Fri, 09 Nov 2012 12:29:24 -0500 nemo Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case... webgl
Wed, 07 Nov 2012 13:24:01 -0500 nemo strip BOM
Fri, 09 Nov 2012 14:40:40 +0000 koda add a few cmakefiles for c engine and rtl webgl
Wed, 07 Nov 2012 12:54:40 -0500 nemo Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
Fri, 09 Nov 2012 14:32:54 +0000 koda add FindGLEW.cmake module webgl
Wed, 07 Nov 2012 13:23:18 +0400 unc0rr Try to beat AI in Mutant!
Thu, 08 Nov 2012 14:51:56 +0000 koda rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options webgl
Wed, 07 Nov 2012 05:18:06 +0100 koda merge
Thu, 08 Nov 2012 14:46:55 +0000 koda split WEBGL and NOPASCAL cmake options webgl
Tue, 06 Nov 2012 20:28:15 -0500 nemo add gstMoving to avoid sticking
Thu, 08 Nov 2012 23:11:40 +0100 koda better GL.h (which was needed after all) webgl
Tue, 06 Nov 2012 23:59:58 +0400 unc0rr Don't zero TeamHealth, only show empty health bar
Thu, 08 Nov 2012 23:00:22 +0100 koda add xymeng's pas2c header webgl
Tue, 06 Nov 2012 23:33:25 +0400 unc0rr Spam log with checksums
Thu, 08 Nov 2012 22:59:13 +0100 koda empty or old files webgl
Tue, 06 Nov 2012 22:35:08 +0400 unc0rr Maybe this caused server crashes? Add more strictness on team owner record field
Thu, 08 Nov 2012 21:56:19 +0100 koda well this was silly webgl
Tue, 06 Nov 2012 11:01:18 -0500 nemo This should ensure zsm doesn't screw up locale, hopefully.
Wed, 07 Nov 2012 18:04:27 +0000 koda add xymeng's rtl port webgl
Tue, 06 Nov 2012 10:52:21 -0500 nemo Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
Wed, 07 Nov 2012 18:02:20 +0000 koda move stuff out of engine folder webgl
Tue, 06 Nov 2012 08:38:37 -0500 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Wed, 07 Nov 2012 16:16:03 +0000 koda verbose pas2c for parsed args webgl
Mon, 05 Nov 2012 22:20:20 -0500 nemo issue #458
Wed, 07 Nov 2012 14:41:35 +0000 koda parentheses for everyone webgl
Mon, 05 Nov 2012 22:18:47 -0500 nemo revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
Wed, 07 Nov 2012 13:31:58 +0000 koda haskell usability on windows webgl
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Mon, 05 Nov 2012 02:24:28 +0100 koda add CMakeFile for pas2c, add WEBGL config option webgl
Tue, 06 Nov 2012 00:28:47 +0400 unc0rr Oops, fix room info on room admin change
Tue, 13 Nov 2012 23:16:21 +0400 unc0rr dos2unix hedgewars.pro physfslayer
Mon, 03 Jun 2013 10:01:33 +0200 koda close branch 0.9.18
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