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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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Sat, 11 May 2013 23:36:39 -0400
nemo
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
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files
Sat, 11 May 2013 23:23:17 -0400
nemo
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
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Sat, 11 May 2013 21:50:14 -0400
nemo
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
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Sat, 11 May 2013 21:19:44 -0400
nemo
Change net button back on leaving main page.
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Sat, 11 May 2013 21:14:25 -0400
nemo
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
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Sat, 11 May 2013 10:54:24 -0400
nemo
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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Fri, 10 May 2013 21:00:06 -0400
nemo
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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Fri, 10 May 2013 12:00:51 -0400
nemo
cases have no health
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Thu, 09 May 2013 23:21:06 -0400
nemo
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
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Thu, 09 May 2013 23:11:56 -0400
nemo
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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Thu, 09 May 2013 18:19:17 -0400
nemo
oops
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Thu, 09 May 2013 09:02:06 -0400
nemo
*sigh* freakin "with"
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files
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