Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Thu, 03 Sep 2015 11:51:08 -0400 nemo Add some HHGear nil checks to teleport. google bug #974
Thu, 03 Sep 2015 09:00:26 -0400 Wuzzy tip changes, mostly new strategy suggestions
Thu, 03 Sep 2015 01:26:03 +0200 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
Wed, 02 Sep 2015 11:55:37 -0400 nemo Trying to get these scripts to behave properly, still WIP though.
Wed, 02 Sep 2015 16:58:31 +0200 sheepluva fix internal function name
Wed, 02 Sep 2015 05:59:21 +0200 wuzzy make tunnels script use MapFeatureSize
Wed, 02 Sep 2015 05:52:02 +0200 sheepluva some more tweaks
Wed, 02 Sep 2015 04:59:17 +0200 sheepluva make diagonal maze use map feature size
Wed, 02 Sep 2015 04:49:11 +0200 sheepluva also expose MapFeatureSize in onPreviewInit
Wed, 02 Sep 2015 04:25:24 +0200 sheepluva Lua API: expose MapFeatureSize during init
Wed, 02 Sep 2015 04:03:24 +0200 sheepluva fix on-code documentation of EraseSprite
Wed, 02 Sep 2015 01:25:29 +0200 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
Wed, 02 Sep 2015 00:39:35 +0200 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Tue, 01 Sep 2015 23:54:13 +0200 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
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