Tue, 29 Jun 2010 07:09:55 +0200 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
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Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
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files
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Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
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files
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Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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Mon, 28 Jun 2010 21:49:59 +0400 |
unc0rr |
merge
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files
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Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
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files
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Mon, 28 Jun 2010 21:43:19 +0400 |
unc0rr |
Engine Message command
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Mon, 28 Jun 2010 08:52:17 +0200 |
sheepluva |
portal: angle preservation tweaking
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Mon, 28 Jun 2010 21:41:45 +0400 |
unc0rr |
START_GAME command
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Sun, 27 Jun 2010 21:28:28 +0400 |
unc0rr |
merge
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Sun, 27 Jun 2010 18:34:47 +0200 |
koda |
merge
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Sun, 27 Jun 2010 18:34:17 +0200 |
koda |
insert a default name when a void string is used
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Sun, 27 Jun 2010 16:44:24 +0200 |
koda |
complete configuration for schemes
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Sun, 27 Jun 2010 18:17:34 +0200 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
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Sun, 27 Jun 2010 05:32:11 +0200 |
sheepluva |
portal: some moar tweaks
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Sun, 27 Jun 2010 02:11:31 +0200 |
sheepluva |
portal: entry angle is now affecting exit angle
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Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
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Sun, 27 Jun 2010 21:27:26 +0400 |
unc0rr |
A bunch of reimplemented commands
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Sat, 26 Jun 2010 16:00:40 +0200 |
sheepluva |
adding install_manifest.txt to .hgignore ...
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Sun, 27 Jun 2010 21:06:41 +0400 |
unc0rr |
Properly handle client exit
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Sat, 26 Jun 2010 16:58:19 +0400 |
unc0rr |
merge
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Sat, 26 Jun 2010 16:57:43 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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Sat, 26 Jun 2010 16:56:02 +0400 |
unc0rr |
merge
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Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
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Fri, 25 Jun 2010 17:02:30 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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Fri, 25 Jun 2010 11:54:07 +0400 |
unc0rr |
Ignore this file too
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Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
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Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
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Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
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