Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
|
changeset |
files
|
Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
|
changeset |
files
|
Tue, 30 Nov 2010 22:46:47 +0100 |
koda |
OMG merge
|
changeset |
files
|
Mon, 29 Nov 2010 23:10:38 -0500 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
|
changeset |
files
|
Mon, 29 Nov 2010 22:23:56 +0300 |
unc0rr |
Simple simplify() function
|
changeset |
files
|
Sun, 28 Nov 2010 15:07:26 -0500 |
nemo |
do GoBack if also INGAME due to kick
|
changeset |
files
|
Sun, 28 Nov 2010 14:38:42 -0500 |
nemo |
disable last commit w/ comment
|
changeset |
files
|
Sun, 28 Nov 2010 14:25:24 -0500 |
nemo |
suppress PART if game is running. testing, etc.
|
changeset |
files
|
Sun, 28 Nov 2010 13:58:25 -0500 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
|
changeset |
files
|
Sun, 28 Nov 2010 13:12:00 -0500 |
nemo |
add null check
|
changeset |
files
|
Sun, 28 Nov 2010 12:55:57 -0500 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
|
changeset |
files
|
Sun, 28 Nov 2010 19:03:28 +0300 |
unc0rr |
Basic encoding of drawn map
|
changeset |
files
|
Sun, 28 Nov 2010 17:23:51 +0300 |
unc0rr |
Improve map editor a bit
|
changeset |
files
|
Sat, 27 Nov 2010 23:57:31 +0300 |
unc0rr |
Small testing app for DrawMap scene
|
changeset |
files
|
Sat, 27 Nov 2010 23:55:39 +0300 |
unc0rr |
Some basic functionality
|
changeset |
files
|
Sat, 27 Nov 2010 22:40:29 +0300 |
unc0rr |
Initial commit of the Draw Map Scene
|
changeset |
files
|
Fri, 26 Nov 2010 15:31:57 -0500 |
nemo |
add a uid to VGs for purpose of Lua manipulation
|
changeset |
files
|
Fri, 26 Nov 2010 10:21:53 -0500 |
nemo |
corrected steps
|
changeset |
files
|
Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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changeset |
files
|
Wed, 24 Nov 2010 20:36:46 -0500 |
prg |
fix for frontend desync
|
changeset |
files
|
Wed, 24 Nov 2010 16:41:35 -0500 |
nemo |
update translations, add Dutch
|
changeset |
files
|
Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
|
changeset |
files
|
Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
|
changeset |
files
|
Mon, 22 Nov 2010 21:57:45 +0300 |
unc0rr |
SinTable.inc -> uSinTable.pas
|
changeset |
files
|
Mon, 22 Nov 2010 21:49:57 +0300 |
unc0rr |
Move doPut into uIO (not a very bad place really)
|
changeset |
files
|
Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
|
changeset |
files
|
Mon, 22 Nov 2010 12:35:52 +0100 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
|
changeset |
files
|
Mon, 22 Nov 2010 10:04:08 +0100 |
Henek |
fix SetEffect, last parameter was not a boolean
|
changeset |
files
|
Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
|
changeset |
files
|
Sun, 21 Nov 2010 18:12:20 -0500 |
nemo |
fix chat
|
changeset |
files
|
Sun, 21 Nov 2010 16:13:44 -0500 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
|
changeset |
files
|
Sun, 21 Nov 2010 15:57:38 -0500 |
nemo |
I think unc0rr forgot to add initModule here
|
changeset |
files
|
Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
|
changeset |
files
|
Sun, 21 Nov 2010 12:11:50 -0500 |
nemo |
detach rope if the Land[] vanishes
|
changeset |
files
|
Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
|
changeset |
files
|
Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
|
changeset |
files
|
Sun, 21 Nov 2010 19:14:45 +0300 |
unc0rr |
Remove uChat dependency from uCommands
|
changeset |
files
|
Sun, 21 Nov 2010 19:07:43 +0300 |
unc0rr |
Remove uAmmos dependaency from uCommands
|
changeset |
files
|
Sun, 21 Nov 2010 10:53:50 -0500 |
nemo |
fix rope test
|
changeset |
files
|
Sun, 21 Nov 2010 16:48:44 +0100 |
Henek |
fix key binds for lua created teams and added wind control
|
changeset |
files
|
Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
|
changeset |
files
|
Sun, 21 Nov 2010 09:37:48 -0500 |
nemo |
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
|
changeset |
files
|
Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
|
changeset |
files
|
Sun, 21 Nov 2010 16:55:19 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 21 Nov 2010 08:42:41 -0500 |
nemo |
move rendering to fix 4368:3698361802ed
|
changeset |
files
|
Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
|
changeset |
files
|
Sun, 21 Nov 2010 01:26:31 -0500 |
nemo |
Fix koda's esc key binding so leaving rooms works correctly with it
|
changeset |
files
|
Sun, 21 Nov 2010 01:08:43 -0500 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
|
changeset |
files
|
Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
|
changeset |
files
|
Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
|
changeset |
files
|
Sat, 20 Nov 2010 23:20:46 +0300 |
unc0rr |
Oops, forgot the file
|
changeset |
files
|
Sat, 20 Nov 2010 23:19:52 +0300 |
unc0rr |
no way
|
changeset |
files
|
Sat, 20 Nov 2010 23:10:26 +0300 |
unc0rr |
Forgot this
|
changeset |
files
|
Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
|
changeset |
files
|
Sat, 20 Nov 2010 22:05:01 +0300 |
unc0rr |
It works, though wastes too much of CPU
|
changeset |
files
|
Thu, 18 Nov 2010 16:58:08 -0500 |
nemo |
merge
|
changeset |
files
|
Thu, 18 Nov 2010 17:01:35 +0300 |
unC0Rr |
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
|
changeset |
files
|
Thu, 18 Nov 2010 17:00:45 +0300 |
unC0Rr |
Got no warning about this, why?
|
changeset |
files
|
Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
|
changeset |
files
|
Thu, 18 Nov 2010 15:55:02 +0300 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
|
changeset |
files
|
Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
|
changeset |
files
|
Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
|
changeset |
files
|
Thu, 18 Nov 2010 11:50:02 +0300 |
unC0Rr |
Move SendStats to uIO
|
changeset |
files
|
Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
|
changeset |
files
|
Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
|
changeset |
files
|
Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
|
changeset |
files
|
Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
|
changeset |
files
|
Wed, 17 Nov 2010 22:26:34 +0300 |
unc0rr |
Some more
|
changeset |
files
|
Wed, 17 Nov 2010 22:21:29 +0300 |
unc0rr |
uGears
|
changeset |
files
|
Wed, 17 Nov 2010 22:19:58 +0300 |
unc0rr |
uWorld
|
changeset |
files
|
Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
|
changeset |
files
|
Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
|
changeset |
files
|
Mon, 29 Nov 2010 09:11:31 +0100 |
koda |
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
|
changeset |
files
|
Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
|
changeset |
files
|
Mon, 29 Nov 2010 09:11:18 +0100 |
koda |
ios 1.2 project file last update
Hedgewars-iOS-1.2
|
changeset |
files
|
Wed, 17 Nov 2010 20:36:35 +0300 |
unc0rr |
Remove uMisc dependency from uRandom
|
changeset |
files
|
Sun, 28 Nov 2010 23:49:09 +0100 |
koda |
added missing graphics and fixed some glitches/crashes/bugs
|
changeset |
files
|
Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
|
changeset |
files
|
Sun, 28 Nov 2010 01:58:43 +0100 |
koda |
update build files for compliance with Mac AppStore
|
changeset |
files
|
Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
|
changeset |
files
|
Sat, 27 Nov 2010 23:29:07 +0100 |
koda |
more backward compatibility
|
changeset |
files
|
Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
changeset |
files
|
Thu, 25 Nov 2010 02:45:52 +0100 |
koda |
update some files for new graphics and new ios4.2
|
changeset |
files
|
Wed, 17 Nov 2010 16:31:30 +0300 |
unC0Rr |
A program which finds a cycles in units dependencies
|
changeset |
files
|
Wed, 24 Nov 2010 23:35:41 +0100 |
koda |
update also the project to use those graphics
|
changeset |
files
|
Wed, 17 Nov 2010 16:19:28 +0300 |
unC0Rr |
Dumb parser of pascal, and a program which lists unit dependencies
|
changeset |
files
|
Wed, 24 Nov 2010 23:34:10 +0100 |
koda |
update graphics names, path, resolution, content...
|
changeset |
files
|
Wed, 17 Nov 2010 01:42:51 +0100 |
koda |
remove weapons and schemes selection for missions from ifrontend
|
changeset |
files
|
Tue, 16 Nov 2010 20:55:39 +0100 |
jose1711 |
updated/added slovak translations of lua files
|
changeset |
files
|
Sun, 21 Nov 2010 04:10:39 +0100 |
koda |
display an empty table for missions
|
changeset |
files
|
Tue, 16 Nov 2010 20:04:20 +0100 |
jose1711 |
sk update
|
changeset |
files
|
Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
|
changeset |
files
|
Tue, 16 Nov 2010 13:35:23 -0500 |
jose1711 |
translation updates
|
changeset |
files
|
Wed, 22 Dec 2010 12:17:34 +0100 |
koda |
use a gentler positive parallax for background effect
experimental3D
|
changeset |
files
|
Mon, 15 Nov 2010 14:39:58 -0500 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
|
changeset |
files
|
Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
|
changeset |
files
|
Sun, 16 Jan 2011 03:40:54 +0100 |
koda |
close branch
0.9.14.1
|
changeset |
files
|
Mon, 15 Nov 2010 04:30:11 +0100 |
koda |
minor things
|
changeset |
files
|
Mon, 06 Dec 2010 03:07:03 +0100 |
sheepluva |
whoops
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 23:28:45 +0100 |
Henek |
resets CurAmmoType in ResetWeapons
|
changeset |
files
|
Mon, 06 Dec 2010 03:01:44 +0100 |
sheepluva |
change theme of "Tree" map to halloween
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
|
changeset |
files
|
Sun, 28 Nov 2010 01:58:08 +0100 |
koda |
update build files for compliance with Mac AppStore
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 20:37:55 +0100 |
koda |
improve mac bundle creation
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 20:06:47 +0100 |
koda |
fix compilation server for me
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 21:36:47 +0300 |
unc0rr |
Latest proto num is 35
0.9.14.1 0.9.14.1-release
|
changeset |
files
|
Sun, 14 Nov 2010 13:04:23 -0500 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 14:53:44 -0500 |
nemo |
merge 0.9.14
|
changeset |
files
|
Sun, 14 Nov 2010 12:53:33 -0500 |
nemo |
fix placement
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 13:14:05 +0100 |
Palewolf |
Apply hit animation ONLY to bullets
|
changeset |
files
|
Sun, 14 Nov 2010 20:35:39 +0300 |
unc0rr |
set vesion to 0.9.14.1
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
|
changeset |
files
|
Sun, 14 Nov 2010 20:34:13 +0300 |
unc0rr |
35 -> 0.9.14.1 mapping
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 02:38:05 -0500 |
nemo |
sorry bout that guys.
|
changeset |
files
|
Sun, 14 Nov 2010 12:25:50 -0500 |
nemo |
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 00:50:33 +0100 |
jose1711 |
another typo
|
changeset |
files
|
Sun, 14 Nov 2010 11:53:27 -0500 |
nemo |
this reverts 3861
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 00:35:05 +0100 |
inu |
fixed typo
|
changeset |
files
|
Sun, 14 Nov 2010 17:42:00 +0100 |
koda |
bumping qt minimum version
0.9.14.1
|
changeset |
files
|
Sat, 13 Nov 2010 23:08:33 +0100 |
Henek |
clean up and lua update, very minor
|
changeset |
files
|
Sun, 14 Nov 2010 19:27:30 +0300 |
unc0rr |
Set protocol num to 35
0.9.14.1
|
changeset |
files
|
Sat, 13 Nov 2010 15:32:53 -0500 |
nemo |
merge 0.9.14 back into trunk
|
changeset |
files
|
Sun, 14 Nov 2010 11:24:36 -0500 |
nemo |
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
|
changeset |
files
|
Sat, 13 Nov 2010 23:03:17 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 14 Nov 2010 11:19:37 -0500 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
|
changeset |
files
|
Sat, 13 Nov 2010 17:19:18 +0100 |
Henek |
made napalm use napalmbombs instead of just dropping fire
|
changeset |
files
|
Sat, 13 Nov 2010 20:42:26 +0300 |
unc0rr |
Optimization fail fixed
|
changeset |
files
|
Sun, 14 Nov 2010 11:10:25 -0500 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
|
changeset |
files
|
Sun, 16 Jan 2011 03:39:54 +0100 |
koda |
trying to close 0.9.14 branch
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 09:36:26 -0500 |
nemo |
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
|
changeset |
files
|
Sun, 14 Nov 2010 11:06:55 -0500 |
nemo |
revert prior revision. moving to new branch
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 14:40:06 +0100 |
Henek |
added new sprite for drill strike drills, not intended for .15 release
|
changeset |
files
|
Sun, 14 Nov 2010 11:03:55 -0500 |
nemo |
set all offsets to 0 based on user complaints.
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 14:04:18 +0100 |
Henek |
better description of disable wind
|
changeset |
files
|
Sat, 13 Nov 2010 15:25:38 -0500 |
nemo |
lighten tex to look more sandy
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 00:47:48 -0500 |
nemo |
check in frontend flag for more wind mode
|
changeset |
files
|
Sat, 13 Nov 2010 23:16:23 +0300 |
unc0rr |
Update message
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 23:29:11 -0500 |
nemo |
Apply wind while roping too (with the game flag set)
|
changeset |
files
|
Sat, 13 Nov 2010 23:13:21 +0300 |
unc0rr |
Apply 2610ad7c6d6c to branch too
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 21:30:00 -0500 |
nemo |
tweak more wind mode
|
changeset |
files
|
Sat, 13 Nov 2010 23:09:24 +0300 |
unc0rr |
Bump up protocol number
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 03:26:14 +0100 |
koda |
merge
|
changeset |
files
|
Sat, 13 Nov 2010 14:56:35 -0500 |
nemo |
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 18:57:36 -0500 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
|
changeset |
files
|
Sat, 13 Nov 2010 12:59:56 -0500 |
nemo |
replace orange with yellow to differentiate from peach
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 00:51:55 +0100 |
Henek |
makes drill attack drills weaker and not affected by wind
|
changeset |
files
|
Sat, 13 Nov 2010 10:28:04 -0500 |
jose1711 |
one more try at sk - perhaps it will make the release
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 18:24:11 -0500 |
nemo |
bugfix. correct crossplatform tips
|
changeset |
files
|
Sat, 13 Nov 2010 03:25:40 +0100 |
koda |
don't list too big maps for certain devices
|
changeset |
files
|
Sat, 13 Nov 2010 17:48:56 +0300 |
unc0rr |
Update ru translation
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 18:32:29 -0500 |
jose1711 |
translation update for the release
|
changeset |
files
|
Sat, 13 Nov 2010 01:24:39 +0100 |
koda |
some interface tricks for iphone as well
|
changeset |
files
|
Sat, 13 Nov 2010 17:39:24 +0300 |
unc0rr |
Not going into release
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 18:32:56 -0500 |
nemo |
update translation files for the 4265 text change
|
changeset |
files
|
Fri, 12 Nov 2010 23:59:40 +0100 |
koda |
update iFrontend with new schemes and weaps, fix up smaller glitches
|
changeset |
files
|
Sat, 13 Nov 2010 17:14:51 +0300 |
unc0rr |
No svgz and .desktop
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 23:40:08 +0100 |
Henek |
fancy dust when the drill is drilling
|
changeset |
files
|
Fri, 12 Nov 2010 22:47:13 +0100 |
koda |
redo once again file updating, moving stuff around
|
changeset |
files
|
Sat, 13 Nov 2010 17:11:28 +0300 |
unc0rr |
Bye-bye sha-1
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
|
changeset |
files
|
Sat, 13 Nov 2010 17:05:34 +0300 |
unc0rr |
Merge
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 16:06:06 -0500 |
nemo |
copypasta fail
|
changeset |
files
|
Sat, 13 Nov 2010 17:05:14 +0300 |
unc0rr |
Ban .svg, .psd, .sifz from being present in 'make package_source' output
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 16:00:28 -0500 |
nemo |
off by 1 error in resurrector index
|
changeset |
files
|
Sat, 13 Nov 2010 16:52:53 +0300 |
unc0rr |
Some fixes
0.9.14
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Sat, 13 Nov 2010 08:55:58 -0500 |
nemo |
merge (stupid reflexive pull -u)
0.9.14
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Fri, 12 Nov 2010 15:57:30 -0500 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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Sat, 13 Nov 2010 16:47:40 +0300 |
unc0rr |
Useless
0.9.14
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Sat, 13 Nov 2010 08:54:39 -0500 |
szczur |
last-minute pl updates
0.9.14
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Fri, 12 Nov 2010 21:37:12 +0100 |
Henek |
fixed breakage of game schemes
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Sat, 13 Nov 2010 12:07:17 +0100 |
Palewolf |
Updated spanish translation
0.9.14
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Fri, 12 Nov 2010 21:55:55 +0300 |
unc0rr |
merge
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Sat, 13 Nov 2010 11:33:50 +0300 |
unC0Rr |
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
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Fri, 12 Nov 2010 13:54:22 -0500 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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Fri, 12 Nov 2010 21:55:33 +0300 |
unc0rr |
Apply typo fix also here
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Sat, 13 Nov 2010 10:52:27 +0300 |
unC0Rr |
Remove "-dev" suffix
0.9.14
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Fri, 12 Nov 2010 12:35:30 -0500 |
nemo |
ok... combine a tick check with texture percentage check. this should be a lot less frequent
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Sat, 13 Nov 2010 10:22:06 +0300 |
unC0Rr |
Fix typo in russian translation, update english translation with plural forms
0.9.14
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Fri, 12 Nov 2010 12:30:22 -0500 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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Fri, 12 Nov 2010 18:32:56 -0500 |
nemo |
update translation files for the 4265 text change
0.9.14
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Fri, 12 Nov 2010 12:25:38 -0500 |
nemo |
Switch to Damage - Tag is already in use
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Fri, 12 Nov 2010 18:32:29 -0500 |
jose1711 |
translation update for the release
0.9.14
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Fri, 12 Nov 2010 12:21:40 -0500 |
nemo |
remove floating point/rounding
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Fri, 12 Nov 2010 18:24:11 -0500 |
nemo |
bugfix. correct crossplatform tips
0.9.14
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Fri, 12 Nov 2010 12:20:50 -0500 |
nemo |
only update flamethrower texture when the percentage changes
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Fri, 12 Nov 2010 17:54:49 -0500 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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Fri, 12 Nov 2010 17:17:25 +0100 |
koda |
raised version number
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Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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Fri, 12 Nov 2010 17:08:31 +0100 |
koda |
exposing Henek's no wind flag
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Fri, 12 Nov 2010 21:42:27 +0300 |
unc0rr |
Fix typo
0.9.14
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Fri, 12 Nov 2010 20:42:36 +0300 |
unc0rr |
Make server listen on ipv4 interface only
0.9.14
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Fri, 12 Nov 2010 09:49:46 +0100 |
koda |
merge this two safe commits from trunk to release branch
0.9.14
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Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
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Thu, 11 Nov 2010 23:24:06 +0100 |
Henek |
added getrandom and addcaption to lua
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Thu, 11 Nov 2010 22:17:54 +0300 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Thu, 11 Nov 2010 10:51:38 -0500 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
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Thu, 11 Nov 2010 09:59:45 -0500 |
nemo |
Forgot burp's new ammo routine
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Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
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Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
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Wed, 10 Nov 2010 19:43:13 +0100 |
Henek |
added function GetHogTeamName to lua, makes TeamsCount more useful
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Wed, 10 Nov 2010 18:34:11 +0100 |
Henek |
added TeamsCount and TotalTurns to lua as requested by mikade
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Tue, 09 Nov 2010 22:44:12 -0500 |
nemo |
hide crosshair when switching to no weapon
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Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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Wed, 10 Nov 2010 03:08:14 +0100 |
koda |
tweak interface, there is no need to manually add new weapons and schemes to the filter list
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Wed, 10 Nov 2010 00:56:21 +0100 |
koda |
added two games modes and one weaponset
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Tue, 09 Nov 2010 19:17:53 +0100 |
Henek |
removed altuse property for sticky mines
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Tue, 09 Nov 2010 19:17:53 +0300 |
unc0rr |
Even more png optimizations
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Tue, 09 Nov 2010 09:46:45 +0300 |
unc0rr |
More png optimizations
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Tue, 09 Nov 2010 09:29:16 +0300 |
unc0rr |
Optimized graphics by size using
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Mon, 08 Nov 2010 23:28:39 -0500 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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Tue, 09 Nov 2010 01:56:22 +0100 |
sheepluva |
changelog
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Mon, 08 Nov 2010 19:36:51 -0500 |
nemo |
restore circle
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Tue, 09 Nov 2010 00:21:59 +0100 |
Henek |
added missing game modifiers to lua
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Mon, 08 Nov 2010 23:59:21 +0100 |
koda |
merge again? :o
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Mon, 08 Nov 2010 23:16:13 +0100 |
Henek |
fix so gfDisableWind can infact be used in lua
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Mon, 08 Nov 2010 23:07:43 +0100 |
Henek |
added flag gfDisableWind to be used in lua scripts
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Mon, 08 Nov 2010 23:05:44 +0100 |
TheException |
Fix wrong order in results screen when players team up
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Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
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Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
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Mon, 08 Nov 2010 14:24:31 -0500 |
nemo |
fix preview for the FlightJoust test map (not for release)
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Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
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Mon, 08 Nov 2010 14:15:26 -0500 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
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Sun, 07 Nov 2010 17:03:10 -0500 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
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Sun, 07 Nov 2010 16:51:16 -0500 |
nemo |
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
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Sun, 07 Nov 2010 21:54:15 +0100 |
Henek |
swedish translation tweaks
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Sun, 07 Nov 2010 21:21:10 +0100 |
FIQ |
swedish translation
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Sun, 07 Nov 2010 21:04:18 +0100 |
Always-Godlike |
JAWOHL! German translations
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Sun, 07 Nov 2010 20:59:43 +0100 |
Palewolf |
Merge README and CREDITS files into CREDITS
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Sun, 07 Nov 2010 14:54:30 -0500 |
nemo |
SOMEONE SET US UP THE BOM!
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Sun, 07 Nov 2010 14:49:16 -0500 |
nemo |
remove BOM from ja.txt, fix line endings
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