Wed, 10 Nov 2010 03:08:14 +0100 |
koda |
tweak interface, there is no need to manually add new weapons and schemes to the filter list
|
changeset |
files
|
Wed, 10 Nov 2010 00:56:21 +0100 |
koda |
added two games modes and one weaponset
|
changeset |
files
|
Tue, 09 Nov 2010 19:17:53 +0100 |
Henek |
removed altuse property for sticky mines
|
changeset |
files
|
Tue, 09 Nov 2010 19:17:53 +0300 |
unc0rr |
Even more png optimizations
|
changeset |
files
|
Tue, 09 Nov 2010 09:46:45 +0300 |
unc0rr |
More png optimizations
|
changeset |
files
|
Tue, 09 Nov 2010 09:29:16 +0300 |
unc0rr |
Optimized graphics by size using
|
changeset |
files
|
Mon, 08 Nov 2010 23:28:39 -0500 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
|
changeset |
files
|
Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
|
changeset |
files
|
Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
|
changeset |
files
|
Tue, 09 Nov 2010 01:56:22 +0100 |
sheepluva |
changelog
|
changeset |
files
|
Mon, 08 Nov 2010 19:36:51 -0500 |
nemo |
restore circle
|
changeset |
files
|
Tue, 09 Nov 2010 00:21:59 +0100 |
Henek |
added missing game modifiers to lua
|
changeset |
files
|
Mon, 08 Nov 2010 23:59:21 +0100 |
koda |
merge again? :o
|
changeset |
files
|
Mon, 08 Nov 2010 23:16:13 +0100 |
Henek |
fix so gfDisableWind can infact be used in lua
|
changeset |
files
|
Mon, 08 Nov 2010 23:07:43 +0100 |
Henek |
added flag gfDisableWind to be used in lua scripts
|
changeset |
files
|
Mon, 08 Nov 2010 23:05:44 +0100 |
TheException |
Fix wrong order in results screen when players team up
|
changeset |
files
|
Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
|
changeset |
files
|
Mon, 08 Nov 2010 14:24:31 -0500 |
nemo |
fix preview for the FlightJoust test map (not for release)
|
changeset |
files
|
Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
|
changeset |
files
|
Mon, 08 Nov 2010 14:15:26 -0500 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
|
changeset |
files
|
Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
|
changeset |
files
|
Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
|
changeset |
files
|
Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
|
changeset |
files
|
Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
|
changeset |
files
|
Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
|
changeset |
files
|
Sun, 07 Nov 2010 17:03:10 -0500 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
|
changeset |
files
|
Sun, 07 Nov 2010 16:51:16 -0500 |
nemo |
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
|
changeset |
files
|
Sun, 07 Nov 2010 21:54:15 +0100 |
Henek |
swedish translation tweaks
|
changeset |
files
|
Sun, 07 Nov 2010 21:21:10 +0100 |
FIQ |
swedish translation
|
changeset |
files
|