Thu, 05 Oct 2006 18:33:10 +0000 displacer static TCP Server
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Thu, 05 Oct 2006 14:19:46 +0000 unc0rr Preview with gradient, get rid of workaround with memory buffer
Tue, 03 Oct 2006 19:02:08 +0000 unc0rr - Fixed crash with sound turned off
Mon, 02 Oct 2006 18:09:39 +0000 displacer tcp sockets are incapsulated in TCPBase class now
Sun, 01 Oct 2006 20:31:48 +0000 displacer base class for TCP connections :)
Sun, 01 Oct 2006 20:25:03 +0000 displacer united TCP transfers for start game and receive preview
Sun, 01 Oct 2006 20:14:30 +0000 displacer prepare uniting tcp classes
Thu, 28 Sep 2006 16:34:42 +0000 unc0rr 'h' marks out current hedgehog
Wed, 27 Sep 2006 20:52:22 +0000 unc0rr - Some improvements to volume control
Wed, 27 Sep 2006 20:13:29 +0000 unc0rr Changeable volume
Tue, 26 Sep 2006 20:25:42 +0000 unc0rr - Better landgen
Tue, 26 Sep 2006 20:24:32 +0000 displacer working map preview
Tue, 26 Sep 2006 20:02:32 +0000 displacer seems to be a near final version
Tue, 26 Sep 2006 19:59:10 +0000 displacer busy variable removed
Tue, 26 Sep 2006 19:45:47 +0000 displacer new more working, but still not completely working version :)
Tue, 26 Sep 2006 17:50:14 +0000 displacer multiple server starting improved
Tue, 26 Sep 2006 11:53:12 +0000 unc0rr "Trusted" binds
Mon, 25 Sep 2006 19:48:51 +0000 unc0rr Switching between fullscreen and windowed modes on 'F' key
Sun, 24 Sep 2006 21:32:18 +0000 unc0rr Many small fixes
Sun, 24 Sep 2006 19:51:16 +0000 displacer first map preview added (still experimental)
Sun, 24 Sep 2006 18:55:06 +0000 displacer hedgehogers number bug fixed - overallHedgehogs initialized to zero :)
Sun, 24 Sep 2006 18:29:14 +0000 unc0rr Ammo menu now works!
Sat, 23 Sep 2006 19:26:07 +0000 unc0rr - AmmoMenu
Fri, 22 Sep 2006 18:09:26 +0000 unc0rr Soma small fixes + new land template
Thu, 21 Sep 2006 21:29:02 +0000 unc0rr Preview stream doesn't need parsing now
Thu, 21 Sep 2006 18:10:45 +0000 unc0rr Don't synchronize after sending preview
Thu, 21 Sep 2006 17:57:35 +0000 unc0rr Fix demos usability
Thu, 21 Sep 2006 11:35:20 +0000 unc0rr New clouds
Wed, 20 Sep 2006 18:24:13 +0000 unc0rr Engine can generate land preview and send it via IPC
Wed, 20 Sep 2006 15:33:47 +0000 unc0rr Network protocol uses integers in network byte order
Mon, 18 Sep 2006 18:07:41 +0000 displacer license and copyright info added
Mon, 18 Sep 2006 17:56:27 +0000 displacer teams moving order fixed
Mon, 18 Sep 2006 17:37:22 +0000 displacer reset playing teams
Sat, 16 Sep 2006 17:24:41 +0000 displacer team hedgehogs number improved
Sat, 16 Sep 2006 15:15:30 +0000 unc0rr Fix hedgehog physics %)
Fri, 15 Sep 2006 20:38:25 +0000 unc0rr Don't save demos in 'bin' dir
Fri, 15 Sep 2006 15:45:30 +0000 displacer maximum number of teams and hedgehogs
Fri, 15 Sep 2006 13:47:01 +0000 unc0rr - Fix AI not to damage self hedgehogs
Thu, 14 Sep 2006 17:20:50 +0000 unc0rr - Fix crash in AI
Wed, 13 Sep 2006 19:26:16 +0000 unc0rr - Fix 'new team' regression
Mon, 11 Sep 2006 21:44:38 +0000 unc0rr - Many fixes to AI
Mon, 11 Sep 2006 18:27:49 +0000 unc0rr fix 'Simple game' and playing demos
Sat, 09 Sep 2006 17:59:25 +0000 unc0rr - Small fix for AI
Sat, 09 Sep 2006 16:59:10 +0000 displacer teams and hedgedogs num selection added to HWgame
Sun, 03 Sep 2006 18:01:34 +0000 unc0rr Fixed AI bug, introduced by previous changes
Sun, 03 Sep 2006 15:39:53 +0000 unc0rr Actualize translation
Sun, 03 Sep 2006 15:34:19 +0000 unc0rr Get game modes from right GameCFGWidget
Sun, 03 Sep 2006 15:26:52 +0000 unc0rr Implement bot levels
Sun, 03 Sep 2006 14:34:08 +0000 displacer margin reduced (space between commands in teamselect widget)
Sun, 03 Sep 2006 14:15:41 +0000 displacer spacing reduced, 4 hedgehog per team by default
Sun, 03 Sep 2006 13:54:45 +0000 unc0rr - Multiplayer game start button
Sun, 03 Sep 2006 12:56:13 +0000 displacer first hedgehogs number selection added
Mon, 28 Aug 2006 19:02:57 +0000 displacer resize bugfix
Sun, 27 Aug 2006 13:47:30 +0000 unc0rr Fix engine PRNG (accidentally deleted a line)
Sun, 27 Aug 2006 13:38:05 +0000 unc0rr All pages are "layouted" now
Sun, 27 Aug 2006 13:21:11 +0000 unc0rr Update file headers & delete unneeded files
Sun, 27 Aug 2006 13:16:40 +0000 unc0rr Use QUuid to generate seed, rand() to choose theme
Sun, 27 Aug 2006 12:41:27 +0000 unc0rr - Now really fix unicode issues
Sat, 26 Aug 2006 10:54:13 +0000 unc0rr Fix unicode names in net game
Sat, 26 Aug 2006 09:41:33 +0000 unc0rr Fixed PRNG to properly use seed string
Sun, 20 Aug 2006 19:22:12 +0000 unc0rr Various small fixes
Sun, 20 Aug 2006 17:34:22 +0000 displacer resize bugfix
Sun, 20 Aug 2006 17:18:53 +0000 displacer resize fix
Sun, 20 Aug 2006 15:22:26 +0000 displacer flat buttons
Fri, 18 Aug 2006 21:02:11 +0000 unc0rr Fix prefix issues
Fri, 18 Aug 2006 20:46:43 +0000 displacer pixmap for command as its fort
Fri, 18 Aug 2006 20:37:50 +0000 displacer HWTeam integration in team select widget
Fri, 18 Aug 2006 19:59:16 +0000 displacer GameUIConfig* member removed
Fri, 18 Aug 2006 14:17:25 +0000 unc0rr Fix compilation on *nix
Thu, 17 Aug 2006 18:16:51 +0000 displacer add remove command slot fixed
Thu, 17 Aug 2006 13:54:18 +0000 unc0rr - Many small fixes in engine
Wed, 16 Aug 2006 21:35:27 +0000 unc0rr Fix use of slot 8 and avoid such bug in future
Wed, 16 Aug 2006 11:41:00 +0000 unc0rr - 'net nickname' and 'server address' options are on PageNet
Mon, 14 Aug 2006 14:49:40 +0000 unc0rr - Use right packet length
Sat, 12 Aug 2006 17:41:02 +0000 unc0rr - Initialize translations earlier
Fri, 11 Aug 2006 20:00:29 +0000 unc0rr Small fixes for better FPC compatibility
Fri, 11 Aug 2006 16:17:50 +0000 unc0rr - Many type fixes
Thu, 10 Aug 2006 22:19:35 +0000 unc0rr Small fix for 64bit compatibility
Thu, 10 Aug 2006 21:52:14 +0000 unc0rr - Fixed integer->longint
Thu, 10 Aug 2006 21:22:55 +0000 unc0rr Add simple SDL test app
Mon, 07 Aug 2006 22:49:50 +0000 unc0rr Tool for debugging
Mon, 07 Aug 2006 12:08:43 +0000 unc0rr New faster random generator
Sun, 06 Aug 2006 20:58:05 +0000 unc0rr Get rid of pointer <> integer typecasts
Sun, 06 Aug 2006 20:08:15 +0000 unc0rr Get rid of x86 assembler when using fpc
Sun, 06 Aug 2006 17:11:33 +0000 unc0rr - On windows make packages with all needed dlls
Sun, 06 Aug 2006 16:00:23 +0000 unc0rr Repair build system
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Sun, 06 Aug 2006 15:47:20 +0000 unc0rr prepare for the next commit
Sat, 05 Aug 2006 20:57:36 +0000 unc0rr - Fixed compilation
Mon, 31 Jul 2006 11:31:31 +0000 unc0rr +1 layouted page
Sun, 30 Jul 2006 22:18:37 +0000 unc0rr - small fix to translation
Sun, 30 Jul 2006 18:59:35 +0000 unc0rr - Fix win message to appear only after all hedgehogs death
Sun, 30 Jul 2006 18:57:44 +0000 unc0rr oops, forgot to commit a file
Thu, 27 Jul 2006 21:13:04 +0000 unc0rr One more page become layouted
Thu, 27 Jul 2006 15:24:14 +0000 unc0rr - Fix various bugs
Wed, 26 Jul 2006 13:44:11 +0000 unc0rr - Fix internationalization issues
Wed, 26 Jul 2006 12:25:48 +0000 unc0rr Convert all pages to classes
Tue, 25 Jul 2006 20:19:46 +0000 unc0rr Predefined teams, 'simple game' doesn't need to create team
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
Mon, 24 Jul 2006 22:37:34 +0000 unc0rr Start rewrite ui
Mon, 24 Jul 2006 14:03:51 +0000 unc0rr - First hedgehog in team has first turn in team
Sun, 23 Jul 2006 21:22:44 +0000 unc0rr - New fort
Fri, 21 Jul 2006 20:37:44 +0000 unc0rr More translations
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Wed, 12 Jul 2006 15:39:58 +0000 unc0rr Cluster bomb
Tue, 11 Jul 2006 21:23:00 +0000 unc0rr Delete two more deprecated files
Tue, 11 Jul 2006 21:09:06 +0000 unc0rr Delete deprecated folder .)
Tue, 11 Jul 2006 21:04:05 +0000 unc0rr - New First Aid powerup
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Mon, 03 Jul 2006 17:46:58 +0000 unc0rr - More smooth hedgehogs physics
Thu, 29 Jun 2006 18:27:53 +0000 unc0rr Basic save support in engine
Wed, 28 Jun 2006 18:27:42 +0000 unc0rr - Changed falling damage scoring
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Tue, 20 Jun 2006 21:22:15 +0000 unc0rr Show the bot thinking, when he does it after attack
Tue, 20 Jun 2006 21:21:31 +0000 unc0rr Collision-related stuff
Tue, 20 Jun 2006 21:20:06 +0000 unc0rr - 2 more Land templates
Tue, 20 Jun 2006 21:18:49 +0000 unc0rr Many AI improvements, bots do think in separate thread
Tue, 20 Jun 2006 20:08:17 +0000 unc0rr - Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
Wed, 14 Jun 2006 15:50:22 +0000 unc0rr - Start AI rewrite
Fri, 24 Feb 2006 16:06:12 +0000 displacer Scroll added to team control widget
Sun, 05 Feb 2006 18:51:54 +0000 unc0rr No more hedgehogs hung in air
Sun, 05 Feb 2006 12:48:35 +0000 displacer colors added to teamselwidget
Sun, 05 Feb 2006 12:48:02 +0000 displacer vector removed & teamselwidget moved to constructor
Sat, 04 Feb 2006 22:37:12 +0000 unc0rr Fixed compile (second try)
Sat, 04 Feb 2006 22:35:09 +0000 unc0rr Fixed compile
Wed, 01 Feb 2006 20:42:53 +0000 unc0rr - Fixed compiling .)
Wed, 25 Jan 2006 19:45:39 +0000 unc0rr - Replaced water sprite
Sat, 21 Jan 2006 16:18:19 +0000 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
Fri, 20 Jan 2006 19:02:50 +0000 unc0rr - Fixed game loading
Thu, 19 Jan 2006 21:12:20 +0000 unc0rr - Fixed bubble theme object
Sun, 15 Jan 2006 23:56:47 +0000 unc0rr - Rename frontend to hedgewars and compile it to engine directory
Sun, 15 Jan 2006 23:32:58 +0000 unc0rr - Get rid of hwserv and runhelper
Sun, 15 Jan 2006 23:31:34 +0000 displacer TeamSelect widget alpha added
Sun, 15 Jan 2006 14:14:12 +0000 unc0rr - Teams health bars sorting
Thu, 12 Jan 2006 22:07:36 +0000 unc0rr - New /skip command
Thu, 12 Jan 2006 16:33:26 +0000 unc0rr Show team health bars, without sorting yet
Wed, 11 Jan 2006 20:01:36 +0000 unc0rr - Fixed dynamit sprite
Tue, 10 Jan 2006 22:29:51 +0000 displacer DefaultTeam is now default to play with single and network game
Tue, 10 Jan 2006 21:57:41 +0000 displacer added default team on loading
Tue, 10 Jan 2006 19:53:18 +0000 unc0rr - Removed dark pixels on the corners of health case
Mon, 09 Jan 2006 20:33:12 +0000 unc0rr - Fixed console behavior
Mon, 09 Jan 2006 20:29:14 +0000 unc0rr - Fixed crash in IPC code
Sat, 07 Jan 2006 15:23:45 +0000 unc0rr - More binds
Sat, 07 Jan 2006 15:21:44 +0000 unc0rr - Increased FPS
Thu, 05 Jan 2006 22:55:45 +0000 unc0rr Better Desert Eagle and Shotgun
Thu, 05 Jan 2006 15:54:22 +0000 unc0rr - Properly get seed in net game
Sat, 31 Dec 2005 13:46:49 +0000 unc0rr - Anti-flood and anti-lag changes
Sat, 31 Dec 2005 13:45:09 +0000 unc0rr - New rope
Wed, 28 Dec 2005 23:34:22 +0000 unc0rr fixed "hang" on first run
Wed, 28 Dec 2005 23:30:33 +0000 unc0rr fix to compile on Linux
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Tue, 27 Dec 2005 10:20:55 +0000 unc0rr Now net game is near available, but exception occurs...
Tue, 27 Dec 2005 10:19:21 +0000 unc0rr - Fixed slow sprite blt
Fri, 23 Dec 2005 23:14:31 +0000 unc0rr More work on net game, still far from complete
Fri, 16 Dec 2005 20:59:49 +0000 unc0rr - clear demos list before adding items
Fri, 16 Dec 2005 20:57:14 +0000 unc0rr - improve land generation
Wed, 07 Dec 2005 20:36:55 +0000 unc0rr Frontend lets define more binds
Tue, 06 Dec 2005 19:46:40 +0000 unc0rr - Get rid of old frontend
Mon, 05 Dec 2005 21:46:15 +0000 unc0rr Add theme objects to land
Sun, 04 Dec 2005 19:06:56 +0000 unc0rr - Land generator uses templates to generate
Sun, 04 Dec 2005 15:28:31 +0000 unc0rr - Fixed spawning boxes under water
Sun, 13 Nov 2005 22:13:58 +0000 unc0rr - Many improvements to frontend
Wed, 09 Nov 2005 18:31:11 +0000 unc0rr frontend rewrite for QT4
Wed, 26 Oct 2005 21:15:35 +0000 unc0rr Binds and various fixes
Wed, 26 Oct 2005 17:26:39 +0000 unc0rr Start to write QT frontend
Mon, 12 Sep 2005 21:16:57 +0000 unc0rr minor code review
Sun, 11 Sep 2005 21:02:11 +0000 unc0rr - Various fixes for ammo cases
Sun, 11 Sep 2005 11:45:01 +0000 unc0rr - Minor code simplifying
Fri, 09 Sep 2005 21:45:31 +0000 unc0rr - Mine checks whether a hedgehog is near less frequently
Wed, 07 Sep 2005 18:51:53 +0000 unc0rr - Show no crosshair when using mine
Tue, 06 Sep 2005 19:09:39 +0000 unc0rr Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
Sun, 04 Sep 2005 21:19:19 +0000 unc0rr Fix some issues with sound
Sat, 03 Sep 2005 16:01:28 +0000 unc0rr - Mine weapon
Thu, 01 Sep 2005 18:41:23 +0000 unc0rr - Show explosion
Sun, 28 Aug 2005 19:00:20 +0000 unc0rr - Hedgehogs spawn points can be generated under the girder
Thu, 25 Aug 2005 17:57:37 +0000 unc0rr Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
Thu, 25 Aug 2005 17:15:36 +0000 unc0rr Smooth change wind bar
Thu, 25 Aug 2005 16:45:58 +0000 unc0rr Show wind speed on bar
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 21:38:06 +0000 unc0rr - On every frame there was made one superfluous game tick resulting in variable game speed
Mon, 22 Aug 2005 15:06:42 +0000 unc0rr - Support for forts game mode option. Works for demos, frontend doesn't support it.
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
Sun, 21 Aug 2005 20:58:04 +0000 root "default layout"
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