Mon, 23 Feb 2009 18:35:32 +0000 unc0rr Fix ready players number after a round
Mon, 23 Feb 2009 15:58:08 +0000 unc0rr d'oh, the patch was fail
Mon, 23 Feb 2009 15:57:32 +0000 unc0rr Nemo's patch allowing different water sprites size
Sat, 21 Feb 2009 20:01:01 +0000 unc0rr More verbose dump
Sat, 21 Feb 2009 19:59:03 +0000 unc0rr Fix ready players accounting
Sat, 21 Feb 2009 14:50:39 +0000 unc0rr - Add new sounds
Sat, 21 Feb 2009 14:43:40 +0000 unc0rr Hedgehog drops a grave on "/newgrave" command. Patch by nemo
Sat, 21 Feb 2009 14:40:35 +0000 unc0rr lupdate-qt4
Sat, 21 Feb 2009 11:49:56 +0000 unc0rr Patch by koda to better support Mac OS X
Fri, 20 Feb 2009 19:54:02 +0000 unc0rr Fix team removing on PART command
Fri, 20 Feb 2009 19:49:34 +0000 unc0rr Oops, forgot a bunch of CONFIG_PARAM
Fri, 20 Feb 2009 19:48:44 +0000 unc0rr Prevent 'double team exiting' in egine
Fri, 20 Feb 2009 19:47:31 +0000 unc0rr Save some more bytes in protocol
Fri, 20 Feb 2009 19:46:22 +0000 unc0rr - Remove client teams on exit
Fri, 20 Feb 2009 19:40:55 +0000 unc0rr Removeteam action
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Fri, 20 Feb 2009 11:58:58 +0000 unc0rr Implement 'roundfinished' cmd on net server
Thu, 19 Feb 2009 14:52:32 +0000 unc0rr Frontend look fixes
Thu, 19 Feb 2009 14:51:57 +0000 unc0rr Some optimization of land texture updating
Wed, 18 Feb 2009 16:49:27 +0000 unc0rr Fix a bug with updating
Wed, 18 Feb 2009 16:46:27 +0000 unc0rr Split land texture into small ones:
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Wed, 18 Feb 2009 16:28:21 +0000 unc0rr Reorganize land texteure function in prepare to texture split
Wed, 18 Feb 2009 15:04:40 +0000 unc0rr New game server:
Wed, 18 Feb 2009 15:03:31 +0000 unc0rr Update translations
Tue, 17 Feb 2009 12:58:25 +0000 unc0rr Move template filter to map widget (by nemo)
Tue, 17 Feb 2009 12:58:08 +0000 unc0rr Clouds fixes by nemo
Sun, 15 Feb 2009 20:29:52 +0000 unc0rr "connecting" page
Sun, 15 Feb 2009 17:48:05 +0000 unc0rr Fix array overflow
Sun, 15 Feb 2009 17:24:19 +0000 unc0rr Add Hogville map to build system
Sun, 15 Feb 2009 14:38:02 +0000 unc0rr Templates filter by nemo
Sat, 14 Feb 2009 21:04:51 +0000 unc0rr Finnish translation
Sat, 14 Feb 2009 16:54:28 +0000 unc0rr - Set bamboo plinko hedgehogs limit to 48
Sat, 14 Feb 2009 16:51:10 +0000 unc0rr New bonus box sprite
Sat, 14 Feb 2009 16:44:50 +0000 unc0rr Fix initial room config
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Sat, 14 Feb 2009 16:25:58 +0000 unc0rr Fix passing hedgehogs number from engine to frontend
Sat, 14 Feb 2009 16:24:20 +0000 unc0rr frontend's part of nemo patch
Sat, 14 Feb 2009 16:23:51 +0000 unc0rr Hogville map
Sat, 14 Feb 2009 16:11:53 +0000 unc0rr Update nature, City and Island themes
Sat, 14 Feb 2009 16:09:23 +0000 unc0rr New hats
Sat, 14 Feb 2009 16:04:40 +0000 unc0rr Awesome map (yes, again)
Sun, 01 Feb 2009 16:00:54 +0000 unc0rr Fix rope regression (unable to change angle)
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Sat, 31 Jan 2009 15:44:07 +0000 unc0rr Custom spinbox for bonus boxes factor
Sat, 31 Jan 2009 15:39:53 +0000 unc0rr Options for bonus box probability tuning and number of turn until sudden death
Sat, 31 Jan 2009 11:58:09 +0000 unc0rr - Right way to handle rope ammo
Fri, 30 Jan 2009 19:26:32 +0000 unc0rr Remove ugly hack. It's so ugly...
Fri, 30 Jan 2009 14:59:59 +0000 unc0rr Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
Fri, 30 Jan 2009 14:57:02 +0000 unc0rr Fix border drawing when drilling
Fri, 30 Jan 2009 14:56:27 +0000 unc0rr Implement initial sound volume option
Thu, 29 Jan 2009 17:27:43 +0000 unc0rr - nemo's patch for custom cave map dimensions
Thu, 29 Jan 2009 14:49:47 +0000 unc0rr A bit better template
Tue, 27 Jan 2009 15:44:40 +0000 unc0rr Replace current templates with one cavern one
Tue, 27 Jan 2009 15:34:37 +0000 unc0rr nemo's template patch (invertion)
Mon, 26 Jan 2009 21:46:53 +0000 unc0rr Allow loading maps and forts
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