Fri, 16 Oct 2009 11:58:28 +0000 nemo fix Tiy typo
Fri, 16 Oct 2009 11:57:10 +0000 unc0rr Fix player info response
Fri, 16 Oct 2009 11:53:19 +0000 unc0rr Fix mouse problem when focus is lost
Fri, 16 Oct 2009 03:34:00 +0000 nemo Forgot about Islands
Fri, 16 Oct 2009 03:27:33 +0000 nemo Fire tweaks
Fri, 16 Oct 2009 01:44:23 +0000 nemo Left Compost out, try giving dirt full opacity
Fri, 16 Oct 2009 01:29:10 +0000 nemo Tweak probabilities for default set. jetpack, invuln, molotov cocktail
Fri, 16 Oct 2009 01:03:15 +0000 nemo update de locale
Fri, 16 Oct 2009 01:00:37 +0000 nemo properly do offsets into mult-column ammo image (forgot y)
Thu, 15 Oct 2009 23:54:18 +0000 koda molotov sound FTW
Thu, 15 Oct 2009 21:47:24 +0000 nemo Rename Molotov to Molotov Cocktail
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Thu, 15 Oct 2009 19:38:18 +0000 nemo offset for multi-column ammo image
Thu, 15 Oct 2009 19:31:53 +0000 nemo damn semicolons...
Thu, 15 Oct 2009 19:24:35 +0000 nemo oh, just use shotgun reload for all. prg says it sounds better
Thu, 15 Oct 2009 19:24:14 +0000 nemo oops. shotgun reload
Thu, 15 Oct 2009 19:16:50 +0000 nemo Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
Thu, 15 Oct 2009 19:14:22 +0000 nemo Suggestion by Smaxx - use pickhammer sound while drill is in operation
Thu, 15 Oct 2009 19:13:08 +0000 nemo Tweak shoppa probabilities
Thu, 15 Oct 2009 18:02:01 +0000 nemo Adjustments to training mode and credits by Smaxx
Thu, 15 Oct 2009 17:51:54 +0000 nemo Molotov image placeholders - Tiy will add real ones shortly
Thu, 15 Oct 2009 17:51:35 +0000 koda updated italian translation and new homerun sound
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Thu, 15 Oct 2009 17:18:36 +0000 nemo Add 02:10 section (english only, needs translating)
Thu, 15 Oct 2009 17:14:29 +0000 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
Thu, 15 Oct 2009 15:54:48 +0000 koda fix a potential bug when playing two sounds at the same time (or very near)
Thu, 15 Oct 2009 15:49:42 +0000 nemo Restore crate probability restriction for "shoppa" weapon sets
Thu, 15 Oct 2009 15:33:43 +0000 nemo Remove sprFlake from set of clamped textures
Thu, 15 Oct 2009 15:28:19 +0000 nemo New data files from Tiy, add gtFlame to avoidance list
Thu, 15 Oct 2009 13:51:11 +0000 unc0rr Update translation
Thu, 15 Oct 2009 13:49:14 +0000 unc0rr Update translation
Thu, 15 Oct 2009 04:58:06 +0000 unc0rr Teach server to know 0.9.12 and 0.9.13-dev
Wed, 14 Oct 2009 22:53:24 +0000 koda Smaxx's updated german translation + texture gap fixes + updated room list
Wed, 14 Oct 2009 22:27:51 +0000 koda partial italian translation and other fixes to lib
Wed, 14 Oct 2009 22:25:28 +0000 koda committing some missing files
Wed, 14 Oct 2009 22:21:25 +0000 koda code cleanup and restore the mute call
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Wed, 14 Oct 2009 16:30:41 +0000 unc0rr - Update some strings
Wed, 14 Oct 2009 15:05:00 +0000 unc0rr lupdate
Tue, 13 Oct 2009 00:36:55 +0000 nemo Cut upwards thrust in half on saucer
Mon, 12 Oct 2009 21:52:51 +0000 koda smaxx patch for hardware sound
Mon, 12 Oct 2009 21:42:56 +0000 koda can compile on iphone again
Mon, 12 Oct 2009 21:29:28 +0000 koda fix sound by smaxx and other stuff by me
Mon, 12 Oct 2009 19:41:17 +0000 unc0rr Smaxx fix to overwriting private sdl's memory
Mon, 12 Oct 2009 19:40:01 +0000 nemo manually adjusted colours. should be done as proportion?
Mon, 12 Oct 2009 19:39:47 +0000 unc0rr Smaxx: less hacks
Mon, 12 Oct 2009 19:33:21 +0000 nemo Restrict how high saucer can fly for sanity's sake
Mon, 12 Oct 2009 16:58:05 +0000 unc0rr Switch to first legal ammo when hedgehog can't hold current one
Mon, 12 Oct 2009 16:53:01 +0000 unc0rr Real fix to ammo slot overflow (bug triggered by r2411 fix)
Mon, 12 Oct 2009 16:50:42 +0000 nemo Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
Mon, 12 Oct 2009 16:49:03 +0000 unc0rr Don't show timer of drowned gears
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:56:07 +0000 nemo cake theme wave fix from ttsmj
Mon, 12 Oct 2009 13:49:22 +0000 unc0rr - Fix camera area with different zoom levels
Mon, 12 Oct 2009 13:47:56 +0000 nemo sheepluva's basic 45° test. NEEDS TESTING
Mon, 12 Oct 2009 13:44:34 +0000 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
Mon, 12 Oct 2009 00:14:42 +0000 nemo updated polish translation from szczur
Sun, 11 Oct 2009 22:40:27 +0000 koda new checked image from Smaxx
Sun, 11 Oct 2009 22:17:50 +0000 koda hopefully last fix
Sun, 11 Oct 2009 20:40:03 +0000 koda ultramegafix
Sun, 11 Oct 2009 20:25:24 +0000 koda really fix build and completes transition to errlib
Sun, 11 Oct 2009 20:14:55 +0000 koda fix build and partially moves messages to errlib
Sun, 11 Oct 2009 16:23:59 +0000 koda updated build method
Sun, 11 Oct 2009 16:19:32 +0000 koda frotten piece from last patch
Sun, 11 Oct 2009 16:03:56 +0000 koda OpenALBridge updates
Sun, 11 Oct 2009 12:33:12 +0000 unc0rr Smaxx: new rooms list
Sat, 10 Oct 2009 14:26:50 +0000 koda fix that nasty "Pascal Internal Error" when compiling
Sat, 10 Oct 2009 14:24:39 +0000 unc0rr Oops, fix build
Thu, 08 Oct 2009 17:47:34 +0000 nemo updated translation by szczur
Thu, 08 Oct 2009 13:38:50 +0000 unc0rr Fix integer->SmallInt
Thu, 08 Oct 2009 00:58:17 +0000 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
Wed, 07 Oct 2009 17:01:40 +0000 unc0rr Server provides more info in rooms list
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Tue, 06 Oct 2009 16:30:08 +0000 koda cmake optimizations and simplification
Sat, 03 Oct 2009 12:38:56 +0000 unc0rr Fix /me chat command in demos
Sat, 03 Oct 2009 12:35:24 +0000 unc0rr Fix build
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Fri, 02 Oct 2009 18:56:54 +0000 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sun, 27 Sep 2009 20:25:49 +0000 koda classic voicepack
Sun, 27 Sep 2009 14:33:59 +0000 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
Sun, 27 Sep 2009 10:26:36 +0000 unc0rr Colorize chat messages in frontend and engine
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Sat, 26 Sep 2009 15:44:34 +0000 koda lupdate + a working .pro file
Sat, 26 Sep 2009 03:44:32 +0000 koda some fixes for the autoupdate thingy
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Tue, 22 Sep 2009 21:00:39 +0000 koda fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 koda converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 unc0rr - Remove cake fix
Tue, 22 Sep 2009 15:42:19 +0000 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 17 Sep 2009 06:37:24 +0000 unc0rr Final fix
Thu, 17 Sep 2009 06:37:10 +0000 unc0rr Second try
Thu, 17 Sep 2009 06:36:37 +0000 unc0rr Fix build
Wed, 16 Sep 2009 14:45:00 +0000 unc0rr Fix a warning
Wed, 16 Sep 2009 14:44:50 +0000 unc0rr Don't spam debug messages
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Wed, 16 Sep 2009 12:48:27 +0000 unc0rr Don't store keepalive messages in game server spectators buffer
Sun, 13 Sep 2009 17:51:25 +0000 unc0rr - Fix join/leave messages color
Thu, 10 Sep 2009 18:50:53 +0000 unc0rr - Implement zoom reset
Thu, 10 Sep 2009 15:35:34 +0000 unc0rr Fix water rendering issues
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 15:22:34 +0000 unc0rr Don't allow to look too deep
Thu, 10 Sep 2009 12:55:10 +0000 unc0rr Fix water position when zooming
Thu, 10 Sep 2009 12:46:56 +0000 unc0rr Fix background and horizont positions when zooming
Thu, 10 Sep 2009 12:42:01 +0000 unc0rr Implement smooth zoom
Thu, 10 Sep 2009 12:23:31 +0000 unc0rr Fix broken infinite skip turns logic
Thu, 10 Sep 2009 12:23:02 +0000 unc0rr - Support probabilies from ammo scheme in engine
Thu, 10 Sep 2009 12:16:11 +0000 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
Thu, 10 Sep 2009 07:53:22 +0000 unc0rr Move connect call to more appropriate place
Thu, 10 Sep 2009 07:48:30 +0000 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
Thu, 10 Sep 2009 04:36:58 +0000 unc0rr Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Thu, 10 Sep 2009 03:03:04 +0000 unc0rr Fix braindead check
Thu, 10 Sep 2009 03:02:38 +0000 unc0rr Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 unc0rr - Implement low quality rope
Wed, 09 Sep 2009 02:41:17 +0000 nemo oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 nemo Ok. This time I think I have it. amNothing should work.
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