Thu, 02 May 2013 21:55:03 +0400 |
unc0rr |
Make AI more active in multiattack game mode
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Thu, 02 May 2013 13:09:12 -0400 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
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Wed, 01 May 2013 04:05:10 +0300 |
Periklis Ntanasis |
fix bug that locked unlocked campaign missions, see issue 452
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Wed, 01 May 2013 01:27:35 +0300 |
Periklis Ntanasis |
fix nil comparison error, see issues 470 and 601
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Tue, 30 Apr 2013 21:06:05 -0400 |
nemo |
this is fairer
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Mon, 29 Apr 2013 10:01:51 +0400 |
unc0rr |
Use tr() properly
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Sat, 27 Apr 2013 17:02:26 -0400 |
nemo |
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
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Sat, 27 Apr 2013 16:56:50 -0400 |
nemo |
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
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Sat, 27 Apr 2013 00:09:50 +0400 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
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Wed, 24 Apr 2013 10:38:28 -0400 |
nemo |
aaaaand this one never was damaging
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Wed, 24 Apr 2013 10:34:52 -0400 |
nemo |
cheezemonkey pointed out this is no longer damaging
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Sun, 21 Apr 2013 17:38:17 -0400 |
nemo |
yep. I did forget to put this back
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Sun, 21 Apr 2013 16:39:36 -0400 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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Sun, 21 Apr 2013 01:38:52 +0200 |
koda |
merge 0.9.19 in dev
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Sun, 21 Apr 2013 01:36:08 +0200 |
koda |
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
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Sun, 21 Apr 2013 01:35:30 +0200 |
koda |
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
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Sat, 20 Apr 2013 20:48:33 +0200 |
koda |
this macro is not defined on ppc
0.9.19
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Sat, 20 Apr 2013 20:39:37 +0200 |
koda |
hardcode full compiler path when compiling for ppc
0.9.19
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Sat, 20 Apr 2013 20:39:01 +0200 |
koda |
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
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Sat, 20 Apr 2013 20:13:23 +0200 |
koda |
resolve divdi3 on ppc
0.9.19
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Tue, 26 Mar 2013 01:18:04 +0100 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
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Sat, 20 Apr 2013 19:03:57 -0400 |
DrinkMachine |
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Fri, 19 Apr 2013 16:30:39 -0400 |
nemo |
merge
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Fri, 19 Apr 2013 22:20:49 +0200 |
volkan |
turkish translation updates
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Sat, 20 Apr 2013 00:26:52 +0400 |
unc0rr |
- Revert division hack nonsense
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Thu, 18 Apr 2013 21:25:38 +0400 |
unc0rr |
Store colors in human-readable form
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Thu, 18 Apr 2013 17:37:50 +0400 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
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Thu, 18 Apr 2013 00:41:27 +0400 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
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Wed, 17 Apr 2013 11:24:06 -0400 |
nemo |
why would we ever want to divide by 0?
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