Mon, 01 Dec 2014 23:09:35 +0100 |
sheepluva |
update land texture /after/ smoothing
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Mon, 01 Dec 2014 19:24:40 +0100 |
sheepluva |
fix despeckle
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Mon, 01 Dec 2014 17:55:09 +0100 |
sheepluva |
weapon set: Shoppa Pro
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Mon, 01 Dec 2014 11:11:19 -0500 |
nemo |
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
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Mon, 01 Dec 2014 13:07:42 +0300 |
unC0Rr |
oops
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Mon, 01 Dec 2014 11:37:28 +0900 |
mikade |
some friendly updates to TechRacer
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Sun, 30 Nov 2014 23:32:55 +0100 |
sheepluva |
turns out IOResult is actually IOResult() - a function that clears its result after each call
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Sun, 30 Nov 2014 22:48:28 +0100 |
sheepluva |
oops, fix logging. had = instead of <> in an error check
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Sun, 30 Nov 2014 16:18:19 -0500 |
nemo |
*sigh*
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Sun, 30 Nov 2014 16:06:39 -0500 |
nemo |
stricter skip
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Sun, 30 Nov 2014 23:36:22 +0300 |
unc0rr |
Limit fire particles speed to 2
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Sun, 30 Nov 2014 21:32:24 +0100 |
sheepluva |
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
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Sun, 30 Nov 2014 15:30:51 -0500 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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Sun, 30 Nov 2014 21:15:46 +0100 |
sheepluva |
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
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Sun, 30 Nov 2014 15:12:59 -0500 |
nemo |
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
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Sun, 30 Nov 2014 15:07:01 -0500 |
nemo |
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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Sun, 30 Nov 2014 14:41:40 -0500 |
nemo |
Should prevent desync hopefully. Thanks unc0rr
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Sun, 30 Nov 2014 17:20:37 +0100 |
sheepluva |
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
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Sat, 29 Nov 2014 21:29:32 -0500 |
nemo |
oh right, forgot sheepluva had fixed ice
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Sun, 30 Nov 2014 02:41:49 +0100 |
sheepluva |
give sea world edges some icegun love
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Sat, 29 Nov 2014 21:29:11 -0500 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 15:30:33 -0500 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Sat, 29 Nov 2014 14:57:07 -0500 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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Sat, 29 Nov 2014 14:00:40 -0500 |
nemo |
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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Sat, 29 Nov 2014 18:56:42 +0100 |
sheepluva |
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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Sat, 29 Nov 2014 18:14:49 +0100 |
sheepluva |
some moar mergin'
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Sat, 29 Nov 2014 18:13:49 +0100 |
sheepluva |
super-filthy hack to allow pas2c to fallback to writing to stderr.
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Sat, 29 Nov 2014 17:33:51 +0100 |
sheepluva |
oops. no need to (re)open stderr I guess
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Sat, 29 Nov 2014 15:38:28 +0100 |
sheepluva |
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
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Sat, 29 Nov 2014 15:25:09 +0100 |
sheepluva |
give variable with unit-wide scope a better name than just 'f'
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Sat, 29 Nov 2014 09:45:02 -0500 |
nemo |
Mix up the quick game terrain a bit.
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Sat, 29 Nov 2014 14:37:31 +0100 |
sheepluva |
mergeception
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Sat, 29 Nov 2014 09:39:35 -0500 |
nemo |
merge
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Sat, 29 Nov 2014 05:25:34 +0100 |
sheepluva |
merge
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Fri, 28 Nov 2014 18:11:31 +0100 |
sheepluva |
Merge pull request #21 from LocutusOfBorg/exclude-git
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Sat, 29 Nov 2014 05:24:47 +0100 |
sheepluva |
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
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Fri, 28 Nov 2014 18:09:12 +0100 |
Gianfranco Costamagna |
Excluding .git directory from the source tarball creation
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Sat, 29 Nov 2014 05:15:27 +0100 |
sheepluva |
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
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Fri, 28 Nov 2014 17:38:18 +0100 |
sheepluva |
Merge pull request #20 from LocutusOfBorg/tests
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Sat, 29 Nov 2014 03:13:06 +0100 |
sheepluva |
some more fixing
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Fri, 28 Nov 2014 16:03:35 +0100 |
Gianfranco Costamagna |
Disable testing if BUILD_ENGINE_C=ON (they fail)
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Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
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Wed, 26 Nov 2014 13:10:09 +0100 |
Gianfranco Costamagna |
Verbose tests
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Fri, 28 Nov 2014 21:30:36 -0500 |
nemo |
fix invulnerability check for shotgun
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Tue, 25 Nov 2014 12:09:15 +0100 |
Gianfranco Costamagna |
Add testsuite
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Fri, 28 Nov 2014 14:58:33 -0500 |
nemo |
zopfli compression for images where the win was 10+% and the files would be included in the release
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Thu, 27 Nov 2014 22:06:51 +0100 |
Janne Uusitupa |
finnish translation fixes
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Thu, 27 Nov 2014 22:32:03 +0900 |
mikade |
Added TechRacer (still needs a lot of love), updated changelog
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Thu, 27 Nov 2014 13:20:52 +0100 |
sheepluva |
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
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Wed, 26 Nov 2014 14:20:53 +0100 |
sheepluva |
move fixed test case out of 'todo'
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Tue, 25 Nov 2014 16:46:44 -0500 |
nemo |
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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Tue, 25 Nov 2014 15:20:06 +0100 |
sheepluva |
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
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Tue, 25 Nov 2014 22:38:19 +0900 |
mikade |
Add scheme and weaponset for Construction Mode.
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Mon, 24 Nov 2014 22:33:44 +0100 |
sheepluva |
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
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Mon, 24 Nov 2014 20:44:45 +0100 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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Mon, 24 Nov 2014 04:16:28 +0100 |
sheepluva |
merge
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Sun, 23 Nov 2014 18:25:11 -0500 |
nemo |
make seduction thaw a frozen hog.
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Sun, 23 Nov 2014 18:10:15 -0500 |
nemo |
prevent seduction of frozen hogs
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Mon, 24 Nov 2014 04:14:06 +0100 |
Janne Uusitupa |
finnish translation update
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Sun, 23 Nov 2014 18:38:49 +0100 |
sheepluva |
small cleanup
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Sun, 23 Nov 2014 18:16:54 +0100 |
sheepluva |
Lua API:
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Sun, 23 Nov 2014 16:13:35 +0100 |
sheepluva |
add translation for "New Account" and strip trailing whitespaces
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Sun, 23 Nov 2014 15:53:10 +0100 |
Janne Uusitupa |
finnish translation update
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Sun, 23 Nov 2014 15:40:42 +0100 |
sheepluva |
update german translation
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Sun, 23 Nov 2014 15:40:13 +0100 |
sheepluva |
this string was untranslatable. thanks to siilimestari for pointing that out
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Sun, 23 Nov 2014 05:03:11 +0100 |
sheepluva |
don't flash frontend on hilight - while in-game
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Sun, 23 Nov 2014 03:58:56 +0100 |
sheepluva |
fix pas2c(?)
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Sun, 23 Nov 2014 03:53:25 +0100 |
sheepluva |
remove unimplemented ban action from user context menu
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Sun, 23 Nov 2014 03:41:37 +0100 |
sheepluva |
fix some indentation
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Sun, 23 Nov 2014 03:38:15 +0100 |
sheepluva |
fix view limits in stereo 3d
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Sun, 23 Nov 2014 02:15:57 +0100 |
sheepluva |
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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Sat, 22 Nov 2014 22:35:21 +0100 |
sheepluva |
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
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Sat, 22 Nov 2014 21:31:09 +0100 |
sheepluva |
crate hat. partly based on Hadashi's draft
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Sat, 22 Nov 2014 18:06:44 +0100 |
sheepluva |
changelog
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Sat, 22 Nov 2014 17:46:04 +0100 |
Vatten |
desync fix for Continental Supplies
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Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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Sat, 22 Nov 2014 04:15:16 +0100 |
sheepluva |
tomato hat
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Fri, 21 Nov 2014 19:09:45 +0100 |
sheepluva |
password flag was the wrong way around
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Fri, 21 Nov 2014 02:03:19 +0100 |
sheepluva |
fix some nasty rendering issues reported by Nexia - thanks a lot!
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Thu, 20 Nov 2014 16:38:43 +0100 |
Wohlstand |
policegirl hat
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Wed, 19 Nov 2014 14:43:57 -0500 |
nemo |
add feature size slider to disable list
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Wed, 19 Nov 2014 02:48:11 +0100 |
sheepluva |
tweaking changelog
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Sat, 22 Nov 2014 00:55:01 +0300 |
unc0rr |
Attempt on a custom combobox
qmlfrontend
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Wed, 19 Nov 2014 02:00:47 +0100 |
sheepluva |
make gear ability to speak somewhat less ironic
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Wed, 19 Nov 2014 00:38:14 +0300 |
unc0rr |
getScriptsList implementation
qmlfrontend
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Wed, 19 Nov 2014 01:36:59 +0100 |
sheepluva |
update changelog a little
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 18 Nov 2014 02:57:47 +0100 |
sheepluva |
chat: fix some glitches, add /togglechat command for changing chat visibility
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Tue, 18 Nov 2014 01:51:40 +0100 |
sheepluva |
fixes to chat input history: remember all inputs, don not remember duplicates
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Mon, 17 Nov 2014 23:23:10 +0100 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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Tue, 18 Nov 2014 00:32:39 +0300 |
unc0rr |
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sun, 16 Nov 2014 22:23:28 +0100 |
sheepluva |
some gravity script fixes
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Sun, 16 Nov 2014 17:56:27 +0100 |
sheepluva |
add bounce effect to bouncy world edges
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Sun, 16 Nov 2014 17:23:58 +0100 |
sheepluva |
I'm such a dirty boi... cleaning up my own mess a little
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Sun, 16 Nov 2014 17:07:13 +0100 |
sheepluva |
fix health crate collision
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Sun, 16 Nov 2014 00:57:05 +0300 |
unc0rr |
This helps too
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Sat, 15 Nov 2014 23:56:32 +0300 |
unc0rr |
hmpf
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Sat, 15 Nov 2014 23:56:08 +0300 |
unc0rr |
Oops
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Sat, 15 Nov 2014 22:19:38 +0300 |
unc0rr |
Fix difference in map generation between fpc and pas2c engine
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Sat, 15 Nov 2014 09:43:21 -0500 |
nemo |
per template dab vals
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Sat, 15 Nov 2014 09:38:51 -0500 |
nemo |
oups
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Sat, 15 Nov 2014 09:26:08 -0500 |
nemo |
modestly randomise dab, bump points again.
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Sat, 15 Nov 2014 13:52:07 +0300 |
unc0rr |
Model file for coverity checks
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Sat, 15 Nov 2014 13:39:58 +0300 |
unc0rr |
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
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Sat, 15 Nov 2014 12:21:43 +0300 |
unc0rr |
Fix use of uninitialized variable
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Sat, 15 Nov 2014 01:30:40 +0300 |
unc0rr |
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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Wed, 12 Nov 2014 22:47:43 +0900 |
mikade |
oops
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Tue, 11 Nov 2014 17:25:47 -0500 |
nemo |
lfObjMask is only used when flood filling
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Tue, 11 Nov 2014 17:00:34 -0500 |
nemo |
flip slider for perlin
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Tue, 11 Nov 2014 23:57:46 +0300 |
unc0rr |
Fix some stuff from coverity
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Tue, 11 Nov 2014 21:55:38 +0100 |
sheepluva |
check for new Qt req in cmake files
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Tue, 11 Nov 2014 21:46:17 +0100 |
Safa |
automatic RTL based on locale
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Tue, 11 Nov 2014 21:45:20 +0100 |
sheepluva |
raise/fix build reqs
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Tue, 11 Nov 2014 21:22:23 +0100 |
sheepluva |
fix one of my translation related brainfarts
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Mon, 10 Nov 2014 21:57:44 +0300 |
unc0rr |
You can't just exit function which is supposed to do copy
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Mon, 10 Nov 2014 13:54:57 -0500 |
nemo |
strip styling for the slider, since it won't be put over the button
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Mon, 10 Nov 2014 10:22:03 -0500 |
nemo |
Since unc0rr is quiet, try to avoid the assert
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Mon, 10 Nov 2014 01:05:36 +0300 |
unc0rr |
- Not only that, nemo, not only that (.cpp)
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