2013-03-06 koda rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06 koda support old cmake style variables
2013-03-06 koda merge
2013-03-06 koda rewritten findffmpeg.cmake
2013-03-06 koda replace sdl mixer/image version checking with something more robust
2013-03-06 koda rewritten FindOggVorbis.cmake
2013-03-06 koda fail if sparkle not found consciously
2013-03-06 nemo oups
2013-03-06 koda rework FindSparkle.cmake
2013-03-06 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05 koda escape return and be more friendly with translations
2013-03-04 koda add link to GPLv2 notice in about page
2013-03-04 koda uniform revision info in about page
2013-03-04 koda add version info to frontend output too
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda oooooops forgot SHAREPATH is still used somewhere
2013-03-04 nemo lupdate-qt4/lrelease-qt4
2013-03-04 nemo apply variable change here as well
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-04 koda typo and doc
2013-03-04 koda fix file association on windows too
2013-03-04 koda use rev info from the just created file when configuring without mercurial
2013-03-04 koda dump rev and hash in a file to be packed by cpack
2013-03-04 koda adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
2013-03-04 koda hopefully fix bug 523, file extension association
2013-03-04 koda merge for the win
2013-03-04 koda caught two frontend warnings
2013-03-04 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
2013-03-04 koda convert HW_DEV in ifdef DEBUG clauses
2013-03-04 nemo fix portal/hammer interaction, ban freezer from portal
2013-03-04 nemo keep hogs from sliding while they are being frozen
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-03-03 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03 nemo add neglected merge
2013-03-03 unc0rr Fix team file path
2013-03-03 Urbertar Fix water on ice setting
2013-03-03 unc0rr Eh, two players condition seems to make more sense than two clans here
2013-03-03 Urbertar Fix DrawLine bug
2013-03-03 unc0rr lol nemo, lol
2013-03-02 nemo tweaks to sea ice appearance
2013-03-01 dag10 Possibly fixed issue 533.
2013-03-01 dag10 Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01 nemo my turn to do a neglected merge for someone else
2013-03-01 unc0rr Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-01 dag10 Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01 Vatten avoid floating point desync, other script tweaks
2013-03-01 nemo So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-03-01 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-03-01 koda split version information in engine too
2013-02-28 koda drop useless option, automatically set revision and debug info
2013-02-28 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-02-28 koda mysterious merge
2013-02-28 koda support WARNING message status on cmake 2.6 (bug 524)
2013-02-28 koda correct copyright header on files i added
2013-02-28 koda use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28 koda add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-06-04 koda close branch icegun
2013-02-28 koda add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28 nemo merge icegun branch w/ default icegun
2013-02-28 Urbertar Merge
2013-02-28 Urbertar Draw ice on water
2013-02-28 Urbertar Make refactoring. Remove DrawIce function
2013-02-28 sheepluva small update of german engine translation
2013-02-28 nemo aaagh. remove dead code. again.
2013-02-28 nemo Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
2013-02-27 koda physfs strikes back
2013-02-27 nemo define ice edge colour
2013-02-27 koda enable asm only on intel/amd machines
2013-02-27 nemo remove dead code
2013-02-27 koda merge physfslayer in default
2013-02-27 Urbertar Draw ice on water
2013-02-27 koda .hgignore
2013-02-27 nemo pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
2013-02-27 nemo merge w/ default icegun
2013-02-27 nemo huh. how'd we end up needing a merge here... icegun
2013-02-26 Urbertar Separate setting and drawing ice icegun
2013-02-26 Urbertar Make little refactoring icegun
2013-02-26 Urbertar Check is lanscape already ice icegun
2013-02-26 nemo put ice colour in uVariables, add check for land that is already ice icegun
2013-02-26 Urbertar Change shape of ice to round icegun
2013-02-26 Urbertar Don't calculate edges of map as edges of landscape icegun
2013-02-26 Urbertar Check bounds of landscape in drawice procedure icegun
2013-02-26 nemo forgot this loop icegun
2013-02-26 nemo graphics tweak. flag a couple more overeager setall HH icegun
2013-02-25 nemo ice texture still needs moving to uLandGraphics and circle drawing icegun
2013-02-25 unc0rr Merge
2013-02-25 nemo workaround for frequent AllHH active call in hedgehog step icegun
2013-02-24 nemo add hiragana/katakana ranges to CJK check.
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-24 nemo *sigh* somehow misplaced this. this should have been rd9627d65edf7
2013-02-25 nemo slight tweak to colours icegun
2013-02-24 nemo add some missing wrapping.
2013-02-25 nemo quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics icegun
2013-02-23 unc0rr Fix issue 537 (empty team created on startup)
2013-02-25 koda savesurf icegun
2013-02-23 unc0rr Fix issue 507 (not highlighting friends joins)
2013-02-24 nemo This and the "retain freezing" stuff could probably use a flag.
2013-02-25 nemo too aggressive? icegun
2013-02-23 nemo prevent drilling into hogs w/ drill rocket
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
2013-02-23 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-27 koda close thei branch physfslayer
2013-02-25 nemo Messing around w/ Freezer icegun
2013-02-22 unc0rr Support 'registered only' room flag in frontend
2013-02-25 koda on windows fpc-linking is the funniest of all physfslayer
2013-02-24 Urbertar Add freezing hogs with icegun icegun
2013-02-22 nemo oops. forgot this one.
2013-02-25 koda moar docs update physfslayer
2013-02-23 Urbertar Add change ice gun image icegun
2013-02-22 nemo Allow switching away from any weapon when during multishoot.
2013-02-24 koda upd doc physfslayer
2013-02-23 Urbertar Add frozen land texture icegun
2013-02-22 unc0rr This change from r0cd63b963330 caused more troubles than solved. Also fix some warnings.
2013-02-24 koda due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not physfslayer
2013-02-23 Urbertar Add land freezing icegun
2013-02-22 unc0rr Global notice with /global command. Can now warn users when doing server restart.
2013-02-24 koda documentation physfslayer
2013-02-22 unc0rr Oh, and # too to prevent occasional game hang when N is followed by #
2013-02-24 koda perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search physfslayer
2013-02-22 unc0rr Flush buffer on N command
2013-02-24 koda disable unneeded physfs archives (as of bug 529) physfslayer
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-24 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda blindly updated Android build files for new physfs physfslayer
2013-02-21 unc0rr Merge
2013-02-23 koda updated ios project files for the new phys build system physfslayer
2013-02-21 unc0rr Merge
2013-02-21 unc0rr Workaround queued signals problem in netclient instead. Should fix everything.
2013-02-22 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
2013-02-20 Marco Bresciani Updating Italian translation. In progress, as usual.
2013-02-20 unc0rr Unbreak build
2013-02-22 koda workaround static physfs static linking on linux physfslayer
2013-02-20 unc0rr We need this to fix hedgehog numbers desync (workarounded in previous revision)
2013-02-22 koda and now compile and link properly physfslayer
2013-02-20 unc0rr Fix stupid mistake which made checker desync almost always
2013-02-22 koda update cmake files to use the two libraries independently physfslayer
2013-02-20 unc0rr Found another possible source of desync, trying similar workaround on this
2013-02-22 koda split extras and src physfslayer
2013-02-20 unc0rr Forbit guest checkers
2013-02-22 koda use standard library prefix physfslayer
2013-02-20 unc0rr Workaround hGetContents blocking all threads with my own version of the function
2013-02-22 koda reopen and update branch physfslayer
2013-02-20 unc0rr Workaround desync issue if I correctly understand its roots (barely tested)
2013-02-20 koda fix compiling on osx when you have multiple linkers installed
2013-02-19 unc0rr Some fixes
2013-02-18 nemo pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
2013-02-18 unc0rr Parse engine output to deside whether simulation ran to the end
2013-02-18 unc0rr Clear player's clan info on room join
2013-02-18 unc0rr Disallow kicking the opponent in duel
2013-02-17 Medo Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
2013-02-17 unc0rr Catch exceptions when moving files
2013-02-17 unc0rr No NFData instance for ByteString when ghc >= 7.6
2013-02-17 unc0rr Sort checked files into dirs
2013-02-16 unc0rr - Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
2013-02-16 unc0rr Some more work on checker
2013-02-14 unc0rr - Fix check for void message
2013-02-13 unc0rr Fix build
2013-02-13 unc0rr Ehm... probably this will improve situation with desyncs
2013-02-13 unc0rr Pass hogs names and hats
2013-02-13 unc0rr Fix order of messages
2013-02-11 nemo restore prior modifier. I think the damage dealt is appropriate to intended uses
2013-01-29 Marco Bresciani Some more Italian translation... still in progress.
2013-02-12 unc0rr - Add forgotten ammo definitions
2013-02-11 unc0rr Bring back full log strings for commands, just a bit sanitized
2013-02-10 unc0rr Hack checker to run engine with record file received (uses hardcoded paths)
2013-02-10 unc0rr Prevent 'black team color' error
2013-02-10 unc0rr Oops, forgot path
2013-02-10 nemo Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
2013-02-10 nemo oops. more specific ammo tests. maybe could use a few more properties
2013-02-10 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-02-10 dag10 Credit links now yellow instead of blue.
2013-02-10 nemo Remove Structure from localisation
2013-02-09 dag10 Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
2013-02-09 dag10 Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
2013-02-09 unc0rr Fine, merge :-\
2013-02-09 unc0rr Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
2013-02-09 unc0rr Fix the checker after some testing
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-08 unc0rr Also convert teams to complete game config.
2013-02-08 unc0rr Fix official server build
2013-02-07 unc0rr - Handle mapgen-specific parameters
2013-02-06 unc0rr Converter from game parameters to engine commands, not finished yet
2013-02-03 unc0rr Some work on loading replay and interaction with checker
2013-02-02 unc0rr /quit <msg> and /part <msg>
2013-02-02 unc0rr Don't confirm hogs number to room admin when no constraint hit
2013-02-01 unc0rr Fix server crasher
2013-02-09 dag10 Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-01 unc0rr Start work on the checker. Not it could connect to the server and... crash it.
2013-02-09 nemo this should not be exposed
2013-02-08 unc0rr - Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-05 nemo Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-02 Medo Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02 Medo Merge
2013-02-02 nemo trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01 dag10 Made map preview a random/edit button again.
2013-02-01 nemo forgot this one
2013-01-31 Medo Fix Hedgeroid argc/argv parameter passing to the engine
2013-02-01 nemo check datadir instead
2013-01-31 Medo Move libjnidispatch to jni/ and copy it to libs/ on build
2013-02-01 nemo this might possibly appease the shoppa players
2013-01-29 Medo Fix physfs compilation for android (still getting runtime link errors though)
2013-01-29 nemo fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29 unc0rr Merge
2013-01-29 dag10 Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-28 nemo issue #518
2013-01-28 unc0rr Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-28 dag10 Reorganized layout and appearance of rooms list page.
2013-01-27 unc0rr Also rooms per version stats
2013-01-27 unc0rr Allow navigating backwards chat widget log while new lines are being added
2013-02-20 koda add support for clang 3.3 (although there has to be a better way for this) and output right version number webgl
2013-01-27 koda shut a few frontend warnings out
2013-02-20 koda update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff webgl
2013-01-27 koda shorten the library label a little bit
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2013-01-26 koda credits where credit is due
2013-01-26 koda update branch webgl
2013-01-26 koda remove trailing whitespaces from share too
2013-01-26 koda whitespaces and tabs again
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