Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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changeset |
files
|
Tue, 01 May 2012 17:33:28 -0400 |
nemo |
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
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changeset |
files
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Tue, 01 May 2012 23:03:25 +0200 |
sheepluva |
remove map: Sticks
|
changeset |
files
|
Tue, 01 May 2012 21:24:04 +0200 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
|
changeset |
files
|
Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
|
changeset |
files
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Tue, 01 May 2012 20:54:30 +0400 |
unc0rr |
Hopefully this change doesn't break anything
|
changeset |
files
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Tue, 01 May 2012 20:54:02 +0400 |
unc0rr |
Better type deriving
|
changeset |
files
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Tue, 01 May 2012 19:29:47 +0400 |
unc0rr |
Declare const ints as enums
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changeset |
files
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Tue, 01 May 2012 19:28:30 +0400 |
unc0rr |
Make Str2PChar more pas2c-friendly
|
changeset |
files
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Tue, 01 May 2012 16:16:09 +0200 |
sheepluva |
adjust column widths
|
changeset |
files
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Tue, 01 May 2012 16:20:12 +0200 |
koda |
oops^2
|
changeset |
files
|
Tue, 01 May 2012 15:29:48 +0200 |
koda |
oops
|
changeset |
files
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Tue, 01 May 2012 15:23:11 +0200 |
koda |
minor changes for more compatibilities with other compilers
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changeset |
files
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Tue, 01 May 2012 14:57:40 +0200 |
sheepluva |
RoomsListModel:
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changeset |
files
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Tue, 01 May 2012 11:39:24 +0100 |
koda |
remove SDL_SCANCODE_*
|
changeset |
files
|
Tue, 01 May 2012 11:25:44 +0100 |
koda |
add NULL definition and align types to their correct bitwidth
|
changeset |
files
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Tue, 01 May 2012 11:39:11 +0200 |
sheepluva |
display haxx0red teams colors correctly.
|
changeset |
files
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Tue, 01 May 2012 00:22:10 +0200 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
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changeset |
files
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Mon, 30 Apr 2012 23:14:40 +0200 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
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changeset |
files
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Mon, 30 Apr 2012 23:35:40 +0400 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
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changeset |
files
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Mon, 30 Apr 2012 20:12:43 +0200 |
sheepluva |
add missing copyright headers to roomslistmodel
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changeset |
files
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Mon, 30 Apr 2012 17:43:21 +0400 |
unc0rr |
Rework string init macro
|
changeset |
files
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Mon, 30 Apr 2012 16:55:02 +0400 |
unc0rr |
Raise exception when .inc file isn't found
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changeset |
files
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Sun, 29 Apr 2012 21:17:27 +0200 |
Xeli |
wops
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changeset |
files
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Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
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changeset |
files
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Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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changeset |
files
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Sun, 29 Apr 2012 20:52:10 +0200 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
|
changeset |
files
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Sun, 29 Apr 2012 17:23:05 +0200 |
sheepluva |
make it auto-update (whoops,forgot)
|
changeset |
files
|
Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
|
changeset |
files
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Sun, 29 Apr 2012 16:09:42 +0200 |
Xeli |
target using the utility button, this fixes bee
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changeset |
files
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Sun, 29 Apr 2012 14:10:59 +0200 |
Xeli |
enabled grenade timer, needs a button image
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changeset |
files
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Sat, 28 Apr 2012 15:18:30 +0200 |
Xeli |
wops, removed some writeln
|
changeset |
files
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
|
changeset |
files
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Sun, 29 Apr 2012 14:00:35 +0200 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
|
changeset |
files
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
|
changeset |
files
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Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
|
changeset |
files
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Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
|
changeset |
files
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Fri, 27 Apr 2012 23:39:01 +0200 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
|
changeset |
files
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Sat, 28 Apr 2012 12:35:29 +0200 |
sheepluva |
various comment tweaks/fixes
|
changeset |
files
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Sat, 28 Apr 2012 11:56:09 +0200 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
|
changeset |
files
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Sat, 28 Apr 2012 09:25:30 +0200 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
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changeset |
files
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Sat, 28 Apr 2012 00:08:12 -0400 |
nemo |
unbreak snowball
|
changeset |
files
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Fri, 27 Apr 2012 22:25:26 -0400 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
|
changeset |
files
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Sat, 28 Apr 2012 00:24:37 +0200 |
sheepluva |
MapModel: comments/docs, small tweaks
|
changeset |
files
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Fri, 27 Apr 2012 23:17:11 +0200 |
Xeli |
reimplement the quit engine+frontend keys
|
changeset |
files
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Fri, 27 Apr 2012 23:09:27 +0200 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
changeset |
files
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Fri, 27 Apr 2012 23:10:48 +0200 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
|
changeset |
files
|
Fri, 27 Apr 2012 22:22:04 +0200 |
sheepluva |
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
|
changeset |
files
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Fri, 27 Apr 2012 11:47:37 +0200 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
|
changeset |
files
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Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
|
changeset |
files
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Fri, 27 Apr 2012 16:57:54 -0400 |
nemo |
theme tweaks
|
changeset |
files
|
Fri, 27 Apr 2012 22:15:08 +0400 |
unc0rr |
Show number of points in drawn map
|
changeset |
files
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Fri, 27 Apr 2012 00:43:48 +0400 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
|
changeset |
files
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Thu, 26 Apr 2012 09:48:52 +0200 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
|
changeset |
files
|
Thu, 26 Apr 2012 09:47:35 +0200 |
sheepluva |
make DLC trigger data reload
|
changeset |
files
|
Thu, 26 Apr 2012 07:44:44 +0200 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
|
changeset |
files
|
Thu, 26 Apr 2012 07:22:05 +0200 |
sheepluva |
renaming HWDataManager -> DataManager
|
changeset |
files
|
Wed, 25 Apr 2012 17:44:48 +0200 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
|
changeset |
files
|
Wed, 25 Apr 2012 08:23:48 +0200 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
|
changeset |
files
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Tue, 24 Apr 2012 17:16:18 -0400 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
|
changeset |
files
|
Tue, 24 Apr 2012 16:58:19 -0400 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
|
changeset |
files
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Tue, 24 Apr 2012 23:56:41 +0400 |
unc0rr |
Fix GetAmmoEntry in PascalExports
|
changeset |
files
|
Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
changeset |
files
|
Tue, 24 Apr 2012 23:33:39 +0400 |
unc0rr |
uCommands compiles
|
changeset |
files
|
Tue, 24 Apr 2012 22:27:56 +0400 |
unc0rr |
Fix types
|
changeset |
files
|
Tue, 24 Apr 2012 16:11:07 +0400 |
unc0rr |
Don't add duplicates into string consts
|
changeset |
files
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Tue, 24 Apr 2012 06:53:39 +0200 |
koda |
this should enable png screenshots on osx as well
|
changeset |
files
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Mon, 23 Apr 2012 19:23:28 +0200 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
|
changeset |
files
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Mon, 23 Apr 2012 19:22:43 +0200 |
Xeli |
fix the ammomenu F# buttons
|
changeset |
files
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Mon, 23 Apr 2012 19:22:16 +0200 |
Xeli |
- change uKeys to be event based rather than polling
|
changeset |
files
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Mon, 23 Apr 2012 13:22:30 +0000 |
vittorio giovara |
case sensitivity + correct variable check
|
changeset |
files
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Mon, 23 Apr 2012 04:14:21 +0200 |
koda |
when libpng is not found, gratiously fallback to bmp screenshots; untested
|
changeset |
files
|
Mon, 23 Apr 2012 04:05:18 +0200 |
koda |
ios minor warning and optimisation for team color
|
changeset |
files
|
Sun, 22 Apr 2012 13:58:53 -0400 |
nemo |
Make clouds/flakes change direction smoothly
|
changeset |
files
|
Sun, 22 Apr 2012 21:23:32 +0400 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
|
changeset |
files
|
Sun, 22 Apr 2012 18:38:34 +0200 |
koda |
added savepassword checkbox to options page, which now reloads values at every acces
|
changeset |
files
|
Sun, 22 Apr 2012 17:03:55 +0200 |
Stepan777 |
add a checkbox for the password field prompt (issue 316)
|
changeset |
files
|
Sun, 22 Apr 2012 15:13:17 +0200 |
Xeli |
fixed uKeys (aka almost revert it back)
|
changeset |
files
|
Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
|
changeset |
files
|
Sun, 22 Apr 2012 03:59:24 +0200 |
Stepan777 |
memory leak in hwform.cpp (issue 386)
|
changeset |
files
|
Sun, 22 Apr 2012 02:10:44 +0200 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
|
changeset |
files
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Sat, 21 Apr 2012 18:11:24 -0400 |
nemo |
*sigh*
|
changeset |
files
|
Sat, 21 Apr 2012 18:05:42 -0400 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
|
changeset |
files
|
Sat, 21 Apr 2012 23:00:08 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Sat, 21 Apr 2012 20:12:22 +0400 |
unc0rr |
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
|
changeset |
files
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Sat, 21 Apr 2012 18:02:44 +0200 |
Xeli |
- Don't crash on back press, but shutdown hedgewars
|
changeset |
files
|
Sat, 21 Apr 2012 17:59:14 +0200 |
Xeli |
- Added support for keyboards on android
|
changeset |
files
|
Sat, 21 Apr 2012 17:55:45 +0200 |
Xeli |
- Return of the F<numbers> in the ammomenu
|
changeset |
files
|
Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
|
changeset |
files
|
Fri, 20 Apr 2012 23:03:20 +0400 |
unc0rr |
Fix parsing of exit() call without parameters
|
changeset |
files
|
Fri, 20 Apr 2012 22:56:56 +0400 |
unc0rr |
Move all strings into constants to make them of string255 type
|
changeset |
files
|
Fri, 20 Apr 2012 22:03:35 +0400 |
unc0rr |
Many small improvements to pas2c
|
changeset |
files
|
Fri, 20 Apr 2012 01:50:47 +0400 |
unc0rr |
Some more progress with pas2c
|
changeset |
files
|
Thu, 19 Apr 2012 23:36:20 +0400 |
unc0rr |
- Track array size to use for High function
|
changeset |
files
|
Thu, 19 Apr 2012 18:15:03 +0200 |
Xeli |
android: prevent the app from a semi-crash when exiting a game
|
changeset |
files
|
Sun, 15 Apr 2012 00:47:22 +0400 |
unc0rr |
Improve rendering of function types, ranges, and more
|
changeset |
files
|
Sat, 14 Apr 2012 23:50:14 +0400 |
unc0rr |
Fix insanity
|
changeset |
files
|
Sat, 14 Apr 2012 23:36:57 +0400 |
unc0rr |
More string types
|
changeset |
files
|
Sat, 14 Apr 2012 23:19:45 +0400 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
changeset |
files
|
Sat, 14 Apr 2012 22:40:23 +0400 |
unc0rr |
Render some builtin functions
|
changeset |
files
|
Sat, 14 Apr 2012 22:24:09 +0400 |
unc0rr |
Render unions
|
changeset |
files
|
Fri, 13 Apr 2012 01:41:11 +0200 |
koda |
minor gl debug/comments
|
changeset |
files
|
Fri, 13 Apr 2012 00:18:10 +0200 |
koda |
disable png screenshots on mobile for now
|
changeset |
files
|
Fri, 13 Apr 2012 00:08:46 +0400 |
unc0rr |
Support string constants
|
changeset |
files
|
Thu, 12 Apr 2012 23:10:35 +0400 |
Stepan777 |
Oops, forgot file
|
changeset |
files
|
Thu, 12 Apr 2012 23:05:46 +0400 |
Stepan777 |
png screenshots
|
changeset |
files
|
Wed, 11 Apr 2012 22:47:21 +0400 |
unc0rr |
Support operators declarations
|
changeset |
files
|
Wed, 11 Apr 2012 22:46:59 +0400 |
unc0rr |
Simplify converter's life
|
changeset |
files
|
Wed, 11 Apr 2012 01:04:58 +0400 |
unc0rr |
Improve rendering of function types, arrays, and more
|
changeset |
files
|
Mon, 09 Apr 2012 23:20:42 +0200 |
koda |
vob* variables need to be reset
|
changeset |
files
|
Tue, 10 Apr 2012 00:00:25 +0400 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
|
changeset |
files
|
Mon, 09 Apr 2012 23:55:12 +0400 |
unc0rr |
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
|
changeset |
files
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Mon, 09 Apr 2012 23:36:23 +0400 |
unc0rr |
Better handle switch statement
|
changeset |
files
|
Mon, 09 Apr 2012 22:01:36 +0400 |
unc0rr |
Eraser tool
|
changeset |
files
|
Mon, 09 Apr 2012 22:01:13 +0400 |
unc0rr |
Better support for strings
|
changeset |
files
|
Mon, 09 Apr 2012 04:55:46 +0200 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
|
changeset |
files
|
Mon, 09 Apr 2012 04:43:30 +0200 |
koda |
ios: refactor the code of the after-game statistics display using delegates
|
changeset |
files
|
Mon, 09 Apr 2012 03:25:17 +0200 |
koda |
ios: convert audio operation from class to instance, plays better with memory
|
changeset |
files
|
Mon, 09 Apr 2012 02:02:14 +0200 |
koda |
i don't understand this, but without this change audio doesn't fade on ios
|
changeset |
files
|
Sun, 08 Apr 2012 20:31:01 -0400 |
nemo |
remove stray pixels
|
changeset |
files
|
Sun, 08 Apr 2012 23:41:34 +0200 |
koda |
ios: don't prompt restoring a game that didn't complete loading
|
changeset |
files
|
Sun, 08 Apr 2012 23:31:02 +0200 |
koda |
ios, this method belongs here
|
changeset |
files
|
Sun, 08 Apr 2012 19:06:25 +0200 |
koda |
ios: schemes table was being drawn on top of the table border
|
changeset |
files
|
Sun, 08 Apr 2012 18:46:09 +0200 |
koda |
formatting
|
changeset |
files
|
Sun, 08 Apr 2012 18:11:37 +0200 |
koda |
when focus is lost lower the volume to a minimum
|
changeset |
files
|
Sat, 07 Apr 2012 22:13:15 +0200 |
koda |
by popular demand, switch Nature and Golf music (issue 383)
|
changeset |
files
|
Fri, 06 Apr 2012 16:59:32 +0400 |
unc0rr |
Convert some operators
|
changeset |
files
|
Thu, 05 Apr 2012 17:52:27 +0400 |
unc0rr |
Unwind 'with' construction
|
changeset |
files
|
Thu, 05 Apr 2012 14:58:34 +0400 |
unc0rr |
Improve rendering into C
|
changeset |
files
|
Thu, 05 Apr 2012 14:50:58 +0400 |
unc0rr |
Make function more pascal-ish
|
changeset |
files
|
Thu, 05 Apr 2012 00:42:43 +0400 |
unc0rr |
More external definitions for pas2c
|
changeset |
files
|
Wed, 04 Apr 2012 18:00:46 +0400 |
unc0rr |
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
|
changeset |
files
|
Wed, 04 Apr 2012 15:05:14 +0400 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
|
changeset |
files
|
Tue, 03 Apr 2012 17:53:33 +0400 |
unc0rr |
Fix withState' not returning lastType
|
changeset |
files
|
Sun, 01 Apr 2012 15:23:34 +0200 |
Medo |
Added copyright notice to Scheme.java
|
changeset |
files
|
Tue, 03 Apr 2012 10:08:35 +0100 |
krdrt5367 |
ja update
|
changeset |
files
|
Sun, 01 Apr 2012 15:17:29 +0200 |
Medo |
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
|
changeset |
files
|
Tue, 03 Apr 2012 10:06:58 +0100 |
krdrt5367 |
de update
|
changeset |
files
|
Sun, 01 Apr 2012 15:15:45 +0200 |
Medo |
Added some toString methods to help when debugging
|
changeset |
files
|
Tue, 03 Apr 2012 10:05:26 +0100 |
krdrt5 |
cz update
|
changeset |
files
|
Sun, 01 Apr 2012 04:37:55 +0200 |
Medo |
Merge
|
changeset |
files
|
Mon, 02 Apr 2012 17:28:18 +0400 |
unc0rr |
- Handle multidimensional arrays better
|
changeset |
files
|
Sun, 01 Apr 2012 04:27:46 +0200 |
Medo |
Scheme definitions now use .ini files.
|
changeset |
files
|
Mon, 02 Apr 2012 16:14:29 +0400 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
|
changeset |
files
|
Sat, 31 Mar 2012 20:39:19 +0200 |
Medo |
Removed some unused imports and a redundand nullcheck
|
changeset |
files
|
Mon, 02 Apr 2012 00:32:17 +0200 |
koda |
let's outsmart the compiler for no particular benefit
|
changeset |
files
|
Sat, 31 Mar 2012 20:36:03 +0200 |
Medo |
Added hashcode function for Team to make it consistent with equals.
|
changeset |
files
|
Fri, 30 Mar 2012 19:40:49 +0200 |
Medo |
Remove API Level 8 dependency found by Android Lint
|
changeset |
files
|
Fri, 30 Mar 2012 23:58:08 +0400 |
unc0rr |
More clean namespace, some fixes
|
changeset |
files
|
Fri, 30 Mar 2012 17:00:34 +0400 |
unc0rr |
Much better types handling, work correctly with functions
|
changeset |
files
|
Thu, 29 Mar 2012 17:27:01 +0400 |
unc0rr |
- Treat strings as arrays of chars
|
changeset |
files
|
Thu, 29 Mar 2012 01:01:29 +0400 |
unc0rr |
Better deriving, some fixes
|
changeset |
files
|
Wed, 28 Mar 2012 23:53:45 +0400 |
unc0rr |
Resolve deferred type on dereference
|
changeset |
files
|
Wed, 28 Mar 2012 16:33:50 -0400 |
nemo |
invalidate on switch
|
changeset |
files
|
Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
|
changeset |
files
|
Wed, 28 Mar 2012 01:26:47 +0200 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
|
changeset |
files
|
Wed, 28 Mar 2012 01:19:36 +0200 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
|
changeset |
files
|
Wed, 28 Mar 2012 00:42:57 +0200 |
koda |
ios: use notifications instead of class methods (maybe tidier)
|
changeset |
files
|
Mon, 26 Mar 2012 20:29:37 -0400 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
|
changeset |
files
|
Mon, 26 Mar 2012 23:54:12 +0400 |
unc0rr |
Dig into namespaces even more
|
changeset |
files
|
Mon, 26 Mar 2012 17:56:15 +0400 |
unc0rr |
Just some further work
|
changeset |
files
|
Mon, 26 Mar 2012 03:58:03 +0200 |
koda |
ios, one more grenade timer tweak
|
changeset |
files
|
Mon, 26 Mar 2012 03:57:14 +0200 |
koda |
i didn't even know it was possible (spotted by adam4813)
|
changeset |
files
|
Mon, 26 Mar 2012 03:36:11 +0200 |
koda |
ios: fix blocked preview button
|
changeset |
files
|
Mon, 26 Mar 2012 03:24:50 +0200 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
|
changeset |
files
|
Sun, 25 Mar 2012 21:17:01 +0200 |
mikade |
merge
|
changeset |
files
|
Sun, 25 Mar 2012 17:37:07 +0200 |
mikade |
- don't give hogs air weps when border is enabled
|
changeset |
files
|
Sun, 25 Mar 2012 17:34:40 +0200 |
mikade |
Added a missing loc
|
changeset |
files
|
Sun, 25 Mar 2012 14:51:13 +0200 |
mikade |
Add the parameters I missed the first time when I added these hooks.
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Sun, 25 Mar 2012 23:10:29 +0400 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
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Sat, 24 Mar 2012 21:19:50 +0400 |
unc0rr |
Fix wrong type returned from id2C
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Sat, 24 Mar 2012 19:57:06 +0400 |
unc0rr |
Fix server thinking game is still not finished sometimes
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Sat, 24 Mar 2012 16:46:56 +0100 |
Xeli |
wops ;i
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Sat, 24 Mar 2012 16:41:35 +0100 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
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Sat, 24 Mar 2012 15:52:07 +0100 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
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Fri, 23 Mar 2012 21:56:27 -0400 |
nemo |
LandBackTex take 2
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Fri, 23 Mar 2012 18:20:59 -0400 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
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Fri, 23 Mar 2012 23:03:09 +0400 |
unc0rr |
Oops
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Fri, 23 Mar 2012 14:18:58 +0100 |
Xeli |
unbreak engine
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Fri, 23 Mar 2012 00:21:34 +0100 |
simmax |
Improved cmake build script for Android:
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Fri, 23 Mar 2012 14:14:43 +0100 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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Thu, 22 Mar 2012 22:55:38 +0400 |
unc0rr |
Add more strictness in hope it will help with space leak
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Wed, 21 Mar 2012 00:05:46 -0400 |
nemo |
Try different splash sounds too
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Tue, 20 Mar 2012 01:30:54 -0400 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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Sun, 18 Mar 2012 18:19:20 +0100 |
Xeli |
fix ammomenu, the cursor actually works now -_-
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Sun, 18 Mar 2012 14:22:13 +0100 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
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Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
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Sun, 18 Mar 2012 00:30:56 -0400 |
nemo |
revert this until someone makes it not screw up camera focus
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Sun, 18 Mar 2012 00:59:17 +0100 |
Xeli |
touchinterface, move the up/down arrows a bit down
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Sun, 18 Mar 2012 00:05:20 +0100 |
Xeli |
make the Ammomenu show up a little faster
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Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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Tue, 13 Mar 2012 21:09:46 +0100 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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Sat, 17 Mar 2012 17:24:38 -0400 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
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Sat, 17 Mar 2012 17:18:43 -0400 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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Sat, 17 Mar 2012 16:14:08 -0400 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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Sat, 17 Mar 2012 14:24:43 -0400 |
nemo |
eh. guess they really should be here
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Sat, 17 Mar 2012 14:13:16 -0400 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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Sat, 17 Mar 2012 14:02:11 -0400 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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Sat, 17 Mar 2012 13:16:50 -0400 |
nemo |
orient kamikaze correctly when going through portals
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Wed, 14 Mar 2012 23:58:56 -0400 |
nemo |
oh yeah, dY...
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Wed, 14 Mar 2012 21:12:04 -0400 |
nemo |
Allow RC plane to go through portals
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Wed, 14 Mar 2012 11:07:22 +0400 |
unc0rr |
Oops, fix range (2 is too small value)
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Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
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Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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Tue, 13 Mar 2012 22:46:55 +0400 |
unc0rr |
Variable pen width
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Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
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Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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Tue, 13 Mar 2012 00:05:03 -0400 |
nemo |
Minimise another sqrt check.
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Mon, 12 Mar 2012 23:46:28 +0400 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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Mon, 12 Mar 2012 16:08:40 +0400 |
unc0rr |
Compatibility
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Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
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Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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Sun, 11 Mar 2012 22:44:57 -0400 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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Sun, 11 Mar 2012 22:35:55 -0400 |
nemo |
small tweak. make drowning prefer higher health hogs
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Sun, 11 Mar 2012 20:36:50 -0400 |
nemo |
Teach AI to drown with shotgun too
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Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
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Sun, 11 Mar 2012 23:31:32 +0400 |
unc0rr |
Fix silliness
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Sun, 11 Mar 2012 14:43:36 -0400 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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Sun, 11 Mar 2012 12:19:04 -0400 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
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Sat, 10 Mar 2012 23:00:39 -0500 |
nemo |
Add div to allow safe integer division from lua
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Sat, 10 Mar 2012 16:32:46 -0500 |
nemo |
Recount team health if modifying hedgehog health
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Sat, 10 Mar 2012 16:10:38 -0500 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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Sat, 10 Mar 2012 15:56:36 -0500 |
nemo |
Avoid rare double decrement.
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Sat, 10 Mar 2012 14:38:31 -0500 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
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Sat, 03 Mar 2012 22:40:00 -0500 |
nemo |
bug #370
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Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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Thu, 01 Mar 2012 14:45:42 -0500 |
nemo |
comment out reserve to maintain old Qt compat
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Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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Wed, 29 Feb 2012 18:30:37 -0500 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
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Wed, 29 Feb 2012 18:24:56 -0500 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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Tue, 28 Feb 2012 21:25:36 -0500 |
nemo |
oops
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Tue, 28 Feb 2012 22:00:33 +0100 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
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Tue, 28 Feb 2012 09:40:48 -0500 |
nemo |
attractiveness tweak to the text clip
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Mon, 27 Feb 2012 19:01:44 -0500 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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Sun, 26 Feb 2012 18:13:26 -0500 |
nemo |
don't use currenthedgehog
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Sun, 26 Feb 2012 16:31:25 -0500 |
mikade |
use per hog ammo game flag. improves AI play
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