Thu, 18 Oct 2018 22:45:14 +0200 |
unc0rr |
Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
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Thu, 18 Oct 2018 22:34:09 +0200 |
unc0rr |
Don't generate unnecessary duplication in case of equal coordinates
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Thu, 18 Oct 2018 22:23:25 +0200 |
unc0rr |
Add EquidistantPoints iterator to help iterating over all points of circles
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Thu, 18 Oct 2018 21:44:09 +0200 |
unc0rr |
Implement ArcPoints iterator for circles
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Thu, 18 Oct 2018 07:27:14 +0300 |
alfadur |
put back land2d.map accidentally replaced by testing code
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Thu, 18 Oct 2018 06:50:21 +0300 |
alfadur |
fix fppoint.max_norm
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Thu, 18 Oct 2018 06:46:32 +0300 |
alfadur |
move point struct into integral-geometry and use it to refactor a bit
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Wed, 17 Oct 2018 23:02:18 +0200 |
unc0rr |
Improve test a bit
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Wed, 17 Oct 2018 22:58:21 +0200 |
unc0rr |
Make use of LinePoints in Land2D::draw_line
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Wed, 17 Oct 2018 22:45:33 +0200 |
unc0rr |
Introduce integral-geometry crate, implement LinePoints iterator
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Wed, 17 Oct 2018 22:00:58 +0200 |
unc0rr |
Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
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Wed, 17 Oct 2018 05:33:02 +0200 |
Wuzzy |
Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
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Wed, 17 Oct 2018 05:34:29 +0300 |
alfadur |
add left scalar operations to fpnum
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Tue, 16 Oct 2018 23:59:51 +0200 |
unc0rr |
Implement Land2D::change_round()
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Tue, 16 Oct 2018 23:59:22 +0200 |
unc0rr |
Implement get_unchecked* functions for Vec2D
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