Sat, 08 Aug 2015 21:04:47 +0200 antonc27 - fpc updated to 3.1.1 ios-revival
Sat, 08 Aug 2015 20:58:13 +0200 antonc27 - 'Default-568h@2x.png' added for retina screen ios-revival
Sat, 08 Aug 2015 20:52:30 +0200 antonc27 - VALID_ARCHS updated for main project ios-revival
Sat, 08 Aug 2015 20:51:12 +0200 antonc27 - Xcode projects updated to recommended settings (auto done by Xcode) ios-revival
Sat, 08 Aug 2015 20:35:35 +0200 antonc27 - .hgignore file updated for Xcode related files ios-revival
Thu, 10 Sep 2015 04:59:02 +0200 sheepluva small code cleanup
Tue, 08 Sep 2015 19:20:58 +0300 unc0rr more work qmlfrontend
Sat, 05 Sep 2015 20:12:49 +0300 unc0rr Generate handlers for lists qmlfrontend
Fri, 04 Sep 2015 08:14:12 -0400 nemo fix a couple of typos
Thu, 03 Sep 2015 23:33:06 +0300 unc0rr Generate handlers accepting parameters dummies qmlfrontend
Thu, 03 Sep 2015 15:01:55 -0400 Wuzzy Updated shoppa tournament winners
Thu, 03 Sep 2015 20:59:48 +0300 unc0rr Merge default qmlfrontend
Thu, 03 Sep 2015 11:51:08 -0400 nemo Add some HHGear nil checks to teleport. google bug #974
Thu, 03 Sep 2015 09:00:26 -0400 Wuzzy tip changes, mostly new strategy suggestions
Thu, 03 Sep 2015 01:26:03 +0200 sheepluva allow holding PRECISE key to switch portal ball colors in reverse order
Wed, 02 Sep 2015 11:55:37 -0400 nemo Trying to get these scripts to behave properly, still WIP though.
Wed, 02 Sep 2015 16:58:31 +0200 sheepluva fix internal function name
Wed, 02 Sep 2015 05:59:21 +0200 wuzzy make tunnels script use MapFeatureSize
Wed, 02 Sep 2015 05:52:02 +0200 sheepluva some more tweaks
Wed, 02 Sep 2015 04:59:17 +0200 sheepluva make diagonal maze use map feature size
Wed, 02 Sep 2015 04:49:11 +0200 sheepluva also expose MapFeatureSize in onPreviewInit
Wed, 02 Sep 2015 04:25:24 +0200 sheepluva Lua API: expose MapFeatureSize during init
Wed, 02 Sep 2015 04:03:24 +0200 sheepluva fix on-code documentation of EraseSprite
Wed, 02 Sep 2015 01:25:29 +0200 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
Wed, 02 Sep 2015 00:39:35 +0200 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
Tue, 01 Sep 2015 23:54:13 +0200 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Sun, 30 Aug 2015 18:03:44 +0300 unc0rr Restore player clan on rejoin (issue 934, not tested)
Sun, 30 Aug 2015 17:12:12 +0300 unc0rr Fix inverse paused state for spectators joining paused game (not tested)
Thu, 27 Aug 2015 22:03:57 +0300 unc0rr Check for CMD message a bit further down the control flow
Thu, 27 Aug 2015 14:47:38 +0300 unC0Rr Don't accept any password from players banned on the website
Mon, 17 Aug 2015 14:14:58 -0400 nemo add missing state binds in lua
Mon, 17 Aug 2015 10:56:24 -0400 nemo just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
Sat, 15 Aug 2015 16:23:00 +0300 unc0rr Some fixes qmlfrontend
Sun, 09 Aug 2015 07:20:18 +0200 Wuzzy Update English weapon descriptions
Fri, 14 Aug 2015 17:07:36 +0300 unC0Rr Break it even more during refactoring qmlfrontend
Wed, 12 Aug 2015 17:30:14 +0300 unC0Rr Generate parameters structures qmlfrontend
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 10 Aug 2015 02:39:34 +0200 sheepluva update copyright year in manpage
Sun, 09 Aug 2015 05:19:56 +0200 sheepluva this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:30:41 +0200 sheepluva Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
Sun, 09 Aug 2015 04:02:23 +0200 sheepluva fix the fix
Sun, 09 Aug 2015 00:49:49 +0200 sheepluva comment tweaks
Sun, 09 Aug 2015 00:25:35 +0200 sheepluva tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
Fri, 07 Aug 2015 07:30:14 -0400 nemo Fix weapon name - bug #967
Thu, 06 Aug 2015 12:12:42 +0900 mikade HedgeEditor (bring on the bug reports, wahey!)
Wed, 05 Aug 2015 11:33:02 -0400 nemo oops. melon pieces need friction and elasticity to bounce right.
Mon, 03 Aug 2015 17:07:38 +0900 mikade May He Improve Our Graphics Forevermore
Mon, 03 Aug 2015 12:24:12 +0900 mikade Add Wuzzy's SpeedShoppa challenges.
Sat, 01 Aug 2015 00:13:05 +0300 unc0rr Make RESTART_SERVER invokable
Sat, 01 Aug 2015 00:09:59 +0300 unc0rr Use helper function instead of ton of copypasta
Fri, 31 Jul 2015 00:25:31 +0300 unc0rr Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
Thu, 30 Jul 2015 16:28:35 -0400 nemo darken and blur the cupcake a bit so that people stop trying to teleport on it
Thu, 30 Jul 2015 22:19:05 +0900 mikade GetHogVoicepack,GetHogFlag,GetHogGrave
Mon, 27 Jul 2015 11:51:05 -0400 Wuzzy Block bouncing on the anti-portal surfaces
Thu, 23 Jul 2015 19:51:14 +0300 unc0rr Don't allow too big messages from clients
Tue, 21 Jul 2015 23:51:58 +0300 unc0rr Put diagnostic message into log when quitting due to end of input in demo replay mode
Tue, 21 Jul 2015 08:41:06 -0400 nemo just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
Tue, 21 Jul 2015 08:28:48 -0400 nemo disable land dump when using blurry land setting.
Sun, 19 Jul 2015 13:19:20 +0200 sheepluva some visual tweaks to art theme. sue. me.
Sun, 19 Jul 2015 04:05:19 +0200 sheepluva add some chat message colors
Sun, 19 Jul 2015 03:10:00 +0200 sheepluva fix timebox sprite
Sat, 18 Jul 2015 19:10:57 +0200 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
Sat, 18 Jul 2015 02:44:36 +0200 sheepluva always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
Fri, 17 Jul 2015 10:06:00 +0200 sheepluva unpause game when finishing game
Thu, 16 Jul 2015 22:16:35 +0200 sheepluva change theme used by sniper training, for performance reasons
Thu, 16 Jul 2015 21:50:59 +0200 sheepluva remove 2 training missions as suggested in issue #868
Thu, 16 Jul 2015 08:39:35 -0400 nemo CRLF purge
Wed, 15 Jul 2015 00:27:12 +0200 sheepluva small german string fix
Tue, 14 Jul 2015 20:06:07 +0900 mikade ups, remove random testing vars
Tue, 14 Jul 2015 20:01:15 +0900 mikade tentative/lazy fixes for unC0Rr's evil
Tue, 14 Jul 2015 03:45:27 +0200 sheepluva update german translation
Tue, 14 Jul 2015 02:01:58 +0200 sheepluva merge
Tue, 14 Jul 2015 01:56:47 +0200 wuzzy update for "that sinking feeling"
Mon, 13 Jul 2015 23:30:12 +0200 sheepluva fix some typos
Mon, 13 Jul 2015 22:10:01 +0200 wuzzy german lua strings translation
Mon, 13 Jul 2015 11:01:01 +0200 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Mon, 13 Jul 2015 06:19:51 +0200 sheepluva just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
Sun, 12 Jul 2015 23:15:39 +0200 sheepluva chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
Sun, 12 Jul 2015 08:20:33 +0200 sheepluva small changelog update
Sat, 11 Jul 2015 18:36:06 -0400 nemo remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
Sat, 11 Jul 2015 18:28:26 +0200 sheepluva please avoid # in filenames
Thu, 09 Jul 2015 13:27:56 -0400 nemo Fix build w/o S3D and video recording. untested.
Tue, 07 Jul 2015 19:19:43 -0400 nemo merge
Sat, 04 Jul 2015 21:48:02 +0200 wuzzy german translation update
Tue, 07 Jul 2015 19:19:18 -0400 nemo update hl for .22 airmines
Sat, 04 Jul 2015 03:43:41 +0200 sheepluva fix Rubberduck grave
Wed, 24 Jun 2015 01:23:37 +0200 sheepluva fallback to Default voicepack if specified voicepack is not available
Tue, 16 Jun 2015 10:08:07 -0400 nemo bit friendlier if the uVariables values get changed
Fri, 12 Jun 2015 17:28:20 -0400 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Thu, 11 Jun 2015 03:31:33 +0200 sheepluva hog number display: no blinking
Wed, 10 Jun 2015 23:21:30 +0300 unc0rr Time is stored in bytestring now
Wed, 10 Jun 2015 23:05:38 +0300 unc0rr Buggy executeMany?
Mon, 08 Jun 2015 08:21:09 -0400 nemo ambiguous
Sun, 07 Jun 2015 04:40:02 +0200 sheepluva mention hoggywood and cake in the changelog
Sat, 06 Jun 2015 23:57:12 +0200 sheepluva fix flower grave
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