Sat, 04 Aug 2012 22:26:51 -0400 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
Sun, 12 Aug 2012 22:46:53 +0200 Medo Removed useless cast in cmdlineClient
Thu, 30 Aug 2012 12:31:54 -0400 nemo Silly add to facilitate transplant
Sat, 04 Aug 2012 21:49:24 -0400 nemo oops
Sun, 12 Aug 2012 22:46:23 +0200 Medo Hedgeroid:
Sun, 19 Aug 2012 12:31:04 +0300 belphegorr Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
Sat, 04 Aug 2012 21:36:31 -0400 nemo unbreak AI. remove inits from uLand
Sun, 12 Aug 2012 22:37:57 +0200 Medo frontlib improvements:
Sun, 19 Aug 2012 03:10:57 +0300 belphegorr Forgot to add mission 10
Sat, 04 Aug 2012 21:08:46 -0400 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
Sun, 12 Aug 2012 22:21:09 +0200 Medo frontlib: Added functions to query important constants from the library
Sun, 19 Aug 2012 02:51:05 +0300 belphegorr Added a story ending mission/cut-scene
Sat, 04 Aug 2012 20:47:13 -0400 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Mon, 06 Aug 2012 22:39:36 +0200 Medo Hedgeroid: Start using the frontlib for more operations
Sat, 18 Aug 2012 14:26:19 +0300 belphegorr Added a FollowGear to the leaderDead animation in mission 9
Sat, 04 Aug 2012 18:01:46 -0400 nemo Fix kamikaze crasher. Handle overlapping hogs case.
Mon, 06 Aug 2012 22:33:07 +0200 Medo frontlib: Brought commandline client (almost) up to date with the frontlib changes
Sat, 18 Aug 2012 14:24:27 +0300 belphegorr Fixed a few bugs in mission 7
Fri, 03 Aug 2012 16:58:49 +0400 unc0rr TestKamikaze, needs polishing
Mon, 06 Aug 2012 22:32:46 +0200 Medo frontlib: prevent writing a "binds" section of the team file when there are no binds
Sat, 18 Aug 2012 14:22:54 +0300 belphegorr Fixed a typo in mission 6
Wed, 01 Aug 2012 18:35:09 -0400 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
Mon, 06 Aug 2012 22:32:05 +0200 Medo frontlib: fixed ini writing failing because of an inverted condition
Sat, 18 Aug 2012 12:22:35 +0300 belphegorr Fixed bug in mission 5 with invisible obstacles
Tue, 31 Jul 2012 23:29:00 +0400 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Mon, 06 Aug 2012 22:31:02 +0200 Medo frontlib: Removed reference counting from schemelist
Sat, 18 Aug 2012 12:17:26 +0300 belphegorr Crashfix, healthfix in mission 5
Fri, 27 Jul 2012 23:16:30 -0400 nemo oops
Thu, 02 Aug 2012 16:36:11 +0200 Medo Hedgeroid: Started to implement RoomActivity
Sat, 18 Aug 2012 11:34:49 +0300 belphegorr Forgot to add mission 9 -.-'
Fri, 27 Jul 2012 19:27:39 -0400 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
Thu, 02 Aug 2012 16:35:12 +0200 Medo frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
Thu, 16 Aug 2012 16:07:04 +0300 belphegorr Added Mission 9: The Enemy Of My Enemy
Fri, 27 Jul 2012 20:45:02 +0400 unc0rr merge
Wed, 01 Aug 2012 21:13:39 +0200 Medo Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
Thu, 16 Aug 2012 16:06:24 +0300 belphegorr Modified final cutscene and fixed a skipping bug
Fri, 27 Jul 2012 11:41:16 +0400 unc0rr oops
Wed, 01 Aug 2012 20:56:32 +0200 Medo Hedgeroid: Added libjnidispatch.so and jna.jar
Fri, 10 Aug 2012 20:11:05 +0300 belphegorr Fixed variable loading errors and added saving of "M8Scene" in mission 8
Fri, 27 Jul 2012 10:29:37 +0400 unc0rr Fix edge case problems with sniper rifle
Wed, 01 Aug 2012 20:41:54 +0200 Medo Hedgeroid: Room screen WIP
Fri, 10 Aug 2012 04:26:58 +0300 belphegorr Solved "floating repositionings" in every mission
Thu, 26 Jul 2012 21:58:25 +0400 Stepan777 uploading to youtube, it works, but user interface is still incomplete
Thu, 26 Jul 2012 11:56:58 +0400 unc0rr No more AI jumping lulz
Fri, 27 Jul 2012 10:47:23 -0400 nemo this one too
Fri, 27 Jul 2012 01:38:24 +0200 Medo Hedgeroid: various improvements:
Fri, 10 Aug 2012 00:20:52 +0300 belphegorr Added Mission 8: Long Live The Queen
Thu, 26 Jul 2012 21:56:47 +0400 Stepan777 merge
Thu, 26 Jul 2012 11:56:43 +0400 unc0rr Better prediction of cluster, melon, and whip
Fri, 27 Jul 2012 10:38:29 -0400 nemo rewrite to make the string shorter
Thu, 26 Jul 2012 11:10:56 +0200 Medo Merge
Fri, 10 Aug 2012 00:20:21 +0300 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
Wed, 25 Jul 2012 22:46:03 +0400 unc0rr merge
Thu, 02 Aug 2012 05:52:56 +0300 belphegorr Removed gfOneClanMode from Mission 7
Wed, 25 Jul 2012 16:31:34 +0400 unc0rr Commit commented out code which I used to debug AI walking
Tue, 31 Jul 2012 21:21:27 +0300 belphegorr Added Mission 7: Family Reunion
Wed, 25 Jul 2012 16:24:30 +0400 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
Wed, 25 Jul 2012 22:36:39 +0400 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
Tue, 31 Jul 2012 21:20:58 +0300 belphegorr Mission 6: Modified a dialogue timing
Wed, 25 Jul 2012 12:29:53 +0400 unc0rr Some tiny improvements to AI walking algorythm
Wed, 25 Jul 2012 10:57:00 -0400 xymeng Changes to pas2c - unreviewed apart from cursory glance and compile test.
Tue, 31 Jul 2012 20:25:28 +0300 belphegorr Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
Wed, 25 Jul 2012 12:28:14 +0400 unc0rr Adjust firepunch and bat consts yet again
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Tue, 31 Jul 2012 17:19:24 +0300 belphegorr Mission 1: Fixed a typo
Tue, 24 Jul 2012 16:12:41 +0400 unc0rr Prefer to bat enemy away dealing the same amount of damage
Tue, 24 Jul 2012 18:53:42 -0400 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
Tue, 24 Jul 2012 20:46:12 +0300 belphegorr Changed name of princess in mission 6 (forgot it last time).
Tue, 24 Jul 2012 16:10:09 +0400 unc0rr No need to redefine signal
Tue, 24 Jul 2012 17:50:42 -0400 nemo Fix bee crasher, tweak splash values
Tue, 24 Jul 2012 20:21:01 +0300 belphegorr Removed some campaign variables from Mission 6.
Sat, 21 Jul 2012 17:51:51 -0400 nemo better?
Tue, 24 Jul 2012 20:15:30 +0300 belphegorr Switched Fell From Heaven to Fell From Grace on missions 5, 6.
Sun, 22 Jul 2012 00:48:48 +0400 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Tue, 24 Jul 2012 18:36:23 +0300 belphegorr Fixed localization of Mission 6 and fixed a typo.
Fri, 20 Jul 2012 21:30:53 -0400 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
Mon, 23 Jul 2012 19:17:04 +0300 belphegorr Finished mission 6: Dragon's lair
Fri, 20 Jul 2012 21:15:38 -0400 nemo Ok. *these* should be safe with just this one extra check...
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Fri, 20 Jul 2012 19:56:58 -0400 nemo :( I have no idea why this did not work
Fri, 20 Jul 2012 18:48:04 -0400 nemo Avoid desync playing back demos
Fri, 20 Jul 2012 17:43:35 -0400 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
Fri, 20 Jul 2012 15:12:47 -0400 nemo I thirst for randomness.
Fri, 20 Jul 2012 14:16:05 -0400 nemo Try avoiding spamming the log by retaining the gears. untested.
Fri, 20 Jul 2012 18:42:45 +0400 unc0rr Replace stupid 'mod' with 'and'
Fri, 20 Jul 2012 15:39:13 +0100 koda ooops (and indentation)
Fri, 20 Jul 2012 12:25:53 +0100 koda press 8 to mute audio while ingame
Fri, 20 Jul 2012 09:09:17 +0400 unc0rr mod operator is so stupid in pascal
Thu, 19 Jul 2012 20:34:21 -0400 nemo oh yeah, these too
Thu, 19 Jul 2012 17:34:18 -0400 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
Thu, 19 Jul 2012 17:14:02 -0400 nemo Update team health
Wed, 18 Jul 2012 23:02:14 +0400 unc0rr Start TestCake
Wed, 18 Jul 2012 15:05:56 +0100 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
Mon, 16 Jul 2012 23:08:42 -0400 nemo what the heck, let's add a few more
Mon, 16 Jul 2012 23:46:44 +0400 unc0rr - Check for harmful gear deletions
Mon, 16 Jul 2012 23:12:59 +0400 unc0rr Use gmDestroy message instead
Sun, 15 Jul 2012 16:56:05 -0400 nemo Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
Fri, 13 Jul 2012 16:39:20 +0400 Stepan777 Correctly distinguish between game and real ticks while recording video,
Sun, 15 Jul 2012 15:35:28 -0400 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Fri, 13 Jul 2012 16:35:42 +0400 Stepan777 merge
Sat, 14 Jul 2012 23:19:09 -0400 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Fri, 13 Jul 2012 13:21:52 +0400 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
Fri, 10 Jan 2014 00:57:15 +0400 unc0rr Filter sprSDFlake too, so engine could pass initialization gl2
Tue, 10 Jul 2012 21:58:19 +0400 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
Fri, 13 Jul 2012 01:07:53 +0400 unc0rr Don't consider moving hedgehogs in place rating in after attack mode
Thu, 09 Jan 2014 22:38:40 +0400 Wolfgang Steffens Import temp.diff which is a try to fix glitches with textures edges gl2
Tue, 10 Jul 2012 21:56:25 +0400 Stepan777 merge
Thu, 12 Jul 2012 23:31:06 +0400 unc0rr When removing a record, set selection on the next item in the list
Thu, 09 Jan 2014 22:35:40 +0400 unc0rr Wolfgang Steffens's gl2 and atlas branch gl2
Wed, 18 Jun 2014 19:57:25 +0200 sheepluva closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
Mon, 09 Jul 2012 21:45:30 +0400 Stepan777 fix bug with desynced camera positions
Thu, 12 Jul 2012 06:19:32 -0400 nemo Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
Tue, 10 Jul 2012 16:38:50 +0200 Wolfgang Steffens Debug commit
Mon, 09 Jul 2012 17:03:57 +0400 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
Wed, 11 Jul 2012 22:18:43 -0400 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Tue, 10 Jul 2012 11:09:38 +0200 Wolfgang Steffens Merge
Mon, 09 Jul 2012 16:42:13 +0400 Stepan777 merge
Mon, 09 Jul 2012 23:28:02 -0400 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Sun, 08 Jul 2012 13:29:06 +0400 Stepan777 First try to use framebuffer, instead of auxilary buffer.
Sun, 08 Jul 2012 23:14:24 +0400 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Sun, 08 Jul 2012 13:21:12 +0400 Stepan777 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
Sun, 08 Jul 2012 13:49:41 -0400 nemo A bit more convoluted, but more attractive visually
Sun, 08 Jul 2012 13:18:52 +0400 Stepan777 merge
Sun, 08 Jul 2012 12:00:27 -0400 nemo Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
Sat, 07 Jul 2012 19:59:44 +0400 Stepan777 fix alpha channel in image rescaling
Sun, 08 Jul 2012 11:43:22 -0400 nemo Draw bombs behind plane
Sat, 07 Jul 2012 19:17:50 +0400 Stepan777 Fix thumbnails. On some OpenGL implementations they weren't working.
Sun, 08 Jul 2012 18:59:25 +0400 unc0rr Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
Sat, 07 Jul 2012 17:43:10 +0400 Stepan777 fix frontend for ffmpeg 0.7.13
Sun, 08 Jul 2012 10:35:40 -0400 nemo Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
Sat, 07 Jul 2012 17:26:20 +0400 Stepan777 Fix compilation of hwengine on ffmpeg 0.7.13.
Thu, 26 Jul 2012 11:01:32 +0200 Medo Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
Sun, 08 Jul 2012 10:03:31 -0400 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
Sat, 07 Jul 2012 16:21:42 +0400 Stepan777 fix for older ffmpeg (0.7.13)
Tue, 24 Jul 2012 16:57:48 +0200 Medo Hedgeroid: Misguided attempts at getting the connection lifecycle right.
Sat, 07 Jul 2012 23:22:03 +0200 kjpou1 remaining files for the Danish translation
Fri, 06 Jul 2012 19:15:44 +0400 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
Mon, 23 Jul 2012 00:17:06 +0200 Medo Hedgeroid: Reworked player and room lists, added menus, added playername query
Sat, 07 Jul 2012 23:31:59 +0400 unc0rr - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
Fri, 06 Jul 2012 13:22:33 +0400 Stepan777 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Sat, 21 Jul 2012 14:56:52 +0200 Medo Hedgeroid: More work on the lobby activity
Sat, 07 Jul 2012 15:28:47 -0400 nemo Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
Fri, 06 Jul 2012 12:50:18 +0400 Stepan777 merge
Thu, 19 Jul 2012 22:55:36 +0200 Medo Hedgeroid: Lobby activity improvements
Sat, 07 Jul 2012 14:29:35 -0400 nemo unbreak grayscale
Thu, 19 Jul 2012 22:53:39 +0200 Medo Hedgeroid: Modified detection of assets on SD card (should be more reliable)
Fri, 06 Jul 2012 01:25:04 +0400 unc0rr It is global var
Thu, 19 Jul 2012 18:58:18 +0200 Medo Hedgeroid: Got the roomlist working... more or less.
Thu, 05 Jul 2012 20:53:55 +0400 unc0rr Fix crash when hedgehog dies while switching from it
Thu, 19 Jul 2012 18:31:58 +0200 Medo Re-Added the commandline client, but it's not compilable agains the latest frontlib
Wed, 04 Jul 2012 12:41:47 -0400 nemo free up power for use by script
Thu, 19 Jul 2012 17:56:38 +0200 Medo frontlib:
Wed, 04 Jul 2012 10:56:42 -0400 nemo Allow script to set number of ammo in a crate. untested.
Wed, 18 Jul 2012 21:34:49 +0200 Medo frontlib: Fix onRoomUpdateCb receiving a null pointer
Tue, 03 Jul 2012 22:44:50 +0400 unc0rr - Don't call Length() on variable size arrays
Tue, 17 Jul 2012 23:06:20 +0200 Medo Hedgeroid: Fixed multitouch breakage
Sat, 30 Jun 2012 01:09:31 +0400 unc0rr Properly convert taking address of function with var parameters
Tue, 17 Jul 2012 22:27:16 +0200 Medo Hedgeroid: Chat and player list work now, but everything is very much WIP
Sat, 30 Jun 2012 00:34:51 +0400 unc0rr Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
Mon, 16 Jul 2012 20:16:03 +0200 Medo Hedgeroid: Layout experiments for the lobby page
Sat, 30 Jun 2012 00:20:01 +0400 unc0rr Don't produce unnecessary and erroneous defines
Wed, 11 Jul 2012 01:52:01 +0200 Medo Hedgeroid: Added experimental lobby chat
Fri, 29 Jun 2012 22:46:58 +0400 xymeng Fix the function definition issue so the function pointer format now looks correct.
Wed, 11 Jul 2012 01:51:28 +0200 Medo Hedgeroid: Simplified some code
Fri, 29 Jun 2012 01:23:43 +0400 unc0rr Tiny optimization + formatting fix
Wed, 11 Jul 2012 01:40:35 +0200 Medo frontlib: Added missing disconnect case
Fri, 29 Jun 2012 00:45:13 +0400 unc0rr Convert function with var parameters declarations into #define + function which accepts pointers
Tue, 10 Jul 2012 19:40:10 +0200 Medo frontlib: Added the NDK build file for Android
Thu, 28 Jun 2012 22:45:06 +0400 unc0rr - Try sending remove message in 'finally' as a last resort
Tue, 10 Jul 2012 19:33:57 +0200 Medo frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
Wed, 27 Jun 2012 16:40:36 -0400 nemo ocd
Thu, 05 Jul 2012 22:22:48 +0200 Medo Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
Thu, 28 Jun 2012 00:30:50 +0400 unc0rr Prepare to handle passing by reference
Thu, 05 Jul 2012 00:33:24 +0200 Medo frontlib: Improved and unified parameter checking, moved the cmdlineClient out
Wed, 27 Jun 2012 22:53:26 +0400 unc0rr Remove trailing spaces
Wed, 27 Jun 2012 22:52:19 +0200 Medo frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
Wed, 27 Jun 2012 13:47:42 -0400 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
Wed, 27 Jun 2012 18:04:17 +0200 Medo Merge
Wed, 27 Jun 2012 13:39:46 -0400 sphrix Missions localisation
Wed, 27 Jun 2012 09:16:34 -0400 nemo More efficient
Wed, 27 Jun 2012 08:54:03 -0400 nemo oops
Wed, 27 Jun 2012 07:58:16 -0400 nemo Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
Tue, 26 Jun 2012 23:02:25 -0400 nemo This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
Tue, 26 Jun 2012 23:29:41 +0400 Stepan777 Here they come - thumbnails.
Tue, 26 Jun 2012 20:05:24 -0400 nemo Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
Tue, 10 Jul 2012 11:08:35 +0200 Wolfgang Steffens Added auto cropping to atlasing
Tue, 26 Jun 2012 23:23:02 +0400 Stepan777 merge
Wed, 27 Jun 2012 01:25:26 +0200 koda updated ios project file
Mon, 25 Jun 2012 16:22:03 +0200 Wolfgang Steffens GL1.x fixes
Tue, 26 Jun 2012 14:38:19 -0400 nemo Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
Mon, 25 Jun 2012 15:46:49 +0200 Wolfgang Steffens Merge
Tue, 26 Jun 2012 21:13:27 +0400 unc0rr Don't set erasing flag when it is unnecessary so hwmap could compress better
Mon, 25 Jun 2012 15:46:08 +0200 Wolfgang Steffens using atlas for rendering now
Tue, 26 Jun 2012 11:08:33 -0400 nemo er. this one too
Mon, 25 Jun 2012 12:02:54 +0200 Wolfgang Steffens made surface retaining mandatory
Tue, 26 Jun 2012 02:15:50 +0400 Stepan777 merge
Tue, 26 Jun 2012 10:14:40 -0400 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
Mon, 25 Jun 2012 12:01:19 +0200 Wolfgang Steffens added missing uBinPacker.pas and uAtlas.pas
Mon, 25 Jun 2012 11:47:40 +0200 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
Mon, 25 Jun 2012 09:40:56 -0400 nemo Update contributor e-mail address
Tue, 26 Jun 2012 02:14:35 +0400 Stepan777 Restore almost old TCPBase behaviour
Mon, 25 Jun 2012 10:44:27 +0200 Wolfgang Steffens Merge
Mon, 25 Jun 2012 09:01:03 -0400 nemo oops
Sun, 24 Jun 2012 21:33:45 +0400 Stepan777 remaining IFDEFs
Mon, 25 Jun 2012 10:16:19 +0400 unc0rr oops
Sun, 24 Jun 2012 21:32:33 +0400 Stepan777 merge
Sun, 24 Jun 2012 20:30:51 -0400 nemo oops
Sun, 24 Jun 2012 21:15:20 +0400 Stepan777 correctly fix odd dimensions (it was incorrectly fixed in previous commit)
Sun, 24 Jun 2012 18:21:12 -0400 nemo These 2 need masks now
Sun, 24 Jun 2012 20:57:02 +0400 Stepan777 pagevideos is now much better that before:
Sun, 24 Jun 2012 22:37:44 +0400 unc0rr Fix completely broken RateHammer
Sun, 24 Jun 2012 20:31:26 +0400 Stepan777 merge
Sun, 24 Jun 2012 13:18:33 -0400 nemo Sanity limits.
Sun, 24 Jun 2012 09:12:53 -0400 nemo Another take at prettier crate appearance
Wed, 27 Jun 2012 18:02:45 +0200 Medo frontlib: Getting there :) Added commandline client for testing
Sat, 23 Jun 2012 23:04:06 -0400 nemo Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
Mon, 25 Jun 2012 15:21:18 +0200 Medo frontlib: Using macros for simplification of callbacks
Sat, 23 Jun 2012 22:39:00 -0400 nemo Second part of the change. Make collision check use the new mask bit.
Mon, 25 Jun 2012 00:42:07 +0200 Medo frontlib: Intermittent commit. Things are still in flux but we're getting there :)
Sat, 23 Jun 2012 21:37:47 -0400 nemo Step 1. Add current hedgehog as top bit of bottom byte.
Thu, 21 Jun 2012 21:32:12 +0200 Medo More progress on the netplay part of the frontlib
Sat, 23 Jun 2012 22:44:11 +0400 unc0rr - Fix cake bug introduced in r2ccfc93c6b5e
Tue, 19 Jun 2012 21:20:08 +0200 Medo Merge
Fri, 22 Jun 2012 08:13:51 +0400 unc0rr Swap order of actions
Tue, 19 Jun 2012 01:20:19 +0400 unc0rr Output log to stdout instead of stderr
Tue, 19 Jun 2012 00:40:52 +0400 unc0rr Oops, forgot this
Mon, 23 Jul 2012 19:15:59 +0300 belphegorr Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
Mon, 18 Jun 2012 23:45:21 +0400 unc0rr set(LUA_LIBRARY lua.dll) for win32 builds
Sat, 21 Jul 2012 01:54:41 +0300 belphegorr Placed hiding hogs at the end of StartMission in Mission 3
Sun, 17 Jun 2012 22:11:09 +0400 unc0rr BindsModel
Sat, 21 Jul 2012 01:53:17 +0300 belphegorr Added localization
Sun, 17 Jun 2012 21:45:49 +0400 unc0rr - Move colorsModel to appropriate place
Sat, 21 Jul 2012 01:47:34 +0300 belphegorr Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
Sun, 17 Jun 2012 16:32:44 +0200 koda CROSSAPPLE ftw
Mon, 16 Jul 2012 20:56:55 +0300 belphegorr Fixed a visual gear in Mission 5
Sun, 17 Jun 2012 14:13:19 +0400 unc0rr This should fix default hogs names in network game
Mon, 16 Jul 2012 20:38:31 +0300 belphegorr Added fifth mission and fixed minor control bug with mission 4
Sun, 17 Jun 2012 00:08:20 +0400 unc0rr Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
Tue, 10 Jul 2012 23:06:56 +0300 belphegorr Fixed a bug where certain ammo types were added to the wrong hogs.
Thu, 14 Jun 2012 16:35:36 +0400 unc0rr AI loves to jump
Tue, 10 Jul 2012 15:20:12 +0300 belphegorr Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
Thu, 14 Jun 2012 00:34:50 +0200 koda ios: disable some warnings
Sun, 08 Jul 2012 19:28:40 +0300 belphegorr Changed a ShowMission in Mission 4
Thu, 14 Jun 2012 00:21:23 +0200 koda it was inevitable
Sun, 08 Jul 2012 19:15:38 +0300 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Thu, 14 Jun 2012 00:10:06 +0200 koda ios: explain why setting a style disables schemes and/or weapons sometimes
Fri, 06 Jul 2012 15:10:36 +0300 belphegorr Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
Thu, 14 Jun 2012 00:03:01 +0200 koda ios: for mission configuration, use the bundled cfg file instead of providing plist files
Fri, 06 Jul 2012 14:45:55 +0300 belphegorr Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
Wed, 13 Jun 2012 23:28:54 +0200 koda add default cfg files for uniformity in missions
Fri, 06 Jul 2012 12:30:07 +0300 belphegorr Increased turn time to 40
Tue, 12 Jun 2012 17:20:27 +0400 Stepan777 fix very stupid bug :)
Wed, 13 Jun 2012 23:25:15 +0200 koda DPI for everyone
Thu, 05 Jul 2012 17:19:11 +0300 belphegorr Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Tue, 19 Jun 2012 21:17:05 +0200 Medo frontlib: Started work on the server connection code
Wed, 13 Jun 2012 11:18:30 -0400 nemo LUA_FOUND should surely be set only if the system lua was found.
Thu, 05 Jul 2012 16:50:06 +0300 belphegorr Reduced ammo count on Mission 2
Mon, 11 Jun 2012 17:56:10 +0400 Stepan777 merge
Fri, 15 Jun 2012 19:57:25 +0200 Medo Changed frontlib to use the existing ini file formats of the QtFrontend
Tue, 12 Jun 2012 21:42:22 -0400 nemo Couple of missed sections from last time. Shield is still a bit odd
Thu, 05 Jul 2012 16:43:15 +0300 belphegorr Modified some crate positions, added sound to teleports, fixed loc errors...
Tue, 12 Jun 2012 21:10:11 +0200 Medo frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
Mon, 11 Jun 2012 01:16:43 +0200 koda reorganize options.inc a little
Thu, 05 Jul 2012 16:02:42 +0300 belphegorr Added localization and changed primary team color.
Tue, 12 Jun 2012 11:25:05 +0200 Medo Cleanup, refactoring and generally more development in the frontlib
Mon, 11 Jun 2012 01:13:57 +0200 koda uniform NOPNG and NOSERVER cmake symbols
Thu, 05 Jul 2012 00:57:30 +0300 belphegorr Added Mission 4: United We Stand
Mon, 11 Jun 2012 00:06:22 +0200 Medo Merge
Mon, 11 Jun 2012 00:03:04 +0200 koda sed 's/\t/ /g' CMakeLists.txt
Tue, 03 Jul 2012 12:15:07 +0300 belphegorr Set the choice constants to the correct values (1-3 instead of 0-2).
Sun, 10 Jun 2012 14:36:40 -0400 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
Sun, 01 Jul 2012 17:24:04 +0300 belphegorr Removed some debugging lines I forgot to remove.
Sat, 09 Jun 2012 17:15:45 -0400 nemo disable this debug too
Sun, 01 Jul 2012 17:11:59 +0300 belphegorr Added mission 3: The Journey Back
Sat, 09 Jun 2012 16:51:56 -0400 nemo Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
Fri, 29 Jun 2012 14:39:05 +0300 belphegorr Fixed some bugs with Mission 2 and Animate.lua.
Sat, 09 Jun 2012 23:35:55 +0400 unc0rr TestBaseballBat
Tue, 26 Jun 2012 02:07:58 +0300 belphegorr Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
Sat, 09 Jun 2012 21:31:26 +0400 unc0rr - Adjust some consts so whip and firepunch work perfectly
Tue, 26 Jun 2012 01:17:04 +0300 belphegorr Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
Sat, 09 Jun 2012 10:28:45 -0400 nemo Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
Tue, 26 Jun 2012 00:57:09 +0300 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
Sat, 09 Jun 2012 09:53:15 -0400 nemo Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
Mon, 25 Jun 2012 11:17:19 +0300 belphegorr Added the helper script I forgot to add last time
Sat, 09 Jun 2012 17:05:16 +0400 unc0rr - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
Mon, 25 Jun 2012 11:16:24 +0300 belphegorr Copied the first two campaign missions and the helper script into share/hedgewars/Data/
Sat, 09 Jun 2012 12:15:05 +0200 Xeli restore fpc 2.4.2 compatibility
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Fri, 08 Jun 2012 23:56:08 +0400 unc0rr New bright and shiny TestFirepunch which actually works
Fri, 08 Jun 2012 19:25:40 +0200 Xeli fix shift key by disabling the key modifiers for now
Fri, 08 Jun 2012 02:52:35 +0400 Stepan777 1. Add IFDEFs for video recording
Fri, 08 Jun 2012 18:03:44 +0400 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
Fri, 08 Jun 2012 02:41:14 +0400 Stepan777 merge
Fri, 08 Jun 2012 14:30:46 +0400 unc0rr Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
Thu, 07 Jun 2012 17:42:32 +0400 Stepan777 merge
Thu, 07 Jun 2012 22:40:28 +0200 Xeli ignore keymodifers other than ctrl/alt/shift
Thu, 07 Jun 2012 01:28:39 +0200 Xeli removed some writelns
Thu, 07 Jun 2012 01:10:57 +0200 Xeli first attempt at implementing support for keys with modifiers
Wed, 06 Jun 2012 17:56:39 -0400 nemo Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
Wed, 06 Jun 2012 22:11:55 +0400 unc0rr Not needed here
Tue, 05 Jun 2012 22:37:36 +0200 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Tue, 05 Jun 2012 14:07:28 +0400 unc0rr - Allow camera movement while current hedgehog is falling
Tue, 05 Jun 2012 22:17:06 +0200 Wolfgang Steffens Merge
Tue, 05 Jun 2012 19:36:07 +0200 Xeli Android: first attempt at using the density call from java
Tue, 05 Jun 2012 19:33:49 +0200 Xeli only reset those keys which actually change their bindings
Mon, 04 Jun 2012 19:43:39 -0400 nemo tidy flags
Mon, 11 Jun 2012 00:02:17 +0200 Medo Small improvements to the frontend lib for better debugging
Mon, 04 Jun 2012 19:36:55 -0400 nemo Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Sat, 09 Jun 2012 03:28:38 +0200 Medo Implemented game launching API for the frontlib.
Mon, 04 Jun 2012 22:43:56 +0400 unc0rr Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
Fri, 08 Jun 2012 19:52:24 +0200 Medo Implemented public API for letting the engine render maps
Mon, 04 Jun 2012 08:11:47 -0400 nemo Make watching AI v AI on ai survival a bit more entertaining
Thu, 07 Jun 2012 02:45:18 +0200 Medo Added ini reading/writing for game schemes to the frontend lib
Sun, 03 Jun 2012 23:04:21 -0400 nemo Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
Mon, 04 Jun 2012 21:12:20 +0200 Medo Frontlib: Work on the callback mechanisms for IPC
Sun, 03 Jun 2012 22:56:30 -0400 nemo After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
Sun, 03 Jun 2012 01:24:18 +0200 Medo frontlib refactoring
Sun, 03 Jun 2012 18:52:22 -0400 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
Sat, 02 Jun 2012 22:54:09 +0200 Medo Merge
Sun, 03 Jun 2012 11:02:12 -0400 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
Sat, 02 Jun 2012 22:31:41 +0200 Xeli Android: added a callback to java to determine dpi/dip how much we should scale the ui
Sat, 02 Jun 2012 14:27:09 +0200 Medo Merge
Sat, 02 Jun 2012 16:25:13 -0400 nemo add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
Fri, 01 Jun 2012 12:42:44 +0400 unc0rr Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
Fri, 01 Jun 2012 00:19:30 +0200 mikade merge
Sat, 02 Jun 2012 14:26:52 +0200 Medo Demo recording for the frontend library
Thu, 31 May 2012 12:52:31 -0400 nemo Name the flags for fall tracking and indicating whether the explosion erases terrain.
Thu, 31 May 2012 18:54:40 +0200 Medo Moved frontlib into project_files
Thu, 31 May 2012 20:07:40 +0400 unc0rr merge
Thu, 31 May 2012 18:32:01 +0200 Medo Further work on the frontend library, restructuring, ...
Thu, 31 May 2012 20:07:17 +0400 unc0rr merge
Thu, 31 May 2012 15:50:25 +0200 mikade Add a GetTag method so that SetTag doesn't feel lonely.
Thu, 31 May 2012 00:35:06 +0200 Medo Started work on the frontend networking library
Thu, 31 May 2012 18:02:30 +0400 unc0rr Improve TestWhip
Thu, 31 May 2012 00:11:42 +0200 sheepluva minor tweaks for options page; should improve readability at small window size... a bit...
Tue, 29 May 2012 23:04:03 +0200 Medo Removed dead/deprecated code and comments
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
Wed, 30 May 2012 22:45:30 +0400 unc0rr This should make drawn maps rendering even more faster
Tue, 29 May 2012 22:33:10 +0200 Medo Merge
Wed, 30 May 2012 19:01:19 +0400 unc0rr merge
Wed, 30 May 2012 18:00:29 +0400 unc0rr Render drawn maps 10-500 times faster
Tue, 29 May 2012 22:21:19 +0400 unc0rr Oops, forgot to set 'erasing' flag on decoding
Mon, 28 May 2012 22:42:59 +0400 unc0rr Fix a bug with wrong state of teams list when color isn't changed manually
Mon, 28 May 2012 14:20:51 -0400 nemo Remove a couple more timers, should mean alpha matches old pulse time now
Mon, 28 May 2012 14:11:50 -0400 nemo also change specialists
Mon, 28 May 2012 14:01:23 -0400 nemo Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
Mon, 28 May 2012 19:33:57 +0200 Xeli change the array which represents the keyboard state to be a boolean array rather than byte array
Mon, 28 May 2012 19:15:51 +0200 Xeli Don't allow for multiple key up(or down) events, it will ignore the excess events
Mon, 28 May 2012 12:21:54 -0400 nemo Also change Highlander and Racer
Mon, 28 May 2012 10:38:27 +0200 Wolfgang Steffens moved generic matrix code to uMatrix.pas
Mon, 28 May 2012 20:04:49 +0400 unc0rr merge
Mon, 28 May 2012 10:34:33 +0200 Wolfgang Steffens merge
Mon, 28 May 2012 01:51:50 -0400 nemo Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
Mon, 28 May 2012 17:54:23 +0400 unc0rr Some improvements to pas2c
Mon, 28 May 2012 00:44:51 +0400 unc0rr Fix a remote crasher
Fri, 25 May 2012 15:35:48 +0400 unc0rr - Fix some AI stupidness factors
Mon, 28 May 2012 00:43:36 +0400 unc0rr Make frontend compile with clang
Sun, 27 May 2012 23:42:43 +0400 unc0rr - Allow switching colors with mouse wheel
Fri, 25 May 2012 09:00:54 +0200 Wolfgang Steffens initial GLSL1.2 test version
Sat, 26 May 2012 16:50:51 -0400 nemo Minor freezer changes, allow snow to accumulate on indestructible terrain too.
Fri, 25 May 2012 08:51:54 +0200 Wolfgang Steffens Removed lazy update: workaround for R7103
Sat, 26 May 2012 22:27:57 +0400 unc0rr Bring leftTeams back (with a fix) as it is apparently needed for spectators.
Fri, 25 May 2012 08:42:26 +0200 Wolfgang Steffens merge
Fri, 25 May 2012 00:06:42 +0400 unc0rr - Restore pre-r9257cf8e7af2 behavior
Wed, 23 May 2012 22:46:37 +0200 Medo Merge
Wed, 23 May 2012 16:51:37 -0400 nemo Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
Wed, 23 May 2012 16:34:12 -0400 nemo http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
Wed, 23 May 2012 23:30:50 +0400 unc0rr Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
Wed, 23 May 2012 23:24:03 +0400 unc0rr Don't remove already removed team
Wed, 23 May 2012 21:19:15 +0200 Xeli wops add this too
Wed, 23 May 2012 21:16:44 +0200 Xeli reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Wed, 23 May 2012 19:56:14 +0200 Xeli android: fix the default make target
Wed, 23 May 2012 19:54:53 +0200 Xeli Android: add freezer commit message
Wed, 23 May 2012 02:39:30 +0200 koda add NOPNG to cmake to explicitly disable PNG dependency
Wed, 23 May 2012 01:53:25 +0200 koda add GHC and GHFLAGS from cmake too
Wed, 23 May 2012 01:39:31 +0200 koda rename a few internal cmake variables (for consistency and readability)
Tue, 22 May 2012 09:25:03 +0200 Wolfgang Steffens Replaced matrix related FFP code with explicit matrix calculations.
Tue, 22 May 2012 11:19:32 +0200 Medo Merge
Wed, 23 May 2012 00:45:37 +0200 koda there a libSDLMain.a in the bundled SDL framework
Tue, 22 May 2012 09:18:46 +0200 Wolfgang Steffens Merge
Tue, 22 May 2012 00:41:26 +0200 Xeli android: possible fix for bitmap recycle errors
Tue, 22 May 2012 00:40:43 +0200 Xeli fixed wheelup/down
Mon, 21 May 2012 22:54:34 +0200 koda add a nilcheck
Mon, 21 May 2012 16:46:24 -0400 nemo checksum
Tue, 22 May 2012 00:29:32 +0400 unc0rr Feel free to add real checksum function
Mon, 21 May 2012 06:34:17 +0200 koda better lazy loading for cScaleFactor
Sun, 20 May 2012 19:42:55 -0400 nemo Ok. I think *this* should flip it correctly...
Sun, 20 May 2012 21:09:13 +0200 Xeli android: added an unsigned target to the makefile, to help automate signing
Sun, 20 May 2012 17:17:21 +0200 Xeli remove the need to qt and co when using cmake with -DANDROID=1
Sun, 20 May 2012 10:55:58 -0400 nemo Minor tweaks to freezer, mostly to simplify current state to laptop
Sun, 20 May 2012 10:45:16 -0400 nemo clean up pngs
Sun, 20 May 2012 10:54:52 +0200 mikade merge
Sun, 20 May 2012 00:08:26 +0200 mikade + Trivial update.
Sat, 19 May 2012 17:15:12 +0200 mikade A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
Sun, 20 May 2012 01:00:00 -0400 nemo Bit more freezer.
Fri, 18 May 2012 13:35:22 -0400 nemo Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
Thu, 17 May 2012 20:23:58 -0400 nemo Might help if this was actually its own unique weapon
Thu, 17 May 2012 18:22:20 -0400 nemo Provide training/campaign with a random seed to ignore/use.
Thu, 17 May 2012 20:19:35 +0200 Xeli remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Thu, 17 May 2012 20:01:56 +0200 Xeli first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Thu, 17 May 2012 16:52:17 +0200 Xeli dont allow choosing weapons when the AI is playing
Thu, 17 May 2012 16:51:54 +0200 Xeli android typo/sabotage
Thu, 17 May 2012 15:58:24 +0200 Xeli fix sdl13 build
Mon, 14 May 2012 22:14:17 +0200 Wolfgang Steffens readded optimization for SetScale
Thu, 17 May 2012 15:58:04 +0200 Xeli unbreak android build
Mon, 14 May 2012 19:48:34 +0200 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
Tue, 15 May 2012 21:07:47 +0200 Xeli android: add missing graphics, only placeholders tho..
Mon, 14 May 2012 19:26:50 +0200 Wolfgang Steffens Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Mon, 14 May 2012 22:47:56 +0400 unc0rr Learn hask^Wpascal, dudes!
Sun, 13 May 2012 18:50:04 -0400 nemo AI can't use cWindSpeedf since it now does a smooth transition
Sun, 13 May 2012 18:31:05 -0400 nemo oops
Sun, 13 May 2012 14:56:05 -0400 nemo Dammit Xeli
Sun, 13 May 2012 21:46:50 +0400 unc0rr '\xd7af' -> 0xd7af
Sun, 13 May 2012 21:39:20 +0400 unc0rr Make uUtils.c compile
Sun, 13 May 2012 01:54:26 +0400 unc0rr help pas2c
Sun, 13 May 2012 00:50:45 +0400 unc0rr More magic
Sat, 12 May 2012 16:45:06 -0400 nemo unc0rr's magic macro
Sun, 13 May 2012 00:40:01 +0400 unc0rr oops, wrong type
Sat, 12 May 2012 23:55:09 +0400 unc0rr pas2c stuff again
Sat, 12 May 2012 22:50:33 +0400 unc0rr Get rid of cripple SendIPCc
Sat, 12 May 2012 22:44:39 +0400 unc0rr A solution to char vs string problem: mark single-letter strings with _S macro
Sat, 12 May 2012 22:13:56 +0400 unc0rr Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
Sat, 12 May 2012 00:25:49 +0400 unc0rr Add missing identifiers
Fri, 11 May 2012 16:09:11 -0400 nemo Fix casing and type for gl
Fri, 11 May 2012 23:36:42 +0400 unc0rr sysutils -> SysUtils
Fri, 11 May 2012 23:34:35 +0400 unc0rr Recognize length on arrays as a separate function
Fri, 11 May 2012 23:22:01 +0400 unc0rr More tolerance to pas2c
Fri, 11 May 2012 23:03:28 +0400 unc0rr Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
Fri, 11 May 2012 22:54:19 +0400 unc0rr Define NOCONSOLE for pas2c
Fri, 11 May 2012 22:50:52 +0400 unc0rr uCommandHandlers now compiles
Fri, 11 May 2012 22:35:09 +0400 unc0rr Support operator 'in', replace it with equality checks against each element of set
Fri, 11 May 2012 22:17:39 +0400 unc0rr Recognize (hwFloat op int) expressions
Fri, 11 May 2012 22:09:34 +0400 unc0rr Convert "unit.function()" properly
Fri, 11 May 2012 21:10:58 +0400 unc0rr Function to compare string to char ftw
Fri, 11 May 2012 20:01:57 +0400 unc0rr Make pas2c happier with uSound
Fri, 11 May 2012 19:33:21 +0400 unc0rr Be more wise about constant initialization expressions being not arrays
Fri, 11 May 2012 11:08:50 -0400 nemo Avoid returning an array for the sake of pas2c
Fri, 11 May 2012 00:11:01 +0200 koda fix building with lua (i think)
Fri, 11 May 2012 00:05:47 +0200 koda minor changes for warnings and a variables scope
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
Thu, 10 May 2012 22:15:31 +0200 koda ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
Fri, 11 May 2012 01:01:29 +0400 unc0rr Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
Fri, 11 May 2012 00:36:32 +0400 unc0rr Declare Param* functions
Fri, 11 May 2012 00:33:14 +0400 unc0rr Fix for Int type and sysutils in hwengine.pas
Fri, 11 May 2012 00:28:06 +0400 unc0rr Some work to make more units compile after conversion to c
Thu, 10 May 2012 23:51:05 +0400 unc0rr Support overloaded operators on (hwFloat op hwFloat) calls
Thu, 10 May 2012 22:55:13 +0400 unc0rr More definitions and mess with pascal code
Thu, 10 May 2012 13:45:47 +0400 unc0rr Render function variables in struct with no mangling. 13 C units are compilable now.
Thu, 10 May 2012 13:41:18 +0400 unc0rr Handle function type differently
Thu, 10 May 2012 13:16:31 +0400 unc0rr Some more definitions and slight fixes
Thu, 10 May 2012 11:29:18 +0400 unc0rr uAmmos.c now compiles (3 warnings though)
Thu, 10 May 2012 11:12:06 +0400 unc0rr Implement built-in functions Low() and High()
Wed, 09 May 2012 17:33:25 -0400 nemo Reflects change in previous revision to uTypes
Thu, 10 May 2012 00:58:05 +0400 unc0rr (PointerTo (SimpleType _)) could be a pointer to a non-struct type
Tue, 08 May 2012 00:17:02 +0400 unc0rr Prepend unit name to function identifiers
Mon, 07 May 2012 23:48:24 +0400 unc0rr Mangle overloaded functions (only different number of parameters is supported)
Mon, 07 May 2012 14:53:08 +0200 koda when Lua is not found, fallback to compiling the one that comes bundled in our sources
Mon, 07 May 2012 11:59:09 +0200 koda invert LUA symbol meaning and avoid hints when compiling without it
Mon, 07 May 2012 10:51:32 +0200 koda add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
Sat, 05 May 2012 19:04:59 +0100 koda old typed const moved to their proper unit
Sat, 05 May 2012 18:10:41 +0100 koda the scope cleanup continues...
Sat, 05 May 2012 17:29:04 +0100 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
Sat, 05 May 2012 17:19:33 +0100 koda revisit isTerminated in hwengine
Sat, 05 May 2012 16:53:46 +0100 koda fix more breakage
Sat, 05 May 2012 16:41:14 +0200 Xeli removed the default argument in uWorld
Sat, 05 May 2012 16:38:41 +0200 Xeli fix breakage
Sat, 05 May 2012 15:17:16 +0100 koda adjust the scope of a few uSound variables and functions
Thu, 03 May 2012 22:48:02 +0200 Medo Merge
Sat, 05 May 2012 00:01:12 +0400 unc0rr Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
Thu, 03 May 2012 19:00:17 +0200 sheepluva some tweaks/fixes/etc to the map preview and reload stuff
Thu, 03 May 2012 14:21:53 +0200 sheepluva visually indicate when map preview generation is in progress.
Thu, 03 May 2012 16:04:38 +0100 koda HAPPY 7000th COMMIT HEDGEWARS
Thu, 03 May 2012 13:25:40 +0200 sheepluva add DLC button to net game room
Thu, 03 May 2012 12:33:08 +0200 sheepluva + display lack of map in a nice way, don't generate bogus preview in the background
Thu, 03 May 2012 12:21:16 +0400 unc0rr Get rid of overloaded functions in uRenderUtils
Thu, 03 May 2012 00:21:17 -0400 nemo merge
Thu, 03 May 2012 03:18:10 +0200 sheepluva small tweaks/fixes to room list header saving and restore...
Thu, 03 May 2012 00:20:58 -0400 nemo Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
Thu, 03 May 2012 15:34:26 +0200 Medo Updated android support library to the latest version (r8)
Thu, 03 May 2012 02:45:08 +0200 sheepluva fix a previewmap-related QObject::disconnect segfault
Wed, 02 May 2012 19:16:12 -0400 nemo Initial stub for freezer
Wed, 02 May 2012 23:53:45 +0200 Medo Merge
Thu, 03 May 2012 01:18:29 +0200 sheepluva fix: issue with playing team list vertically collapsing
Wed, 02 May 2012 18:36:27 -0400 nemo Workaround for stuck pages.
Wed, 02 May 2012 21:45:55 +0200 sheepluva tweak how the header customization is stored in the settings file
Wed, 02 May 2012 22:51:42 +0400 unc0rr Render float consts into defines
Wed, 02 May 2012 22:12:58 +0400 unc0rr GetRandom -> GetRandomf
Wed, 02 May 2012 19:36:23 +0200 sheepluva allow F5 magic to refresh demos/saves list too
Wed, 02 May 2012 16:36:11 +0100 koda rename a few Draw* routines
Wed, 02 May 2012 14:41:21 +0100 koda wut?
Wed, 02 May 2012 14:35:54 +0100 koda remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
Wed, 02 May 2012 15:33:34 +0200 sheepluva rooms list
Wed, 02 May 2012 14:30:22 +0200 sheepluva roomslist: reimplement filters
Wed, 02 May 2012 07:39:25 -0400 nemo remove IFDEF 0 for sake of poor parser
Wed, 02 May 2012 13:00:10 +0200 sheepluva room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
Wed, 02 May 2012 11:43:43 +0100 koda marked a couple of functions as inline
Wed, 02 May 2012 12:24:44 +0200 sheepluva make search filter field have a useable size on low frontend resolution
Wed, 02 May 2012 10:53:13 +0100 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
Wed, 02 May 2012 11:28:38 +0200 sheepluva make column sorting three-state: asc -> dsc -> off/default (= by room state)
Wed, 02 May 2012 10:57:36 +0200 sheepluva sort by room state by default
Wed, 02 May 2012 10:47:21 +0200 sheepluva allow custom sorting of roomslist (by clicking on header sections)
Wed, 02 May 2012 08:07:17 +0100 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
Tue, 01 May 2012 17:33:28 -0400 nemo Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
Tue, 01 May 2012 23:03:25 +0200 sheepluva remove map: Sticks
Tue, 01 May 2012 21:24:04 +0200 sheepluva roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
Tue, 01 May 2012 19:56:55 +0200 koda breaking news, we don't support typed consts anymore
Tue, 01 May 2012 20:54:30 +0400 unc0rr Hopefully this change doesn't break anything
Tue, 01 May 2012 20:54:02 +0400 unc0rr Better type deriving
Tue, 01 May 2012 19:29:47 +0400 unc0rr Declare const ints as enums
Tue, 01 May 2012 19:28:30 +0400 unc0rr Make Str2PChar more pas2c-friendly
Tue, 01 May 2012 16:16:09 +0200 sheepluva adjust column widths
Tue, 01 May 2012 16:20:12 +0200 koda oops^2
Tue, 01 May 2012 15:29:48 +0200 koda oops
Tue, 01 May 2012 15:23:11 +0200 koda minor changes for more compatibilities with other compilers
Tue, 01 May 2012 14:57:40 +0200 sheepluva RoomsListModel:
Tue, 01 May 2012 11:39:24 +0100 koda remove SDL_SCANCODE_*
Tue, 01 May 2012 11:25:44 +0100 koda add NULL definition and align types to their correct bitwidth
Tue, 01 May 2012 11:39:11 +0200 sheepluva display haxx0red teams colors correctly.
Tue, 01 May 2012 00:22:10 +0200 sheepluva made the hog count thingy prettier when on low space... have fun squishing hogs!
Mon, 30 Apr 2012 23:14:40 +0200 sheepluva Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
Mon, 30 Apr 2012 23:35:40 +0400 unc0rr Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
Mon, 30 Apr 2012 20:12:43 +0200 sheepluva add missing copyright headers to roomslistmodel
Mon, 30 Apr 2012 17:43:21 +0400 unc0rr Rework string init macro
Mon, 30 Apr 2012 16:55:02 +0400 unc0rr Raise exception when .inc file isn't found
Sun, 29 Apr 2012 21:17:27 +0200 Xeli wops
Sun, 29 Apr 2012 21:05:09 +0200 Xeli implement switch for the touch interface
Sun, 29 Apr 2012 18:08:46 +0200 Xeli hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Sun, 29 Apr 2012 20:52:10 +0200 sheepluva map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
Sun, 29 Apr 2012 17:23:05 +0200 sheepluva make it auto-update (whoops,forgot)
Sun, 29 Apr 2012 17:12:49 +0200 sheepluva hello GameStyleModel
Sun, 29 Apr 2012 16:09:42 +0200 Xeli target using the utility button, this fixes bee
Sun, 29 Apr 2012 14:10:59 +0200 Xeli enabled grenade timer, needs a button image
Sat, 28 Apr 2012 15:18:30 +0200 Xeli wops, removed some writeln
Sat, 28 Apr 2012 15:03:52 +0200 Xeli changed uKeys to uInputHandler to better reflect its function
Sun, 29 Apr 2012 14:00:35 +0200 sheepluva * make HatModel update automatically (also renamed class and files)
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Sat, 28 Apr 2012 14:41:40 +0200 Xeli - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Sat, 28 Apr 2012 12:46:57 +0200 Xeli -Fixed FingerHasMoved function, still might need a little tweaking
Fri, 27 Apr 2012 23:39:01 +0200 Xeli remove last boolean keys references and using only ParseCommand in uTouch now
Sat, 28 Apr 2012 12:35:29 +0200 sheepluva various comment tweaks/fixes
Sat, 28 Apr 2012 11:56:09 +0200 sheepluva MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
Sat, 28 Apr 2012 09:25:30 +0200 sheepluva fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
Sat, 28 Apr 2012 00:08:12 -0400 nemo unbreak snowball
Fri, 27 Apr 2012 22:25:26 -0400 nemo Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
Sat, 28 Apr 2012 00:24:37 +0200 sheepluva MapModel: comments/docs, small tweaks
Fri, 27 Apr 2012 23:17:11 +0200 Xeli reimplement the quit engine+frontend keys
Fri, 27 Apr 2012 23:09:27 +0200 Xeli add ammoprop to enable to up and down buttons on for the touch interface
Fri, 27 Apr 2012 23:10:48 +0200 sheepluva decouple current theme from map theme (fixes theme confusion bugs of last commit)
Fri, 27 Apr 2012 22:22:04 +0200 sheepluva MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
Fri, 27 Apr 2012 11:47:37 +0200 sheepluva MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
Thu, 26 Apr 2012 16:15:37 +0200 sheepluva messing with the theme model a bit (gets now auto-updated after DLC download too)
Fri, 27 Apr 2012 16:57:54 -0400 nemo theme tweaks
Fri, 27 Apr 2012 22:15:08 +0400 unc0rr Show number of points in drawn map
Fri, 27 Apr 2012 00:43:48 +0400 unc0rr Cursor for DrawMapScene. Feel free to ajust its look.
Thu, 26 Apr 2012 09:48:52 +0200 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
Thu, 26 Apr 2012 09:47:35 +0200 sheepluva make DLC trigger data reload
Thu, 26 Apr 2012 07:44:44 +0200 sheepluva make DataManager a QObject with reload() slot that emits signal updated()
Thu, 26 Apr 2012 07:22:05 +0200 sheepluva renaming HWDataManager -> DataManager
Wed, 25 Apr 2012 17:44:48 +0200 sheepluva reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
Wed, 25 Apr 2012 08:23:48 +0200 sheepluva nemo said I was boring for removing the "hello" randomizer on room join.
Tue, 24 Apr 2012 17:16:18 -0400 nemo Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
Tue, 24 Apr 2012 16:58:19 -0400 nemo Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
Tue, 24 Apr 2012 23:56:41 +0400 unc0rr Fix GetAmmoEntry in PascalExports
Tue, 24 Apr 2012 23:50:40 +0400 unc0rr Get rid of overloaded functions in uAmmo
Tue, 24 Apr 2012 23:33:39 +0400 unc0rr uCommands compiles
Tue, 24 Apr 2012 22:27:56 +0400 unc0rr Fix types
Tue, 24 Apr 2012 16:11:07 +0400 unc0rr Don't add duplicates into string consts
Tue, 24 Apr 2012 06:53:39 +0200 koda this should enable png screenshots on osx as well
Mon, 23 Apr 2012 19:23:28 +0200 Xeli in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Mon, 23 Apr 2012 19:22:43 +0200 Xeli fix the ammomenu F# buttons
Mon, 23 Apr 2012 19:22:16 +0200 Xeli - change uKeys to be event based rather than polling
Mon, 23 Apr 2012 13:22:30 +0000 vittorio giovara case sensitivity + correct variable check
Mon, 23 Apr 2012 04:14:21 +0200 koda when libpng is not found, gratiously fallback to bmp screenshots; untested
Mon, 23 Apr 2012 04:05:18 +0200 koda ios minor warning and optimisation for team color
Sun, 22 Apr 2012 13:58:53 -0400 nemo Make clouds/flakes change direction smoothly
Sun, 22 Apr 2012 21:23:32 +0400 unc0rr Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
Sun, 22 Apr 2012 18:38:34 +0200 koda added savepassword checkbox to options page, which now reloads values at every acces
Sun, 22 Apr 2012 17:03:55 +0200 Stepan777 add a checkbox for the password field prompt (issue 316)
Sun, 22 Apr 2012 15:13:17 +0200 Xeli fixed uKeys (aka almost revert it back)
Sun, 22 Apr 2012 04:48:11 +0200 koda ios: turn on more warning messages and start correcting them
Sun, 22 Apr 2012 03:59:24 +0200 Stepan777 memory leak in hwform.cpp (issue 386)
Sun, 22 Apr 2012 02:10:44 +0200 koda fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
Sat, 21 Apr 2012 18:11:24 -0400 nemo *sigh*
Sat, 21 Apr 2012 18:05:42 -0400 nemo Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
Sat, 21 Apr 2012 23:00:08 +0400 unc0rr Oops
Sat, 21 Apr 2012 20:12:22 +0400 unc0rr Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
Sat, 21 Apr 2012 18:02:44 +0200 Xeli - Don't crash on back press, but shutdown hedgewars
Sat, 21 Apr 2012 17:59:14 +0200 Xeli - Added support for keyboards on android
Sat, 21 Apr 2012 17:55:45 +0200 Xeli - Return of the F<numbers> in the ammomenu
Sat, 21 Apr 2012 19:51:13 +0400 unc0rr - Remove support for variables in command handlers
Fri, 20 Apr 2012 23:03:20 +0400 unc0rr Fix parsing of exit() call without parameters
Fri, 20 Apr 2012 22:56:56 +0400 unc0rr Move all strings into constants to make them of string255 type
Fri, 20 Apr 2012 22:03:35 +0400 unc0rr Many small improvements to pas2c
Fri, 20 Apr 2012 01:50:47 +0400 unc0rr Some more progress with pas2c
Thu, 19 Apr 2012 23:36:20 +0400 unc0rr - Track array size to use for High function
Thu, 19 Apr 2012 18:15:03 +0200 Xeli android: prevent the app from a semi-crash when exiting a game
Sun, 15 Apr 2012 00:47:22 +0400 unc0rr Improve rendering of function types, ranges, and more
Sat, 14 Apr 2012 23:50:14 +0400 unc0rr Fix insanity
Sat, 14 Apr 2012 23:36:57 +0400 unc0rr More string types
Sat, 14 Apr 2012 23:19:45 +0400 unc0rr Get rid of TGearsType to simplify pas2c
Sat, 14 Apr 2012 22:40:23 +0400 unc0rr Render some builtin functions
Sat, 14 Apr 2012 22:24:09 +0400 unc0rr Render unions
Fri, 13 Apr 2012 01:41:11 +0200 koda minor gl debug/comments
Fri, 13 Apr 2012 00:18:10 +0200 koda disable png screenshots on mobile for now
Fri, 13 Apr 2012 00:08:46 +0400 unc0rr Support string constants
Thu, 12 Apr 2012 23:10:35 +0400 Stepan777 Oops, forgot file
Thu, 12 Apr 2012 23:05:46 +0400 Stepan777 png screenshots
Wed, 11 Apr 2012 22:47:21 +0400 unc0rr Support operators declarations
Wed, 11 Apr 2012 22:46:59 +0400 unc0rr Simplify converter's life
Wed, 11 Apr 2012 01:04:58 +0400 unc0rr Improve rendering of function types, arrays, and more
Mon, 09 Apr 2012 23:20:42 +0200 koda vob* variables need to be reset
Tue, 10 Apr 2012 00:00:25 +0400 unc0rr Unbreak build (change was only tested with pas2c parser, and was okay to it)
Mon, 09 Apr 2012 23:55:12 +0400 unc0rr First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
Mon, 09 Apr 2012 23:36:23 +0400 unc0rr Better handle switch statement
Mon, 09 Apr 2012 22:01:36 +0400 unc0rr Eraser tool
Mon, 09 Apr 2012 22:01:13 +0400 unc0rr Better support for strings
Mon, 09 Apr 2012 04:55:46 +0200 koda ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
Mon, 09 Apr 2012 04:43:30 +0200 koda ios: refactor the code of the after-game statistics display using delegates
Mon, 09 Apr 2012 03:25:17 +0200 koda ios: convert audio operation from class to instance, plays better with memory
Mon, 09 Apr 2012 02:02:14 +0200 koda i don't understand this, but without this change audio doesn't fade on ios
Sun, 08 Apr 2012 20:31:01 -0400 nemo remove stray pixels
Sun, 08 Apr 2012 23:41:34 +0200 koda ios: don't prompt restoring a game that didn't complete loading
Sun, 08 Apr 2012 23:31:02 +0200 koda ios, this method belongs here
Sun, 08 Apr 2012 19:06:25 +0200 koda ios: schemes table was being drawn on top of the table border
Sun, 08 Apr 2012 18:46:09 +0200 koda formatting
Sun, 08 Apr 2012 18:11:37 +0200 koda when focus is lost lower the volume to a minimum
Sat, 07 Apr 2012 22:13:15 +0200 koda by popular demand, switch Nature and Golf music (issue 383)
Fri, 06 Apr 2012 16:59:32 +0400 unc0rr Convert some operators
Thu, 05 Apr 2012 17:52:27 +0400 unc0rr Unwind 'with' construction
Thu, 05 Apr 2012 14:58:34 +0400 unc0rr Improve rendering into C
Thu, 05 Apr 2012 14:50:58 +0400 unc0rr Make function more pascal-ish
Thu, 05 Apr 2012 00:42:43 +0400 unc0rr More external definitions for pas2c
Wed, 04 Apr 2012 18:00:46 +0400 unc0rr Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
Wed, 04 Apr 2012 15:05:14 +0400 unc0rr Normalize RecordFields before conversion. Helps with namespaces problem.
Tue, 03 Apr 2012 17:53:33 +0400 unc0rr Fix withState' not returning lastType
Sun, 01 Apr 2012 15:23:34 +0200 Medo Added copyright notice to Scheme.java
Tue, 03 Apr 2012 10:08:35 +0100 krdrt5367 ja update
Sun, 01 Apr 2012 15:17:29 +0200 Medo Hedgeroid: Added ini4j library, updated android support library and added lib licenses
Tue, 03 Apr 2012 10:06:58 +0100 krdrt5367 de update
Sun, 01 Apr 2012 15:15:45 +0200 Medo Added some toString methods to help when debugging
Tue, 03 Apr 2012 10:05:26 +0100 krdrt5 cz update
Sun, 01 Apr 2012 04:37:55 +0200 Medo Merge
Mon, 02 Apr 2012 17:28:18 +0400 unc0rr - Handle multidimensional arrays better
Sun, 01 Apr 2012 04:27:46 +0200 Medo Scheme definitions now use .ini files.
Mon, 02 Apr 2012 16:14:29 +0400 unc0rr Finally fix the bug with pointer declarations polluting namespace with bad records
Sat, 31 Mar 2012 20:39:19 +0200 Medo Removed some unused imports and a redundand nullcheck
Mon, 02 Apr 2012 00:32:17 +0200 koda let's outsmart the compiler for no particular benefit
Sat, 31 Mar 2012 20:36:03 +0200 Medo Added hashcode function for Team to make it consistent with equals.
Fri, 30 Mar 2012 19:40:49 +0200 Medo Remove API Level 8 dependency found by Android Lint
Fri, 30 Mar 2012 23:58:08 +0400 unc0rr More clean namespace, some fixes
Fri, 30 Mar 2012 17:00:34 +0400 unc0rr Much better types handling, work correctly with functions
Thu, 29 Mar 2012 17:27:01 +0400 unc0rr - Treat strings as arrays of chars
Thu, 29 Mar 2012 01:01:29 +0400 unc0rr Better deriving, some fixes
Wed, 28 Mar 2012 23:53:45 +0400 unc0rr Resolve deferred type on dereference
Wed, 28 Mar 2012 16:33:50 -0400 nemo invalidate on switch
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Wed, 28 Mar 2012 01:26:47 +0200 koda ios: fix offset for 'details' table header in iphone game configuration
Wed, 28 Mar 2012 01:19:36 +0200 koda ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
Wed, 28 Mar 2012 00:42:57 +0200 koda ios: use notifications instead of class methods (maybe tidier)
Mon, 26 Mar 2012 20:29:37 -0400 nemo At mikade's request. give scripting access to the map name prior to override.
Mon, 26 Mar 2012 23:54:12 +0400 unc0rr Dig into namespaces even more
Mon, 26 Mar 2012 17:56:15 +0400 unc0rr Just some further work
Mon, 26 Mar 2012 03:58:03 +0200 koda ios, one more grenade timer tweak
Mon, 26 Mar 2012 03:57:14 +0200 koda i didn't even know it was possible (spotted by adam4813)
Mon, 26 Mar 2012 03:36:11 +0200 koda ios: fix blocked preview button
Mon, 26 Mar 2012 03:24:50 +0200 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Sun, 25 Mar 2012 21:17:01 +0200 mikade merge
Sun, 25 Mar 2012 17:37:07 +0200 mikade - don't give hogs air weps when border is enabled
Sun, 25 Mar 2012 17:34:40 +0200 mikade Added a missing loc
Sun, 25 Mar 2012 14:51:13 +0200 mikade Add the parameters I missed the first time when I added these hooks.
Sun, 25 Mar 2012 23:10:29 +0400 unc0rr - Apply unit's namespace to current scope when referencing unit name
Sat, 24 Mar 2012 21:19:50 +0400 unc0rr Fix wrong type returned from id2C
Sat, 24 Mar 2012 19:57:06 +0400 unc0rr Fix server thinking game is still not finished sometimes
Sat, 24 Mar 2012 16:46:56 +0100 Xeli wops ;i
Sat, 24 Mar 2012 16:41:35 +0100 Xeli ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Sat, 24 Mar 2012 15:52:07 +0100 Xeli fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Fri, 23 Mar 2012 21:56:27 -0400 nemo LandBackTex take 2
Fri, 23 Mar 2012 18:20:59 -0400 nemo This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
Fri, 23 Mar 2012 23:03:09 +0400 unc0rr Oops
Fri, 23 Mar 2012 14:18:58 +0100 Xeli unbreak engine
Fri, 23 Mar 2012 00:21:34 +0100 simmax Improved cmake build script for Android:
Fri, 23 Mar 2012 14:14:43 +0100 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
Thu, 22 Mar 2012 22:55:38 +0400 unc0rr Add more strictness in hope it will help with space leak
Wed, 21 Mar 2012 00:05:46 -0400 nemo Try different splash sounds too
Tue, 20 Mar 2012 01:30:54 -0400 nemo bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
Sun, 18 Mar 2012 18:19:20 +0100 Xeli fix ammomenu, the cursor actually works now -_-
Sun, 18 Mar 2012 14:22:13 +0100 koda workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
Sun, 18 Mar 2012 14:15:51 +0100 koda updated ios project file to work with fpc 2.6
Sun, 18 Mar 2012 00:30:56 -0400 nemo revert this until someone makes it not screw up camera focus
Sun, 18 Mar 2012 00:59:17 +0100 Xeli touchinterface, move the up/down arrows a bit down
Sun, 18 Mar 2012 00:05:20 +0100 Xeli make the Ammomenu show up a little faster
Sun, 18 Mar 2012 00:02:33 +0100 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
Sat, 17 Mar 2012 22:39:16 +0100 Xeli make ammomenu's speed dependent on RealTicks rather than frames
Tue, 13 Mar 2012 21:09:46 +0100 Xeli allow for 0 values on AMShiftTarget, this allows for movement across one axis
Sat, 17 Mar 2012 17:24:38 -0400 nemo Disable anim for stats screen ("In game" stays visible otherwise)
Sat, 17 Mar 2012 17:18:43 -0400 nemo Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
Sat, 17 Mar 2012 16:14:08 -0400 nemo I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
Sat, 17 Mar 2012 14:24:43 -0400 nemo eh. guess they really should be here
Sat, 17 Mar 2012 14:13:16 -0400 nemo Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
Sat, 17 Mar 2012 14:02:11 -0400 nemo I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
Sat, 17 Mar 2012 13:16:50 -0400 nemo orient kamikaze correctly when going through portals
Wed, 14 Mar 2012 23:58:56 -0400 nemo oh yeah, dY...
Wed, 14 Mar 2012 21:12:04 -0400 nemo Allow RC plane to go through portals
Wed, 14 Mar 2012 11:07:22 +0400 unc0rr Oops, fix range (2 is too small value)
Tue, 13 Mar 2012 22:25:43 -0400 nemo Add fall damage
Tue, 13 Mar 2012 21:51:50 -0400 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
Tue, 13 Mar 2012 22:46:55 +0400 unc0rr Variable pen width
Tue, 13 Mar 2012 12:22:56 -0400 nemo tweak take 2
Tue, 13 Mar 2012 12:10:48 -0400 nemo Small tweak to return something more useful in the negative 0 case on dX
Tue, 13 Mar 2012 00:05:03 -0400 nemo Minimise another sqrt check.
Mon, 12 Mar 2012 23:46:28 +0400 unc0rr Avoid local rate minimums around hog (within 15 pixels). Not tested.
Mon, 12 Mar 2012 16:08:40 +0400 unc0rr Compatibility
Mon, 12 Mar 2012 01:00:17 -0400 nemo Change rest of AI tests to floats, reenable snowball
Sun, 11 Mar 2012 23:24:09 -0400 nemo Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
Sun, 11 Mar 2012 22:44:57 -0400 nemo Hm. Score was a bit too much, AI was doing suicidal things.
Sun, 11 Mar 2012 22:35:55 -0400 nemo small tweak. make drowning prefer higher health hogs
Sun, 11 Mar 2012 20:36:50 -0400 nemo Teach AI to drown with shotgun too
Sun, 11 Mar 2012 20:12:31 -0400 nemo Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
Sun, 11 Mar 2012 18:28:32 -0400 nemo Add drowning to grenade too, try some little optimisations
Sun, 11 Mar 2012 23:31:32 +0400 unc0rr Fix silliness
Sun, 11 Mar 2012 14:43:36 -0400 nemo First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
Sun, 11 Mar 2012 12:19:04 -0400 nemo Minor optimisation for AI to cut down on hwSqrt calls
Sun, 11 Mar 2012 11:39:45 -0400 nemo bug #336
Sat, 10 Mar 2012 23:00:39 -0500 nemo Add div to allow safe integer division from lua
Sat, 10 Mar 2012 16:32:46 -0500 nemo Recount team health if modifying hedgehog health
Sat, 10 Mar 2012 16:10:38 -0500 nemo Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
Sat, 10 Mar 2012 15:56:36 -0500 nemo Avoid rare double decrement.
Sat, 10 Mar 2012 14:38:31 -0500 nemo Prevent pirate ship from repeating on Islands, remove vertical line in art landback
Sat, 03 Mar 2012 22:40:00 -0500 nemo bug #370
Thu, 01 Mar 2012 23:55:19 +0400 unc0rr Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
Thu, 01 Mar 2012 14:45:42 -0500 nemo comment out reserve to maintain old Qt compat
Thu, 01 Mar 2012 23:35:13 +0400 unc0rr Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
Wed, 29 Feb 2012 18:30:37 -0500 nemo Someone might find this useful. Plan to link to it from the wiki.
Wed, 29 Feb 2012 18:24:56 -0500 nemo Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
Wed, 29 Feb 2012 23:44:49 +0400 unc0rr Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
Tue, 28 Feb 2012 21:25:36 -0500 nemo oops
Tue, 28 Feb 2012 22:00:33 +0100 Xeli android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
Tue, 28 Feb 2012 09:40:48 -0500 nemo attractiveness tweak to the text clip
Mon, 27 Feb 2012 19:01:44 -0500 nemo Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
Sun, 26 Feb 2012 18:13:26 -0500 nemo don't use currenthedgehog
Sun, 26 Feb 2012 16:31:25 -0500 mikade use per hog ammo game flag. improves AI play
Sun, 26 Feb 2012 15:42:28 -0500 nemo oops
Sun, 26 Feb 2012 13:37:17 -0500 nemo right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
Sun, 26 Feb 2012 12:56:53 -0500 nemo ugh
Sun, 26 Feb 2012 12:45:00 -0500 nemo make onAmmoStoreInit optional in the case of onNewAmmoStore
Sun, 26 Feb 2012 12:32:48 -0500 nemo pass indexes for the clan/team/hedgehog
Sun, 26 Feb 2012 11:28:28 -0500 nemo copypasta fail
Sun, 26 Feb 2012 11:21:32 -0500 nemo Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
Sun, 26 Feb 2012 12:15:32 +0400 unc0rr Send ROUND_FINISHED only once (only from in game mode)
Sat, 25 Feb 2012 22:18:08 +0400 unc0rr Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
Fri, 24 Feb 2012 23:49:31 +0400 unc0rr - Increase server version number due to rooms list protocol changes
Thu, 23 Feb 2012 23:13:48 +0400 unc0rr Bring back functionality to "Join" button
Thu, 23 Feb 2012 22:58:52 +0400 unc0rr Setup rooms list headers
Thu, 23 Feb 2012 12:58:17 -0500 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
Thu, 23 Feb 2012 18:41:52 +0400 unc0rr Handle ROOM* commands in rooms list model
Thu, 23 Feb 2012 00:46:03 +0400 unc0rr Start switching to rooms list model. To be continued.
Wed, 22 Feb 2012 18:13:14 +0100 koda Added tag hedgeroid-alpha for changeset ce2b24995ab2
Wed, 22 Feb 2012 18:09:39 +0100 koda Added tag 0.9.17-release for changeset 4670f003f91b
Wed, 22 Feb 2012 18:09:17 +0100 koda Removed tag 0-9.17-release
Mon, 20 Feb 2012 22:04:57 +0100 Xeli updated version for market hedgeroid-alpha
Mon, 20 Feb 2012 21:55:59 +0100 Xeli incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Mon, 20 Feb 2012 21:50:56 +0100 Xeli fixed a nullpointer exception when creating a new team
Mon, 20 Feb 2012 21:22:21 +0100 Xeli fixed the schemes on android
Mon, 20 Feb 2012 21:22:04 +0100 Xeli schemes/teams now get replaces on each version update
Sun, 19 Feb 2012 16:51:22 +0100 Xeli check if the widget is shown before checking if the finger is on the widget
Mon, 20 Feb 2012 22:04:52 +0400 unc0rr Show message and return from network game pages on server shutdown
Mon, 20 Feb 2012 21:52:18 +0400 unc0rr - Register HWTeam metatype so HWTeam objects could be passed via queued connections
Mon, 20 Feb 2012 20:33:26 +0400 unc0rr Make all signals from HWNet queued, this should fix issues with teams and chat widgets
Sun, 19 Feb 2012 02:52:19 +0100 koda added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
Sun, 19 Feb 2012 01:22:59 +0100 koda ipad, have the scheme/weapon/style selector always stick in the same position
Sun, 19 Feb 2012 00:39:44 +0100 koda missions page rotates correctly
Sun, 19 Feb 2012 00:25:38 +0100 koda two more this time
Sat, 18 Feb 2012 19:33:48 +0100 koda merge
Sat, 18 Feb 2012 16:56:04 +0100 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
Sat, 18 Feb 2012 19:33:04 +0100 koda this apparently didn't get updated, but it was enough to reassign the outlets
Sat, 18 Feb 2012 15:24:20 +0100 Xeli changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Sat, 18 Feb 2012 19:29:16 +0100 koda prepare a styled button
Sat, 18 Feb 2012 13:52:37 +0100 Xeli fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Sat, 18 Feb 2012 19:07:19 +0100 koda oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
Sat, 18 Feb 2012 11:59:59 +0100 koda rotation support for other controllers
Sat, 18 Feb 2012 11:18:10 +0100 koda one more USE_TOUCH_INTERFACE
Fri, 17 Feb 2012 20:42:22 -0500 nemo Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
Fri, 17 Feb 2012 23:36:05 +0100 Xeli stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Fri, 17 Feb 2012 22:54:45 +0100 Xeli change power() to sqr
Fri, 17 Feb 2012 22:53:02 +0100 Xeli fix crosshair aiming
Fri, 17 Feb 2012 22:18:21 +0100 Xeli remove all hwFloat calculations
Fri, 17 Feb 2012 21:34:33 +0100 Xeli the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Fri, 17 Feb 2012 17:43:59 +0100 koda exploit the new setWhatsThis feature in our desktop frontend
Fri, 17 Feb 2012 15:55:31 +0100 Xeli forgot begin
Fri, 17 Feb 2012 15:35:20 +0400 unc0rr Use queued signal-slot connections with HWNet class
Fri, 17 Feb 2012 12:17:43 +0100 koda ops
Fri, 17 Feb 2012 12:08:01 +0100 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
Fri, 17 Feb 2012 09:33:03 +0100 koda and of course fix build for sdl 1.2
Thu, 16 Feb 2012 23:20:49 +0100 koda carried out some cosmetic TODOs in uTouch
Thu, 16 Feb 2012 21:32:19 +0100 Xeli move the aim buttons to be above the jump button
Thu, 16 Feb 2012 17:48:03 +0100 Xeli added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Thu, 16 Feb 2012 20:32:47 +0400 unc0rr Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
Thu, 16 Feb 2012 16:16:59 +0100 Xeli wops, added an extra USE_TOUCH_INTERFACE
Thu, 16 Feb 2012 16:02:41 +0100 Xeli added translate/fade animations for OnScreenWidgets
Wed, 15 Feb 2012 20:59:00 +0100 Xeli use realtick rather than SDL_GetTicks
Wed, 15 Feb 2012 18:34:08 +0100 Xeli rebuild all modules each time..... :P
Wed, 15 Feb 2012 18:22:39 +0100 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 18:03:51 +0100 Xeli unbreak uTouch
Wed, 15 Feb 2012 16:23:59 +0100 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Mon, 13 Feb 2012 08:18:59 +0100 koda update position of on screen buttons on resize
Sun, 12 Feb 2012 15:11:47 -0500 nemo oops
Sun, 12 Feb 2012 22:18:49 +0400 unc0rr Show preview immediately on fetch
Sun, 12 Feb 2012 18:50:22 +0100 koda tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
Sun, 12 Feb 2012 18:08:34 +0100 koda restored interface on iphone
Sun, 12 Feb 2012 19:38:32 +0400 unc0rr Remove STL dependency (again), fix qmake build
Sun, 12 Feb 2012 15:59:10 +0100 koda add keywords for landscape ammomenu and touch interface
Sun, 12 Feb 2012 15:35:06 +0100 koda tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
Sun, 12 Feb 2012 15:27:25 +0100 koda gather context restoration under a single keyword
Sun, 12 Feb 2012 15:04:17 +0100 koda colorWithPatternImage uses too much memory
Sun, 12 Feb 2012 11:05:26 +0100 koda fixed a little event propagation problem, added rotation support to the scheme setting page
Sun, 12 Feb 2012 10:08:58 +0100 koda shorten the portait orientation check
Sat, 11 Feb 2012 19:24:09 +0100 koda ios weapon setting page supports rotation
Sat, 11 Feb 2012 06:11:19 +0100 koda i don't know how this is possible
Sat, 11 Feb 2012 14:30:15 +0100 Xeli split the installing and building in the android Makefile
Sat, 11 Feb 2012 05:48:33 +0100 koda ios check for music preference also for fading methods
Sat, 11 Feb 2012 05:13:56 +0100 koda fix coordinate system on ios overlay
Sat, 11 Feb 2012 04:27:58 +0100 inu one more pt locale update
Sat, 11 Feb 2012 04:24:53 +0100 koda minor changes to ios project file to better behave with buildbot
Fri, 10 Feb 2012 17:18:49 +0400 unc0rr Workaround pointers to not yet defined types
Fri, 10 Feb 2012 12:21:54 +0100 inu updated pt_pt locale
Thu, 09 Feb 2012 19:59:57 +0100 Xeli disable the use of the accelerometer on android, we don't use it and it only drains the battery
Thu, 09 Feb 2012 19:06:43 +0100 koda merge
Thu, 09 Feb 2012 19:05:52 +0100 koda move the classes recently added to a proper folder
Thu, 09 Feb 2012 18:59:46 +0100 koda added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
Thu, 09 Feb 2012 18:09:03 +0100 koda small ios weapon localisation handling fix
Thu, 09 Feb 2012 17:28:05 +0100 koda ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
Thu, 09 Feb 2012 16:31:02 +0100 inu updated ios description portuguese
Thu, 09 Feb 2012 14:12:50 +0100 Xeli use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
Wed, 08 Feb 2012 15:49:55 +0400 unc0rr Move a bit further
Tue, 07 Feb 2012 22:39:36 -0500 nemo and oooone last off-by-1 in ammo menu
Tue, 07 Feb 2012 23:50:52 +0100 Xeli fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Tue, 07 Feb 2012 21:19:10 +0100 Xeli fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
Tue, 07 Feb 2012 22:18:44 +0400 unc0rr Fix a bug with type declaration trying to resolve type being declared
Tue, 07 Feb 2012 18:56:49 +0100 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Mon, 06 Feb 2012 22:59:28 -0500 nemo slider tweak
Tue, 07 Feb 2012 02:10:15 +0100 koda merge
Mon, 06 Feb 2012 20:04:32 -0500 nemo Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
Mon, 06 Feb 2012 19:46:46 -0500 nemo Fix slider positions
Tue, 07 Feb 2012 01:18:29 +0100 koda merge
Mon, 06 Feb 2012 23:21:04 +0100 Xeli add the button images to the android assets
Mon, 06 Feb 2012 22:52:15 +0100 Xeli wops, must use tabs not spaces..
Mon, 06 Feb 2012 22:40:09 +0100 Xeli the buttons actually work now!
Mon, 06 Feb 2012 22:39:52 +0100 Xeli fix compiler error for non android build
Mon, 06 Feb 2012 19:41:46 +0100 Xeli wops, too much copy pasting
Mon, 06 Feb 2012 19:16:22 +0100 Xeli show buttons on the screen, similar to the iOS overlay
Tue, 07 Feb 2012 01:18:03 +0100 koda ios game configuration page rotation gliches fix
Mon, 06 Feb 2012 23:17:45 +0400 unc0rr Some progress, still can't find the source of bad behavior
Tue, 07 Feb 2012 00:34:25 +0100 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
Sun, 05 Feb 2012 22:22:46 -0500 nemo Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
Sun, 05 Feb 2012 20:13:56 -0500 nemo unbreak tardis
Sun, 05 Feb 2012 20:08:17 -0500 nemo unbreak ammo menu
Sun, 05 Feb 2012 18:20:02 -0500 nemo Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
Sun, 05 Feb 2012 17:35:52 -0500 nemo ok. really fix by toggling back to ready. At least, I think this should do it...
Sun, 05 Feb 2012 16:21:55 -0500 nemo attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
Sun, 05 Feb 2012 15:20:49 -0500 nemo add individual hog healths to team health bar
Sun, 05 Feb 2012 23:24:43 +0400 unc0rr Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Sun, 05 Feb 2012 15:55:15 +0100 Xeli some refactoring + you can now tap on the ammo menu to select a weapon
Sun, 05 Feb 2012 15:52:26 +0100 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Sat, 04 Feb 2012 23:06:22 +0100 Xeli check if the latest assets have been moved to the sdcard (compare with versionCode)
Sat, 04 Feb 2012 16:22:46 +0100 Xeli Rewrote the Ammomenu:
Sat, 04 Feb 2012 16:17:31 +0100 Xeli Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Sat, 04 Feb 2012 16:15:57 +0100 Xeli Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Sun, 29 Jan 2012 18:05:35 +0100 Xeli disable using files from the assets dir, and use fopen()
Fri, 03 Feb 2012 14:21:07 +0400 unc0rr Propagate types on identifiers
Tue, 31 Jan 2012 22:04:41 -0500 cherrotluo chinese update
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Mon, 30 Jan 2012 23:20:28 +0100 koda more ios pages supporting rotaiton
Mon, 30 Jan 2012 07:51:30 +0100 koda ahem, fix build
Sun, 29 Jan 2012 18:52:01 +0100 koda disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
Sun, 29 Jan 2012 02:48:03 +0100 koda starting to convert the ipad interface to support all ortientations...
Sun, 29 Jan 2012 02:45:12 +0100 koda rotation ftw!!! (engine part)
Sun, 29 Jan 2012 00:48:39 +0100 Xeli koda/ammomenu on desktop fix!
Sat, 28 Jan 2012 23:10:39 +0100 koda minor cleanup, gather AMSlotSize in uConsts
Sat, 28 Jan 2012 22:19:42 +0100 Xeli added the background for the weaponnames in MOBILE
Sat, 28 Jan 2012 19:04:42 +0100 Xeli fixed the weapon name position
Sat, 28 Jan 2012 18:22:39 +0100 Xeli changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
Fri, 27 Jan 2012 23:02:36 -0500 nemo bump to 0.9.18-dev - not sure how this was missed before
Fri, 27 Jan 2012 10:19:14 +0100 koda this should lower compatibility with qt4.5 again, but i have no way to test it
Thu, 26 Jan 2012 23:54:53 +0100 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Thu, 26 Jan 2012 22:20:21 +0100 Xeli background now properly resizes on tablets
Thu, 26 Jan 2012 22:19:52 +0100 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
Thu, 26 Jan 2012 16:04:08 +0400 unc0rr Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Thu, 26 Jan 2012 02:06:57 +0100 Xeli enable pause/resume on the java side
Thu, 26 Jan 2012 02:06:16 +0100 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Tue, 24 Jan 2012 18:11:56 +0100 Xeli added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
Tue, 24 Jan 2012 11:54:53 -0500 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Tue, 24 Jan 2012 03:38:18 +0100 Xeli add the android support package for Fragments and the like
Tue, 24 Jan 2012 03:26:22 +0100 Xeli not needed when using the updated android ndk.. -_-
Tue, 24 Jan 2012 03:04:23 +0100 Xeli revert Android.mk back after copying SDL_mixer and SDL_ttf
Tue, 24 Jan 2012 02:47:51 +0100 Xeli update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Tue, 24 Jan 2012 01:59:28 +0100 Xeli these are needed for ndk-build or it won't know what api to build it for
Tue, 24 Jan 2012 01:03:33 +0100 Xeli Added a script to simplify building the android port
Sun, 22 Jan 2012 23:36:36 +0100 Xeli some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Sun, 22 Jan 2012 23:35:32 +0100 Xeli remove the incorrect text that people need to download before playing
Mon, 16 Jan 2012 14:25:26 +0100 Xeli Android: quick fix from a bug report from the market in the download manager
Wed, 18 Jan 2012 01:11:09 +0100 koda merge
Wed, 18 Jan 2012 01:10:35 +0100 koda little hack for playing less sounds in frontend
Wed, 18 Jan 2012 01:07:07 +0100 koda simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
Tue, 17 Jan 2012 23:42:30 +0100 bovi skip button sound when exiting
Tue, 17 Jan 2012 23:36:15 +0100 koda move the feedback button in a nicer position
Tue, 17 Jan 2012 09:20:16 -0500 nemo fix line endings
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Mon, 16 Jan 2012 10:22:21 +0100 valnut GCI task: season greetings
Sun, 15 Jan 2012 22:01:50 -0500 nemo Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
Mon, 16 Jan 2012 00:03:13 +0100 bovi disable the glitchy exit sound
Sun, 15 Jan 2012 23:54:06 +0100 koda correct language identifier
Sun, 15 Jan 2012 23:50:41 +0100 koda hedgewars.pro formatting and removal of the last pageoptions hr
Sun, 15 Jan 2012 23:35:02 +0100 bovi GCI task: stars
Sun, 15 Jan 2012 23:14:10 +0100 bovi small tweak for compiling with xfire and qt under windows
Sun, 15 Jan 2012 22:57:49 +0100 bovi GCI task: ping
Sun, 15 Jan 2012 22:48:34 +0100 bovi GCI task: iOS _language_ 3 (Romanian)
Sun, 15 Jan 2012 22:46:36 +0100 bovi provide a minimal Romanian translation for engine
Sun, 15 Jan 2012 22:29:24 +0100 bovi updated win build script
Sun, 15 Jan 2012 21:08:15 +0100 Xeli changed error message
Sun, 15 Jan 2012 21:07:52 +0100 Xeli Load the TeamCreationmenu's contents in a different thread
Sun, 15 Jan 2012 21:04:31 +0100 Xeli some bug fixed regarding the downloader
Sun, 15 Jan 2012 21:00:10 +0100 Xeli Graphics used on the android market
Sun, 15 Jan 2012 20:55:22 +0100 Xeli some meta build files needed for newer api levels...
Sun, 15 Jan 2012 12:40:48 -0500 nemo Assign ammo counts as well, in case the game flags were changed by the script
Sat, 14 Jan 2012 14:59:19 +0100 koda somehow my paths slipped in...
Sat, 14 Jan 2012 05:05:53 +0100 valnut GCI task: feedback is important
Sat, 14 Jan 2012 05:03:21 +0100 bovi GCI task: cmd.exe
Fri, 13 Jan 2012 13:48:48 -0500 nemo Fix typos
Fri, 13 Jan 2012 22:28:59 +0400 gallardo_pablo Spanish voice
Wed, 11 Jan 2012 21:46:06 +0000 enveezee Push RopePercent to lua to fix rope if not set
Wed, 11 Jan 2012 22:26:07 -0500 nemo Allow multiple portals, so long as the team hasn't changed...
Tue, 10 Jan 2012 22:41:35 -0500 nemo allow roping into a portal (still detaches rope)
Mon, 09 Jan 2012 01:13:55 -0500 nemo ok. pretty sure that has to be consistent in both. go with the smaller one...
Mon, 09 Jan 2012 00:50:39 -0500 nemo Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
Sat, 07 Jan 2012 00:10:47 +0400 unc0rr Disallow dot as a part of identifier
Fri, 06 Jan 2012 01:51:04 +0100 koda fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Wed, 04 Jan 2012 02:06:44 +0100 Ivo Nunes GCI task: iOS Portuguese
Sun, 01 Jan 2012 15:24:55 -0500 RoFra graphics fix. take 3
Sun, 01 Jan 2012 14:14:55 -0500 ChipHome Fixed unicode italian missions translation update
Sun, 01 Jan 2012 13:20:22 -0500 nemo one more mask, reduce hog count on ruler map
Sun, 01 Jan 2012 12:01:25 -0500 ChipHome Italian update - ditched missions file since encoding appears to be incorrect.
Sat, 31 Dec 2011 03:24:44 +0100 thebowseat GCI task: iOS Japanese
Sat, 31 Dec 2011 03:21:09 +0100 koda update ios project file with new uGears* files; flags for one text file
Sat, 31 Dec 2011 01:52:14 +0300 unc0rr Fix build
Fri, 30 Dec 2011 22:20:57 +0300 unc0rr Oops
Thu, 29 Dec 2011 23:02:40 +0300 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Thu, 29 Dec 2011 09:40:16 +0100 jerryma1121 GCI task: one bug (issue 167)
Thu, 29 Dec 2011 09:35:04 +0100 kragniz GCI task: idea
Thu, 29 Dec 2011 09:29:56 +0100 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
Wed, 28 Dec 2011 21:53:40 +0300 unc0rr Take koda's notice into account, also update list of source files
Wed, 28 Dec 2011 11:13:29 -0500 unc0rr add -O2
Wed, 28 Dec 2011 18:40:02 +0300 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
Tue, 27 Dec 2011 14:14:26 -0500 nemo Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
Tue, 20 Dec 2011 16:13:17 -0500 ChipHome Italian update
Sat, 17 Dec 2011 13:12:33 -0500 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
Thu, 15 Dec 2011 12:57:26 -0500 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
Thu, 15 Dec 2011 11:06:36 -0500 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
(0) -3000 -1000 -960 +960 +1000 +3000 tip