2012-05-02 |
sheepluva |
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
|
changeset |
files
|
2012-05-02 |
koda |
marked a couple of functions as inline
|
changeset |
files
|
2012-05-02 |
sheepluva |
make search filter field have a useable size on low frontend resolution
|
changeset |
files
|
2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
changeset |
files
|
2012-05-02 |
sheepluva |
make column sorting three-state: asc -> dsc -> off/default (= by room state)
|
changeset |
files
|
2012-05-02 |
sheepluva |
sort by room state by default
|
changeset |
files
|
2012-05-02 |
sheepluva |
allow custom sorting of roomslist (by clicking on header sections)
|
changeset |
files
|
2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
changeset |
files
|
2012-05-01 |
nemo |
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
|
changeset |
files
|
2012-05-01 |
sheepluva |
remove map: Sticks
|
changeset |
files
|
2012-05-01 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
|
changeset |
files
|
2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
|
changeset |
files
|
2012-05-01 |
unc0rr |
Hopefully this change doesn't break anything
|
changeset |
files
|
2012-05-01 |
unc0rr |
Better type deriving
|
changeset |
files
|
2012-05-01 |
unc0rr |
Declare const ints as enums
|
changeset |
files
|
2012-05-01 |
unc0rr |
Make Str2PChar more pas2c-friendly
|
changeset |
files
|
2012-05-01 |
sheepluva |
adjust column widths
|
changeset |
files
|
2012-05-01 |
koda |
oops^2
|
changeset |
files
|
2012-05-01 |
koda |
oops
|
changeset |
files
|
2012-05-01 |
koda |
minor changes for more compatibilities with other compilers
|
changeset |
files
|
2012-05-01 |
sheepluva |
RoomsListModel:
|
changeset |
files
|
2012-05-01 |
koda |
remove SDL_SCANCODE_*
|
changeset |
files
|
2012-05-01 |
koda |
add NULL definition and align types to their correct bitwidth
|
changeset |
files
|
2012-05-01 |
sheepluva |
display haxx0red teams colors correctly.
|
changeset |
files
|
2012-04-30 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
|
changeset |
files
|
2012-04-30 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
|
changeset |
files
|
2012-04-30 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
|
changeset |
files
|
2012-04-30 |
sheepluva |
add missing copyright headers to roomslistmodel
|
changeset |
files
|
2012-04-30 |
unc0rr |
Rework string init macro
|
changeset |
files
|
2012-04-30 |
unc0rr |
Raise exception when .inc file isn't found
|
changeset |
files
|
2012-04-29 |
Xeli |
wops
|
changeset |
files
|
2012-04-29 |
Xeli |
implement switch for the touch interface
|
changeset |
files
|
2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
changeset |
files
|
2012-04-29 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
|
changeset |
files
|
2012-04-29 |
sheepluva |
make it auto-update (whoops,forgot)
|
changeset |
files
|
2012-04-29 |
sheepluva |
hello GameStyleModel
|
changeset |
files
|
2012-04-29 |
Xeli |
target using the utility button, this fixes bee
|
changeset |
files
|
2012-04-29 |
Xeli |
enabled grenade timer, needs a button image
|
changeset |
files
|
2012-04-28 |
Xeli |
wops, removed some writeln
|
changeset |
files
|
2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
|
changeset |
files
|
2012-04-29 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
|
changeset |
files
|
2012-04-28 |
sheepluva |
license header year range adjustments
|
changeset |
files
|
2012-04-28 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
|
changeset |
files
|
2012-04-28 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
|
changeset |
files
|
2012-04-27 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
|
changeset |
files
|
2012-04-28 |
sheepluva |
various comment tweaks/fixes
|
changeset |
files
|
2012-04-28 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
|
changeset |
files
|
2012-04-28 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
|
changeset |
files
|
2012-04-28 |
nemo |
unbreak snowball
|
changeset |
files
|
2012-04-28 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
|
changeset |
files
|
2012-04-27 |
sheepluva |
MapModel: comments/docs, small tweaks
|
changeset |
files
|
2012-04-27 |
Xeli |
reimplement the quit engine+frontend keys
|
changeset |
files
|
2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
changeset |
files
|
2012-04-27 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
|
changeset |
files
|
2012-04-27 |
sheepluva |
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
|
changeset |
files
|
2012-04-27 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
|
changeset |
files
|
2012-04-26 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
|
changeset |
files
|
2012-04-27 |
nemo |
theme tweaks
|
changeset |
files
|
2012-04-27 |
unc0rr |
Show number of points in drawn map
|
changeset |
files
|
2012-04-26 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
|
changeset |
files
|
2012-04-26 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
|
changeset |
files
|
2012-04-26 |
sheepluva |
make DLC trigger data reload
|
changeset |
files
|
2012-04-26 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
|
changeset |
files
|
2012-04-26 |
sheepluva |
renaming HWDataManager -> DataManager
|
changeset |
files
|
2012-04-25 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
|
changeset |
files
|
2012-04-25 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
|
changeset |
files
|
2012-04-24 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
|
changeset |
files
|
2012-04-24 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
|
changeset |
files
|
2012-04-24 |
unc0rr |
Fix GetAmmoEntry in PascalExports
|
changeset |
files
|
2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
changeset |
files
|
2012-04-24 |
unc0rr |
uCommands compiles
|
changeset |
files
|
2012-04-24 |
unc0rr |
Fix types
|
changeset |
files
|
2012-04-24 |
unc0rr |
Don't add duplicates into string consts
|
changeset |
files
|
2012-04-24 |
koda |
this should enable png screenshots on osx as well
|
changeset |
files
|
2012-04-23 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
|
changeset |
files
|
2012-04-23 |
Xeli |
fix the ammomenu F# buttons
|
changeset |
files
|
2012-04-23 |
Xeli |
- change uKeys to be event based rather than polling
|
changeset |
files
|
2012-04-23 |
vittorio giovara |
case sensitivity + correct variable check
|
changeset |
files
|
2012-04-23 |
koda |
when libpng is not found, gratiously fallback to bmp screenshots; untested
|
changeset |
files
|
2012-04-23 |
koda |
ios minor warning and optimisation for team color
|
changeset |
files
|
2012-04-22 |
nemo |
Make clouds/flakes change direction smoothly
|
changeset |
files
|
2012-04-22 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
|
changeset |
files
|
2012-04-22 |
koda |
added savepassword checkbox to options page, which now reloads values at every acces
|
changeset |
files
|
2012-04-22 |
Stepan777 |
add a checkbox for the password field prompt (issue 316)
|
changeset |
files
|
2012-04-22 |
Xeli |
fixed uKeys (aka almost revert it back)
|
changeset |
files
|
2012-04-22 |
koda |
ios: turn on more warning messages and start correcting them
|
changeset |
files
|
2012-04-22 |
Stepan777 |
memory leak in hwform.cpp (issue 386)
|
changeset |
files
|
2012-04-22 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
|
changeset |
files
|
2012-04-21 |
nemo |
*sigh*
|
changeset |
files
|
2012-04-21 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
|
changeset |
files
|
2012-04-21 |
unc0rr |
Oops
|
changeset |
files
|
2012-04-21 |
unc0rr |
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
|
changeset |
files
|
2012-04-21 |
Xeli |
- Don't crash on back press, but shutdown hedgewars
|
changeset |
files
|
2012-04-21 |
Xeli |
- Added support for keyboards on android
|
changeset |
files
|
2012-04-21 |
Xeli |
- Return of the F<numbers> in the ammomenu
|
changeset |
files
|
2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
|
changeset |
files
|
2012-04-20 |
unc0rr |
Fix parsing of exit() call without parameters
|
changeset |
files
|
2012-04-20 |
unc0rr |
Move all strings into constants to make them of string255 type
|
changeset |
files
|
2012-04-20 |
unc0rr |
Many small improvements to pas2c
|
changeset |
files
|
2012-04-19 |
unc0rr |
Some more progress with pas2c
|
changeset |
files
|
2012-04-19 |
unc0rr |
- Track array size to use for High function
|
changeset |
files
|
2012-04-19 |
Xeli |
android: prevent the app from a semi-crash when exiting a game
|
changeset |
files
|
2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
|
changeset |
files
|
2012-04-14 |
unc0rr |
Fix insanity
|
changeset |
files
|
2012-04-14 |
unc0rr |
More string types
|
changeset |
files
|
2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
changeset |
files
|
2012-04-14 |
unc0rr |
Render some builtin functions
|
changeset |
files
|
2012-04-14 |
unc0rr |
Render unions
|
changeset |
files
|
2012-04-12 |
koda |
minor gl debug/comments
|
changeset |
files
|
2012-04-12 |
koda |
disable png screenshots on mobile for now
|
changeset |
files
|
2012-04-12 |
unc0rr |
Support string constants
|
changeset |
files
|
2012-04-12 |
Stepan777 |
Oops, forgot file
|
changeset |
files
|
2012-04-12 |
Stepan777 |
png screenshots
|
changeset |
files
|
2012-04-11 |
unc0rr |
Support operators declarations
|
changeset |
files
|
2012-04-11 |
unc0rr |
Simplify converter's life
|
changeset |
files
|
2012-04-10 |
unc0rr |
Improve rendering of function types, arrays, and more
|
changeset |
files
|
2012-04-09 |
koda |
vob* variables need to be reset
|
changeset |
files
|
2012-04-09 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
|
changeset |
files
|
2012-04-09 |
unc0rr |
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
|
changeset |
files
|
2012-04-09 |
unc0rr |
Better handle switch statement
|
changeset |
files
|
2012-04-09 |
unc0rr |
Eraser tool
|
changeset |
files
|
2012-04-09 |
unc0rr |
Better support for strings
|
changeset |
files
|
2012-04-09 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
|
changeset |
files
|
2012-04-09 |
koda |
ios: refactor the code of the after-game statistics display using delegates
|
changeset |
files
|
2012-04-09 |
koda |
ios: convert audio operation from class to instance, plays better with memory
|
changeset |
files
|
2012-04-09 |
koda |
i don't understand this, but without this change audio doesn't fade on ios
|
changeset |
files
|
2012-04-09 |
nemo |
remove stray pixels
|
changeset |
files
|
2012-04-08 |
koda |
ios: don't prompt restoring a game that didn't complete loading
|
changeset |
files
|
2012-04-08 |
koda |
ios, this method belongs here
|
changeset |
files
|
2012-04-08 |
koda |
ios: schemes table was being drawn on top of the table border
|
changeset |
files
|
2012-04-08 |
koda |
formatting
|
changeset |
files
|
2012-04-08 |
koda |
when focus is lost lower the volume to a minimum
|
changeset |
files
|
2012-04-07 |
koda |
by popular demand, switch Nature and Golf music (issue 383)
|
changeset |
files
|
2012-04-06 |
unc0rr |
Convert some operators
|
changeset |
files
|
2012-04-05 |
unc0rr |
Unwind 'with' construction
|
changeset |
files
|
2012-04-05 |
unc0rr |
Improve rendering into C
|
changeset |
files
|
2012-04-05 |
unc0rr |
Make function more pascal-ish
|
changeset |
files
|
2012-04-04 |
unc0rr |
More external definitions for pas2c
|
changeset |
files
|
2012-04-04 |
unc0rr |
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
|
changeset |
files
|
2012-04-04 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
|
changeset |
files
|
2012-04-03 |
unc0rr |
Fix withState' not returning lastType
|
changeset |
files
|
2012-04-01 |
Medo |
Added copyright notice to Scheme.java
|
changeset |
files
|
2012-04-03 |
krdrt5367 |
ja update
|
changeset |
files
|
2012-04-01 |
Medo |
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
|
changeset |
files
|
2012-04-03 |
krdrt5367 |
de update
|
changeset |
files
|
2012-04-01 |
Medo |
Added some toString methods to help when debugging
|
changeset |
files
|
2012-04-03 |
krdrt5 |
cz update
|
changeset |
files
|
2012-04-01 |
Medo |
Merge
|
changeset |
files
|
2012-04-02 |
unc0rr |
- Handle multidimensional arrays better
|
changeset |
files
|
2012-04-01 |
Medo |
Scheme definitions now use .ini files.
|
changeset |
files
|
2012-04-02 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
|
changeset |
files
|
2012-03-31 |
Medo |
Removed some unused imports and a redundand nullcheck
|
changeset |
files
|
2012-04-01 |
koda |
let's outsmart the compiler for no particular benefit
|
changeset |
files
|
2012-03-31 |
Medo |
Added hashcode function for Team to make it consistent with equals.
|
changeset |
files
|
2012-03-30 |
Medo |
Remove API Level 8 dependency found by Android Lint
|
changeset |
files
|
2012-03-30 |
unc0rr |
More clean namespace, some fixes
|
changeset |
files
|
2012-03-30 |
unc0rr |
Much better types handling, work correctly with functions
|
changeset |
files
|
2012-03-29 |
unc0rr |
- Treat strings as arrays of chars
|
changeset |
files
|
2012-03-28 |
unc0rr |
Better deriving, some fixes
|
changeset |
files
|
2012-03-28 |
unc0rr |
Resolve deferred type on dereference
|
changeset |
files
|
2012-03-28 |
nemo |
invalidate on switch
|
changeset |
files
|
2012-03-27 |
koda |
dates are no more!
|
changeset |
files
|
2012-03-27 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
|
changeset |
files
|
2012-03-27 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
|
changeset |
files
|
2012-03-27 |
koda |
ios: use notifications instead of class methods (maybe tidier)
|
changeset |
files
|
2012-03-27 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
|
changeset |
files
|
2012-03-26 |
unc0rr |
Dig into namespaces even more
|
changeset |
files
|
2012-03-26 |
unc0rr |
Just some further work
|
changeset |
files
|
2012-03-26 |
koda |
ios, one more grenade timer tweak
|
changeset |
files
|
2012-03-26 |
koda |
i didn't even know it was possible (spotted by adam4813)
|
changeset |
files
|
2012-03-26 |
koda |
ios: fix blocked preview button
|
changeset |
files
|
2012-03-26 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
|
changeset |
files
|
2012-03-25 |
mikade |
merge
|
changeset |
files
|
2012-03-25 |
mikade |
- don't give hogs air weps when border is enabled
|
changeset |
files
|
2012-03-25 |
mikade |
Added a missing loc
|
changeset |
files
|
2012-03-25 |
mikade |
Add the parameters I missed the first time when I added these hooks.
|
changeset |
files
|
2012-03-25 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
|
changeset |
files
|
2012-03-24 |
unc0rr |
Fix wrong type returned from id2C
|
changeset |
files
|
2012-03-24 |
unc0rr |
Fix server thinking game is still not finished sometimes
|
changeset |
files
|
2012-03-24 |
Xeli |
wops ;i
|
changeset |
files
|
2012-03-24 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
|
changeset |
files
|
2012-03-24 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
|
changeset |
files
|
2012-03-24 |
nemo |
LandBackTex take 2
|
changeset |
files
|
2012-03-23 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
|
changeset |
files
|
2012-03-23 |
unc0rr |
Oops
|
changeset |
files
|
2012-03-23 |
Xeli |
unbreak engine
|
changeset |
files
|
2012-03-22 |
simmax |
Improved cmake build script for Android:
|
changeset |
files
|
2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
|
changeset |
files
|
2012-03-22 |
unc0rr |
Add more strictness in hope it will help with space leak
|
changeset |
files
|
2012-03-21 |
nemo |
Try different splash sounds too
|
changeset |
files
|
2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
changeset |
files
|
2012-03-18 |
Xeli |
fix ammomenu, the cursor actually works now -_-
|
changeset |
files
|
2012-03-18 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
|
changeset |
files
|
2012-03-18 |
koda |
updated ios project file to work with fpc 2.6
|
changeset |
files
|
2012-03-18 |
nemo |
revert this until someone makes it not screw up camera focus
|
changeset |
files
|
2012-03-17 |
Xeli |
touchinterface, move the up/down arrows a bit down
|
changeset |
files
|
2012-03-17 |
Xeli |
make the Ammomenu show up a little faster
|
changeset |
files
|
2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
|
changeset |
files
|
2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
|
changeset |
files
|
2012-03-13 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
|
changeset |
files
|
2012-03-17 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
|
changeset |
files
|
2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
|
changeset |
files
|
2012-03-17 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
|
changeset |
files
|
2012-03-17 |
nemo |
eh. guess they really should be here
|
changeset |
files
|
2012-03-17 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
|
changeset |
files
|
2012-03-17 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
|
changeset |
files
|
2012-03-17 |
nemo |
orient kamikaze correctly when going through portals
|
changeset |
files
|
2012-03-15 |
nemo |
oh yeah, dY...
|
changeset |
files
|
2012-03-15 |
nemo |
Allow RC plane to go through portals
|
changeset |
files
|
2012-03-14 |
unc0rr |
Oops, fix range (2 is too small value)
|
changeset |
files
|
2012-03-14 |
nemo |
Add fall damage
|
changeset |
files
|
2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
|
changeset |
files
|
2012-03-13 |
unc0rr |
Variable pen width
|
changeset |
files
|
2012-03-13 |
nemo |
tweak take 2
|
changeset |
files
|
2012-03-13 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
|
changeset |
files
|
2012-03-13 |
nemo |
Minimise another sqrt check.
|
changeset |
files
|
2012-03-12 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
|
changeset |
files
|
2012-03-12 |
unc0rr |
Compatibility
|
changeset |
files
|
2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
|
changeset |
files
|
2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
|
changeset |
files
|
2012-03-12 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
|
changeset |
files
|
2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
|
changeset |
files
|
2012-03-12 |
nemo |
Teach AI to drown with shotgun too
|
changeset |
files
|
2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
|
changeset |
files
|
2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
|
changeset |
files
|
2012-03-11 |
unc0rr |
Fix silliness
|
changeset |
files
|
2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
|
changeset |
files
|
2012-03-11 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
|
changeset |
files
|
2012-03-11 |
nemo |
bug #336
|
changeset |
files
|
2012-03-11 |
nemo |
Add div to allow safe integer division from lua
|
changeset |
files
|
2012-03-10 |
nemo |
Recount team health if modifying hedgehog health
|
changeset |
files
|
2012-03-10 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
|
changeset |
files
|
2012-03-10 |
nemo |
Avoid rare double decrement.
|
changeset |
files
|
2012-03-10 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
|
changeset |
files
|
2012-03-04 |
nemo |
bug #370
|
changeset |
files
|
2012-03-01 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
|
changeset |
files
|
2012-03-01 |
nemo |
comment out reserve to maintain old Qt compat
|
changeset |
files
|
2012-03-01 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
|
changeset |
files
|
2012-02-29 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
|
changeset |
files
|
2012-02-29 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
|
changeset |
files
|
2012-02-29 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
|
changeset |
files
|
2012-02-29 |
nemo |
oops
|
changeset |
files
|
2012-02-28 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
|
changeset |
files
|
2012-02-28 |
nemo |
attractiveness tweak to the text clip
|
changeset |
files
|
2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
|
changeset |
files
|
2012-02-26 |
nemo |
don't use currenthedgehog
|
changeset |
files
|
2012-02-26 |
mikade |
use per hog ammo game flag. improves AI play
|
changeset |
files
|
2012-02-26 |
nemo |
oops
|
changeset |
files
|
2012-02-26 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
|
changeset |
files
|
2012-02-26 |
nemo |
ugh
|
changeset |
files
|
2012-02-26 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
|
changeset |
files
|
2012-02-26 |
nemo |
pass indexes for the clan/team/hedgehog
|
changeset |
files
|
2012-02-26 |
nemo |
copypasta fail
|
changeset |
files
|
2012-02-26 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
|
changeset |
files
|
2012-02-26 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
|
changeset |
files
|
2012-02-25 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
|
changeset |
files
|
2012-02-24 |
unc0rr |
- Increase server version number due to rooms list protocol changes
|
changeset |
files
|
2012-02-23 |
unc0rr |
Bring back functionality to "Join" button
|
changeset |
files
|
2012-02-23 |
unc0rr |
Setup rooms list headers
|
changeset |
files
|
2012-02-23 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
|
changeset |
files
|
2012-02-23 |
unc0rr |
Handle ROOM* commands in rooms list model
|
changeset |
files
|
2012-02-22 |
unc0rr |
Start switching to rooms list model. To be continued.
|
changeset |
files
|
2012-02-22 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
|
changeset |
files
|
2012-02-22 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
|
changeset |
files
|
2012-02-22 |
koda |
Removed tag 0-9.17-release
|
changeset |
files
|
2012-02-20 |
Xeli |
updated version for market
hedgeroid-alpha
|
changeset |
files
|
2012-02-20 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
|
changeset |
files
|
2012-02-20 |
Xeli |
fixed a nullpointer exception when creating a new team
|
changeset |
files
|
2012-02-20 |
Xeli |
fixed the schemes on android
|
changeset |
files
|
2012-02-20 |
Xeli |
schemes/teams now get replaces on each version update
|
changeset |
files
|
2012-02-19 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
|
changeset |
files
|
2012-02-20 |
unc0rr |
Show message and return from network game pages on server shutdown
|
changeset |
files
|
2012-02-20 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
|
changeset |
files
|
2012-02-20 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
|
changeset |
files
|
2012-02-19 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
|
changeset |
files
|
2012-02-19 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
|
changeset |
files
|
2012-02-18 |
koda |
missions page rotates correctly
|
changeset |
files
|
2012-02-18 |
koda |
two more this time
|
changeset |
files
|
2012-02-18 |
koda |
merge
|
changeset |
files
|
2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
|
changeset |
files
|
2012-02-18 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
|
changeset |
files
|
2012-02-18 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
|
changeset |
files
|
2012-02-18 |
koda |
prepare a styled button
|
changeset |
files
|
2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
|
changeset |
files
|
2012-02-18 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
|
changeset |
files
|
2012-02-18 |
koda |
rotation support for other controllers
|
changeset |
files
|
2012-02-18 |
koda |
one more USE_TOUCH_INTERFACE
|
changeset |
files
|
2012-02-18 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
|
changeset |
files
|
2012-02-17 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
|
changeset |
files
|
2012-02-17 |
Xeli |
change power() to sqr
|
changeset |
files
|
2012-02-17 |
Xeli |
fix crosshair aiming
|
changeset |
files
|
2012-02-17 |
Xeli |
remove all hwFloat calculations
|
changeset |
files
|
2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
|
changeset |
files
|
2012-02-17 |
koda |
the most important commit of the year
|
changeset |
files
|
2012-02-17 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
|
changeset |
files
|
2012-02-17 |
Xeli |
forgot begin
|
changeset |
files
|
2012-02-17 |
unc0rr |
Use queued signal-slot connections with HWNet class
|
changeset |
files
|
2012-02-17 |
koda |
ops
|
changeset |
files
|
2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
|
changeset |
files
|
2012-02-17 |
koda |
and of course fix build for sdl 1.2
|
changeset |
files
|
2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
|
changeset |
files
|
2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
|
changeset |
files
|
2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
changeset |
files
|
2012-02-16 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
changeset |
files
|
2012-02-16 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
|
changeset |
files
|
2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
|
changeset |
files
|
2012-02-15 |
Xeli |
use realtick rather than SDL_GetTicks
|
changeset |
files
|
2012-02-15 |
Xeli |
rebuild all modules each time..... :P
|
changeset |
files
|
2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
|
changeset |
files
|
2012-02-15 |
Xeli |
unbreak uTouch
|
changeset |
files
|
2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
|
changeset |
files
|
2012-02-13 |
koda |
update position of on screen buttons on resize
|
changeset |
files
|
2012-02-12 |
nemo |
oops
|
changeset |
files
|
2012-02-12 |
unc0rr |
Show preview immediately on fetch
|
changeset |
files
|
2012-02-12 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
|
changeset |
files
|
2012-02-12 |
koda |
restored interface on iphone
|
changeset |
files
|
2012-02-12 |
unc0rr |
Remove STL dependency (again), fix qmake build
|
changeset |
files
|
2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
|
changeset |
files
|
2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
|
changeset |
files
|
2012-02-12 |
koda |
gather context restoration under a single keyword
|
changeset |
files
|
2012-02-12 |
koda |
colorWithPatternImage uses too much memory
|
changeset |
files
|
2012-02-12 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
|
changeset |
files
|
2012-02-12 |
koda |
shorten the portait orientation check
|
changeset |
files
|
2012-02-11 |
koda |
ios weapon setting page supports rotation
|
changeset |
files
|
2012-02-11 |
koda |
i don't know how this is possible
|
changeset |
files
|
2012-02-11 |
Xeli |
split the installing and building in the android Makefile
|
changeset |
files
|
2012-02-11 |
koda |
ios check for music preference also for fading methods
|
changeset |
files
|
2012-02-11 |
koda |
fix coordinate system on ios overlay
|
changeset |
files
|
2012-02-11 |
inu |
one more pt locale update
|
changeset |
files
|
2012-02-11 |
koda |
minor changes to ios project file to better behave with buildbot
|
changeset |
files
|
2012-02-10 |
unc0rr |
Workaround pointers to not yet defined types
|
changeset |
files
|
2012-02-10 |
inu |
updated pt_pt locale
|
changeset |
files
|
2012-02-09 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
|
changeset |
files
|
2012-02-09 |
koda |
merge
|
changeset |
files
|
2012-02-09 |
koda |
move the classes recently added to a proper folder
|
changeset |
files
|
2012-02-09 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
|
changeset |
files
|
2012-02-09 |
koda |
small ios weapon localisation handling fix
|
changeset |
files
|
2012-02-09 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
|
changeset |
files
|
2012-02-09 |
inu |
updated ios description portuguese
|
changeset |
files
|
2012-02-09 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
|
changeset |
files
|
2012-02-08 |
unc0rr |
Move a bit further
|
changeset |
files
|
2012-02-08 |
nemo |
and oooone last off-by-1 in ammo menu
|
changeset |
files
|
2012-02-07 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
|
changeset |
files
|
2012-02-07 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
|
changeset |
files
|
2012-02-07 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
|
changeset |
files
|
2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
|
changeset |
files
|
2012-02-07 |
nemo |
slider tweak
|
changeset |
files
|
2012-02-07 |
koda |
merge
|
changeset |
files
|
2012-02-07 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
|
changeset |
files
|
2012-02-07 |
nemo |
Fix slider positions
|
changeset |
files
|
2012-02-07 |
koda |
merge
|
changeset |
files
|
2012-02-06 |
Xeli |
add the button images to the android assets
|
changeset |
files
|
2012-02-06 |
Xeli |
wops, must use tabs not spaces..
|
changeset |
files
|
2012-02-06 |
Xeli |
the buttons actually work now!
|
changeset |
files
|
2012-02-06 |
Xeli |
fix compiler error for non android build
|
changeset |
files
|
2012-02-06 |
Xeli |
wops, too much copy pasting
|
changeset |
files
|
2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
|
changeset |
files
|
2012-02-07 |
koda |
ios game configuration page rotation gliches fix
|
changeset |
files
|
2012-02-06 |
unc0rr |
Some progress, still can't find the source of bad behavior
|
changeset |
files
|
2012-02-06 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
changeset |
files
|
2012-02-06 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
|
changeset |
files
|
2012-02-06 |
nemo |
unbreak tardis
|
changeset |
files
|
2012-02-06 |
nemo |
unbreak ammo menu
|
changeset |
files
|
2012-02-05 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
|
changeset |
files
|
2012-02-05 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
|
changeset |
files
|
2012-02-05 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
|
changeset |
files
|
2012-02-05 |
nemo |
add individual hog healths to team health bar
|
changeset |
files
|
2012-02-05 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
|
changeset |
files
|
2012-02-05 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
|
changeset |
files
|
2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
changeset |
files
|
2012-02-04 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
|
changeset |
files
|
2012-02-04 |
Xeli |
Rewrote the Ammomenu:
|
changeset |
files
|
2012-02-04 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
|
changeset |
files
|
2012-02-04 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
|
changeset |
files
|
2012-01-29 |
Xeli |
disable using files from the assets dir, and use fopen()
|
changeset |
files
|
2012-02-03 |
unc0rr |
Propagate types on identifiers
|
changeset |
files
|
2012-02-01 |
cherrotluo |
chinese update
|
changeset |
files
|
2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
changeset |
files
|
2012-01-30 |
koda |
more ios pages supporting rotaiton
|
changeset |
files
|
2012-01-30 |
koda |
ahem, fix build
|
changeset |
files
|
2012-01-29 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
|
changeset |
files
|
2012-01-29 |
koda |
starting to convert the ipad interface to support all ortientations...
|
changeset |
files
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
|
changeset |
files
|
2012-01-28 |
Xeli |
koda/ammomenu on desktop fix!
|
changeset |
files
|
2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
|
changeset |
files
|
2012-01-28 |
Xeli |
added the background for the weaponnames in MOBILE
|
changeset |
files
|
2012-01-28 |
Xeli |
fixed the weapon name position
|
changeset |
files
|
2012-01-28 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
|
changeset |
files
|
2012-01-28 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
|
changeset |
files
|
2012-01-27 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
|
changeset |
files
|
2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
changeset |
files
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2012-01-26 |
Xeli |
background now properly resizes on tablets
|
changeset |
files
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2012-01-26 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
|
changeset |
files
|
2012-01-26 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
|
changeset |
files
|
2012-01-26 |
Xeli |
enable pause/resume on the java side
|
changeset |
files
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2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
changeset |
files
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2012-01-24 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
|
changeset |
files
|
2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
|
changeset |
files
|
2012-01-24 |
Xeli |
add the android support package for Fragments and the like
|
changeset |
files
|
2012-01-24 |
Xeli |
not needed when using the updated android ndk.. -_-
|
changeset |
files
|
2012-01-24 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
|
changeset |
files
|
2012-01-24 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
|
changeset |
files
|
2012-01-24 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
|
changeset |
files
|
2012-01-24 |
Xeli |
Added a script to simplify building the android port
|
changeset |
files
|
2012-01-22 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
|
changeset |
files
|
2012-01-22 |
Xeli |
remove the incorrect text that people need to download before playing
|
changeset |
files
|
2012-01-16 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
|
changeset |
files
|
2012-01-18 |
koda |
merge
|
changeset |
files
|
2012-01-18 |
koda |
little hack for playing less sounds in frontend
|
changeset |
files
|
2012-01-18 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
|
changeset |
files
|
2012-01-17 |
bovi |
skip button sound when exiting
|
changeset |
files
|
2012-01-17 |
koda |
move the feedback button in a nicer position
|
changeset |
files
|
2012-01-17 |
nemo |
fix line endings
|
changeset |
files
|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
changeset |
files
|
2012-01-16 |
valnut |
GCI task: season greetings
|
changeset |
files
|
2012-01-16 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
|
changeset |
files
|
2012-01-15 |
bovi |
disable the glitchy exit sound
|
changeset |
files
|
2012-01-15 |
koda |
correct language identifier
|
changeset |
files
|
2012-01-15 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: stars
|
changeset |
files
|
2012-01-15 |
bovi |
small tweak for compiling with xfire and qt under windows
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: ping
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
|
changeset |
files
|
2012-01-15 |
bovi |
provide a minimal Romanian translation for engine
|
changeset |
files
|
2012-01-15 |
bovi |
updated win build script
|
changeset |
files
|
2012-01-15 |
Xeli |
changed error message
|
changeset |
files
|
2012-01-15 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
|
changeset |
files
|
2012-01-15 |
Xeli |
some bug fixed regarding the downloader
|
changeset |
files
|
2012-01-15 |
Xeli |
Graphics used on the android market
|
changeset |
files
|
2012-01-15 |
Xeli |
some meta build files needed for newer api levels...
|
changeset |
files
|
2012-01-15 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
|
changeset |
files
|
2012-01-14 |
koda |
somehow my paths slipped in...
|
changeset |
files
|
2012-01-14 |
valnut |
GCI task: feedback is important
|
changeset |
files
|
2012-01-14 |
bovi |
GCI task: cmd.exe
|
changeset |
files
|
2012-01-13 |
nemo |
Fix typos
|
changeset |
files
|
2012-01-13 |
gallardo_pablo |
Spanish voice
|
changeset |
files
|
2012-01-11 |
enveezee |
Push RopePercent to lua to fix rope if not set
|
changeset |
files
|
2012-01-12 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
|
changeset |
files
|
2012-01-11 |
nemo |
allow roping into a portal (still detaches rope)
|
changeset |
files
|
2012-01-09 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
|
changeset |
files
|
2012-01-09 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
changeset |
files
|
2012-01-06 |
unc0rr |
Disallow dot as a part of identifier
|
changeset |
files
|
2012-01-06 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
|
changeset |
files
|
2012-01-04 |
Ivo Nunes |
GCI task: iOS Portuguese
|
changeset |
files
|
2012-01-01 |
RoFra |
graphics fix. take 3
|
changeset |
files
|
2012-01-01 |
ChipHome |
Fixed unicode italian missions translation update
|
changeset |
files
|
2012-01-01 |
nemo |
one more mask, reduce hog count on ruler map
|
changeset |
files
|
2012-01-01 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
|
changeset |
files
|
2011-12-31 |
thebowseat |
GCI task: iOS Japanese
|
changeset |
files
|
2011-12-31 |
koda |
update ios project file with new uGears* files; flags for one text file
|
changeset |
files
|
2011-12-30 |
unc0rr |
Fix build
|
changeset |
files
|
2011-12-30 |
unc0rr |
Oops
|
changeset |
files
|
2011-12-29 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
|
changeset |
files
|
2011-12-29 |
jerryma1121 |
GCI task: one bug (issue 167)
|
changeset |
files
|
2011-12-29 |
kragniz |
GCI task: idea
|
changeset |
files
|
2011-12-29 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
|
changeset |
files
|
2011-12-28 |
unc0rr |
Take koda's notice into account, also update list of source files
|
changeset |
files
|
2011-12-28 |
unc0rr |
add -O2
|
changeset |
files
|
2011-12-28 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
|
changeset |
files
|
2011-12-27 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
|
changeset |
files
|
2011-12-20 |
ChipHome |
Italian update
|
changeset |
files
|
2011-12-17 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
|
changeset |
files
|
2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
|
changeset |
files
|
2011-12-15 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
|
changeset |
files
|
2011-12-12 |
Henek |
added SetAmmoStore to lua for convinience
|
changeset |
files
|
2011-12-11 |
koda |
added 'loaded locale' message, other minor things
|
changeset |
files
|
2011-12-11 |
koda |
finally hook the engine localization on ios
|
changeset |
files
|
2011-12-11 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
|
changeset |
files
|
2011-12-11 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
|
changeset |
files
|
2011-12-11 |
koda |
make sure to stop music before freeing it
|
changeset |
files
|
2011-12-11 |
Henek |
enable lua to also set rope length percent
|
changeset |
files
|
2011-12-10 |
sheepluva |
removing my reserved hat.
|
changeset |
files
|
2011-12-09 |
nemo |
missing nil
|
changeset |
files
|
2011-12-08 |
unc0rr |
Some more work on scopes
|
changeset |
files
|
2011-12-08 |
nemo |
oops. this is more efficient anyway.
|
changeset |
files
|
2011-12-07 |
koda |
ios italian translation
|
changeset |
files
|
2011-12-07 |
unc0rr |
Format code a bit
|
changeset |
files
|
2011-12-07 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
|
2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
changeset |
files
|
2011-12-07 |
unc0rr |
- Fix type2C id2C call
|
changeset |
files
|