2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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files
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2013-05-13 |
koda |
fix issue 590, load nick after asking for it...
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files
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2013-05-13 |
koda |
range checking for more engine command line parameters, issue 600
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changeset |
files
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2013-05-03 |
Periklis Ntanasis |
fix comparison error in Campaign mission 1
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changeset |
files
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2013-05-13 |
unc0rr |
Restore ready toggle for room admins (issue 432)
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files
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2013-05-13 |
nemo |
Needs to reset net button, not toggle it.
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files
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2013-05-12 |
nemo |
use less collision space for the holes
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files
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2013-05-12 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
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files
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2013-05-12 |
nemo |
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
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files
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2013-05-12 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
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files
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2013-05-12 |
nemo |
Change net button back on leaving main page.
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files
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2013-05-12 |
nemo |
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
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files
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2013-05-11 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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files
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2013-05-11 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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changeset |
files
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2013-05-10 |
nemo |
cases have no health
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files
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2013-05-10 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
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files
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2013-05-10 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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files
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2013-05-09 |
nemo |
oops
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files
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2013-05-09 |
nemo |
*sigh* freakin "with"
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files
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2013-05-07 |
nemo |
oh right. and uSound. the main culprit.
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changeset |
files
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2013-05-07 |
nemo |
Fix voice naming. Case problems.
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changeset |
files
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2013-05-07 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
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changeset |
files
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2013-05-07 |
unc0rr |
IFDEF that score expectation logging
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files
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2013-05-07 |
nemo |
☹
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changeset |
files
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2013-05-07 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
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files
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2013-05-06 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
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files
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2013-05-05 |
nemo |
*sigh*
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files
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2013-05-05 |
nemo |
oops
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changeset |
files
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2013-05-05 |
nemo |
pass the target
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files
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2013-05-04 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
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files
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2013-05-04 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
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files
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2013-05-04 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
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files
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2013-05-04 |
nemo |
oops
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changeset |
files
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2013-05-04 |
nemo |
try to guess at barrel state. prob should flag it..
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files
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2013-05-04 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
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files
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2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
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files
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2013-05-03 |
nemo |
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
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files
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2013-05-03 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
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files
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2013-05-02 |
unc0rr |
merge :P
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files
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2013-05-02 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
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files
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2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
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files
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2013-05-02 |
unc0rr |
Make AI more active in multiattack game mode
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files
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2013-05-02 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
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changeset |
files
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2013-05-01 |
Periklis Ntanasis |
fix bug that locked unlocked campaign missions, see issue 452
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changeset |
files
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2013-04-30 |
Periklis Ntanasis |
fix nil comparison error, see issues 470 and 601
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files
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2013-05-01 |
nemo |
this is fairer
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files
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2013-04-29 |
unc0rr |
Use tr() properly
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files
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2013-04-27 |
nemo |
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
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files
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