Sun, 26 Dec 2010 19:25:40 +0100 |
koda |
hide seed...
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Sun, 26 Dec 2010 17:31:58 +0100 |
mikade |
Updated maps CTF, Control and new unscripted map Blizzard
0.9.15
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Sun, 26 Dec 2010 20:17:15 +0300 |
unc0rr |
ban CMakeCache.txt
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Sun, 26 Dec 2010 11:21:09 -0500 |
nemo |
merge default into 0.9.15
0.9.15
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Sun, 26 Dec 2010 11:17:01 -0500 |
nemo |
add a disabling for landback, set it if flakes are enabled
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Sun, 26 Dec 2010 18:56:31 +0300 |
unc0rr |
Add 0.9.15 to the list of known versions
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Sun, 26 Dec 2010 19:06:10 +0300 |
unC0Rr |
Apply 2fa92e9a0a here
0.9.15
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Sun, 26 Dec 2010 18:56:00 +0300 |
unc0rr |
Update doc a bit
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Sun, 26 Dec 2010 15:50:21 +0100 |
Palewolf |
Turn off dust when drilling through air
0.9.15
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Sun, 26 Dec 2010 10:47:03 -0500 |
nemo |
revert last change. ordinary fire is fine, but HHG screws up.
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Sun, 26 Dec 2010 14:58:28 +0100 |
Palewolf |
Added star, exclamation and question mark signs
0.9.15
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Sun, 26 Dec 2010 10:31:10 -0500 |
nemo |
disable landbackpixel on small explosions
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Sun, 26 Dec 2010 00:47:18 -0500 |
nemo |
pull in a few changes from default
0.9.15
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Sun, 26 Dec 2010 00:28:23 -0500 |
nemo |
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
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Sun, 26 Dec 2010 00:15:41 +0100 |
Palewolf |
Small fixes. Thanks Hennek.
0.9.15
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Sat, 25 Dec 2010 22:58:35 -0500 |
nemo |
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
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Sat, 25 Dec 2010 22:44:20 +0100 |
Palewolf |
Updated changelog
0.9.15
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Sat, 25 Dec 2010 21:35:40 -0500 |
nemo |
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
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Sat, 25 Dec 2010 23:09:54 +0300 |
unc0rr |
Allow 8 teams in server
0.9.15
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Sat, 25 Dec 2010 14:52:16 -0500 |
nemo |
aaaaargh (fix cmakelists again)
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Sat, 25 Dec 2010 20:47:29 +0100 |
Palewolf |
Capture the flag (Blizzard) Map
0.9.15
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Sat, 25 Dec 2010 20:47:29 +0100 |
Palewolf |
Capture the flag (Blizzard) Map
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Sat, 25 Dec 2010 22:24:47 +0300 |
unc0rr |
Set version to 0.9.15, remove -dev suffix
0.9.15
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Sat, 25 Dec 2010 22:22:33 +0300 |
unc0rr |
Some fixes in ru translation
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Sat, 25 Dec 2010 14:10:11 -0500 |
nemo |
oops. forgot cmake for Control map
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Sat, 25 Dec 2010 18:07:34 +0300 |
mikade |
Update missions
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Sat, 25 Dec 2010 18:06:33 +0300 |
Henek |
sv.lua
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Fri, 24 Dec 2010 16:44:31 -0500 |
nemo |
Sorry guys. I'll be more careful in future (remove more dupes)
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Fri, 24 Dec 2010 16:29:40 -0500 |
nemo |
Remove a dupe :-/
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Fri, 24 Dec 2010 16:24:30 -0500 |
nemo |
oops
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Fri, 24 Dec 2010 16:13:28 -0500 |
nemo |
Disable gtFlake on bordered maps
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Fri, 24 Dec 2010 22:39:20 +0300 |
unc0rr |
Pass SCHEME before AMMO
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Fri, 24 Dec 2010 20:25:03 +0100 |
Palewolf |
Updated spanish translation
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Fri, 24 Dec 2010 20:33:17 +0300 |
unc0rr |
- Fix encoding function to iterate reversed list
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Fri, 24 Dec 2010 11:54:34 -0500 |
nemo |
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
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Fri, 24 Dec 2010 10:04:01 -0500 |
szczur+nemo |
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
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Fri, 24 Dec 2010 09:35:24 -0500 |
szczur |
polish lua update
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Fri, 24 Dec 2010 00:53:50 -0500 |
mikade+nemo |
Add a bunch of lua from mikade, update translation files
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Fri, 24 Dec 2010 00:21:42 -0500 |
mikade |
Whole ton of script callbacks on commands. Poor engine.
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Fri, 24 Dec 2010 00:20:18 -0500 |
szczur+nemo |
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
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Thu, 23 Dec 2010 23:46:14 -0500 |
nemo |
more fiddling with graphics to try and satisfy both fire and snow
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Thu, 23 Dec 2010 20:21:47 -0500 |
nemo |
oops
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Thu, 23 Dec 2010 19:17:14 -0500 |
nemo |
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
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Fri, 24 Dec 2010 00:24:16 +0100 |
koda |
beaver hat
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Thu, 23 Dec 2010 18:06:09 -0500 |
nemo |
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
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Thu, 23 Dec 2010 21:45:50 +0100 |
jose1711 |
Updated lua Slovak translation
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Thu, 23 Dec 2010 20:46:51 +0100 |
jose1711 |
Updated Slovak translation
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Thu, 23 Dec 2010 20:44:15 +0100 |
jose1711 |
fix commit
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