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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2012-08-02
belphegorr
Removed gfOneClanMode from Mission 7
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2012-07-25
unc0rr
Commit commented out code which I used to debug AI walking
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2012-07-31
belphegorr
Added Mission 7: Family Reunion
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2012-07-25
unc0rr
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
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2012-07-25
unc0rr
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
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2012-07-31
belphegorr
Mission 6: Modified a dialogue timing
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2012-07-25
unc0rr
Some tiny improvements to AI walking algorythm
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2012-07-25
xymeng
Changes to pas2c - unreviewed apart from cursory glance and compile test.
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2012-07-31
belphegorr
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
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2012-07-25
unc0rr
Adjust firepunch and bat consts yet again
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2012-07-25
nemo
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-31
belphegorr
Mission 1: Fixed a typo
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2012-07-24
unc0rr
Prefer to bat enemy away dealing the same amount of damage
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2012-07-24
nemo
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
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2012-07-24
belphegorr
Changed name of princess in mission 6 (forgot it last time).
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2012-07-24
unc0rr
No need to redefine signal
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2012-07-24
nemo
Fix bee crasher, tweak splash values
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2012-07-24
belphegorr
Removed some campaign variables from Mission 6.
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2012-07-21
nemo
better?
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2012-07-24
belphegorr
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
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2012-07-21
unc0rr
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-24
belphegorr
Fixed localization of Mission 6 and fixed a typo.
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2012-07-21
nemo
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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2012-07-23
belphegorr
Finished mission 6: Dragon's lair
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2012-07-21
nemo
Ok. *these* should be safe with just this one extra check...
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2012-08-30
nemo
checkpoint merge
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2012-07-20
nemo
:( I have no idea why this did not work
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2012-07-20
nemo
Avoid desync playing back demos
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2012-07-20
nemo
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
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2012-07-20
nemo
I thirst for randomness.
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