Mon, 09 Jul 2012 17:03:57 +0400 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
Wed, 11 Jul 2012 22:18:43 -0400 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Tue, 10 Jul 2012 11:09:38 +0200 Wolfgang Steffens Merge
Mon, 09 Jul 2012 16:42:13 +0400 Stepan777 merge
Mon, 09 Jul 2012 23:28:02 -0400 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Sun, 08 Jul 2012 13:29:06 +0400 Stepan777 First try to use framebuffer, instead of auxilary buffer.
Sun, 08 Jul 2012 23:14:24 +0400 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Sun, 08 Jul 2012 13:21:12 +0400 Stepan777 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
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