Tue, 16 Aug 2011 21:57:58 +0400 unc0rr Properly implement slot, connect signal from the object which actually sends it to the slot
Mon, 15 Aug 2011 16:57:36 -0400 nemo Check for dX too
Mon, 15 Aug 2011 16:50:09 -0400 nemo I'll learn to build first eventually...
Wed, 17 Aug 2011 12:31:10 +0200 Xeli uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Mon, 15 Aug 2011 16:49:15 -0400 nemo oops
Mon, 15 Aug 2011 21:49:09 +0200 Xeli merge hedgeroid
Mon, 15 Aug 2011 16:48:39 -0400 nemo Move HealthTag dY init into AddGear
Mon, 15 Aug 2011 19:42:39 +0200 mikade merge
Mon, 15 Aug 2011 12:47:53 -0400 nemo Use Frame instead of State for the health flag
Mon, 15 Aug 2011 20:31:31 +0400 unc0rr Don't allow to join other protocol room using FOLLOW command (not tested)
Mon, 15 Aug 2011 20:18:18 +0400 unc0rr Why so suspicious?
Mon, 15 Aug 2011 17:29:54 +0200 mikade Allow user to drop bombs off rope, parachute, and flying saucer.
Mon, 15 Aug 2011 10:16:18 -0400 nemo forgot scale
Sun, 14 Aug 2011 23:52:45 -0400 nemo suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
Sun, 14 Aug 2011 23:06:00 -0400 nemo bump up max collision to 1024 entries
Sun, 14 Aug 2011 23:00:12 -0400 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
Sun, 14 Aug 2011 21:49:04 -0400 nemo draw health tag relative to screen if State <> 0
Mon, 15 Aug 2011 00:23:32 +0200 koda smaller code cleanup
Sun, 14 Aug 2011 17:49:12 -0400 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 nemo Seduction animation. New visual gear type.
Sun, 14 Aug 2011 13:45:37 -0400 nemo Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
Sun, 14 Aug 2011 13:25:55 -0400 nemo Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
Sun, 14 Aug 2011 20:53:52 +0400 unc0rr Use local scope global var instead
Sat, 13 Aug 2011 22:46:47 +0200 Henek new SD flakes from mikade and a flash when sudden death starts
Sat, 13 Aug 2011 21:06:51 +0200 koda small fix for the ios project file
Sat, 13 Aug 2011 21:26:59 +0400 unc0rr Some screwing around GearsNear code
Sat, 13 Aug 2011 20:44:42 +0400 unc0rr Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
Fri, 12 Aug 2011 15:33:07 -0400 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
Fri, 12 Aug 2011 14:09:08 -0400 nemo extend the workaround. FIXME still applies
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