Fri, 17 Feb 2012 15:35:20 +0400 | unc0rr | Use queued signal-slot connections with HWNet class | changeset | files |
Fri, 17 Feb 2012 12:17:43 +0100 | koda | ops | changeset | files |
Fri, 17 Feb 2012 12:08:01 +0100 | koda | refactored a few types involved in the touch interface and corrected a few invisible mistakes | changeset | files |
Fri, 17 Feb 2012 09:33:03 +0100 | koda | and of course fix build for sdl 1.2 | changeset | files |
Thu, 16 Feb 2012 23:20:49 +0100 | koda | carried out some cosmetic TODOs in uTouch | changeset | files |
Thu, 16 Feb 2012 21:32:19 +0100 | Xeli | move the aim buttons to be above the jump button | changeset | files |
Thu, 16 Feb 2012 17:48:03 +0100 | Xeli | added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?) | changeset | files |
Thu, 16 Feb 2012 20:32:47 +0400 | unc0rr | Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room. | changeset | files |