Sat, 27 Sep 2014 12:49:08 +0400 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
Thu, 02 Oct 2014 12:08:22 +0200 sheepluva fix mapgen of other scripts too
Fri, 26 Sep 2014 00:56:36 +0400 unc0rr - Pages qmlfrontend
Thu, 02 Oct 2014 00:40:25 +0200 sheepluva use constants for mapgen, expose those to lua
Mon, 22 Sep 2014 02:10:39 +0400 unc0rr flib: qmlfrontend
Thu, 02 Oct 2014 00:06:59 +0200 sheepluva some more splash code tweaking/fixing
Sun, 21 Sep 2014 00:37:50 +0400 unc0rr Move away from passing shortstrings into C code, now IPC works qmlfrontend
Wed, 01 Oct 2014 22:46:58 +0200 sheepluva tweak splash position
Sat, 20 Sep 2014 00:56:54 +0400 unc0rr - Remove --port command qmlfrontend
Wed, 01 Oct 2014 15:51:17 -0400 nemo
Fri, 19 Sep 2014 14:27:41 +0400 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
Fri, 26 Sep 2014 22:20:12 -0400 nemo climb home training/multiplayer
Thu, 18 Sep 2014 23:02:05 +0400 unc0rr - More flib IPC routines qmlfrontend
Wed, 17 Sep 2014 23:03:24 -0400 nemo Make it a bit easier/safer to build ice bridges
Thu, 18 Sep 2014 00:19:05 +0400 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
Tue, 09 Sep 2014 10:48:11 +0200 sheepluva update manpage
Tue, 16 Sep 2014 12:46:58 +0400 unc0rr Some more of ignoration qmlfrontend
Mon, 08 Sep 2014 18:53:34 +0200 sheepluva mention the hwplay:// thing in --help
Tue, 16 Sep 2014 12:47:39 +0400 unc0rr Basic layout of frontlib, some more sdl bindings qmlfrontend
Mon, 08 Sep 2014 18:12:13 +0200 sheepluva fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
Sat, 13 Sep 2014 00:27:10 +0400 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
Sun, 07 Sep 2014 15:11:08 -0400 nemo update with new winners
Fri, 12 Sep 2014 00:51:14 +0400 unc0rr Let's get it started qmlfrontend
Mon, 25 Aug 2014 22:52:59 +0400 unc0rr - Revert try to add local team on rejoin
Mon, 25 Aug 2014 00:11:19 +0400 unc0rr This should make frontend aware of your own teams in game on rejoin
Sun, 24 Aug 2014 23:53:33 +0400 unc0rr Also pass maze_size parameter to perlin generator in game mode
Sun, 24 Aug 2014 23:41:06 +0400 unc0rr Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400 nemo rename of variable typo for readability
Sun, 24 Aug 2014 14:51:11 -0400 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
Sun, 24 Aug 2014 10:43:49 +0400 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
Fri, 22 Aug 2014 20:18:13 +0400 unc0rr Fix map contrainer widget look in russian locale
Fri, 22 Aug 2014 19:43:26 +0400 unc0rr Fix issue 813
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Fri, 22 Aug 2014 00:37:26 +0400 unc0rr Add separate option for perlin gen
Thu, 21 Aug 2014 15:01:19 +0200 sheepluva don't render crosshair/laser during kamikaze
Fri, 15 Aug 2014 08:31:34 +0200 sheepluva comment out some debug output code
Fri, 15 Aug 2014 08:23:15 +0200 sheepluva part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
Wed, 13 Aug 2014 23:14:08 +0400 unc0rr Apply new distortion on maze gen
Wed, 13 Aug 2014 22:31:28 +0400 unc0rr Smooth perlin's outline
Wed, 13 Aug 2014 15:39:32 +0000 vittorio giovara add bug reference to explain the qt version check on osx
Wed, 13 Aug 2014 17:25:55 +0200 sheepluva I can't read. sry
Wed, 13 Aug 2014 17:06:17 +0200 sheepluva contradiction with a hint of BS
Wed, 13 Aug 2014 15:16:33 +0200 sheepluva this should fix the cmake 3.0 issue. thanks to Spacey for reporting
Wed, 13 Aug 2014 14:50:13 +0200 sheepluva tweak test
Wed, 13 Aug 2014 13:41:19 +0200 sheepluva add test I used for bisecting
Wed, 13 Aug 2014 13:36:35 +0200 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
Tue, 12 Aug 2014 17:58:36 +0400 unc0rr Fix PlaceSprite
Tue, 12 Aug 2014 13:21:32 +0400 unc0rr Challenge map #12
Mon, 11 Aug 2014 08:31:57 -0400 nemo text visibility "fix"
Sun, 10 Aug 2014 17:03:02 +0200 sheepluva do not render chat if HUD is hidden
Sat, 02 Aug 2014 15:11:13 +0400 unc0rr Oops
Sat, 02 Aug 2014 02:42:12 +0200 sheepluva fix flake angles
Sat, 02 Aug 2014 02:20:48 +0200 sheepluva "fix" sinegun
Mon, 28 Jul 2014 15:46:15 -0400 nemo should be RGBA, not RGB
Sun, 27 Jul 2014 22:47:52 -0400 nemo Using blended makes smilies and CJK less hideous.
Fri, 25 Jul 2014 20:42:06 +0400 unc0rr One more map
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