Sun, 10 Oct 2010 16:51:40 -0400 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
Sun, 10 Oct 2010 22:32:01 +0200 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
Sun, 10 Oct 2010 21:32:18 +0400 unc0rr Some screwing around in try to fix space leak. No luck yet.
Sun, 10 Oct 2010 12:53:16 -0400 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
Sun, 10 Oct 2010 12:32:12 -0400 nemo Check on an infinite attacks mode, still many problems in actual weapons
Sun, 10 Oct 2010 12:22:57 -0400 nemo forgot the mapping
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Sun, 10 Oct 2010 17:13:20 +0200 Carlos Vives Tank fort
Sun, 10 Oct 2010 03:16:25 +0200 koda integrate nicely with external display
Sun, 10 Oct 2010 02:06:42 +0200 koda some optimizations to drawing and fetching data of new ammomenu
Sat, 09 Oct 2010 18:01:47 +0200 koda merge
Fri, 08 Oct 2010 22:46:05 +0400 unc0rr Some optimizations
Fri, 08 Oct 2010 17:47:00 +0200 koda fix issue 24 and issue 81
Thu, 07 Oct 2010 16:02:28 -0400 nemo bug #83 - move test of disabled land objects into AddObjects
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Wed, 06 Oct 2010 20:21:20 -0400 nemo merge
Sat, 09 Oct 2010 05:57:46 +0200 koda polishing the cocoa ammomenu a little, still requires work
Wed, 06 Oct 2010 22:36:41 +0200 smaxx Engine:
Wed, 06 Oct 2010 20:20:54 -0400 nemo Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
Thu, 07 Oct 2010 02:16:29 +0200 koda remove a useless field from weaponfile format
Wed, 06 Oct 2010 15:37:56 -0400 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
Thu, 07 Oct 2010 02:03:01 +0200 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
Wed, 06 Oct 2010 14:40:32 -0400 nemo strip CRLF
Wed, 06 Oct 2010 02:31:04 +0200 koda use dynamic data from engine instead of using hardcoded values
Mon, 04 Oct 2010 14:03:59 -0400 nemo Missing file extensions for icons was screwing up Qt 4.7
Mon, 04 Oct 2010 00:00:42 +0200 koda WIP for an objc ammomenu implementation
Sun, 03 Oct 2010 00:23:05 +0200 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
Sat, 02 Oct 2010 04:23:32 +0200 koda iPad Video Out support (+less warnings +code update for latest SDL)
Fri, 01 Oct 2010 13:56:11 -0400 edge_hog Hungarian locale
Thu, 30 Sep 2010 22:31:38 +0200 koda updated lua loading in the ifrontend and also fixed masked maps
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