Mon, 24 Oct 2011 10:30:47 +0200 sheepluva chat:
Mon, 24 Oct 2011 06:54:46 +0200 sheepluva minor cleanups, mostly in own code
Mon, 24 Oct 2011 06:10:28 +0200 sheepluva * fixing my hat preview bug nemo pointed out (thanks!)
Mon, 24 Oct 2011 01:09:33 +0200 sheepluva improve and cash hilight regexp
Sun, 23 Oct 2011 22:47:59 +0200 sheepluva highlight improvements
Sun, 23 Oct 2011 14:44:19 -0400 nemo oops
Sun, 23 Oct 2011 11:37:52 +0400 unc0rr Case-insensitive comparison of nicks
Sun, 23 Oct 2011 09:01:53 +0200 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
Sun, 23 Oct 2011 01:47:44 -0400 nemo retain dx/dy from landgun
Sat, 22 Oct 2011 20:49:26 +0200 sheepluva doxygen seems to get confused if a ///< line is followed by a /// line
Sat, 22 Oct 2011 20:41:23 +0200 sheepluva * adding destructors to my line edit subclasses
Sat, 22 Oct 2011 19:37:39 +0200 sheepluva let's create some templates so that the user knows how to start off
Sat, 22 Oct 2011 18:24:36 +0200 sheepluva document css files better
Sat, 22 Oct 2011 11:50:55 -0400 nemo Tweak ratios to deemphasise foreground flakes further
Sat, 22 Oct 2011 10:59:06 +0200 sheepluva minor signal fail fix
(0) -3000 -1000 -300 -100 -15 +15 +100 +300 +1000 +3000 tip