Tue, 05 Apr 2011 22:21:02 +0200 koda wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Tue, 05 Apr 2011 16:05:41 -0400 Zorg Testing a merge.
Tue, 05 Apr 2011 20:28:44 +0200 sheepluva Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
Tue, 05 Apr 2011 17:10:48 +0200 koda fix windows compilation
Tue, 05 Apr 2011 11:00:18 -0400 nemo oops. forgot the parent cmakelist
Tue, 05 Apr 2011 10:59:23 -0400 igorko Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
Mon, 04 Apr 2011 16:27:27 +0200 koda you can use esc to exit chat when input is empty
Mon, 04 Apr 2011 12:53:11 +0200 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
Sun, 03 Apr 2011 20:07:05 +0400 unc0rr Allow to rename room
Sun, 03 Apr 2011 19:27:48 +0400 unc0rr dammit, merge
Sun, 03 Apr 2011 16:46:20 +0200 koda small tweak for bundle creation
Sun, 03 Apr 2011 16:34:12 +0200 koda fix autorelease pools not being set (issue 209) and format code a little
Sun, 03 Apr 2011 19:26:53 +0400 unc0rr - Update .pro file
Sun, 03 Apr 2011 16:31:48 +0400 unc0rr Some polishing
Sun, 03 Apr 2011 16:31:40 +0400 unc0rr Fix crash when old room admin becomes new room admin
Sun, 03 Apr 2011 13:34:04 +0400 unc0rr Show only logged-in clients quit messages
Sun, 03 Apr 2011 13:31:33 +0400 unc0rr Use readInt_
Sat, 02 Apr 2011 22:17:08 -0400 nemo This better matches lua headers
Sat, 02 Apr 2011 20:33:06 -0400 nemo use PtrInt to match lua's use of ptrdiff. Needs testing.
Sat, 02 Apr 2011 20:57:40 +0200 koda cmd+m should minimize the app as per apple human guidelines
Sat, 02 Apr 2011 21:20:18 +0400 unc0rr STM not needed too
Tue, 05 Apr 2011 16:02:26 -0400 Zorg Reverting..
Sat, 02 Apr 2011 18:55:46 +0200 koda merge -- this time i tested
Sun, 03 Apr 2011 00:13:38 -0400 Zorg Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
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