2011-11-06 |
nemo |
tweak % again
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changeset |
files
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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changeset |
files
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2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
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changeset |
files
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2011-11-06 |
nemo |
Add missing grayscale conversions
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changeset |
files
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2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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changeset |
files
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2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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changeset |
files
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2011-11-06 |
koda |
move two class files in a correct directory
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changeset |
files
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2011-11-06 |
nemo |
exclude hogs from density check
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changeset |
files
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2011-11-06 |
nemo |
too game breaking I think
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changeset |
files
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2011-11-06 |
nemo |
Include density in gear kick
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changeset |
files
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2011-11-06 |
nemo |
not sure why this condition wasn't here before
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changeset |
files
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2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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changeset |
files
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2011-11-06 |
nemo |
Don't set moving if on flat surface
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changeset |
files
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2011-11-05 |
nemo |
skip when attacking as well
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changeset |
files
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2011-11-05 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
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changeset |
files
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2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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changeset |
files
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2011-11-05 |
unc0rr |
Some improvements to the parser
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changeset |
files
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2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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changeset |
files
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2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
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changeset |
files
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2011-11-05 |
unc0rr |
merge
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changeset |
files
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2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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changeset |
files
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2011-11-05 |
koda |
ooops :D
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changeset |
files
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2011-11-05 |
koda |
fix signedness of sdl bindings
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changeset |
files
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2011-11-05 |
koda |
oops, fix the size of a few event structs i just added
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changeset |
files
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2011-11-05 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
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changeset |
files
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2011-11-05 |
koda |
avoid linking compatible code from sdl library, let's provide our own
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changeset |
files
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2011-11-04 |
nemo |
Avoid overflowing event
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changeset |
files
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2011-11-04 |
sheepluva |
I hope this helps...
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changeset |
files
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2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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changeset |
files
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2011-11-05 |
unc0rr |
A try to improve parser move (has regressions)
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changeset |
files
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2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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changeset |
files
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2011-11-04 |
unc0rr |
Many improvements to the parser
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changeset |
files
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2011-11-03 |
unc0rr |
Better 'else' part
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changeset |
files
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2011-11-03 |
unc0rr |
Starting pas2C using library called 'pretty'
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changeset |
files
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2011-11-03 |
unc0rr |
- Update to compile with parsec 3.*
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changeset |
files
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2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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changeset |
files
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2011-11-03 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
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changeset |
files
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2011-11-03 |
koda |
small tweak to ingamemenu class
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changeset |
files
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2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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changeset |
files
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2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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changeset |
files
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2011-11-03 |
koda |
convert gameinterfacebridge in simple-to-use class methods
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changeset |
files
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2011-11-02 |
koda |
aaand remove also ipcport from the class interface as well
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changeset |
files
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2011-11-02 |
koda |
do not forget to keep track of teams here
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changeset |
files
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2011-11-02 |
koda |
don't keep track of the savepath and of engineprotocol objects
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changeset |
files
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2011-11-02 |
koda |
better
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changeset |
files
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2011-11-02 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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changeset |
files
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2011-11-02 |
koda |
slight simplification
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changeset |
files
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2011-11-02 |
koda |
move objc overlay creation after sdlwindow has been created
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changeset |
files
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2011-10-31 |
sheepluva |
widen mission list
|
changeset |
files
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2011-10-31 |
sheepluva |
mission locale -> UTF-8
|
changeset |
files
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2011-10-31 |
unc0rr |
ru localization
|
changeset |
files
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2011-10-31 |
nemo |
oh, probably needs resetting here too
|
changeset |
files
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2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
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changeset |
files
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2011-10-31 |
mikade |
Add "Surfer" achievement to Space Invasion.
|
changeset |
files
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2011-10-31 |
sheepluva |
this seems... um.. random
|
changeset |
files
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2011-10-31 |
sheepluva |
Bee:
|
changeset |
files
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2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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changeset |
files
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2011-10-31 |
sheepluva |
fix HideMission()
|
changeset |
files
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2011-10-31 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
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changeset |
files
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2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
|
changeset |
files
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2011-10-31 |
koda |
just moving ios server stuff around
|
changeset |
files
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2011-10-30 |
sheepluva |
fix mission map script loading
|
changeset |
files
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2011-10-30 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
changeset |
files
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2011-10-30 |
sheepluva |
whoops, I'm a nerd
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changeset |
files
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2011-10-30 |
sheepluva |
frontend flakes:
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changeset |
files
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2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
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2011-10-30 |
sheepluva |
show notice to admin when kicking player
|
changeset |
files
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2011-10-30 |
sheepluva |
lupdate, german translation
|
changeset |
files
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2011-10-30 |
sheepluva |
beep on highlight
|
changeset |
files
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2011-10-29 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
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changeset |
files
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2011-11-12 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
|
changeset |
files
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2011-10-29 |
sheepluva |
stylesheet comments/adjustments
|
changeset |
files
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2011-11-12 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
|
changeset |
files
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2011-10-29 |
sheepluva |
html-escape nicknames
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changeset |
files
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2011-11-12 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
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changeset |
files
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2011-10-29 |
sheepluva |
change default timestamp format to hh:mm
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changeset |
files
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2011-11-12 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
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changeset |
files
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2011-10-29 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
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changeset |
files
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2011-11-12 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
|
changeset |
files
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2011-10-29 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
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changeset |
files
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2011-10-28 |
Xeli |
merge
hedgeroid
|
changeset |
files
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2011-10-29 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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changeset |
files
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
|
changeset |
files
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2011-10-28 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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changeset |
files
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2011-10-28 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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changeset |
files
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2011-10-28 |
sheepluva |
chat: don't link own name
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changeset |
files
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2011-10-28 |
koda |
ok *this* brings ios 3.* runtime compatibility
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changeset |
files
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2011-10-28 |
koda |
restore game config on iphone
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changeset |
files
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2011-10-27 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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changeset |
files
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2011-10-27 |
unc0rr |
- Remove some old unused code
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changeset |
files
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2011-10-27 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
|
changeset |
files
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2011-10-26 |
sheepluva |
typos
|
changeset |
files
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2011-10-26 |
sheepluva |
custom highlighting
|
changeset |
files
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2011-10-26 |
koda |
also imageio is absent from old ios, so weaklink it
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changeset |
files
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2011-10-25 |
sheepluva |
few mini-adjustments
|
changeset |
files
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2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
|
changeset |
files
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2011-10-25 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
|
changeset |
files
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2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
|
changeset |
files
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2011-10-25 |
koda |
move all extra categories in a single source, add caching for HWUtils
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changeset |
files
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2011-10-25 |
koda |
updated sdl and lowered minimum ios to 3.0
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changeset |
files
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2011-10-25 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
|
changeset |
files
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2011-10-25 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
|
changeset |
files
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2011-10-25 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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changeset |
files
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2011-10-25 |
sheepluva |
adding simple doc build script
|
changeset |
files
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2011-10-24 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
|
changeset |
files
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2011-10-24 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
|
changeset |
files
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2011-10-24 |
sheepluva |
tweak and document abstract page
|
changeset |
files
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2011-10-24 |
sheepluva |
on file save: create parent directories if needed
|
changeset |
files
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2011-10-24 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
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changeset |
files
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2011-10-24 |
sheepluva |
chat:
|
changeset |
files
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2011-10-24 |
sheepluva |
minor cleanups, mostly in own code
|
changeset |
files
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2011-10-24 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
|
changeset |
files
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