2010-02-04 nemo Correct napalm adjustment.
2010-02-04 smxx Engine:
2010-02-04 smxx Engine:
2010-02-03 koda implement transition in the way i had in mind
2010-02-03 smxx Frontend:
2010-02-03 nemo Fix crash in DrawTunnel
2010-02-03 koda programmatically load main controller
2010-02-01 smxx Frontend:
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-02-01 koda inu's updated pt_PT translation file
2010-02-01 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-01-31 smxx Engine:
2010-01-31 koda smaller improvements in mouse handling
2010-01-31 smxx Engine:
2010-01-31 nemo Only add turn timeout for weapons that don't already have a timeout
2010-01-31 nemo oops. forgot skip turn
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Pass correct gear to modifydamage in shotgun
2010-01-31 nemo Adjust king movement in ammoshove, give king a damage bonus
2010-01-31 nemo Nature theme additions by Tiy and Palewolf
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-30 koda input handling reworked, still a lot of bugs in mouse movement
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-29 koda LANDSCAPE ON IPHONE
2010-01-28 nemo IOResult is a special variable
2010-01-28 nemo Remove inverted and useless test
2010-01-27 koda adds a "factory reset" to iphone frontend
2010-01-27 nemo Tweak load order
2010-01-26 nemo Rename for consistency
2010-01-26 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24 nemo Palewolf's smoke traces for fire.
2010-01-24 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24 nemo If the music is going to be wrong, it can at least irritate me less.
2010-01-24 nemo Some value for opacity. Did not adjust water colour.
2010-01-24 nemo Add Desert theme
2010-01-24 nemo forgot Themes CMakeLists file
2010-01-24 nemo Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
2010-01-24 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-24 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24 nemo Randomise order of play.
2010-01-23 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23 koda settings tab has now a very nice iphone-like interface
2010-01-20 koda updated polish translation by szczur
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-15 koda settings are applied to game launch
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-14 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-13 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-12 koda better network support + initial work for returning to frontend
2010-01-10 koda initial support for engine protocol
2010-01-09 koda move mixed functions in PascalExports
2010-01-09 koda iphone overlay button animation
2010-01-08 koda move all sdl source files in a proper directory
2010-01-08 koda add stub files for other views and prevent useless crashes
2010-01-08 koda fix italian translation
2010-01-08 koda frontend images by Tiy, first setup of frontend
2010-01-07 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
2010-01-07 koda touch input: reset zoom, attack button
2010-01-07 koda additional modifications for touch input
2010-01-07 nemo Drop the LongInt conversion, strip the two tests that are too large
2010-01-07 nemo misspelling
2010-01-07 nemo bit of a short circuit to reduce a few pointless tests on most text strings
2010-01-07 koda injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-05 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-05 nemo Galician locale by "Gallaecio"
2010-01-04 koda Palewolf's updated translation, images in misc
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda rewritten find_file part
2010-01-03 koda check for sdl_image and sdl_mixer versions
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda regression, powerpc colors working again
2009-12-24 koda introduction of IMG_Init
2009-12-20 nemo Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
2009-12-20 koda binding typo
2009-12-19 koda update SDLMain.m/.h to latest version
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-12-18 koda powerpc and gameserver compilation disabled temporarily
2009-12-16 koda random updates for 10.6 and iphone builds
2009-12-14 unc0rr Implement "team" chat between spectators
2009-12-14 unc0rr Update translation
2009-12-10 unc0rr Fix a rare bug when crosshair stucks in up position
2009-12-09 nemo This seems a little more efficient
2009-12-08 nemo Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
2009-12-08 nemo Add language to each ts file, rerun disabling of teams.
2009-12-08 nemo revert 2695 until I figure out why the linguist update stripped the numerusforms.
2009-12-08 nemo Comment out the unused teams to avoid translators working on unused translations.
2009-12-05 nemo Can't trim this unless another value is used. needed for joins.
2009-12-02 nemo remove missing ogg
2009-11-30 koda still updates for mac compilation
2009-11-29 nemo Reorder
2009-11-29 nemo Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
2009-11-29 nemo Restore old column layout.
2009-11-29 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-29 nemo New despeckle by Palewolf that pretty well on-the-fly
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-28 koda other tweaks for mac compilation
2009-11-26 unc0rr Probably fix bug (not tested, I just checked if it builds)
2009-11-26 unc0rr A message to help debug
2009-11-25 koda some tweaks in the mac compilation system
2009-11-24 nemo tiny french tweak by artart78, check in inu's portugese much later now that svn is back
2009-11-22 koda fix build
2009-11-22 nemo new portugese text from inu
2009-11-21 nemo Proper plurals for english, french updates from artart78
2009-11-21 unc0rr Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
2009-11-21 unc0rr Teams in one clan have common ammo
2009-11-21 nemo Set AllInactive to False on falling fire
2009-11-20 koda trailing mods from previous commit
2009-11-20 nemo revert r2363's ruining the joke
2009-11-20 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-11-20 koda revamped file access and debug display
2009-11-20 koda universal application setup
2009-11-18 nemo A whole ton of new french event strings from artart78
2009-11-17 nemo numerous additions/modifications to french translation by artart78
2009-11-16 nemo Some french tweaks by artart78
2009-11-16 unc0rr Fix girder on compost theme
2009-11-15 koda Color Fix in PPC + files fallbacks
2009-11-15 koda forgot this file in previous commit
2009-11-15 koda fix chat color in ppc
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14 nemo koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-11 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-11 koda removes workaround except for iphone
2009-11-11 unc0rr Update Ukrainian translation
2009-11-10 koda fix keybindings in PPC
2009-11-10 nemo unbreak build
2009-11-10 nemo Add check for nil gear
2009-11-10 koda color works under ppc
2009-11-09 koda add a x86_64 mac target
2009-11-09 unc0rr - Formatting changes
2009-11-09 unc0rr wtf is this, koda?
2009-11-06 koda updated build files for macosx and optimization system
2009-11-06 unc0rr AI knows what artillery mode is
2009-11-05 nemo Remove mostly useless comments put in to explain patch long ago.
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda fix iphone build
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
2009-11-04 nemo Oops. Accidentally removed the scaling.
2009-11-02 nemo A basic Spidey hat, leave hat on when roping.
2009-11-01 unc0rr Compete loading teams/hedgehogs part from mission config
2009-10-30 nemo This massive image modification removes colour profile information and adds an alpha channel.
2009-10-30 unc0rr Add loading team parameters
2009-10-29 koda add an uninstall target (to be tested)
2009-10-29 koda fix missing land on ppc
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 unc0rr Further work on missions editor
2009-10-25 nemo Increase AMMO_INFINITE to 100
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 unc0rr Smaxx: only allow change direction when shift key is pressed
2009-10-25 unc0rr Change mission file format to allow more flexible config
2009-10-25 unc0rr Partially implement loading mission options
2009-10-25 koda fix build
2009-10-25 koda convert 24 bits images to 32 (faster to manage)
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-10-24 koda more updates on touch input/control
2009-10-23 koda err, complete previous commit
2009-10-23 koda WE HAVE HOGS MOVING ON IPHONE
2009-10-22 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22 koda update color management for new sdl_image on mac
2009-10-21 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
2009-10-21 unc0rr Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
2009-10-21 unc0rr Start work on missions/trainings editor
2009-10-20 koda evil math strikes again
2009-10-20 nemo Remove unneeded var from Smaxx' tag changes
2009-10-20 koda ifdefs all the way
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-20 koda WE HAVE TOUCH INPUT
2010-11-12 unc0rr And even this one mbait-mangen
2009-10-20 koda update sdlmain files to 1.2.14
2010-03-16 mbait Added new type of map at UI. Simple random map generation mbait-mangen
2010-11-12 unc0rr And this one mbait-rope_AI
2009-10-19 unc0rr Update Italian translation
2010-02-10 mbait change trunk branch to 0.9.12 branch mbait-mangen
2010-01-30 mbait copy of trunk mbait-rope_AI
2010-11-12 unc0rr Close 0.9.12 branch 0.9.12
2009-10-19 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
2009-10-21 nemo Disable NPOTT in 0.9.12 tag :) 0.9.12
2009-10-18 unc0rr Fix 'make package_source' package
2010-06-23 koda closed branch
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