Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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Tue, 07 Feb 2012 22:18:44 +0400 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
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Tue, 07 Feb 2012 18:56:49 +0100 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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Mon, 06 Feb 2012 22:59:28 -0500 |
nemo |
slider tweak
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Tue, 07 Feb 2012 02:10:15 +0100 |
koda |
merge
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Mon, 06 Feb 2012 20:04:32 -0500 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
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Mon, 06 Feb 2012 19:46:46 -0500 |
nemo |
Fix slider positions
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Tue, 07 Feb 2012 01:18:29 +0100 |
koda |
merge
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Mon, 06 Feb 2012 23:21:04 +0100 |
Xeli |
add the button images to the android assets
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Mon, 06 Feb 2012 22:52:15 +0100 |
Xeli |
wops, must use tabs not spaces..
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Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
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Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
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Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
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Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
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Mon, 06 Feb 2012 23:17:45 +0400 |
unc0rr |
Some progress, still can't find the source of bad behavior
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