Mon, 06 Sep 2010 23:14:12 +0100 tiyuri Underwater updates and fixes by Palewolf
Mon, 06 Sep 2010 18:22:48 -0400 nemo Fix selection while in UFO
Mon, 06 Sep 2010 16:23:47 -0400 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
Mon, 06 Sep 2010 20:40:58 +0100 tiyuri New compost music from HG
Mon, 06 Sep 2010 21:09:58 +0200 smaxx Frontend:
Mon, 06 Sep 2010 15:53:24 +0200 smaxx Frontend:
Sun, 05 Sep 2010 11:26:17 -0400 nemo Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
Sun, 05 Sep 2010 00:48:07 +0200 burp gfAISurvival: fix issue when cpu cannot find new place to spawn
Sat, 04 Sep 2010 16:24:11 +0200 koda Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Sat, 04 Sep 2010 15:49:34 +0200 koda Removed tag Hedgewars-iOS-1.0
Sat, 04 Sep 2010 03:26:19 +0200 koda merge
Sat, 04 Sep 2010 03:09:16 +0200 koda Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
Sat, 04 Sep 2010 02:09:24 +0200 koda typos, reduced sound size and last minute fixes
Fri, 03 Sep 2010 21:01:00 -0400 archl updated translation
Fri, 03 Sep 2010 02:03:44 +0200 koda also remove sinegun from the ifrontend for whatever reason
Fri, 03 Sep 2010 01:54:29 +0200 koda *patch by arrom: fix installation of fort images
Fri, 03 Sep 2010 01:41:51 +0200 smaxx Engine:
Fri, 03 Sep 2010 01:26:58 +0200 smaxx Engine:
Thu, 02 Sep 2010 19:22:37 -0400 nemo Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
Fri, 03 Sep 2010 00:31:13 +0200 koda add a noconsole symbol, update the project file for appstore distribution
Fri, 03 Sep 2010 00:01:04 +0200 koda merge
Thu, 02 Sep 2010 23:44:35 +0200 koda a little more intuitive team editing
Thu, 02 Sep 2010 23:03:10 +0200 TheXception Frontend: improve statsPage (clean up translation strings)
Thu, 02 Sep 2010 22:37:24 +0200 koda discrimination between ai and humans
Thu, 02 Sep 2010 21:55:11 +0100 tiyuri Fixed Sky files
Thu, 02 Sep 2010 21:49:36 +0400 unc0rr use built-in method QString::isEmpty()
Thu, 02 Sep 2010 19:21:41 +0200 smaxx Engine:
Thu, 02 Sep 2010 17:55:37 +0100 tiyuri Fix graphic issue
Thu, 02 Sep 2010 17:30:38 +0100 tiyuri another small update to sheep
Thu, 02 Sep 2010 17:21:53 +0100 tiyuri Completely rework sheep theme
Thu, 02 Sep 2010 20:19:27 +0400 unc0rr zero span is undefined, use -1 instead
Thu, 02 Sep 2010 14:12:02 +0200 smaxx Locales:
Thu, 02 Sep 2010 12:49:12 +0100 tiyuri Adding new weapon descriptions
Thu, 02 Sep 2010 12:45:22 +0100 tiyuri Added descriptions for new weapons
Thu, 02 Sep 2010 01:49:16 +0200 koda remove now useless toggle, add ai team
Wed, 01 Sep 2010 19:31:32 -0400 nemo Fix for issue #20
Thu, 02 Sep 2010 12:43:46 +0100 tiyuri Added descriptions for new weapons
Wed, 01 Sep 2010 22:18:13 +0100 tiyuri New Art theme music (thank the lord!)
Wed, 01 Sep 2010 20:41:45 +0200 smaxx Engine:
Wed, 01 Sep 2010 18:06:52 +0200 smaxx Engine:
Wed, 01 Sep 2010 17:42:56 +0200 smaxx Engine:
Wed, 01 Sep 2010 13:03:43 +0200 smaxx Engine:
Wed, 01 Sep 2010 22:15:23 +0100 tiyuri New Art theme music (thank the lord!)
Tue, 31 Aug 2010 12:18:53 +0100 tiyuri Updated some stats graphics
Mon, 30 Aug 2010 22:05:41 +0200 burp o0 merge
Mon, 30 Aug 2010 06:33:56 +0200 koda help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 koda help page for ingame, some other fixes here and there
Mon, 30 Aug 2010 01:43:21 +0200 koda patch by inu to fix a glitch in netgame chatbox
Mon, 30 Aug 2010 01:38:46 +0200 koda added a smaller version of forts, fixed a couple of regressions
Mon, 30 Aug 2010 22:02:33 +0200 TheXception adds prettier after-game statistics page with more stats
Sun, 29 Aug 2010 23:36:22 +0200 koda about page done
Mon, 30 Aug 2010 15:24:49 +0200 legutus Improves room list with filter for state/rules/weapons and general search
Sun, 29 Aug 2010 16:55:58 +0200 koda merge
Sun, 29 Aug 2010 16:48:20 +0200 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
Sun, 29 Aug 2010 16:55:27 +0200 koda X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:35:02 +0200 koda add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Sat, 28 Aug 2010 01:37:21 +0200 koda tap to dismiss 'get ready', add a toggle to enable/disable it
Sat, 28 Aug 2010 00:30:29 +0200 koda add a nice group of hogs in lobby page
Thu, 26 Aug 2010 22:58:38 +0200 smaxx Engine:
Thu, 26 Aug 2010 22:41:36 +0200 smaxx Engine:
Thu, 26 Aug 2010 22:38:25 +0200 burp gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Thu, 26 Aug 2010 14:46:30 +0100 tiyuri Fixes memory leak -Burp
Thu, 26 Aug 2010 14:32:29 +0100 tiyuri Daisy Hat updated
Thu, 26 Aug 2010 14:26:23 +0100 tiyuri Princess Daisy hat (recoloured peach hat) Recolour by Armonte
Thu, 26 Aug 2010 14:02:48 +0100 tiyuri Add kill counter to Survival Mode -Burp
Thu, 26 Aug 2010 06:06:28 -0400 arrom translation update
Wed, 25 Aug 2010 21:06:34 +0100 tiyuri Some survival mode changes by burp
Wed, 25 Aug 2010 12:28:37 +0200 smaxx Frontend:
Wed, 25 Aug 2010 01:30:25 +0200 koda add a little explanation when modifying weaponset in ifrontend
Wed, 25 Aug 2010 00:17:51 +0200 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 smaxx Engine:
Tue, 24 Aug 2010 13:24:37 +0200 smaxx Engine:
Tue, 24 Aug 2010 01:19:17 +0200 smaxx Campaign:
Tue, 24 Aug 2010 01:17:24 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Mon, 23 Aug 2010 17:53:02 +0200 smaxx Frontend:
Mon, 23 Aug 2010 16:29:12 +0200 smaxx Frontend:
Mon, 23 Aug 2010 13:58:46 +0200 smaxx Frontend:
Mon, 23 Aug 2010 12:53:00 +0200 burp lua function SetEffect to set and remove THogEffects
Mon, 23 Aug 2010 12:49:58 +0200 burp GetHogLevel lua function
Mon, 23 Aug 2010 00:54:56 +0200 smaxx Engine:
Mon, 23 Aug 2010 00:46:06 +0200 koda small update for the about page
Sun, 22 Aug 2010 22:08:39 +0200 koda add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Sun, 22 Aug 2010 16:31:57 +0200 smaxx Engine:
Sat, 21 Aug 2010 22:54:43 +0200 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Sat, 21 Aug 2010 22:36:59 +0200 smaxx Engine:
Sat, 21 Aug 2010 17:19:52 +0200 zuloo Fixed gamepad/joystick axes using SDL 1.2
Fri, 20 Aug 2010 11:54:14 -0400 nemo Some more that were not native
Fri, 20 Aug 2010 11:52:30 -0400 nemo bleah
Fri, 20 Aug 2010 17:41:59 +0200 smaxx Misc:
Fri, 20 Aug 2010 11:52:08 -0400 nemo Convert from dos
Fri, 20 Aug 2010 11:26:27 -0400 nemo Flag for AI survival mode
Tue, 17 Aug 2010 19:43:17 -0400 nemo merge
Mon, 16 Aug 2010 18:43:32 +0400 unc0rr Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
Sun, 15 Aug 2010 10:25:21 -0400 nemo ...
Sat, 14 Aug 2010 02:10:27 +0200 koda disable AI teleport
Fri, 13 Aug 2010 02:44:44 +0200 koda better to do that in this way
Fri, 13 Aug 2010 02:13:18 +0200 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
Thu, 12 Aug 2010 23:15:11 +0200 smaxx Engine:
Fri, 13 Aug 2010 13:42:18 -0400 nemo Remove Thumbs.db, reduce file sizes
Tue, 10 Aug 2010 21:57:33 +0200 burp * SpawnCustomCrateAt procedure + lua bindings
Sat, 07 Aug 2010 23:32:43 -0400 nemo oh yeah. And merge again, I always forget to update first
Sat, 07 Aug 2010 13:09:32 +0100 tiyuri More script updates for FJ
Sat, 07 Aug 2010 12:44:55 +0100 tiyuri Remove random placement of health crate, looks like LUA random function may not be synced over network.
Sat, 07 Aug 2010 01:45:31 +0200 smaxx Engine:
Fri, 06 Aug 2010 11:53:28 +0200 smaxx Frontend:
Fri, 06 Aug 2010 11:45:20 +0200 smaxx Engine:
Wed, 04 Aug 2010 17:30:24 +0100 tiyuri Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
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