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Tue, 07 Dec 2010 17:29:02 -0500
nemo
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
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Wed, 08 Dec 2010 15:16:57 +0100
koda
code cleanup
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Tue, 07 Dec 2010 22:02:09 +0300
unc0rr
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
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Wed, 08 Dec 2010 14:47:52 +0100
koda
team selection completely refactored, now has animation and more performance
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Mon, 06 Dec 2010 21:15:41 -0500
nemo
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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Tue, 07 Dec 2010 01:18:43 +0100
koda
Forts: reduce preview size and add hi-res one
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Mon, 06 Dec 2010 13:07:36 -0500
nemo
try this mikade
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