2011-11-06 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-06 nemo Don't set moving if on flat surface
2011-11-05 nemo skip when attacking as well
2011-11-05 nemo This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05 nemo A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05 unc0rr Some improvements to the parser
2011-11-05 nemo Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05 nemo Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05 unc0rr merge
2011-11-05 koda and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05 koda ooops :D
2011-11-05 koda fix signedness of sdl bindings
2011-11-05 koda oops, fix the size of a few event structs i just added
2011-11-05 koda just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05 koda avoid linking compatible code from sdl library, let's provide our own
2011-11-04 nemo Avoid overflowing event
2011-11-04 sheepluva I hope this helps...
2011-11-04 sheepluva tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-05 unc0rr A try to improve parser move (has regressions)
2011-11-03 koda while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04 unc0rr Many improvements to the parser
2011-11-03 unc0rr Better 'else' part
2011-11-03 unc0rr Starting pas2C using library called 'pretty'
2011-11-03 unc0rr - Update to compile with parsec 3.*
2011-11-03 nemo Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03 unc0rr Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03 koda small tweak to ingamemenu class
2011-11-03 koda double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03 koda convert gameinterfacebridge in simple-to-use class methods
2011-11-02 koda aaand remove also ipcport from the class interface as well
2011-11-02 koda do not forget to keep track of teams here
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