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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2011-11-06
nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
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files
2011-11-06
nemo
Don't set moving if on flat surface
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files
2011-11-05
nemo
skip when attacking as well
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files
2011-11-05
nemo
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
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files
2011-11-05
nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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2011-11-05
unc0rr
Some improvements to the parser
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2011-11-05
nemo
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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files
2011-11-05
nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
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2011-11-05
unc0rr
merge
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2011-11-05
koda
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-11-05
koda
ooops :D
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files
2011-11-05
koda
fix signedness of sdl bindings
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files
2011-11-05
koda
oops, fix the size of a few event structs i just added
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2011-11-05
koda
just for the sake of it, add the missing sdl13 events and do some cleanup
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2011-11-05
koda
avoid linking compatible code from sdl library, let's provide our own
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2011-11-04
nemo
Avoid overflowing event
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files
2011-11-04
sheepluva
I hope this helps...
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files
2011-11-04
sheepluva
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
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files
2011-11-05
unc0rr
A try to improve parser move (has regressions)
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2011-11-03
koda
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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2011-11-04
unc0rr
Many improvements to the parser
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2011-11-03
unc0rr
Better 'else' part
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files
2011-11-03
unc0rr
Starting pas2C using library called 'pretty'
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files
2011-11-03
unc0rr
- Update to compile with parsec 3.*
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files
2011-11-03
nemo
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
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files
2011-11-03
unc0rr
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
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2011-11-03
koda
small tweak to ingamemenu class
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2011-11-03
koda
double two finger tap to make screenshot on ios (though folder is not yet accessible)
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2011-11-03
koda
make screenshots with 32bits of depths, so that they are more opengles friendly
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2011-11-03
koda
convert gameinterfacebridge in simple-to-use class methods
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2011-11-02
koda
aaand remove also ipcport from the class interface as well
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2011-11-02
koda
do not forget to keep track of teams here
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