Fri, 23 Mar 2012 23:03:09 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Fri, 23 Mar 2012 14:18:58 +0100 |
Xeli |
unbreak engine
|
changeset |
files
|
Fri, 23 Mar 2012 00:21:34 +0100 |
simmax |
Improved cmake build script for Android:
|
changeset |
files
|
Fri, 23 Mar 2012 14:14:43 +0100 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
|
changeset |
files
|
Thu, 22 Mar 2012 22:55:38 +0400 |
unc0rr |
Add more strictness in hope it will help with space leak
|
changeset |
files
|
Wed, 21 Mar 2012 00:05:46 -0400 |
nemo |
Try different splash sounds too
|
changeset |
files
|
Tue, 20 Mar 2012 01:30:54 -0400 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
changeset |
files
|
Sun, 18 Mar 2012 18:19:20 +0100 |
Xeli |
fix ammomenu, the cursor actually works now -_-
|
changeset |
files
|
Sun, 18 Mar 2012 14:22:13 +0100 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
|
changeset |
files
|
Sun, 18 Mar 2012 14:15:51 +0100 |
koda |
updated ios project file to work with fpc 2.6
|
changeset |
files
|
Sun, 18 Mar 2012 00:30:56 -0400 |
nemo |
revert this until someone makes it not screw up camera focus
|
changeset |
files
|
Sun, 18 Mar 2012 00:59:17 +0100 |
Xeli |
touchinterface, move the up/down arrows a bit down
|
changeset |
files
|
Sun, 18 Mar 2012 00:05:20 +0100 |
Xeli |
make the Ammomenu show up a little faster
|
changeset |
files
|
Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
|
changeset |
files
|
Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
|
changeset |
files
|
Tue, 13 Mar 2012 21:09:46 +0100 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
|
changeset |
files
|
Sat, 17 Mar 2012 17:24:38 -0400 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
|
changeset |
files
|
Sat, 17 Mar 2012 17:18:43 -0400 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
|
changeset |
files
|
Sat, 17 Mar 2012 16:14:08 -0400 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
|
changeset |
files
|
Sat, 17 Mar 2012 14:24:43 -0400 |
nemo |
eh. guess they really should be here
|
changeset |
files
|
Sat, 17 Mar 2012 14:13:16 -0400 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
|
changeset |
files
|
Sat, 17 Mar 2012 14:02:11 -0400 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
|
changeset |
files
|
Sat, 17 Mar 2012 13:16:50 -0400 |
nemo |
orient kamikaze correctly when going through portals
|
changeset |
files
|
Wed, 14 Mar 2012 23:58:56 -0400 |
nemo |
oh yeah, dY...
|
changeset |
files
|
Wed, 14 Mar 2012 21:12:04 -0400 |
nemo |
Allow RC plane to go through portals
|
changeset |
files
|
Wed, 14 Mar 2012 11:07:22 +0400 |
unc0rr |
Oops, fix range (2 is too small value)
|
changeset |
files
|
Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
|
changeset |
files
|
Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
|
changeset |
files
|
Tue, 13 Mar 2012 22:46:55 +0400 |
unc0rr |
Variable pen width
|
changeset |
files
|
Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
|
changeset |
files
|
Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
|
changeset |
files
|
Tue, 13 Mar 2012 00:05:03 -0400 |
nemo |
Minimise another sqrt check.
|
changeset |
files
|
Mon, 12 Mar 2012 23:46:28 +0400 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
|
changeset |
files
|
Mon, 12 Mar 2012 16:08:40 +0400 |
unc0rr |
Compatibility
|
changeset |
files
|
Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
|
changeset |
files
|
Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
|
changeset |
files
|
Sun, 11 Mar 2012 22:44:57 -0400 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
|
changeset |
files
|
Sun, 11 Mar 2012 22:35:55 -0400 |
nemo |
small tweak. make drowning prefer higher health hogs
|
changeset |
files
|
Sun, 11 Mar 2012 20:36:50 -0400 |
nemo |
Teach AI to drown with shotgun too
|
changeset |
files
|
Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
|
changeset |
files
|
Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
|
changeset |
files
|
Sun, 11 Mar 2012 23:31:32 +0400 |
unc0rr |
Fix silliness
|
changeset |
files
|
Sun, 11 Mar 2012 14:43:36 -0400 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
|
changeset |
files
|
Sun, 11 Mar 2012 12:19:04 -0400 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
|
changeset |
files
|
Sun, 11 Mar 2012 11:39:45 -0400 |
nemo |
bug #336
|
changeset |
files
|
Sat, 10 Mar 2012 23:00:39 -0500 |
nemo |
Add div to allow safe integer division from lua
|
changeset |
files
|
Sat, 10 Mar 2012 16:32:46 -0500 |
nemo |
Recount team health if modifying hedgehog health
|
changeset |
files
|
Sat, 10 Mar 2012 16:10:38 -0500 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
|
changeset |
files
|
Sat, 10 Mar 2012 15:56:36 -0500 |
nemo |
Avoid rare double decrement.
|
changeset |
files
|
Sat, 10 Mar 2012 14:38:31 -0500 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
|
changeset |
files
|
Sat, 03 Mar 2012 22:40:00 -0500 |
nemo |
bug #370
|
changeset |
files
|
Thu, 01 Mar 2012 23:55:19 +0400 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
|
changeset |
files
|
Thu, 01 Mar 2012 14:45:42 -0500 |
nemo |
comment out reserve to maintain old Qt compat
|
changeset |
files
|
Thu, 01 Mar 2012 23:35:13 +0400 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
|
changeset |
files
|
Wed, 29 Feb 2012 18:30:37 -0500 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
|
changeset |
files
|
Wed, 29 Feb 2012 18:24:56 -0500 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
|
changeset |
files
|
Wed, 29 Feb 2012 23:44:49 +0400 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
|
changeset |
files
|
Tue, 28 Feb 2012 21:25:36 -0500 |
nemo |
oops
|
changeset |
files
|
Tue, 28 Feb 2012 22:00:33 +0100 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
|
changeset |
files
|
Tue, 28 Feb 2012 09:40:48 -0500 |
nemo |
attractiveness tweak to the text clip
|
changeset |
files
|
Mon, 27 Feb 2012 19:01:44 -0500 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
|
changeset |
files
|
Sun, 26 Feb 2012 18:13:26 -0500 |
nemo |
don't use currenthedgehog
|
changeset |
files
|
Sun, 26 Feb 2012 16:31:25 -0500 |
mikade |
use per hog ammo game flag. improves AI play
|
changeset |
files
|
Sun, 26 Feb 2012 15:42:28 -0500 |
nemo |
oops
|
changeset |
files
|
Sun, 26 Feb 2012 13:37:17 -0500 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
|
changeset |
files
|
Sun, 26 Feb 2012 12:56:53 -0500 |
nemo |
ugh
|
changeset |
files
|
Sun, 26 Feb 2012 12:45:00 -0500 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
|
changeset |
files
|
Sun, 26 Feb 2012 12:32:48 -0500 |
nemo |
pass indexes for the clan/team/hedgehog
|
changeset |
files
|
Sun, 26 Feb 2012 11:28:28 -0500 |
nemo |
copypasta fail
|
changeset |
files
|
Sun, 26 Feb 2012 11:21:32 -0500 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
|
changeset |
files
|
Sun, 26 Feb 2012 12:15:32 +0400 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
|
changeset |
files
|
Sat, 25 Feb 2012 22:18:08 +0400 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
|
changeset |
files
|
Fri, 24 Feb 2012 23:49:31 +0400 |
unc0rr |
- Increase server version number due to rooms list protocol changes
|
changeset |
files
|
Thu, 23 Feb 2012 23:13:48 +0400 |
unc0rr |
Bring back functionality to "Join" button
|
changeset |
files
|
Thu, 23 Feb 2012 22:58:52 +0400 |
unc0rr |
Setup rooms list headers
|
changeset |
files
|
Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
|
changeset |
files
|
Thu, 23 Feb 2012 18:41:52 +0400 |
unc0rr |
Handle ROOM* commands in rooms list model
|
changeset |
files
|
Thu, 23 Feb 2012 00:46:03 +0400 |
unc0rr |
Start switching to rooms list model. To be continued.
|
changeset |
files
|
Wed, 22 Feb 2012 18:13:14 +0100 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
|
changeset |
files
|
Wed, 22 Feb 2012 18:09:39 +0100 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
|
changeset |
files
|
Wed, 22 Feb 2012 18:09:17 +0100 |
koda |
Removed tag 0-9.17-release
|
changeset |
files
|
Mon, 20 Feb 2012 22:04:57 +0100 |
Xeli |
updated version for market
hedgeroid-alpha
|
changeset |
files
|
Mon, 20 Feb 2012 21:55:59 +0100 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
|
changeset |
files
|
Mon, 20 Feb 2012 21:50:56 +0100 |
Xeli |
fixed a nullpointer exception when creating a new team
|
changeset |
files
|
Mon, 20 Feb 2012 21:22:21 +0100 |
Xeli |
fixed the schemes on android
|
changeset |
files
|
Mon, 20 Feb 2012 21:22:04 +0100 |
Xeli |
schemes/teams now get replaces on each version update
|
changeset |
files
|
Sun, 19 Feb 2012 16:51:22 +0100 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
|
changeset |
files
|
Mon, 20 Feb 2012 22:04:52 +0400 |
unc0rr |
Show message and return from network game pages on server shutdown
|
changeset |
files
|
Mon, 20 Feb 2012 21:52:18 +0400 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
|
changeset |
files
|
Mon, 20 Feb 2012 20:33:26 +0400 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
|
changeset |
files
|
Sun, 19 Feb 2012 02:52:19 +0100 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
|
changeset |
files
|
Sun, 19 Feb 2012 01:22:59 +0100 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
|
changeset |
files
|
Sun, 19 Feb 2012 00:39:44 +0100 |
koda |
missions page rotates correctly
|
changeset |
files
|
Sun, 19 Feb 2012 00:25:38 +0100 |
koda |
two more this time
|
changeset |
files
|
Sat, 18 Feb 2012 19:33:48 +0100 |
koda |
merge
|
changeset |
files
|
Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
|
changeset |
files
|
Sat, 18 Feb 2012 19:33:04 +0100 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
|
changeset |
files
|
Sat, 18 Feb 2012 15:24:20 +0100 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
|
changeset |
files
|
Sat, 18 Feb 2012 19:29:16 +0100 |
koda |
prepare a styled button
|
changeset |
files
|
Sat, 18 Feb 2012 13:52:37 +0100 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
|
changeset |
files
|
Sat, 18 Feb 2012 19:07:19 +0100 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
|
changeset |
files
|
Sat, 18 Feb 2012 11:59:59 +0100 |
koda |
rotation support for other controllers
|
changeset |
files
|
Sat, 18 Feb 2012 11:18:10 +0100 |
koda |
one more USE_TOUCH_INTERFACE
|
changeset |
files
|
Fri, 17 Feb 2012 20:42:22 -0500 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
|
changeset |
files
|
Fri, 17 Feb 2012 23:36:05 +0100 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
|
changeset |
files
|
Fri, 17 Feb 2012 22:54:45 +0100 |
Xeli |
change power() to sqr
|
changeset |
files
|
Fri, 17 Feb 2012 22:53:02 +0100 |
Xeli |
fix crosshair aiming
|
changeset |
files
|
Fri, 17 Feb 2012 22:18:21 +0100 |
Xeli |
remove all hwFloat calculations
|
changeset |
files
|
Fri, 17 Feb 2012 21:34:33 +0100 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
|
changeset |
files
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
changeset |
files
|
Fri, 17 Feb 2012 17:43:59 +0100 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
|
changeset |
files
|
Fri, 17 Feb 2012 15:55:31 +0100 |
Xeli |
forgot begin
|
changeset |
files
|
Fri, 17 Feb 2012 15:35:20 +0400 |
unc0rr |
Use queued signal-slot connections with HWNet class
|
changeset |
files
|
Fri, 17 Feb 2012 12:17:43 +0100 |
koda |
ops
|
changeset |
files
|
Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
|
changeset |
files
|
Fri, 17 Feb 2012 09:33:03 +0100 |
koda |
and of course fix build for sdl 1.2
|
changeset |
files
|
Thu, 16 Feb 2012 23:20:49 +0100 |
koda |
carried out some cosmetic TODOs in uTouch
|
changeset |
files
|
Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
|
changeset |
files
|
Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
changeset |
files
|
Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
changeset |
files
|