Mon, 28 Jul 2008 13:53:50 +0000 unc0rr - Fix warnings
Sun, 27 Jul 2008 23:01:41 +0000 unc0rr - Fix problem when clouds number is 0
Sun, 27 Jul 2008 22:26:47 +0000 unc0rr - Add ability to choose clouds number in theme config file
Sun, 27 Jul 2008 22:18:46 +0000 unc0rr - Update russian translation
Sun, 27 Jul 2008 22:14:43 +0000 unc0rr Add a checkbox in frontend to turn music off
Sun, 27 Jul 2008 22:09:40 +0000 unc0rr Add an option to engine for turning music off
Sun, 27 Jul 2008 21:58:46 +0000 unc0rr - Disable ability to resize window
Sun, 27 Jul 2008 21:51:35 +0000 unc0rr Fix training regression
Sun, 27 Jul 2008 21:50:44 +0000 unc0rr Draw yet not available ammo grayscaled
Sun, 27 Jul 2008 21:01:11 +0000 unc0rr - Airplane is higher
Sun, 27 Jul 2008 20:03:07 +0000 unc0rr Play Ow1.ogg and Ow4.ogg when hedgehog falls
Sun, 27 Jul 2008 19:53:12 +0000 unc0rr Add new pain sounds
Sun, 27 Jul 2008 19:47:12 +0000 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
Sun, 27 Jul 2008 19:37:24 +0000 unc0rr Add ability to resize engine's window
Sun, 27 Jul 2008 19:21:30 +0000 unc0rr Mention Stephen Alexander's e-mail in copyrights
Sun, 27 Jul 2008 16:35:44 +0000 unc0rr - Use DejaVuSans-Bold instead of DejaVuSans+bold
Sun, 27 Jul 2008 16:34:08 +0000 unc0rr Optimize maps files by size
Sun, 27 Jul 2008 16:03:45 +0000 unc0rr Try another appproach to render chat, should fix windows issues
Sun, 27 Jul 2008 15:28:49 +0000 unc0rr Update Polish translation
Sun, 27 Jul 2008 15:23:06 +0000 unc0rr draft a changelog for 0.9.6
Sun, 27 Jul 2008 14:59:34 +0000 unc0rr Fix hedgehog animation when use blowtorch
Sun, 27 Jul 2008 14:32:54 +0000 unc0rr Hedgehog laughs when drops dynamite or cake
Sun, 27 Jul 2008 14:28:45 +0000 unc0rr Play sound before cake explodes
Sun, 27 Jul 2008 14:05:17 +0000 unc0rr Finish cake implementation
Sun, 27 Jul 2008 13:44:04 +0000 unc0rr - Cake sits down before exploding
Sun, 27 Jul 2008 13:32:44 +0000 unc0rr Animate falling and waking up cake
Sun, 27 Jul 2008 13:32:15 +0000 unc0rr Supress CMake warning
Sun, 27 Jul 2008 12:57:15 +0000 unc0rr - Animate cake walking
Sun, 27 Jul 2008 10:59:20 +0000 unc0rr Add hedgewars icon in png format
Fri, 25 Jul 2008 22:38:37 +0000 unc0rr Update French translation
Fri, 25 Jul 2008 22:28:22 +0000 unc0rr Show cake rotated correct angle
Fri, 25 Jul 2008 21:13:35 +0000 unc0rr - Update French translation
Fri, 25 Jul 2008 20:57:36 +0000 unc0rr Add BambooPlinko map
Fri, 25 Jul 2008 19:58:01 +0000 unc0rr Mention audio guys on About page and readme
Fri, 25 Jul 2008 19:43:03 +0000 unc0rr Update Italian translation
Fri, 25 Jul 2008 19:39:15 +0000 unc0rr Remove deprecated function
Fri, 25 Jul 2008 19:26:44 +0000 unc0rr Enable music dependance on current land theme
Fri, 25 Jul 2008 19:06:46 +0000 unc0rr Add Nature music theme
Fri, 25 Jul 2008 19:03:27 +0000 unc0rr - Add cake sound
Fri, 25 Jul 2008 15:34:45 +0000 unc0rr Add two tracks for City and Island themes
Fri, 25 Jul 2008 15:20:19 +0000 unc0rr Add cake icon in ammomenu
Fri, 25 Jul 2008 15:10:50 +0000 unc0rr Add Bath map
Fri, 25 Jul 2008 14:59:42 +0000 unc0rr Update nature theme
Fri, 25 Jul 2008 14:01:28 +0000 unc0rr Cake explodes on /attack
Fri, 25 Jul 2008 13:52:35 +0000 unc0rr First implementation of the Cake weapon
Fri, 25 Jul 2008 10:56:05 +0000 unc0rr Stubs for spider weapon
Wed, 23 Jul 2008 11:55:47 +0000 unc0rr Update copyright info
Wed, 23 Jul 2008 11:51:55 +0000 unc0rr Add Bamboo map
Tue, 22 Jul 2008 18:31:34 +0000 unc0rr Load flakes information from theme.cfg when playing painted map
Tue, 22 Jul 2008 18:22:24 +0000 unc0rr Add new map EarthRise by Joshua Frese
Mon, 21 Jul 2008 15:54:12 +0000 unc0rr Further work on dedicated server
Mon, 21 Jul 2008 09:45:40 +0000 unc0rr - Modify network protocol to use new delimiter
Tue, 15 Jul 2008 16:40:50 +0000 unc0rr First steps to switch hedgewars to new net protocol
Mon, 14 Jul 2008 20:24:29 +0000 unc0rr Repair screenshots capture on 'C' key press
Sun, 13 Jul 2008 17:58:05 +0000 unc0rr Fix clouds shaking up
Sun, 13 Jul 2008 11:39:02 +0000 unc0rr Add a few debug message which show the problem with total hedgehogs number counting
Sun, 13 Jul 2008 11:37:48 +0000 unc0rr Update Polish translation
Sat, 12 Jul 2008 14:26:43 +0000 unc0rr Make all in-game fonts bold
Sat, 12 Jul 2008 13:22:10 +0000 unc0rr Update Polish frontend translation
Fri, 11 Jul 2008 19:40:47 +0000 unc0rr Set version to 0.9.6-dev
Fri, 11 Jul 2008 19:19:04 +0000 unc0rr Update German translation
Tue, 08 Jul 2008 16:49:51 +0000 unc0rr Show picked up ammo in demo playing mode 0.9.5-release
Tue, 08 Jul 2008 16:01:45 +0000 unc0rr Update changelog in trunk also
Tue, 08 Jul 2008 12:53:07 +0000 unc0rr Fix warning
Mon, 07 Jul 2008 17:20:35 +0000 unc0rr Fix shortgun training
Mon, 07 Jul 2008 15:39:27 +0000 unc0rr - Optimize PNG to reduce size
Mon, 07 Jul 2008 13:12:18 +0000 unc0rr Set svn:eol-style to native
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Mon, 07 Jul 2008 10:32:47 +0000 unc0rr Update Italian translation
Sun, 06 Jul 2008 23:44:56 +0000 unc0rr Fix another regression arising from splitting switchhedgehog
Sun, 06 Jul 2008 23:32:10 +0000 unc0rr Add message for sudden death
Sun, 06 Jul 2008 23:11:02 +0000 unc0rr Fix mushrooms map
Sun, 06 Jul 2008 23:04:35 +0000 unc0rr Oops, proper fix now
Sun, 06 Jul 2008 22:55:24 +0000 unc0rr Fix net game regression
Sun, 06 Jul 2008 22:46:44 +0000 unc0rr Oops, forgot translation file
Sun, 06 Jul 2008 21:52:07 +0000 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
Sun, 06 Jul 2008 20:03:09 +0000 unc0rr Dec delay
Sun, 06 Jul 2008 20:02:42 +0000 unc0rr Fix timings regression
Sun, 06 Jul 2008 19:31:12 +0000 unc0rr Water rises after 25 mins of round, health is decreased after 20 mins
Sun, 06 Jul 2008 17:45:16 +0000 unc0rr - Prepare for sudden death implementation
Sun, 06 Jul 2008 14:09:41 +0000 unc0rr New mushrooms map by Tiyuri
Sat, 05 Jul 2008 15:29:07 +0000 unc0rr Mention french translator on About page
Sat, 05 Jul 2008 15:13:33 +0000 unc0rr Enable fullscreen switching back, now it's bound on F12
Sat, 05 Jul 2008 14:27:55 +0000 unc0rr Build system scripts for new map
Sat, 05 Jul 2008 14:13:13 +0000 unc0rr Draw explosions for every kind of explosion
Sat, 05 Jul 2008 14:12:48 +0000 unc0rr Add new map by Maciej Mrozinski
Fri, 04 Jul 2008 21:20:17 +0000 unc0rr Update explosion graphics
Fri, 04 Jul 2008 19:25:00 +0000 unc0rr Better ?? implementation of explosion
Fri, 04 Jul 2008 14:40:52 +0000 unc0rr Testing explosion particles implementation
Tue, 01 Jul 2008 22:26:36 +0000 unc0rr Install all dlls from bin folder
Tue, 01 Jul 2008 21:34:12 +0000 unc0rr Qt 4.4 needs this in win32
Tue, 01 Jul 2008 15:52:10 +0000 unc0rr Fix resource compilation
Mon, 30 Jun 2008 17:36:55 +0000 unc0rr - Fix previous commit
Mon, 30 Jun 2008 14:59:11 +0000 unc0rr Update hedgewars icon for windows
Mon, 30 Jun 2008 14:49:25 +0000 unc0rr Fix icon compilation in Windows
Fri, 27 Jun 2008 20:56:38 +0000 unc0rr - Fix accidental network breakage
Fri, 27 Jun 2008 20:11:20 +0000 unc0rr Lemonade taunt
Fri, 27 Jun 2008 19:57:24 +0000 unc0rr Wave and Hurrah taunts
Fri, 27 Jun 2008 17:45:35 +0000 unc0rr Hopefully done taunts implementation
Fri, 27 Jun 2008 17:22:15 +0000 unc0rr Further work on taunts
Thu, 26 Jun 2008 19:39:26 +0000 unc0rr Start implementing waves
Wed, 25 Jun 2008 15:10:12 +0000 unc0rr Set svn:eol-style to native
Wed, 25 Jun 2008 11:28:23 +0000 unc0rr Set svn:eol-style to native
Wed, 25 Jun 2008 10:13:52 +0000 unc0rr Mention translators on about page
Wed, 25 Jun 2008 10:08:31 +0000 unc0rr Oops, forgot file
Wed, 25 Jun 2008 09:48:17 +0000 unc0rr Add Bulgarian translation
Wed, 25 Jun 2008 09:40:23 +0000 unc0rr Add Slovak translation
Wed, 25 Jun 2008 09:32:46 +0000 unc0rr Add German translation
Wed, 25 Jun 2008 09:17:36 +0000 unc0rr Update Italian translation
Mon, 23 Jun 2008 12:25:59 +0000 unc0rr Make engine compilable without debugging on
Sun, 22 Jun 2008 20:40:39 +0000 unc0rr Complete exit confirmation implementation
Sun, 22 Jun 2008 19:26:01 +0000 unc0rr Start exit confirmation implementation
Thu, 19 Jun 2008 20:34:53 +0000 unc0rr - Decrease default girders number
Thu, 19 Jun 2008 19:53:03 +0000 unc0rr Fix bad sprite when you jump and get hit
Thu, 19 Jun 2008 13:41:45 +0000 unc0rr Hydrant map
Wed, 18 Jun 2008 22:12:58 +0000 unc0rr Update changelog
Wed, 18 Jun 2008 22:11:10 +0000 unc0rr Update russian translation
Wed, 18 Jun 2008 21:55:43 +0000 unc0rr Set version to 0.9.4 0.9.4-release
Wed, 18 Jun 2008 21:53:54 +0000 unc0rr Fix training
Wed, 18 Jun 2008 20:43:34 +0000 unc0rr - Fix firepunch sprite direction when use in high jump
Wed, 18 Jun 2008 20:16:25 +0000 unc0rr Damaged hedgehog rotates when its speed is far enough from zero
Wed, 18 Jun 2008 19:34:06 +0000 unc0rr Damaged hedgehog animation
Wed, 18 Jun 2008 18:57:34 +0000 unc0rr Winners clan hedgehogs smiling with big smile
Wed, 18 Jun 2008 18:46:11 +0000 unc0rr Whip animation
Wed, 18 Jun 2008 18:25:31 +0000 unc0rr Update first aid animation
Wed, 18 Jun 2008 18:12:45 +0000 unc0rr Draw explosion on kamikaze
Wed, 18 Jun 2008 18:05:15 +0000 unc0rr Hedgelove map
Tue, 17 Jun 2008 21:30:34 +0000 unc0rr Some fixes
Tue, 17 Jun 2008 21:28:15 +0000 unc0rr Update copyright information
Tue, 17 Jun 2008 21:25:21 +0000 unc0rr Don't let updated hedgewars version to make errors due to old weapons.ini
Tue, 17 Jun 2008 20:36:37 +0000 unc0rr Fix Island theme objects placing
Tue, 17 Jun 2008 20:00:01 +0000 unc0rr Implement drowning hedgehog sprite
Tue, 17 Jun 2008 19:22:54 +0000 unc0rr Fix warnings
Tue, 17 Jun 2008 18:45:21 +0000 unc0rr Hedgehogs on the left side of the map look to the right and vice-versa
Tue, 17 Jun 2008 18:10:15 +0000 unc0rr In forts mode, hedgehogs on the left look at the right, and vice-versa
Tue, 17 Jun 2008 18:09:38 +0000 unc0rr Fix AI mortar bugs
Tue, 17 Jun 2008 16:29:56 +0000 unc0rr Small grenade physics change
Tue, 17 Jun 2008 15:02:12 +0000 unc0rr Update Polish translation
Tue, 17 Jun 2008 15:00:51 +0000 unc0rr - Update Italian translation
Mon, 16 Jun 2008 20:40:59 +0000 unc0rr - Bots can use mortar
Thu, 12 Jun 2008 10:50:05 +0000 unc0rr - Fix chat state at start
Wed, 11 Jun 2008 22:19:14 +0000 unc0rr Use Kamikaze sound
Wed, 11 Jun 2008 21:41:44 +0000 unc0rr Enable history (bound on ` key)
Wed, 11 Jun 2008 21:00:58 +0000 unc0rr Implement history for chat (27 entries), no key binding yet
Wed, 11 Jun 2008 20:45:49 +0000 unc0rr Fix demo records of rounds restored after saving
Wed, 11 Jun 2008 20:27:09 +0000 unc0rr Get rid of old console
Wed, 11 Jun 2008 15:42:53 +0000 unc0rr Use kamiakze sprite
Tue, 10 Jun 2008 20:40:43 +0000 unc0rr Kamikaze icon in ammo menu
Tue, 10 Jun 2008 18:45:33 +0000 unc0rr Updated Polish translation
Mon, 09 Jun 2008 20:34:45 +0000 unc0rr Kamikaze weapon
Mon, 09 Jun 2008 15:26:52 +0000 unc0rr Prepare for new weapon 'Kamikaze'
Mon, 09 Jun 2008 15:09:37 +0000 unc0rr Ooops, actual fix
Mon, 09 Jun 2008 15:08:54 +0000 unc0rr Fix Baseball, whip, firepunch attacking on slope
Mon, 09 Jun 2008 15:02:49 +0000 unc0rr Don't push attacking hedgehog when using whip or baseball
Mon, 09 Jun 2008 14:57:54 +0000 unc0rr Fix firepunch direction when attacking from high jump
Mon, 09 Jun 2008 14:20:16 +0000 unc0rr Fix another issue with chat, when chat string come just after 'NextTurn' cmd, thus setting Lag flag to true
Sun, 08 Jun 2008 18:53:02 +0000 unc0rr Fix an oops with chat string appearing between two net commands (it's very rare and random condition, but I caught it while playing via net)
Fri, 06 Jun 2008 16:14:23 +0000 unc0rr Draw tags a bit higher due to hats introduction
Fri, 06 Jun 2008 15:14:15 +0000 unc0rr Make sprite look as it was intended to
Fri, 06 Jun 2008 14:40:29 +0000 unc0rr Prevent wrong aim direction when using rope after high jump
Tue, 03 Jun 2008 19:59:12 +0000 unc0rr Use new icon in team selecting widget
Mon, 02 Jun 2008 22:04:06 +0000 unc0rr Update polish translation
Mon, 02 Jun 2008 19:15:53 +0000 unc0rr Fix a bug with automatic weapon switching when attacking from rope
Sun, 01 Jun 2008 20:01:45 +0000 unc0rr - Quick hack for hats
Sun, 01 Jun 2008 18:54:10 +0000 unc0rr - Add CMake script for Hats folder
Sun, 01 Jun 2008 18:37:30 +0000 unc0rr Add hats folder
Sun, 01 Jun 2008 12:16:24 +0000 unc0rr Don't let jumping hedgehog to move others
Fri, 30 May 2008 21:27:03 +0000 unc0rr Fix hedgehog jump animation after turn end
Fri, 30 May 2008 21:08:41 +0000 unc0rr Ammo count == 9 is infinite
Thu, 29 May 2008 20:57:24 +0000 unc0rr Update Italian translation
Thu, 29 May 2008 18:27:20 +0000 unc0rr Fix mortar clusters spread direction
Wed, 28 May 2008 20:34:23 +0000 unc0rr Fix idle animation
Wed, 28 May 2008 19:18:02 +0000 unc0rr Use turnsleft sprites to indicate turns left to activate ammo
Wed, 28 May 2008 18:58:37 +0000 unc0rr Update ammo menu icons
Wed, 28 May 2008 18:54:45 +0000 unc0rr Mortar sprite
Wed, 28 May 2008 18:40:42 +0000 unc0rr Aim at high speed when performing rope swinging
Wed, 28 May 2008 17:58:41 +0000 unc0rr - Show crosshair while rope swinging
Tue, 27 May 2008 14:32:55 +0000 unc0rr Get rid of unused Surface parameter
Tue, 27 May 2008 14:30:48 +0000 unc0rr Fix forts mode to take in account clans, not teams
Mon, 26 May 2008 22:47:48 +0000 unc0rr Idle hedgehog animation
Mon, 26 May 2008 20:41:12 +0000 unc0rr Fix bug in hwSqrt when calculating square root of number >= 65536
Mon, 26 May 2008 18:10:51 +0000 unc0rr Allow aiming while moving
Sun, 25 May 2008 20:33:31 +0000 unc0rr Minimum number of hedgehogs in team is 1 now
Sun, 25 May 2008 18:09:21 +0000 unc0rr Add nickname to message in more appropriate place
Sun, 25 May 2008 14:09:44 +0000 unc0rr Use nick from frontend to prepend chat messages
Sat, 24 May 2008 22:28:40 +0000 unc0rr Fix chat behavior
Sat, 24 May 2008 21:10:49 +0000 unc0rr - 't' key for entering chat message
Sat, 24 May 2008 18:37:04 +0000 unc0rr Preparing to have gsChat gamestate
Sat, 24 May 2008 17:34:06 +0000 unc0rr - Start chat implementation: chat strings are on the screen
Thu, 22 May 2008 17:25:12 +0000 unc0rr Fix bug with holding switch tool
Wed, 21 May 2008 20:22:51 +0000 unc0rr Use firepunch sprite
Mon, 19 May 2008 18:07:05 +0000 unc0rr Stub for chat implementation
Sun, 18 May 2008 10:54:43 +0000 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
Sat, 17 May 2008 22:21:45 +0000 unc0rr Better rope
Sat, 17 May 2008 17:32:56 +0000 unc0rr Update City theme
Sat, 17 May 2008 16:59:32 +0000 unc0rr Add City theme by Tiyuri
Sat, 17 May 2008 13:24:17 +0000 unc0rr Add theme and map Plane by Tiyuri
Sat, 17 May 2008 11:36:24 +0000 unc0rr Fix 'AI may break demos playing' message while loading saves
Fri, 16 May 2008 13:21:18 +0000 unc0rr Add Island theme by Tiyuri
Fri, 16 May 2008 12:53:55 +0000 unc0rr Add map 'Hedgewars' by Tiyuri
Wed, 14 May 2008 19:02:53 +0000 unc0rr Mention Luca Bonora on About page
Wed, 14 May 2008 17:09:33 +0000 unc0rr Add italian translation by daimadoshi85
Wed, 14 May 2008 14:13:18 +0000 unc0rr Fix some bugs with dropping from parachute
Tue, 13 May 2008 20:00:48 +0000 unc0rr Initial support for attacking from rope
Mon, 12 May 2008 19:49:36 +0000 unc0rr - Continue preparation for implementing attack from rope and parachute
Mon, 12 May 2008 15:00:20 +0000 unc0rr Some preparation work for attacking from rope, parachute and etc.
Sun, 11 May 2008 19:30:40 +0000 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
Sun, 11 May 2008 19:21:58 +0000 unc0rr Timer as hedgehog message (avoid possible desync in very rare cases)
Sat, 10 May 2008 16:26:53 +0000 unc0rr Implement whip weapon
Sat, 10 May 2008 14:46:02 +0000 unc0rr Initial implementation of mortar
Sat, 10 May 2008 13:44:30 +0000 unc0rr Use default ammostore string size for weapons number instead of predefined const
Fri, 09 May 2008 20:03:53 +0000 unc0rr Remove temporary debug messages
Fri, 09 May 2008 12:58:10 +0000 unc0rr If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
Thu, 08 May 2008 22:44:05 +0000 unc0rr Remove recently added debug, as cluster bomb issue is fixed
Thu, 08 May 2008 21:27:59 +0000 unc0rr It looks like fix for cluster bomb issue...
Thu, 08 May 2008 20:54:04 +0000 unc0rr - Small optimization to hwFloat
Thu, 08 May 2008 20:30:34 +0000 unc0rr Fix handling '/skip' command during net game
Thu, 08 May 2008 18:38:52 +0000 unc0rr - Small optimization in hwFloat
Thu, 08 May 2008 18:02:52 +0000 unc0rr - Some changes in clusters initialization
Thu, 08 May 2008 14:54:48 +0000 unc0rr Now really fix issue with mines on top of cases
Thu, 08 May 2008 14:22:19 +0000 unc0rr Fix mines on top of the case issue also
Thu, 08 May 2008 14:06:44 +0000 unc0rr Fix collecting cases after teleportation
Thu, 08 May 2008 13:55:14 +0000 unc0rr Fix issue with hedgehog on top of the hedgehog with pickhammer
Thu, 08 May 2008 12:04:13 +0000 unc0rr Set radius for clusters of clusterbomb
Wed, 07 May 2008 14:59:59 +0000 unc0rr Fix bug with demos and saves after restoring round from save
Wed, 07 May 2008 14:41:34 +0000 unc0rr Fix potential queue error in rare cases
Tue, 06 May 2008 15:13:02 +0000 unc0rr Use constant generated by cmake for version string
Tue, 06 May 2008 15:00:03 +0000 unc0rr Double increase collision array size
Tue, 06 May 2008 14:47:45 +0000 unc0rr More verbose video parameters setting
Sun, 04 May 2008 19:47:47 +0000 unc0rr - Better error handling when creating the window
Sun, 04 May 2008 14:21:47 +0000 unc0rr Implement LIST command
Sun, 04 May 2008 14:07:26 +0000 unc0rr Finish conversion
Sun, 04 May 2008 13:49:55 +0000 unc0rr Modify protocol implementation functions interface (convertation not yet finished)
Fri, 02 May 2008 09:23:51 +0000 unc0rr Fix attack direction when perform somersault
Thu, 01 May 2008 16:00:23 +0000 unc0rr - Add comment
Thu, 01 May 2008 15:55:03 +0000 unc0rr Handle QUIT of the master: disconnect all roommates
Thu, 01 May 2008 15:26:09 +0000 unc0rr 'In room' state stub
Thu, 01 May 2008 15:24:13 +0000 unc0rr Handle password parameter on JOIN
Thu, 01 May 2008 15:14:32 +0000 unc0rr - Remove old hwserv code
Thu, 01 May 2008 14:30:12 +0000 unc0rr - Fixed some bugs
Wed, 30 Apr 2008 20:48:12 +0000 unc0rr - Some improvements in core
Wed, 30 Apr 2008 20:18:30 +0000 unc0rr Better QUIT handling imlementation - reduces function return values count
Wed, 30 Apr 2008 20:14:09 +0000 unc0rr Properly handle QUIT command. Now, we can concentrate on protocol implementation
Wed, 30 Apr 2008 19:44:54 +0000 unc0rr - Improve server core
Wed, 30 Apr 2008 16:50:28 +0000 unc0rr Some work on newhwserv
Sun, 27 Apr 2008 16:51:28 +0000 unc0rr Fix version number on about page 0.9.3-release
Sun, 27 Apr 2008 16:13:40 +0000 unc0rr Temporarily disable screenshots as they cause segfault
Sun, 27 Apr 2008 16:12:20 +0000 unc0rr Repair cheese and volcano maps
Sun, 27 Apr 2008 16:05:11 +0000 unc0rr Fix training
Sun, 27 Apr 2008 13:09:11 +0000 unc0rr - Some debug info
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 27 Apr 2008 11:23:28 +0000 unc0rr Update version and protocol number
Sun, 27 Apr 2008 11:21:54 +0000 unc0rr Update README and ChangeLog
Sun, 27 Apr 2008 11:01:03 +0000 unc0rr Add win32 resource compilation under mingw (used sim-im srcs as example)
Sun, 27 Apr 2008 10:36:41 +0000 unc0rr Fix Snow theme
Sun, 27 Apr 2008 10:14:00 +0000 unc0rr - Fix baseball bat
Sat, 26 Apr 2008 18:21:03 +0000 unc0rr Try new approach for netserver
Sat, 26 Apr 2008 14:35:01 +0000 unc0rr Desert Eagle and Shotgun shot animations
Fri, 25 Apr 2008 22:03:18 +0000 unc0rr Fix jumping hedgehog sprite
Fri, 25 Apr 2008 21:44:58 +0000 unc0rr - Fix warning
Fri, 25 Apr 2008 20:41:23 +0000 unc0rr One more sound
Fri, 25 Apr 2008 16:09:20 +0000 unc0rr Mention Tyuri in copyrights and on About page
Fri, 25 Apr 2008 13:51:01 +0000 unc0rr - Fix sounds when the turn is skipped
Fri, 25 Apr 2008 13:12:52 +0000 unc0rr Use more sounds
Thu, 24 Apr 2008 20:53:35 +0000 unc0rr - New statistics
Thu, 24 Apr 2008 19:55:10 +0000 unc0rr Hedgehog death animation
Thu, 24 Apr 2008 15:40:39 +0000 unc0rr - Use more sounds
Thu, 24 Apr 2008 15:19:33 +0000 unc0rr - Some more sounds
Thu, 24 Apr 2008 15:03:57 +0000 unc0rr - Fix introduced bug with hh physics
Thu, 24 Apr 2008 14:49:19 +0000 unc0rr Use some more sounds
Thu, 24 Apr 2008 14:36:38 +0000 unc0rr Merge some more sounds
Tue, 22 Apr 2008 19:41:20 +0000 unc0rr Fix hedgehog-on-rope animation
Tue, 22 Apr 2008 18:33:55 +0000 unc0rr Fix shotgun disappering when shooting
Tue, 22 Apr 2008 17:59:11 +0000 unc0rr Add doc desribing use cases of voice sounds
Tue, 22 Apr 2008 13:09:01 +0000 unc0rr Remove old themes
Tue, 22 Apr 2008 13:06:49 +0000 unc0rr Repair round statistics
Tue, 22 Apr 2008 12:41:14 +0000 unc0rr Oops
Tue, 22 Apr 2008 12:40:43 +0000 unc0rr - Fix braindead shotgun shot arithmetics
Mon, 21 Apr 2008 18:43:07 +0000 unc0rr - Fix too long delay between shotgun and deagle shots
Mon, 21 Apr 2008 16:51:14 +0000 unc0rr Animate baseball bat attack
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Sat, 19 Apr 2008 19:34:19 +0000 unc0rr Handle the case when the room is already created by someone else
Sat, 19 Apr 2008 19:29:58 +0000 unc0rr Introduce function to atomically change both lists
Sat, 19 Apr 2008 13:12:08 +0000 unc0rr Remove deprecated files
Fri, 18 Apr 2008 18:06:17 +0000 unc0rr Start work on standalone server in Haskell
Fri, 18 Apr 2008 17:42:50 +0000 unc0rr Fix a warning
Thu, 17 Apr 2008 16:21:44 +0000 unc0rr Use blowtorch sprites
Tue, 15 Apr 2008 16:13:24 +0000 unc0rr Fix bug with handling keys while it is AI's turn
Sun, 13 Apr 2008 16:14:13 +0000 unc0rr Add sprite for pickhammer
Sun, 13 Apr 2008 14:06:17 +0000 unc0rr Also, repair weapon count show in ammo menu
Sun, 13 Apr 2008 13:57:32 +0000 unc0rr Repair weapon name show in ammo menu
Sun, 13 Apr 2008 12:47:18 +0000 unc0rr Get rid of DXOutText call
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sun, 13 Apr 2008 12:29:26 +0000 unc0rr Fix broken logic for the new parachute feature
Sat, 12 Apr 2008 18:16:12 +0000 unc0rr Remove tailing spaces in some places
Sat, 12 Apr 2008 17:19:01 +0000 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
Sat, 12 Apr 2008 17:00:06 +0000 unc0rr - Small formatting changes
Sat, 12 Apr 2008 16:34:48 +0000 unc0rr Automatically use parachute when vertical speed is high enough
Sat, 05 Apr 2008 17:06:26 +0000 unc0rr - Use baseball-in-hand sprite
Wed, 02 Apr 2008 10:46:54 +0000 unc0rr Test commit (set svn:eol-style to native)
Wed, 02 Apr 2008 10:39:08 +0000 unc0rr Update some copyright info
Tue, 01 Apr 2008 16:11:07 +0000 unc0rr - Fix counting damage given to mines
Tue, 01 Apr 2008 16:05:19 +0000 unc0rr - Add statistics info for ammo used in step and whether it is damaging ammo
Tue, 01 Apr 2008 15:57:51 +0000 unc0rr Use 'first blood' sound
Tue, 01 Apr 2008 15:53:52 +0000 unc0rr Fix tunnel drawing (specially for desert eagle)
Sat, 29 Mar 2008 21:13:54 +0000 unc0rr Aware that not visible pixels are not ground, whatever their color under alpha-channel is
Tue, 25 Mar 2008 22:39:26 +0000 unc0rr By Tiyuri:
Tue, 25 Mar 2008 22:16:26 +0000 unc0rr Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 21:50:36 +0000 unc0rr - Use hedgehog jumping sprite
Tue, 25 Mar 2008 16:07:23 +0000 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
Mon, 24 Mar 2008 20:27:12 +0000 unc0rr Use 'rope gun' sprite
Mon, 24 Mar 2008 19:18:13 +0000 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
Sun, 23 Mar 2008 18:08:00 +0000 unc0rr Fix fall without damage trick, which could be performed with not attached rope
Sun, 23 Mar 2008 18:03:07 +0000 unc0rr Fix bug allowing to make stacks of hedgehogs with teleport
Fri, 21 Mar 2008 20:41:23 +0000 unc0rr Fix drill bug
Fri, 21 Mar 2008 20:34:48 +0000 unc0rr Fix accessing to freed memory
Thu, 20 Mar 2008 23:44:19 +0000 unc0rr Sprites update by Tiyuri
Fri, 14 Mar 2008 21:07:31 +0000 unc0rr Use sounds 'stupid' and 'missed'
Fri, 14 Mar 2008 19:34:05 +0000 unc0rr Start implementing better statistics implementation (does nothing yet)
Fri, 14 Mar 2008 16:51:24 +0000 unc0rr Fix potentional syncronizing bug
Thu, 13 Mar 2008 20:21:45 +0000 unc0rr Fix memory corrupt due to wrong parameter in sizeof()
Tue, 11 Mar 2008 19:13:04 +0000 unc0rr Forgot to svn add file :P
Mon, 10 Mar 2008 22:02:00 +0000 unc0rr Snow theme and some sprites update by Tiyuri
Sun, 09 Mar 2008 12:33:54 +0000 unc0rr Fix hedgehogs switching hang
Sat, 08 Mar 2008 11:00:04 +0000 unc0rr Fix arithmetics
Fri, 07 Mar 2008 21:38:33 +0000 unc0rr 2 frames demo flake
Fri, 07 Mar 2008 20:25:19 +0000 unc0rr Finish flakes implementation
Fri, 07 Mar 2008 19:44:00 +0000 unc0rr Flakes concept, still need some development
Fri, 07 Mar 2008 19:34:26 +0000 unc0rr Oops, forgot a file
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Fri, 07 Mar 2008 14:47:03 +0000 unc0rr - 'Incoming!' shout when the plane appears
Fri, 07 Mar 2008 14:32:26 +0000 unc0rr - Your hedgehogs says you: "Yes, sir"
Fri, 07 Mar 2008 14:10:13 +0000 unc0rr - Commit voice sounds by Stephen Alexander
Fri, 07 Mar 2008 13:16:11 +0000 unc0rr Fix teleportation bug spotted by Tiyuri
Wed, 05 Mar 2008 19:34:52 +0000 unc0rr Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
Tue, 04 Mar 2008 21:33:10 +0000 unc0rr Tiyuri
Tue, 04 Mar 2008 20:37:12 +0000 unc0rr Set svn:eol-style to native
Tue, 04 Mar 2008 20:26:52 +0000 unc0rr Oops, forgot to svn add theme contents
Tue, 04 Mar 2008 20:23:23 +0000 unc0rr - Massive images update by Tiyuri
Wed, 27 Feb 2008 12:51:57 +0000 unc0rr Polish translation by Maciej MroziĊ„ski
Mon, 25 Feb 2008 20:12:00 +0000 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
Mon, 25 Feb 2008 18:10:12 +0000 unc0rr Make high jump behaviour like in worms (back somersault)
Sun, 24 Feb 2008 20:00:31 +0000 unc0rr - More accurate rope collision detection
Fri, 22 Feb 2008 16:07:16 +0000 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
Thu, 21 Feb 2008 19:31:53 +0000 unc0rr - Bring back usual console look
Thu, 21 Feb 2008 18:59:07 +0000 unc0rr Some bugfixing
Thu, 21 Feb 2008 18:48:16 +0000 unc0rr Start console OpenGL reincarnation
Tue, 05 Feb 2008 18:25:46 +0000 unc0rr - Handle new command in game record and net
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Sun, 03 Feb 2008 17:02:20 +0000 unc0rr Full support for out-of-source build
Sat, 02 Feb 2008 15:20:41 +0000 unc0rr First steps to support out-of-source build
Fri, 01 Feb 2008 16:39:37 +0000 unc0rr - Store sky color in theme cfg file
Thu, 31 Jan 2008 20:01:07 +0000 unc0rr Hopefully finish freebsd port
Wed, 30 Jan 2008 18:41:01 +0000 unc0rr Try to prepare freebsd port for 0.9.2. Not finished yet.
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 19:05:29 +0000 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Mon, 28 Jan 2008 17:51:18 +0000 unc0rr Add alpha-channel to maps
Mon, 28 Jan 2008 17:45:03 +0000 unc0rr - Reanimate Volcano theme
Mon, 28 Jan 2008 17:26:57 +0000 unc0rr Don't update all land texture when drawing tunnel (saves video throughput)
Mon, 28 Jan 2008 17:11:19 +0000 unc0rr - Enable back console (doesn't render yet)
Sun, 27 Jan 2008 20:47:30 +0000 unc0rr - Add alpha-channel to all sprites left
Sun, 27 Jan 2008 20:35:40 +0000 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
Sun, 27 Jan 2008 19:29:00 +0000 unc0rr Store Land surface in memory:
Sun, 27 Jan 2008 18:39:02 +0000 unc0rr Introduce UpdateLandTexture function to update just parts of surface
Sun, 27 Jan 2008 17:27:13 +0000 unc0rr - Update land texture after explosions
Sun, 27 Jan 2008 17:04:54 +0000 unc0rr Fix a bug introduced in previous revision (accidental delete of land surface)
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:07:31 +0000 unc0rr Add alpha-channel to horizont sprites
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Sun, 27 Jan 2008 13:35:56 +0000 unc0rr Now hedgehogs are seen on map :)
Sun, 27 Jan 2008 13:23:57 +0000 unc0rr Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Sat, 26 Jan 2008 10:21:43 +0000 unc0rr - Start conveting pngs to have alpha-channel
Sat, 26 Jan 2008 00:06:23 +0000 unc0rr Enable water waves back
Fri, 25 Jan 2008 23:55:03 +0000 unc0rr Respect alpha channel
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 21:55:48 +0000 unc0rr Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Tue, 22 Jan 2008 17:18:58 +0000 unc0rr Some changelog fixes 0.9.2-release
Tue, 22 Jan 2008 17:06:10 +0000 displacer manual added
Tue, 22 Jan 2008 16:12:21 +0000 unc0rr Update README
Tue, 22 Jan 2008 16:11:07 +0000 displacer gcc 4.3 fixes
Mon, 21 Jan 2008 23:00:56 +0000 unc0rr Add misc files from my working copy
Mon, 21 Jan 2008 21:25:42 +0000 displacer delimiter changed
Mon, 21 Jan 2008 20:41:12 +0000 displacer hhnum regression fix
Sun, 20 Jan 2008 22:57:05 +0000 unc0rr Perform small optimization of sqrt
Sun, 20 Jan 2008 22:53:46 +0000 unc0rr - Remove debug
Sun, 20 Jan 2008 22:17:03 +0000 unc0rr Some debug stuff
Sun, 20 Jan 2008 22:07:27 +0000 unc0rr More verbose awareness message
Sun, 20 Jan 2008 21:53:22 +0000 unc0rr Oops, this is right fix for assert
Sun, 20 Jan 2008 21:47:42 +0000 unc0rr - Small cleanup
Sun, 20 Jan 2008 21:21:59 +0000 displacer name fix
Sun, 20 Jan 2008 19:42:03 +0000 unc0rr Ignore many files, created by build system
Sun, 20 Jan 2008 17:40:28 +0000 unc0rr Fix infinity.png not to stretch
Sun, 20 Jan 2008 16:59:10 +0000 unc0rr More changelog fix
Sun, 20 Jan 2008 16:49:48 +0000 unc0rr Some fixes
Sun, 20 Jan 2008 16:27:44 +0000 unc0rr Fix version number
Sun, 20 Jan 2008 16:25:35 +0000 unc0rr Update changelog
Sun, 20 Jan 2008 15:09:28 +0000 unc0rr Translation fixes
Sun, 20 Jan 2008 15:01:39 +0000 displacer missing header
Sun, 20 Jan 2008 14:57:34 +0000 displacer tr()s everywhere
Sun, 20 Jan 2008 14:51:45 +0000 unc0rr More translation updates
Sun, 20 Jan 2008 14:44:01 +0000 displacer strange tr()
Sun, 20 Jan 2008 14:40:36 +0000 unc0rr Fix all issues with make package_source on my system
Sun, 20 Jan 2008 14:10:51 +0000 unc0rr Update russian translations
Sun, 20 Jan 2008 14:05:55 +0000 displacer can not save Default weapon set
Sun, 20 Jan 2008 13:51:22 +0000 displacer delete weapon set should work fine now
Sun, 20 Jan 2008 13:49:57 +0000 unc0rr Switch back to SelWeaponWidgets everywhere
Sun, 20 Jan 2008 13:41:38 +0000 unc0rr - Use shotgun training as more attractive than the second one with bazooka
Sun, 20 Jan 2008 13:18:10 +0000 unc0rr Oops, forgot file
Sun, 20 Jan 2008 13:17:24 +0000 unc0rr - Add 'Delete' button to demos and saves pages
Sun, 20 Jan 2008 12:50:26 +0000 unc0rr - Fix layout on options page
Sun, 20 Jan 2008 12:43:36 +0000 displacer delete weapon button added
Sun, 20 Jan 2008 12:21:13 +0000 displacer edit weapons is really edit now
Sun, 20 Jan 2008 12:15:23 +0000 unc0rr New infinity picture
Sat, 19 Jan 2008 13:14:25 +0000 unc0rr Last template for now
Sat, 19 Jan 2008 13:04:11 +0000 unc0rr And... one more
Sat, 19 Jan 2008 12:28:06 +0000 unc0rr LandTemplates++
Sat, 19 Jan 2008 12:16:27 +0000 unc0rr +1 land template
Sat, 19 Jan 2008 12:06:25 +0000 unc0rr One more crazy land template
Sat, 19 Jan 2008 11:54:44 +0000 unc0rr One more land template (pretty good IMO)
Fri, 18 Jan 2008 16:46:42 +0000 unc0rr Use new ammo icon for switching tool
Fri, 18 Jan 2008 16:40:26 +0000 unc0rr New animated switching sign
Thu, 17 Jan 2008 11:23:37 +0000 unc0rr Try to fix SDL problem
Tue, 15 Jan 2008 08:04:09 +0000 displacer missing header fix
Mon, 14 Jan 2008 17:12:57 +0000 unc0rr There is weapon scheme combo also on pageSimpleGame
Mon, 14 Jan 2008 17:00:54 +0000 unc0rr Make team health bar surface transparent
Sat, 12 Jan 2008 22:41:03 +0000 displacer weapon names transmitted over network
Sat, 12 Jan 2008 17:17:09 +0000 displacer "Default" weapon is now default :)
Fri, 11 Jan 2008 23:37:23 +0000 unc0rr - Fix undefinite function result
Fri, 11 Jan 2008 23:11:53 +0000 unc0rr - Revert previous debug things
Fri, 11 Jan 2008 22:56:28 +0000 unc0rr Fix previous commit
Fri, 11 Jan 2008 22:47:54 +0000 unc0rr Some debug stuff
Fri, 11 Jan 2008 21:45:24 +0000 displacer pre-alpha network weapons selection
Wed, 09 Jan 2008 21:22:22 +0000 displacer working multiplayer weapons combo
Wed, 09 Jan 2008 20:26:31 +0000 displacer update weapons combo fixed
Tue, 08 Jan 2008 20:32:17 +0000 displacer working save weapons to file
Mon, 07 Jan 2008 15:44:13 +0000 displacer prepare weapons combo
Mon, 07 Jan 2008 13:09:10 +0000 displacer code size reduse
Sun, 30 Dec 2007 16:51:06 +0000 unc0rr Better tags switching sequence
Sun, 30 Dec 2007 16:40:12 +0000 unc0rr Finally, get rid of large stupid StoreSurface
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Sun, 30 Dec 2007 15:24:02 +0000 unc0rr Convert some stuff to sprites
Wed, 26 Dec 2007 22:18:34 +0000 unc0rr Header cleanup in hwform.cpp
Wed, 26 Dec 2007 22:16:22 +0000 unc0rr - Header cleanup in game.cpp
Wed, 26 Dec 2007 21:08:25 +0000 unc0rr Teleport ammo picture added
Thu, 20 Dec 2007 16:11:58 +0000 displacer some copy/paste code removed
Thu, 20 Dec 2007 10:54:42 +0000 displacer select default and save weapons added
Wed, 19 Dec 2007 20:54:00 +0000 unc0rr Some misc fixes
Wed, 19 Dec 2007 11:10:23 +0000 displacer working weapons select
Wed, 19 Dec 2007 07:38:36 +0000 displacer . is needed for cmake
Wed, 19 Dec 2007 07:37:17 +0000 displacer Qt 4.3 version only style define
Mon, 17 Dec 2007 19:14:42 +0000 unc0rr Move map view also when we have no window focus
Mon, 17 Dec 2007 18:05:58 +0000 unc0rr Save some vertical pixels using fewer margin in HWMapContainer
Sun, 16 Dec 2007 19:34:13 +0000 unc0rr Fix AI breaking demos and saves in some cases
Sun, 16 Dec 2007 19:16:22 +0000 unc0rr Remake widgets layout on PageNetServer
Sun, 16 Dec 2007 16:21:42 +0000 unc0rr Save and restore window size
Sun, 16 Dec 2007 15:58:29 +0000 unc0rr - Save after save now works
Sat, 15 Dec 2007 23:24:43 +0000 unc0rr - Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
Sat, 15 Dec 2007 22:57:22 +0000 unc0rr Actually pass host and port values to NetConnect method
Sat, 15 Dec 2007 21:10:43 +0000 unc0rr Fix project and translate more entries
Sat, 15 Dec 2007 20:41:13 +0000 unc0rr Update translation
Sat, 15 Dec 2007 20:28:58 +0000 unc0rr - Share much code between models
Sat, 15 Dec 2007 20:08:08 +0000 unc0rr UDP server list model
Sat, 15 Dec 2007 19:44:05 +0000 unc0rr Abstract HWForm from custom PageNet implementation
Sat, 15 Dec 2007 19:40:50 +0000 unc0rr Start move from custom widgets to custom models
Sat, 15 Dec 2007 18:58:55 +0000 unc0rr Fully implement www server list via model
Sat, 15 Dec 2007 18:04:56 +0000 unc0rr "QT" is "Qt" really
Sat, 15 Dec 2007 16:44:13 +0000 unc0rr - Parse new XML from www (now valid)
Fri, 14 Dec 2007 16:18:42 +0000 unc0rr Unregister server in servers list when the game is started
Fri, 14 Dec 2007 16:13:35 +0000 unc0rr - Simplify net game objects relationship
Fri, 14 Dec 2007 15:36:00 +0000 unc0rr - Fix some stupid object casts
Fri, 14 Dec 2007 15:02:46 +0000 unc0rr Make use of server port option
Thu, 13 Dec 2007 23:07:16 +0000 unc0rr Basic concept for net server options page (subject to change)
Thu, 13 Dec 2007 22:46:36 +0000 unc0rr Fix network game bug caused by recent protocol changes
Thu, 13 Dec 2007 22:24:06 +0000 unc0rr - Temporary set delimiter to *, as \t seems to be endline now in Qt
Thu, 13 Dec 2007 21:49:52 +0000 unc0rr Finish asking host/port dialog implementation
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