Tue, 27 Sep 2011 16:14:35 +0200 sheepluva stuffToBeAvoidedInFuture->append("layouting");
Fri, 21 Oct 2011 00:28:06 +0200 Xeli Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
Tue, 27 Sep 2011 05:08:23 +0200 sheepluva oops, I forgot I wanted to fix that before committing xD
Thu, 20 Oct 2011 23:07:53 +0200 Xeli wops missed this one: removed a 'fix' eclipse put in there hedgeroid
Tue, 27 Sep 2011 04:31:08 +0200 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
Thu, 20 Oct 2011 22:54:34 +0200 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Mon, 26 Sep 2011 21:29:40 -0400 nemo this needs to actually return something
Sun, 09 Oct 2011 20:41:17 +0200 Xeli Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
Tue, 27 Sep 2011 00:46:15 +0200 sheepluva I must not use source files as clipboard.
Sun, 09 Oct 2011 15:17:21 +0200 Xeli update from rev d75329716a02, it really works now (i think) hedgeroid
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Sun, 09 Oct 2011 15:15:45 +0200 Xeli How did freetype even compile with this in it? hedgeroid
Mon, 26 Sep 2011 21:45:33 +0400 unc0rr - Add unique id to replay file name
Sat, 08 Oct 2011 14:55:13 +0200 Xeli Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
Mon, 26 Sep 2011 03:12:09 +0200 sheepluva wow, somebody was smoking some reaaally good sh!t right there, man!
Sat, 08 Oct 2011 14:52:16 +0200 Xeli Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
Mon, 26 Sep 2011 00:15:10 +0200 sheepluva small cleanup: enum instead of magic numbers
Fri, 07 Oct 2011 14:17:07 +0200 Xeli Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
Sun, 25 Sep 2011 23:29:04 +0200 koda Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
Tue, 04 Oct 2011 19:20:42 +0200 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
Sun, 25 Sep 2011 23:28:23 +0200 koda my qt version needs this to work...
Tue, 04 Oct 2011 17:18:25 +0200 koda strip eols and delphi mode hedgeroid
Sun, 25 Sep 2011 21:54:26 +0200 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
Mon, 26 Sep 2011 01:32:48 +0200 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
Sun, 25 Sep 2011 15:40:01 -0400 nemo rename to match prior mass hat rename
Mon, 26 Sep 2011 01:16:15 +0200 koda code working on ios now hedgeroid
Sun, 25 Sep 2011 20:54:51 +0200 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Sun, 25 Sep 2011 16:09:55 +0200 sheepluva fix somebody's sed-oops
Sun, 25 Sep 2011 03:32:07 +0200 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
Sun, 25 Sep 2011 02:28:33 +0200 koda this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
Sat, 24 Sep 2011 22:35:31 +0200 koda warnings round also for ios
Sat, 24 Sep 2011 22:27:52 +0200 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Sat, 24 Sep 2011 21:54:11 +0200 koda better memory cleanup for audiomanager and position of lower stats button
Sat, 24 Sep 2011 14:48:23 +0200 koda disable the followgear vertical offset for small screen devices
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sat, 24 Sep 2011 22:27:20 +0400 unc0rr Report long flight archievement
Sat, 24 Sep 2011 21:21:21 +0400 unc0rr Fix some warnings
Sat, 24 Sep 2011 21:14:51 +0400 unc0rr Store replays for further analysis
Sat, 24 Sep 2011 22:16:49 +0400 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
Sat, 24 Sep 2011 17:12:46 +0200 sheepluva I wanted to move this line, not to delete it heh.
Sat, 24 Sep 2011 16:22:10 +0200 sheepluva code cleanup/etc
Sat, 24 Sep 2011 04:53:53 +0200 koda fix a crash in getting statistics and a glitch that made background music start while in-game
Fri, 26 Oct 2012 14:19:43 +0100 koda close branch 0.9.16
Sat, 24 Sep 2011 03:00:57 +0200 koda yeah, fix dates -.-
Tue, 18 Oct 2011 05:43:16 +0200 sheepluva backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
Sat, 24 Sep 2011 02:23:15 +0200 koda use a real button instead of a cellview in statspage
Sun, 16 Oct 2011 19:02:48 +0200 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
Sat, 24 Sep 2011 01:41:03 +0200 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
Sun, 16 Oct 2011 18:37:57 +0200 koda more details in chCheckProto 0.9.16
Sat, 24 Sep 2011 00:54:47 +0200 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Fri, 14 Oct 2011 19:00:31 +0200 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
Fri, 23 Sep 2011 22:42:30 +0200 sheepluva many many netclient/frondent changes (just the beginning though):
Wed, 12 Oct 2011 04:14:38 +0200 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
Sat, 24 Sep 2011 00:00:57 +0400 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Sun, 25 Sep 2011 10:48:18 -0400 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
Fri, 23 Sep 2011 09:58:41 +0200 koda don't rumble while synchronising a demo/save
Thu, 22 Sep 2011 23:20:11 +0200 sheepluva randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
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