Wed, 11 Nov 2015 18:40:52 +0100 |
Vittorio Giovara |
cmake: Set OLD for policy 26
0.9.22
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files
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Wed, 24 Feb 2016 22:37:03 +0300 |
unc0rr |
Recognize ghost points in db interaction tool (no storing yet)
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files
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Wed, 24 Feb 2016 00:33:10 +0100 |
antonc27 |
- Campaign for iOS: Finally can launch campaign's mission game from list!
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Wed, 24 Feb 2016 00:10:12 +0100 |
antonc27 |
- Small refactoring for seed command
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files
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Tue, 23 Feb 2016 23:29:06 +0100 |
antonc27 |
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
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Tue, 23 Feb 2016 13:45:49 +0300 |
unc0rr |
Dump best time ghost on console
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files
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Tue, 23 Feb 2016 00:41:18 +0100 |
antonc27 |
- Campaign for iOS: Don't forget to add last parsed section in ini file
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Tue, 23 Feb 2016 00:29:46 +0100 |
antonc27 |
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
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Mon, 22 Feb 2016 15:56:32 -0500 |
koda |
Use secure HTTP for Sparkle appcast URL
0.9.22
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Mon, 22 Feb 2016 16:01:29 -0500 |
koda |
Info.plist: Set less important URLs to https
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Mon, 22 Feb 2016 15:56:32 -0500 |
koda |
Use secure HTTP for Sparkle appcast URL
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files
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Mon, 22 Feb 2016 23:49:54 +0300 |
unc0rr |
Treat #99 point type as a ghost trace
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files
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Mon, 22 Feb 2016 21:38:23 +0100 |
antonc27 |
- Campaign for iOS: Stub for CampaignViewController
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Mon, 22 Feb 2016 10:24:00 -0500 |
nemo |
remove unused path functions
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files
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Sun, 21 Feb 2016 23:12:12 +0100 |
antonc27 |
- Campaign for iOS: Simply retrieve list of campaigns
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files
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Sun, 21 Feb 2016 22:21:59 +0100 |
antonc27 |
- Campaign for iOS: Stub for list of campaigns
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Sun, 21 Feb 2016 20:20:40 +0100 |
antonc27 |
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
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Sun, 21 Feb 2016 09:09:13 +0300 |
unc0rr |
Oops, fix whose nick to compare to
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files
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Sat, 20 Feb 2016 22:02:13 +0300 |
unc0rr |
Filter out hog speech messages with non-local team index (not tested)
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Fri, 19 Feb 2016 00:07:59 +0100 |
antonc27 |
- Send also some seed when loading missions on iOS (same behavior as on desktop)
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Wed, 17 Feb 2016 23:27:13 +0100 |
antonc27 |
- Small refactoring for seed generation on iOS side
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Tue, 16 Feb 2016 11:31:55 -0500 |
nemo |
sniper rifle too
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Tue, 16 Feb 2016 11:29:36 -0500 |
nemo |
reduce by 1, probably should avoid tunnel issue
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Tue, 16 Feb 2016 04:25:00 +0100 |
sheepluva |
apply to deagle and sniper only
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Tue, 16 Feb 2016 03:19:23 +0100 |
sheepluva |
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
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Mon, 15 Feb 2016 23:37:48 +0100 |
antonc27 |
- Some warnings fixed with text alignment on iOS front-end
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Sun, 14 Feb 2016 21:34:01 +0100 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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files
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Sun, 14 Feb 2016 20:57:17 +0300 |
unc0rr |
Fix index of script param
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files
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Sat, 13 Feb 2016 12:32:08 +0300 |
unc0rr |
Tech racer maps detection
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files
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Sat, 13 Feb 2016 00:36:38 +0300 |
unc0rr |
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
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Tue, 09 Feb 2016 21:11:16 +0300 |
unc0rr |
Merge default
qmlfrontend
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Fri, 12 Feb 2016 14:27:20 -0500 |
koda |
avwrapper: Do not ignore avformat_write_header return value
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Fri, 12 Feb 2016 17:03:42 +0300 |
unC0Rr |
Attempt to implement hash for special points to detect tech racer maps
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Tue, 09 Feb 2016 15:27:55 -0500 |
nemo |
Put graves behind other stuff.
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Tue, 09 Feb 2016 15:10:01 -0500 |
nemo |
crosshair on hog won't cause a direct hit anymore
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Tue, 09 Feb 2016 14:40:06 +0300 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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Mon, 08 Feb 2016 14:58:36 +0300 |
unc0rr |
Fix one more crasher in early freeEverything call
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Sun, 07 Feb 2016 18:29:34 +0100 |
antonc27 |
- ifdef to avoid compiler warning
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files
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Sun, 07 Feb 2016 17:40:09 +0100 |
antonc27 |
- uTypes must be included for reference of gmtLandPreview which used for iOS build
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Fri, 05 Feb 2016 11:32:23 +0300 |
unC0Rr |
Racer maps #18 and #19
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Thu, 04 Feb 2016 21:04:08 +0300 |
unc0rr |
Fix a crasher
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files
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Mon, 01 Feb 2016 15:10:10 +0300 |
unC0Rr |
Fix SDL_CreateThread in windows
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files
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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files
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Sun, 24 Jan 2016 00:02:57 +0100 |
sheepluva |
rename doStepCakeWork to doStepCakeWalk
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Sun, 24 Jan 2016 00:00:25 +0100 |
sheepluva |
party tweak
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Sat, 23 Jan 2016 17:29:44 -0500 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
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Sat, 23 Jan 2016 23:02:03 +0100 |
sheepluva |
tweak sniper training
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Sat, 23 Jan 2016 16:07:14 -0500 |
nemo |
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
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Sat, 23 Jan 2016 15:23:54 -0500 |
nemo |
update translation files
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Sat, 23 Jan 2016 20:58:23 +0100 |
sheepluva |
forgot viewport resize is a thing.
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Sat, 23 Jan 2016 19:49:55 +0100 |
sheepluva |
fixing my math... I think ;p
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Sat, 23 Jan 2016 11:00:31 +0100 |
sheepluva |
recognize proper birthday parties
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files
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Sat, 23 Jan 2016 10:14:47 +0100 |
sheepluva |
minor code tweaks
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files
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Sat, 23 Jan 2016 09:05:37 +0100 |
sheepluva |
add cinematic effect to "sinking feeling" intro sequence
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Sat, 23 Jan 2016 08:11:14 +0100 |
sheepluva |
Lua API: SetCinematicMode(enable)
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Sat, 23 Jan 2016 07:53:57 +0100 |
sheepluva |
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
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