Sun, 27 Apr 2008 16:05:11 +0000 unc0rr Fix training
Sun, 27 Apr 2008 13:09:11 +0000 unc0rr - Some debug info
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 27 Apr 2008 11:23:28 +0000 unc0rr Update version and protocol number
Sun, 27 Apr 2008 11:21:54 +0000 unc0rr Update README and ChangeLog
Sun, 27 Apr 2008 11:01:03 +0000 unc0rr Add win32 resource compilation under mingw (used sim-im srcs as example)
Sun, 27 Apr 2008 10:36:41 +0000 unc0rr Fix Snow theme
Sun, 27 Apr 2008 10:14:00 +0000 unc0rr - Fix baseball bat
Sat, 26 Apr 2008 18:21:03 +0000 unc0rr Try new approach for netserver
Sat, 26 Apr 2008 14:35:01 +0000 unc0rr Desert Eagle and Shotgun shot animations
Fri, 25 Apr 2008 22:03:18 +0000 unc0rr Fix jumping hedgehog sprite
Fri, 25 Apr 2008 21:44:58 +0000 unc0rr - Fix warning
Fri, 25 Apr 2008 20:41:23 +0000 unc0rr One more sound
Fri, 25 Apr 2008 16:09:20 +0000 unc0rr Mention Tyuri in copyrights and on About page
Fri, 25 Apr 2008 13:51:01 +0000 unc0rr - Fix sounds when the turn is skipped
Fri, 25 Apr 2008 13:12:52 +0000 unc0rr Use more sounds
Thu, 24 Apr 2008 20:53:35 +0000 unc0rr - New statistics
Thu, 24 Apr 2008 19:55:10 +0000 unc0rr Hedgehog death animation
Thu, 24 Apr 2008 15:40:39 +0000 unc0rr - Use more sounds
Thu, 24 Apr 2008 15:19:33 +0000 unc0rr - Some more sounds
Thu, 24 Apr 2008 15:03:57 +0000 unc0rr - Fix introduced bug with hh physics
Thu, 24 Apr 2008 14:49:19 +0000 unc0rr Use some more sounds
Thu, 24 Apr 2008 14:36:38 +0000 unc0rr Merge some more sounds
Tue, 22 Apr 2008 19:41:20 +0000 unc0rr Fix hedgehog-on-rope animation
Tue, 22 Apr 2008 18:33:55 +0000 unc0rr Fix shotgun disappering when shooting
Tue, 22 Apr 2008 17:59:11 +0000 unc0rr Add doc desribing use cases of voice sounds
Tue, 22 Apr 2008 13:09:01 +0000 unc0rr Remove old themes
Tue, 22 Apr 2008 13:06:49 +0000 unc0rr Repair round statistics
Tue, 22 Apr 2008 12:41:14 +0000 unc0rr Oops
Tue, 22 Apr 2008 12:40:43 +0000 unc0rr - Fix braindead shotgun shot arithmetics
Mon, 21 Apr 2008 18:43:07 +0000 unc0rr - Fix too long delay between shotgun and deagle shots
Mon, 21 Apr 2008 16:51:14 +0000 unc0rr Animate baseball bat attack
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Sat, 19 Apr 2008 19:34:19 +0000 unc0rr Handle the case when the room is already created by someone else
Sat, 19 Apr 2008 19:29:58 +0000 unc0rr Introduce function to atomically change both lists
Sat, 19 Apr 2008 13:12:08 +0000 unc0rr Remove deprecated files
Fri, 18 Apr 2008 18:06:17 +0000 unc0rr Start work on standalone server in Haskell
Fri, 18 Apr 2008 17:42:50 +0000 unc0rr Fix a warning
Thu, 17 Apr 2008 16:21:44 +0000 unc0rr Use blowtorch sprites
Tue, 15 Apr 2008 16:13:24 +0000 unc0rr Fix bug with handling keys while it is AI's turn
Sun, 13 Apr 2008 16:14:13 +0000 unc0rr Add sprite for pickhammer
Sun, 13 Apr 2008 14:06:17 +0000 unc0rr Also, repair weapon count show in ammo menu
Sun, 13 Apr 2008 13:57:32 +0000 unc0rr Repair weapon name show in ammo menu
Sun, 13 Apr 2008 12:47:18 +0000 unc0rr Get rid of DXOutText call
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sun, 13 Apr 2008 12:29:26 +0000 unc0rr Fix broken logic for the new parachute feature
Sat, 12 Apr 2008 18:16:12 +0000 unc0rr Remove tailing spaces in some places
Sat, 12 Apr 2008 17:19:01 +0000 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
Sat, 12 Apr 2008 17:00:06 +0000 unc0rr - Small formatting changes
Sat, 12 Apr 2008 16:34:48 +0000 unc0rr Automatically use parachute when vertical speed is high enough
Sat, 05 Apr 2008 17:06:26 +0000 unc0rr - Use baseball-in-hand sprite
Wed, 02 Apr 2008 10:46:54 +0000 unc0rr Test commit (set svn:eol-style to native)
Wed, 02 Apr 2008 10:39:08 +0000 unc0rr Update some copyright info
Tue, 01 Apr 2008 16:11:07 +0000 unc0rr - Fix counting damage given to mines
Tue, 01 Apr 2008 16:05:19 +0000 unc0rr - Add statistics info for ammo used in step and whether it is damaging ammo
Tue, 01 Apr 2008 15:57:51 +0000 unc0rr Use 'first blood' sound
Tue, 01 Apr 2008 15:53:52 +0000 unc0rr Fix tunnel drawing (specially for desert eagle)
Sat, 29 Mar 2008 21:13:54 +0000 unc0rr Aware that not visible pixels are not ground, whatever their color under alpha-channel is
Tue, 25 Mar 2008 22:39:26 +0000 unc0rr By Tiyuri:
Tue, 25 Mar 2008 22:16:26 +0000 unc0rr Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 21:50:36 +0000 unc0rr - Use hedgehog jumping sprite
Tue, 25 Mar 2008 16:07:23 +0000 unc0rr Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
Mon, 24 Mar 2008 20:27:12 +0000 unc0rr Use 'rope gun' sprite
Mon, 24 Mar 2008 19:18:13 +0000 unc0rr Use 'regular standing' and 'rope swing' hedgehog sprites
Sun, 23 Mar 2008 18:08:00 +0000 unc0rr Fix fall without damage trick, which could be performed with not attached rope
Sun, 23 Mar 2008 18:03:07 +0000 unc0rr Fix bug allowing to make stacks of hedgehogs with teleport
Fri, 21 Mar 2008 20:41:23 +0000 unc0rr Fix drill bug
Fri, 21 Mar 2008 20:34:48 +0000 unc0rr Fix accessing to freed memory
Thu, 20 Mar 2008 23:44:19 +0000 unc0rr Sprites update by Tiyuri
Fri, 14 Mar 2008 21:07:31 +0000 unc0rr Use sounds 'stupid' and 'missed'
Fri, 14 Mar 2008 19:34:05 +0000 unc0rr Start implementing better statistics implementation (does nothing yet)
Fri, 14 Mar 2008 16:51:24 +0000 unc0rr Fix potentional syncronizing bug
Thu, 13 Mar 2008 20:21:45 +0000 unc0rr Fix memory corrupt due to wrong parameter in sizeof()
Tue, 11 Mar 2008 19:13:04 +0000 unc0rr Forgot to svn add file :P
Mon, 10 Mar 2008 22:02:00 +0000 unc0rr Snow theme and some sprites update by Tiyuri
Sun, 09 Mar 2008 12:33:54 +0000 unc0rr Fix hedgehogs switching hang
Sat, 08 Mar 2008 11:00:04 +0000 unc0rr Fix arithmetics
Fri, 07 Mar 2008 21:38:33 +0000 unc0rr 2 frames demo flake
Fri, 07 Mar 2008 20:25:19 +0000 unc0rr Finish flakes implementation
Fri, 07 Mar 2008 19:44:00 +0000 unc0rr Flakes concept, still need some development
Fri, 07 Mar 2008 19:34:26 +0000 unc0rr Oops, forgot a file
Fri, 07 Mar 2008 18:10:03 +0000 unc0rr - Use cloud as 'visual gear'
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Fri, 07 Mar 2008 14:47:03 +0000 unc0rr - 'Incoming!' shout when the plane appears
Fri, 07 Mar 2008 14:32:26 +0000 unc0rr - Your hedgehogs says you: "Yes, sir"
Fri, 07 Mar 2008 14:10:13 +0000 unc0rr - Commit voice sounds by Stephen Alexander
Fri, 07 Mar 2008 13:16:11 +0000 unc0rr Fix teleportation bug spotted by Tiyuri
Wed, 05 Mar 2008 19:34:52 +0000 unc0rr Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
Tue, 04 Mar 2008 21:33:10 +0000 unc0rr Tiyuri
Tue, 04 Mar 2008 20:37:12 +0000 unc0rr Set svn:eol-style to native
Tue, 04 Mar 2008 20:26:52 +0000 unc0rr Oops, forgot to svn add theme contents
Tue, 04 Mar 2008 20:23:23 +0000 unc0rr - Massive images update by Tiyuri
Wed, 27 Feb 2008 12:51:57 +0000 unc0rr Polish translation by Maciej MroziĊ„ski
Mon, 25 Feb 2008 20:12:00 +0000 unc0rr Make AI aware of new high jump technique (there's still an issue with two successive jumps)
Mon, 25 Feb 2008 18:10:12 +0000 unc0rr Make high jump behaviour like in worms (back somersault)
Sun, 24 Feb 2008 20:00:31 +0000 unc0rr - More accurate rope collision detection
Fri, 22 Feb 2008 16:07:16 +0000 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
Thu, 21 Feb 2008 19:31:53 +0000 unc0rr - Bring back usual console look
Thu, 21 Feb 2008 18:59:07 +0000 unc0rr Some bugfixing
Thu, 21 Feb 2008 18:48:16 +0000 unc0rr Start console OpenGL reincarnation
Tue, 05 Feb 2008 18:25:46 +0000 unc0rr - Handle new command in game record and net
Tue, 05 Feb 2008 17:53:38 +0000 unc0rr - New command 'set weapon'
Sun, 03 Feb 2008 17:02:20 +0000 unc0rr Full support for out-of-source build
Sat, 02 Feb 2008 15:20:41 +0000 unc0rr First steps to support out-of-source build
Fri, 01 Feb 2008 16:39:37 +0000 unc0rr - Store sky color in theme cfg file
Thu, 31 Jan 2008 20:01:07 +0000 unc0rr Hopefully finish freebsd port
Wed, 30 Jan 2008 18:41:01 +0000 unc0rr Try to prepare freebsd port for 0.9.2. Not finished yet.
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 19:05:29 +0000 unc0rr Convert the rest of rotated sprites to be rotated by OpenGL
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Mon, 28 Jan 2008 17:51:18 +0000 unc0rr Add alpha-channel to maps
Mon, 28 Jan 2008 17:45:03 +0000 unc0rr - Reanimate Volcano theme
Mon, 28 Jan 2008 17:26:57 +0000 unc0rr Don't update all land texture when drawing tunnel (saves video throughput)
Mon, 28 Jan 2008 17:11:19 +0000 unc0rr - Enable back console (doesn't render yet)
Sun, 27 Jan 2008 20:47:30 +0000 unc0rr - Add alpha-channel to all sprites left
Sun, 27 Jan 2008 20:35:40 +0000 unc0rr - Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
Sun, 27 Jan 2008 19:29:00 +0000 unc0rr Store Land surface in memory:
Sun, 27 Jan 2008 18:39:02 +0000 unc0rr Introduce UpdateLandTexture function to update just parts of surface
Sun, 27 Jan 2008 17:27:13 +0000 unc0rr - Update land texture after explosions
Sun, 27 Jan 2008 17:04:54 +0000 unc0rr Fix a bug introduced in previous revision (accidental delete of land surface)
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:07:31 +0000 unc0rr Add alpha-channel to horizont sprites
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Sun, 27 Jan 2008 13:35:56 +0000 unc0rr Now hedgehogs are seen on map :)
Sun, 27 Jan 2008 13:23:57 +0000 unc0rr Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Sat, 26 Jan 2008 10:21:43 +0000 unc0rr - Start conveting pngs to have alpha-channel
Sat, 26 Jan 2008 00:06:23 +0000 unc0rr Enable water waves back
Fri, 25 Jan 2008 23:55:03 +0000 unc0rr Respect alpha channel
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 21:55:48 +0000 unc0rr Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Tue, 22 Jan 2008 17:18:58 +0000 unc0rr Some changelog fixes 0.9.2-release
Tue, 22 Jan 2008 17:06:10 +0000 displacer manual added
Tue, 22 Jan 2008 16:12:21 +0000 unc0rr Update README
Tue, 22 Jan 2008 16:11:07 +0000 displacer gcc 4.3 fixes
Mon, 21 Jan 2008 23:00:56 +0000 unc0rr Add misc files from my working copy
Mon, 21 Jan 2008 21:25:42 +0000 displacer delimiter changed
Mon, 21 Jan 2008 20:41:12 +0000 displacer hhnum regression fix
Sun, 20 Jan 2008 22:57:05 +0000 unc0rr Perform small optimization of sqrt
Sun, 20 Jan 2008 22:53:46 +0000 unc0rr - Remove debug
Sun, 20 Jan 2008 22:17:03 +0000 unc0rr Some debug stuff
Sun, 20 Jan 2008 22:07:27 +0000 unc0rr More verbose awareness message
Sun, 20 Jan 2008 21:53:22 +0000 unc0rr Oops, this is right fix for assert
Sun, 20 Jan 2008 21:47:42 +0000 unc0rr - Small cleanup
Sun, 20 Jan 2008 21:21:59 +0000 displacer name fix
Sun, 20 Jan 2008 19:42:03 +0000 unc0rr Ignore many files, created by build system
Sun, 20 Jan 2008 17:40:28 +0000 unc0rr Fix infinity.png not to stretch
Sun, 20 Jan 2008 16:59:10 +0000 unc0rr More changelog fix
Sun, 20 Jan 2008 16:49:48 +0000 unc0rr Some fixes
Sun, 20 Jan 2008 16:27:44 +0000 unc0rr Fix version number
Sun, 20 Jan 2008 16:25:35 +0000 unc0rr Update changelog
Sun, 20 Jan 2008 15:09:28 +0000 unc0rr Translation fixes
Sun, 20 Jan 2008 15:01:39 +0000 displacer missing header
Sun, 20 Jan 2008 14:57:34 +0000 displacer tr()s everywhere
Sun, 20 Jan 2008 14:51:45 +0000 unc0rr More translation updates
Sun, 20 Jan 2008 14:44:01 +0000 displacer strange tr()
Sun, 20 Jan 2008 14:40:36 +0000 unc0rr Fix all issues with make package_source on my system
Sun, 20 Jan 2008 14:10:51 +0000 unc0rr Update russian translations
Sun, 20 Jan 2008 14:05:55 +0000 displacer can not save Default weapon set
Sun, 20 Jan 2008 13:51:22 +0000 displacer delete weapon set should work fine now
Sun, 20 Jan 2008 13:49:57 +0000 unc0rr Switch back to SelWeaponWidgets everywhere
Sun, 20 Jan 2008 13:41:38 +0000 unc0rr - Use shotgun training as more attractive than the second one with bazooka
Sun, 20 Jan 2008 13:18:10 +0000 unc0rr Oops, forgot file
Sun, 20 Jan 2008 13:17:24 +0000 unc0rr - Add 'Delete' button to demos and saves pages
Sun, 20 Jan 2008 12:50:26 +0000 unc0rr - Fix layout on options page
Sun, 20 Jan 2008 12:43:36 +0000 displacer delete weapon button added
Sun, 20 Jan 2008 12:21:13 +0000 displacer edit weapons is really edit now
Sun, 20 Jan 2008 12:15:23 +0000 unc0rr New infinity picture
Sat, 19 Jan 2008 13:14:25 +0000 unc0rr Last template for now
Sat, 19 Jan 2008 13:04:11 +0000 unc0rr And... one more
Sat, 19 Jan 2008 12:28:06 +0000 unc0rr LandTemplates++
Sat, 19 Jan 2008 12:16:27 +0000 unc0rr +1 land template
Sat, 19 Jan 2008 12:06:25 +0000 unc0rr One more crazy land template
Sat, 19 Jan 2008 11:54:44 +0000 unc0rr One more land template (pretty good IMO)
Fri, 18 Jan 2008 16:46:42 +0000 unc0rr Use new ammo icon for switching tool
Fri, 18 Jan 2008 16:40:26 +0000 unc0rr New animated switching sign
Thu, 17 Jan 2008 11:23:37 +0000 unc0rr Try to fix SDL problem
Tue, 15 Jan 2008 08:04:09 +0000 displacer missing header fix
Mon, 14 Jan 2008 17:12:57 +0000 unc0rr There is weapon scheme combo also on pageSimpleGame
Mon, 14 Jan 2008 17:00:54 +0000 unc0rr Make team health bar surface transparent
Sat, 12 Jan 2008 22:41:03 +0000 displacer weapon names transmitted over network
Sat, 12 Jan 2008 17:17:09 +0000 displacer "Default" weapon is now default :)
Fri, 11 Jan 2008 23:37:23 +0000 unc0rr - Fix undefinite function result
Fri, 11 Jan 2008 23:11:53 +0000 unc0rr - Revert previous debug things
Fri, 11 Jan 2008 22:56:28 +0000 unc0rr Fix previous commit
Fri, 11 Jan 2008 22:47:54 +0000 unc0rr Some debug stuff
Fri, 11 Jan 2008 21:45:24 +0000 displacer pre-alpha network weapons selection
Wed, 09 Jan 2008 21:22:22 +0000 displacer working multiplayer weapons combo
Wed, 09 Jan 2008 20:26:31 +0000 displacer update weapons combo fixed
Tue, 08 Jan 2008 20:32:17 +0000 displacer working save weapons to file
Mon, 07 Jan 2008 15:44:13 +0000 displacer prepare weapons combo
Mon, 07 Jan 2008 13:09:10 +0000 displacer code size reduse
Sun, 30 Dec 2007 16:51:06 +0000 unc0rr Better tags switching sequence
Sun, 30 Dec 2007 16:40:12 +0000 unc0rr Finally, get rid of large stupid StoreSurface
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Sun, 30 Dec 2007 15:24:02 +0000 unc0rr Convert some stuff to sprites
Wed, 26 Dec 2007 22:18:34 +0000 unc0rr Header cleanup in hwform.cpp
Wed, 26 Dec 2007 22:16:22 +0000 unc0rr - Header cleanup in game.cpp
Wed, 26 Dec 2007 21:08:25 +0000 unc0rr Teleport ammo picture added
Thu, 20 Dec 2007 16:11:58 +0000 displacer some copy/paste code removed
Thu, 20 Dec 2007 10:54:42 +0000 displacer select default and save weapons added
Wed, 19 Dec 2007 20:54:00 +0000 unc0rr Some misc fixes
Wed, 19 Dec 2007 11:10:23 +0000 displacer working weapons select
Wed, 19 Dec 2007 07:38:36 +0000 displacer . is needed for cmake
Wed, 19 Dec 2007 07:37:17 +0000 displacer Qt 4.3 version only style define
Mon, 17 Dec 2007 19:14:42 +0000 unc0rr Move map view also when we have no window focus
Mon, 17 Dec 2007 18:05:58 +0000 unc0rr Save some vertical pixels using fewer margin in HWMapContainer
Sun, 16 Dec 2007 19:34:13 +0000 unc0rr Fix AI breaking demos and saves in some cases
Sun, 16 Dec 2007 19:16:22 +0000 unc0rr Remake widgets layout on PageNetServer
Sun, 16 Dec 2007 16:21:42 +0000 unc0rr Save and restore window size
Sun, 16 Dec 2007 15:58:29 +0000 unc0rr - Save after save now works
Sat, 15 Dec 2007 23:24:43 +0000 unc0rr - Fix a bug when server fails to start, and then connecting to another server on the same host (strange, the fix won't work on my machine)
Sat, 15 Dec 2007 22:57:22 +0000 unc0rr Actually pass host and port values to NetConnect method
Sat, 15 Dec 2007 21:10:43 +0000 unc0rr Fix project and translate more entries
Sat, 15 Dec 2007 20:41:13 +0000 unc0rr Update translation
Sat, 15 Dec 2007 20:28:58 +0000 unc0rr - Share much code between models
Sat, 15 Dec 2007 20:08:08 +0000 unc0rr UDP server list model
Sat, 15 Dec 2007 19:44:05 +0000 unc0rr Abstract HWForm from custom PageNet implementation
Sat, 15 Dec 2007 19:40:50 +0000 unc0rr Start move from custom widgets to custom models
Sat, 15 Dec 2007 18:58:55 +0000 unc0rr Fully implement www server list via model
Sat, 15 Dec 2007 18:04:56 +0000 unc0rr "QT" is "Qt" really
Sat, 15 Dec 2007 16:44:13 +0000 unc0rr - Parse new XML from www (now valid)
Fri, 14 Dec 2007 16:18:42 +0000 unc0rr Unregister server in servers list when the game is started
Fri, 14 Dec 2007 16:13:35 +0000 unc0rr - Simplify net game objects relationship
Fri, 14 Dec 2007 15:36:00 +0000 unc0rr - Fix some stupid object casts
Fri, 14 Dec 2007 15:02:46 +0000 unc0rr Make use of server port option
Thu, 13 Dec 2007 23:07:16 +0000 unc0rr Basic concept for net server options page (subject to change)
Thu, 13 Dec 2007 22:46:36 +0000 unc0rr Fix network game bug caused by recent protocol changes
Thu, 13 Dec 2007 22:24:06 +0000 unc0rr - Temporary set delimiter to *, as \t seems to be endline now in Qt
Thu, 13 Dec 2007 21:49:52 +0000 unc0rr Finish asking host/port dialog implementation
Thu, 13 Dec 2007 21:31:47 +0000 unc0rr Class to ask host/port to connect to ('Specify' button on PageNet)
Thu, 13 Dec 2007 16:10:58 +0000 unc0rr - Fix for hedgehogs switching
Thu, 13 Dec 2007 15:45:31 +0000 unc0rr Don't spam traffic in network game
Thu, 13 Dec 2007 14:34:13 +0000 unc0rr Update copyright header
Thu, 13 Dec 2007 14:15:56 +0000 unc0rr - Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
Thu, 13 Dec 2007 13:51:55 +0000 unc0rr Use list instead of array (no limit for network packets amount)
Thu, 13 Dec 2007 13:49:20 +0000 unc0rr Move nick edit to PageOptions
Thu, 13 Dec 2007 12:39:26 +0000 unc0rr Some work on network widgets
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