2012-03-27 |
koda |
ios: use notifications instead of class methods (maybe tidier)
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changeset |
files
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2012-03-27 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
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changeset |
files
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2012-03-26 |
unc0rr |
Dig into namespaces even more
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changeset |
files
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2012-03-26 |
unc0rr |
Just some further work
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changeset |
files
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2012-03-26 |
koda |
ios, one more grenade timer tweak
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changeset |
files
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2012-03-26 |
koda |
i didn't even know it was possible (spotted by adam4813)
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changeset |
files
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2012-03-26 |
koda |
ios: fix blocked preview button
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changeset |
files
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2012-03-26 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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changeset |
files
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2012-03-25 |
mikade |
merge
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changeset |
files
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2012-03-25 |
mikade |
- don't give hogs air weps when border is enabled
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changeset |
files
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2012-03-25 |
mikade |
Added a missing loc
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changeset |
files
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2012-03-25 |
mikade |
Add the parameters I missed the first time when I added these hooks.
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changeset |
files
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2012-03-25 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
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changeset |
files
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2012-03-24 |
unc0rr |
Fix wrong type returned from id2C
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changeset |
files
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2012-03-24 |
unc0rr |
Fix server thinking game is still not finished sometimes
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changeset |
files
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2012-03-24 |
Xeli |
wops ;i
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changeset |
files
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2012-03-24 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
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changeset |
files
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2012-03-24 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
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changeset |
files
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2012-03-24 |
nemo |
LandBackTex take 2
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changeset |
files
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2012-03-23 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
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changeset |
files
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2012-03-23 |
unc0rr |
Oops
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changeset |
files
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2012-03-23 |
Xeli |
unbreak engine
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changeset |
files
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2012-03-22 |
simmax |
Improved cmake build script for Android:
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changeset |
files
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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changeset |
files
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2012-03-22 |
unc0rr |
Add more strictness in hope it will help with space leak
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changeset |
files
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2012-03-21 |
nemo |
Try different splash sounds too
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changeset |
files
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2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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changeset |
files
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2012-03-18 |
Xeli |
fix ammomenu, the cursor actually works now -_-
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changeset |
files
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2012-03-18 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
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changeset |
files
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2012-03-18 |
koda |
updated ios project file to work with fpc 2.6
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changeset |
files
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2012-03-18 |
nemo |
revert this until someone makes it not screw up camera focus
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changeset |
files
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2012-03-17 |
Xeli |
touchinterface, move the up/down arrows a bit down
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changeset |
files
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2012-03-17 |
Xeli |
make the Ammomenu show up a little faster
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changeset |
files
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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changeset |
files
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2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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changeset |
files
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2012-03-13 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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changeset |
files
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2012-03-17 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
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changeset |
files
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2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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changeset |
files
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2012-03-17 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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changeset |
files
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2012-03-17 |
nemo |
eh. guess they really should be here
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changeset |
files
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2012-03-17 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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changeset |
files
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2012-03-17 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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changeset |
files
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2012-03-17 |
nemo |
orient kamikaze correctly when going through portals
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changeset |
files
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2012-03-15 |
nemo |
oh yeah, dY...
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changeset |
files
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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changeset |
files
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2012-03-14 |
unc0rr |
Oops, fix range (2 is too small value)
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changeset |
files
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2012-03-14 |
nemo |
Add fall damage
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changeset |
files
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2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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changeset |
files
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2012-03-13 |
unc0rr |
Variable pen width
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changeset |
files
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2012-03-13 |
nemo |
tweak take 2
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changeset |
files
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2012-03-13 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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changeset |
files
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2012-03-13 |
nemo |
Minimise another sqrt check.
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changeset |
files
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2012-03-12 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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changeset |
files
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2012-03-12 |
unc0rr |
Compatibility
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changeset |
files
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2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
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changeset |
files
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2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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changeset |
files
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2012-03-12 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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changeset |
files
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2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
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changeset |
files
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2012-03-12 |
nemo |
Teach AI to drown with shotgun too
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changeset |
files
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2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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changeset |
files
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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changeset |
files
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2012-03-11 |
unc0rr |
Fix silliness
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changeset |
files
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2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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changeset |
files
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2012-03-11 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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changeset |
files
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2012-03-11 |
nemo |
bug #336
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changeset |
files
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2012-03-11 |
nemo |
Add div to allow safe integer division from lua
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changeset |
files
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2012-03-10 |
nemo |
Recount team health if modifying hedgehog health
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changeset |
files
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2012-03-10 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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changeset |
files
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2012-03-10 |
nemo |
Avoid rare double decrement.
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changeset |
files
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2012-03-10 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
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changeset |
files
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2012-03-04 |
nemo |
bug #370
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changeset |
files
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2012-03-01 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
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changeset |
files
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2012-03-01 |
nemo |
comment out reserve to maintain old Qt compat
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changeset |
files
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2012-03-01 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
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changeset |
files
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2012-02-29 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
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changeset |
files
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2012-02-29 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
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changeset |
files
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2012-02-29 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
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changeset |
files
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2012-02-29 |
nemo |
oops
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changeset |
files
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2012-02-28 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
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changeset |
files
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2012-02-28 |
nemo |
attractiveness tweak to the text clip
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changeset |
files
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2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
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changeset |
files
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2012-02-26 |
nemo |
don't use currenthedgehog
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changeset |
files
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2012-02-26 |
mikade |
use per hog ammo game flag. improves AI play
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changeset |
files
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2012-02-26 |
nemo |
oops
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changeset |
files
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2012-02-26 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
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changeset |
files
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2012-02-26 |
nemo |
ugh
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changeset |
files
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2012-02-26 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
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changeset |
files
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2012-02-26 |
nemo |
pass indexes for the clan/team/hedgehog
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changeset |
files
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2012-02-26 |
nemo |
copypasta fail
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changeset |
files
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2012-02-26 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
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changeset |
files
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2012-02-26 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
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changeset |
files
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2012-02-25 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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changeset |
files
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2012-02-24 |
unc0rr |
- Increase server version number due to rooms list protocol changes
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changeset |
files
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2012-02-23 |
unc0rr |
Bring back functionality to "Join" button
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changeset |
files
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2012-02-23 |
unc0rr |
Setup rooms list headers
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changeset |
files
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2012-02-23 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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changeset |
files
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2012-02-23 |
unc0rr |
Handle ROOM* commands in rooms list model
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changeset |
files
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2012-02-22 |
unc0rr |
Start switching to rooms list model. To be continued.
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changeset |
files
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2012-02-22 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
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changeset |
files
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2012-02-22 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
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changeset |
files
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2012-02-22 |
koda |
Removed tag 0-9.17-release
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changeset |
files
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2012-02-20 |
Xeli |
updated version for market
hedgeroid-alpha
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changeset |
files
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2012-02-20 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
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changeset |
files
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2012-02-20 |
Xeli |
fixed a nullpointer exception when creating a new team
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changeset |
files
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2012-02-20 |
Xeli |
fixed the schemes on android
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changeset |
files
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2012-02-20 |
Xeli |
schemes/teams now get replaces on each version update
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changeset |
files
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2012-02-19 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
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changeset |
files
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2012-02-20 |
unc0rr |
Show message and return from network game pages on server shutdown
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changeset |
files
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2012-02-20 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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changeset |
files
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2012-02-20 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
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changeset |
files
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2012-02-19 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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changeset |
files
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2012-02-19 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
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changeset |
files
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2012-02-18 |
koda |
missions page rotates correctly
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changeset |
files
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2012-02-18 |
koda |
two more this time
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changeset |
files
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2012-02-18 |
koda |
merge
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changeset |
files
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2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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changeset |
files
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2012-02-18 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
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changeset |
files
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2012-02-18 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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changeset |
files
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2012-02-18 |
koda |
prepare a styled button
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changeset |
files
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2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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changeset |
files
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2012-02-18 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
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changeset |
files
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2012-02-18 |
koda |
rotation support for other controllers
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changeset |
files
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2012-02-18 |
koda |
one more USE_TOUCH_INTERFACE
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changeset |
files
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2012-02-18 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
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changeset |
files
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2012-02-17 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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changeset |
files
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2012-02-17 |
Xeli |
change power() to sqr
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changeset |
files
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2012-02-17 |
Xeli |
fix crosshair aiming
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changeset |
files
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2012-02-17 |
Xeli |
remove all hwFloat calculations
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changeset |
files
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