Sun, 30 Aug 2015 18:03:44 +0300 |
unc0rr |
Restore player clan on rejoin (issue 934, not tested)
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files
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Sun, 30 Aug 2015 17:12:12 +0300 |
unc0rr |
Fix inverse paused state for spectators joining paused game (not tested)
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files
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Thu, 27 Aug 2015 22:03:57 +0300 |
unc0rr |
Check for CMD message a bit further down the control flow
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files
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Thu, 27 Aug 2015 14:47:38 +0300 |
unC0Rr |
Don't accept any password from players banned on the website
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files
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Mon, 17 Aug 2015 14:14:58 -0400 |
nemo |
add missing state binds in lua
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files
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Mon, 17 Aug 2015 10:56:24 -0400 |
nemo |
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
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files
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Sat, 15 Aug 2015 16:23:00 +0300 |
unc0rr |
Some fixes
qmlfrontend
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files
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Sun, 09 Aug 2015 07:20:18 +0200 |
Wuzzy |
Update English weapon descriptions
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files
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Fri, 14 Aug 2015 17:07:36 +0300 |
unC0Rr |
Break it even more during refactoring
qmlfrontend
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files
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Wed, 12 Aug 2015 17:30:14 +0300 |
unC0Rr |
Generate parameters structures
qmlfrontend
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files
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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files
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Mon, 10 Aug 2015 02:39:34 +0200 |
sheepluva |
update copyright year in manpage
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files
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Sun, 09 Aug 2015 05:19:56 +0200 |
sheepluva |
this should prevent hogs from hovering in air after using hammer
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files
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Sun, 09 Aug 2015 04:30:41 +0200 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
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files
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Sun, 09 Aug 2015 04:02:23 +0200 |
sheepluva |
fix the fix
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files
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Sun, 09 Aug 2015 00:49:49 +0200 |
sheepluva |
comment tweaks
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files
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Sun, 09 Aug 2015 00:25:35 +0200 |
sheepluva |
tweak prev commit
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files
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Sun, 09 Aug 2015 00:19:33 +0200 |
sheepluva |
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
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files
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Fri, 07 Aug 2015 07:30:14 -0400 |
nemo |
Fix weapon name - bug #967
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files
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Thu, 06 Aug 2015 12:12:42 +0900 |
mikade |
HedgeEditor (bring on the bug reports, wahey!)
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files
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Wed, 05 Aug 2015 11:33:02 -0400 |
nemo |
oops. melon pieces need friction and elasticity to bounce right.
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files
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Mon, 03 Aug 2015 17:07:38 +0900 |
mikade |
May He Improve Our Graphics Forevermore
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files
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Mon, 03 Aug 2015 12:24:12 +0900 |
mikade |
Add Wuzzy's SpeedShoppa challenges.
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files
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Sat, 01 Aug 2015 00:13:05 +0300 |
unc0rr |
Make RESTART_SERVER invokable
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files
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Sat, 01 Aug 2015 00:09:59 +0300 |
unc0rr |
Use helper function instead of ton of copypasta
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files
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Fri, 31 Jul 2015 00:25:31 +0300 |
unc0rr |
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
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files
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Thu, 30 Jul 2015 16:28:35 -0400 |
nemo |
darken and blur the cupcake a bit so that people stop trying to teleport on it
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files
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Thu, 30 Jul 2015 22:19:05 +0900 |
mikade |
GetHogVoicepack,GetHogFlag,GetHogGrave
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files
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Mon, 27 Jul 2015 11:51:05 -0400 |
Wuzzy |
Block bouncing on the anti-portal surfaces
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files
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Thu, 23 Jul 2015 19:51:14 +0300 |
unc0rr |
Don't allow too big messages from clients
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files
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Tue, 21 Jul 2015 23:51:58 +0300 |
unc0rr |
Put diagnostic message into log when quitting due to end of input in demo replay mode
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files
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Tue, 21 Jul 2015 08:41:06 -0400 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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files
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Tue, 21 Jul 2015 08:28:48 -0400 |
nemo |
disable land dump when using blurry land setting.
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files
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Sun, 19 Jul 2015 13:19:20 +0200 |
sheepluva |
some visual tweaks to art theme. sue. me.
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files
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Sun, 19 Jul 2015 04:05:19 +0200 |
sheepluva |
add some chat message colors
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files
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Sun, 19 Jul 2015 03:10:00 +0200 |
sheepluva |
fix timebox sprite
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files
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Sat, 18 Jul 2015 19:10:57 +0200 |
sheepluva |
fix pickhammer collision when moving upwards, thanks to MK for reporting
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files
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Sat, 18 Jul 2015 02:44:36 +0200 |
sheepluva |
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
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files
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Fri, 17 Jul 2015 10:06:00 +0200 |
sheepluva |
unpause game when finishing game
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files
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Thu, 16 Jul 2015 22:16:35 +0200 |
sheepluva |
change theme used by sniper training, for performance reasons
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files
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Thu, 16 Jul 2015 21:50:59 +0200 |
sheepluva |
remove 2 training missions as suggested in issue #868
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files
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Thu, 16 Jul 2015 08:39:35 -0400 |
nemo |
CRLF purge
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files
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Wed, 15 Jul 2015 00:27:12 +0200 |
sheepluva |
small german string fix
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files
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Tue, 14 Jul 2015 20:06:07 +0900 |
mikade |
ups, remove random testing vars
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files
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Tue, 14 Jul 2015 20:01:15 +0900 |
mikade |
tentative/lazy fixes for unC0Rr's evil
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files
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Tue, 14 Jul 2015 03:45:27 +0200 |
sheepluva |
update german translation
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files
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Tue, 14 Jul 2015 02:01:58 +0200 |
sheepluva |
merge
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files
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Tue, 14 Jul 2015 01:56:47 +0200 |
wuzzy |
update for "that sinking feeling"
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files
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Mon, 13 Jul 2015 23:30:12 +0200 |
sheepluva |
fix some typos
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files
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Mon, 13 Jul 2015 22:10:01 +0200 |
wuzzy |
german lua strings translation
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files
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Mon, 13 Jul 2015 11:01:01 +0200 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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files
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Mon, 13 Jul 2015 06:19:51 +0200 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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files
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Sun, 12 Jul 2015 23:15:39 +0200 |
sheepluva |
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
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files
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Sun, 12 Jul 2015 08:20:33 +0200 |
sheepluva |
small changelog update
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files
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Sat, 11 Jul 2015 18:36:06 -0400 |
nemo |
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
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files
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Sat, 11 Jul 2015 18:28:26 +0200 |
sheepluva |
please avoid # in filenames
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files
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Thu, 09 Jul 2015 13:27:56 -0400 |
nemo |
Fix build w/o S3D and video recording. untested.
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files
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Tue, 07 Jul 2015 19:19:43 -0400 |
nemo |
merge
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files
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Sat, 04 Jul 2015 21:48:02 +0200 |
wuzzy |
german translation update
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files
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Tue, 07 Jul 2015 19:19:18 -0400 |
nemo |
update hl for .22 airmines
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files
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Sat, 04 Jul 2015 03:43:41 +0200 |
sheepluva |
fix Rubberduck grave
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files
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Wed, 24 Jun 2015 01:23:37 +0200 |
sheepluva |
fallback to Default voicepack if specified voicepack is not available
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files
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Tue, 16 Jun 2015 10:08:07 -0400 |
nemo |
bit friendlier if the uVariables values get changed
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files
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Fri, 12 Jun 2015 17:28:20 -0400 |
nemo |
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
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files
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Thu, 11 Jun 2015 03:31:33 +0200 |
sheepluva |
hog number display: no blinking
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files
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Wed, 10 Jun 2015 23:21:30 +0300 |
unc0rr |
Time is stored in bytestring now
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files
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Wed, 10 Jun 2015 23:05:38 +0300 |
unc0rr |
Buggy executeMany?
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files
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Mon, 08 Jun 2015 08:21:09 -0400 |
nemo |
ambiguous
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files
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Sun, 07 Jun 2015 04:40:02 +0200 |
sheepluva |
mention hoggywood and cake in the changelog
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files
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Sat, 06 Jun 2015 23:57:12 +0200 |
sheepluva |
fix flower grave
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files
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Sat, 06 Jun 2015 23:28:07 +0200 |
sheepluva |
fix statue grave
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files
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Sat, 06 Jun 2015 22:10:11 +0200 |
sheepluva |
fix chat lines losing color information on texture reload
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files
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Thu, 04 Jun 2015 19:57:04 +0300 |
unc0rr |
More ifdefs \o/ (fix build even more)
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files
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Wed, 03 Jun 2015 23:24:56 +0300 |
unc0rr |
Lazy fix for server build
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files
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Tue, 02 Jun 2015 19:53:30 +0100 |
koda |
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
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files
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Wed, 03 Jun 2015 14:50:54 +0100 |
koda |
Update .hgignore file
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files
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Wed, 03 Jun 2015 14:52:30 +0100 |
koda |
merge, mah friend, long time no see
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files
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Wed, 03 Jun 2015 22:16:03 +0900 |
mikade |
- some new mission icons
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files
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Wed, 03 Jun 2015 07:30:12 -0400 |
nemo |
cursor x/y when targeting for mikade's visual effects. this is not synced
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files
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Tue, 02 Jun 2015 19:51:04 +0100 |
koda |
Fix building hedgewars-server
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files
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Tue, 02 Jun 2015 18:37:40 +0100 |
koda |
Allow skipping the bundle step after install on OSX
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files
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Tue, 02 Jun 2015 18:10:46 +0100 |
koda |
Make sure that the png library name is always defined
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files
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Tue, 02 Jun 2015 17:57:15 +0100 |
koda |
Fix libsdl bundling on OSX when library rather than framework is used
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files
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Tue, 02 Jun 2015 01:58:10 +0100 |
koda |
Move OSX SDL library configuration from SDLh to proper CMakeLists
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files
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Tue, 02 Jun 2015 01:28:21 +0100 |
koda |
Fix retina rendering on OSX
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files
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Mon, 01 Jun 2015 14:30:22 +0200 |
koda |
Fix building on OSX when autoupdate is disabled
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files
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Tue, 26 May 2015 23:29:53 +0200 |
sheepluva |
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
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files
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Wed, 27 May 2015 10:37:12 -0400 |
nemo |
add a bit more spacing around stars, add pad parameter to increase spacing between objects
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files
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Wed, 27 May 2015 23:00:56 +0900 |
mikade |
- reorder waypoint preview
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files
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Wed, 27 May 2015 22:34:11 +0900 |
mikade |
- preview generation for rubbers, air-mines, crates, barrels
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files
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Tue, 26 May 2015 12:00:39 +0300 |
unC0Rr |
merge
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files
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Tue, 26 May 2015 10:42:17 +0200 |
sheepluva |
merge git head and hg head
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files
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Tue, 26 May 2015 11:59:46 +0300 |
unC0Rr |
Make sure to have gstMoving flag cleared
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files
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Mon, 25 May 2015 16:53:52 -0400 |
nemo |
call setScript update if scheme changes, due to scriptparams
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files
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Mon, 25 May 2015 22:50:38 +0200 |
sheepluva |
merge
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files
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Mon, 25 May 2015 16:40:04 -0400 |
nemo |
Also preview waypoints
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files
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Mon, 25 May 2015 22:32:32 +0200 |
sheepluva |
some changelog additions, not complete yet
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files
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Mon, 25 May 2015 15:48:07 -0400 |
nemo |
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
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files
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Mon, 25 May 2015 14:26:54 +0200 |
sheepluva |
Merge pull request #34 from CaF2/master
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files
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Mon, 25 May 2015 14:31:06 -0400 |
nemo |
prevent damage colouring of indestructible terrain
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files
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Mon, 25 May 2015 13:53:12 +0200 |
caf2 |
Changed to continental supplies from the DLC, because its better :P
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files
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Sun, 24 May 2015 15:44:21 -0400 |
nemo |
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
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files
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Sun, 24 May 2015 15:13:03 -0400 |
nemo |
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
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files
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Tue, 21 Jul 2015 23:46:52 +0300 |
unc0rr |
Put types into a separate file
qmlfrontend
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files
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Fri, 22 May 2015 13:39:12 -0400 |
nemo |
don't decrement 0 timer for air mines...
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files
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Thu, 21 May 2015 00:19:06 +0300 |
unc0rr |
- Move protocol handling events to main thread through qt's main loop
qmlfrontend
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files
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Thu, 21 May 2015 18:21:55 +0900 |
mikade |
- (Finally) automatically load points for all current TechRacer maps
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files
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Mon, 18 May 2015 00:20:09 +0300 |
unc0rr |
merge default
qmlfrontend
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files
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Sat, 16 May 2015 19:15:08 +0900 |
mikade |
your guess is as good as mine
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files
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Sat, 16 May 2015 19:08:45 +0900 |
mikade |
Add two new maps, improve an old one
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files
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Thu, 14 May 2015 23:09:21 +0900 |
mikade |
extensive changes
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files
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Wed, 13 May 2015 23:01:00 +0900 |
mikade |
hopefully fix some placements
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files
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Tue, 12 May 2015 22:38:33 +0300 |
unc0rr |
- Fix order of messages, also don't duplicate last timestamped message
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files
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Tue, 12 May 2015 22:09:25 +0900 |
mikade |
migrate maps, new map, minor fixes
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files
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Mon, 11 May 2015 13:53:08 -0400 |
nemo |
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
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files
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Mon, 11 May 2015 19:58:54 +0300 |
unc0rr |
- Take girder height into account (fix issue #908)
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files
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Sat, 09 May 2015 14:30:01 +0900 |
mikade |
Added param for rounds in techracer.
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files
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Fri, 08 May 2015 15:36:19 +0200 |
sheepluva |
reduce volume a bit more. also fix engine hint
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files
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Fri, 08 May 2015 09:16:21 -0400 |
nemo |
50% volume on music to make sheepluva happy
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files
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Thu, 07 May 2015 17:57:57 +0200 |
sheepluva |
add simple build instructions
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files
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