Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:56:26 +0000 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
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Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
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Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
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Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
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Fri, 26 Mar 2010 00:39:49 +0000 |
smxx |
CMake:
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
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Fri, 26 Mar 2010 00:37:36 +0000 |
smxx |
CMake:
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
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Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
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Wed, 24 Mar 2010 23:31:13 +0000 |
smxx |
Frontend:
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Wed, 24 Mar 2010 18:01:49 +0000 |
nemo |
Android hat
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Wed, 24 Mar 2010 15:36:46 +0000 |
nemo |
Tiy redraws random order button
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Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
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Wed, 24 Mar 2010 11:01:21 +0000 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
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Tue, 23 Mar 2010 23:08:57 +0000 |
palewolf |
- Avoid gaps between land and grass in mushroom2
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Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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Tue, 23 Mar 2010 21:50:26 +0000 |
palewolf |
Make UFO rotate while flying
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Tue, 23 Mar 2010 19:06:43 +0000 |
nemo |
Free land object SDL surfaces.
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Tue, 23 Mar 2010 16:53:45 +0000 |
unc0rr |
wtf
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Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
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Mon, 22 Mar 2010 20:57:49 +0000 |
smxx |
Maps:
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Mon, 22 Mar 2010 20:19:06 +0000 |
nemo |
I can't read.
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Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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Mon, 22 Mar 2010 18:02:39 +0000 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
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Mon, 22 Mar 2010 11:52:16 +0000 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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Sun, 21 Mar 2010 22:26:12 +0000 |
palewolf |
Fix 16px offset on previous commit
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Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
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Sun, 21 Mar 2010 20:54:18 +0000 |
koda |
Insert commit message here (to get along with palewolf)
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Sun, 21 Mar 2010 20:53:34 +0000 |
palewolf |
Insert commit message here
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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Sun, 21 Mar 2010 16:45:46 +0000 |
palewolf |
- Updated snail, added mushrooms to nature theme
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Sun, 21 Mar 2010 16:42:41 +0000 |
koda |
fix a rotation glitch
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Sun, 21 Mar 2010 16:04:57 +0000 |
nemo |
FillAmmoStore is reused - check for before start of play.
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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Sun, 21 Mar 2010 13:53:47 +0000 |
nemo |
Fix indexed flags
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Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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Sun, 21 Mar 2010 03:51:53 +0000 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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Sun, 21 Mar 2010 01:54:57 +0000 |
koda |
lotsa optimizations and redraws for the iFrontend
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files
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Sat, 20 Mar 2010 23:33:37 +0000 |
koda |
move interface files around to use standard names in different versions
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Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
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Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
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Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
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Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
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files
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Thu, 18 Mar 2010 17:52:56 +0000 |
nemo |
use cWaterLine for steam, splashes and droplets
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Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
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Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
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Fri, 12 Nov 2010 19:47:52 +0300 |
unc0rr |
Close this one
lua_linux_lib_fix
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Thu, 18 Mar 2010 02:18:50 +0000 |
koda |
add jump and backjump controls
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files
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Wed, 17 Mar 2010 23:01:53 +0000 |
mbait |
default lua variable fix
lua_linux_lib_fix
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Wed, 17 Mar 2010 22:56:23 +0000 |
smxx |
General:
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Wed, 17 Mar 2010 22:53:45 +0000 |
mbait |
copy of trunk
lua_linux_lib_fix
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Wed, 17 Mar 2010 12:30:55 +0000 |
smxx |
General:
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Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 01:03:22 +0000 |
koda |
szczur's and inu's updated locale
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Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
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files
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Tue, 16 Mar 2010 21:48:58 +0000 |
smxx |
Maps:
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files
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Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
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Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
Engine:
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Tue, 16 Mar 2010 04:46:29 +0000 |
nemo |
More semi-arbitrary tweaking.
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Tue, 16 Mar 2010 04:43:01 +0000 |
nemo |
Still fiddling with bouncing, hoping to make it work
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Mon, 15 Mar 2010 11:54:47 +0000 |
smxx |
General:
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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Mon, 15 Mar 2010 02:23:40 +0000 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
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Sun, 14 Mar 2010 23:46:46 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 20:46:29 +0000 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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Sun, 14 Mar 2010 20:31:28 +0000 |
nemo |
Accidentally checked in birdy testing. reverted.
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Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
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Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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Sun, 14 Mar 2010 16:56:02 +0000 |
nemo |
New multiplayer graphic
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Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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Sun, 14 Mar 2010 14:59:08 +0000 |
nemo |
Trying to tweak kicks a bit
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Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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Sun, 14 Mar 2010 14:28:14 +0000 |
nemo |
Make underwater droplets more visible, add splash
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Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
Engine:
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Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
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Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
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Fri, 12 Mar 2010 20:36:12 +0000 |
koda |
add the HedgewarsMobile project file to source control
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Fri, 12 Mar 2010 18:59:35 +0000 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
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Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
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Fri, 12 Mar 2010 01:21:53 +0000 |
nemo |
More polish changes szczur
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Thu, 11 Mar 2010 22:22:30 +0000 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
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