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Mon, 21 Jun 2010 21:41:14 +0400
unC0Rr
Reimplement room creating
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Mon, 21 Jun 2010 16:52:14 +0200
koda
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
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Mon, 21 Jun 2010 16:08:24 +0200
koda
memory management for openalbridge
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Sun, 20 Jun 2010 22:46:23 -0400
nemo
disable uSHA, enable adler32
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Mon, 21 Jun 2010 22:18:53 +0200
koda
merge
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Sun, 20 Jun 2010 22:35:10 -0400
nemo
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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Sun, 20 Jun 2010 23:05:11 +0200
koda
some memory caring code
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Sun, 20 Jun 2010 19:31:15 -0400
nemo
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
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