Wed, 14 Sep 2011 19:07:18 +0200 sheepluva add blink to cyclops hat
Wed, 14 Sep 2011 15:23:40 +0200 mikade Expose some vars for tracking the border.
Wed, 14 Sep 2011 17:17:50 +0200 sheepluva lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
Tue, 13 Sep 2011 21:25:13 -0400 nemo smoothing should be after despeckling
Wed, 14 Sep 2011 00:06:26 +0200 mikade Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
Tue, 13 Sep 2011 17:49:39 -0400 nemo fix for issue #238
Tue, 13 Sep 2011 21:15:23 +0400 unc0rr Slightly translated ru.lua
Tue, 13 Sep 2011 21:02:12 +0400 unc0rr Translation update
Tue, 13 Sep 2011 20:56:53 +0400 igor-hkr Translation update
Mon, 12 Sep 2011 23:31:19 +0200 sheepluva typo
Tue, 13 Sep 2011 10:30:39 -0400 nemo Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
Tue, 13 Sep 2011 00:51:02 -0400 nemo Don't set lfDamaged for small tunnels
Tue, 13 Sep 2011 00:32:41 -0400 nemo fix voice preview
Tue, 13 Sep 2011 00:13:01 -0400 nemo Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
Mon, 12 Sep 2011 20:53:56 -0400 nemo oops
Mon, 12 Sep 2011 19:30:18 -0400 nemo Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
Mon, 12 Sep 2011 16:51:45 -0400 nemo Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
Mon, 12 Sep 2011 16:38:54 -0400 nemo fix for issue #139
Mon, 12 Sep 2011 23:08:24 +0400 unc0rr Add 0.9.16 and 0.9.17-dev version info to server
Mon, 12 Sep 2011 21:51:14 +0400 unc0rr This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
Mon, 12 Sep 2011 18:53:28 +0200 koda I.Fight.For.The.Users
Mon, 12 Sep 2011 15:58:59 +0200 koda remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
Mon, 12 Sep 2011 14:56:24 +0200 sheepluva fix out-of-dir builds
Mon, 12 Sep 2011 07:38:16 +0200 sheepluva don't load key binds for AI hedgehogs
Mon, 12 Sep 2011 07:27:34 +0200 sheepluva nemo's molotov burst effect; with a slight color modification added
Mon, 12 Sep 2011 06:31:10 +0200 sheepluva fix side-effects of nemo's bottle-turnin'
Sun, 11 Sep 2011 21:32:49 -0400 nemo uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
Sun, 11 Sep 2011 21:30:42 -0400 nemo Since we are tweaking molotov. make the flame flickery and add a drowning frame
Mon, 12 Sep 2011 00:47:49 +0200 sheepluva smoke for molotov
Sun, 11 Sep 2011 18:09:49 -0400 nemo make it more sekret
Sun, 11 Sep 2011 23:48:40 +0200 sheepluva cyclops hat by Randy
Sun, 11 Sep 2011 15:51:56 -0400 nemo rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
Sun, 11 Sep 2011 14:46:04 -0400 nemo aaaallways, I want to beeee with you, and make belieeeeve with you
Sun, 11 Sep 2011 21:45:28 +0400 unc0rr Save demo when loaded from save game finishes
Sun, 11 Sep 2011 13:21:50 -0400 nemo Remove some transparencies, fix some files
Sun, 11 Sep 2011 13:16:01 -0400 nemo Man, checking it at end of turn was just tidier :(
Sun, 11 Sep 2011 13:12:52 -0400 nemo better?
Sun, 11 Sep 2011 18:57:54 +0200 sheepluva fix for disconnect reason not being shown
Sun, 11 Sep 2011 18:37:34 +0200 sheepluva omg how could I forget
Sun, 11 Sep 2011 18:35:59 +0200 sheepluva added some changes I remembered/saw in the logs to the changelog
Sun, 11 Sep 2011 18:19:05 +0200 sheepluva hand drawn map editor: allow "undo" after "clear"
Sun, 11 Sep 2011 11:09:28 -0400 nemo Also this
Sun, 11 Sep 2011 10:46:53 -0400 nemo Should prevent a crasher when drowning while firing
Sun, 11 Sep 2011 10:22:09 -0400 nemo I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
Sun, 11 Sep 2011 16:18:49 +0200 sheepluva small de update
Sun, 11 Sep 2011 16:07:36 +0200 sheepluva whoops, I didn't want to commit that line
Sun, 11 Sep 2011 10:00:32 -0400 nemo tweak
Sun, 11 Sep 2011 09:46:22 -0400 nemo Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
Sun, 11 Sep 2011 15:38:45 +0200 sheepluva make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
Sun, 11 Sep 2011 15:18:46 +0200 sheepluva fix for issue #269
Sun, 11 Sep 2011 08:54:21 -0400 nemo Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
Sat, 10 Sep 2011 22:55:31 -0400 sheepluva fix for issue #276
Sun, 11 Sep 2011 04:22:57 +0200 sheepluva german lua translations
Sun, 11 Sep 2011 04:08:50 +0200 mikade Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
Sat, 10 Sep 2011 21:23:12 -0400 nemo A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
Sat, 10 Sep 2011 21:02:34 -0400 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
Sun, 11 Sep 2011 02:24:46 +0200 mikade fix timebox (differently), support for more players, remove version numbers,
Sun, 11 Sep 2011 00:36:47 +0200 sheepluva some portal love for deagle/etc shots
Sat, 10 Sep 2011 11:40:37 -0400 nemo tone flash waaaaay down when zoomed out
Sat, 10 Sep 2011 16:21:38 +0200 sheepluva fix: let's use less random code for drawing the bullet trajectory
Sat, 10 Sep 2011 10:13:19 -0400 nemo This condition should have been removed when I was changing targetting
Sat, 10 Sep 2011 14:43:16 +0200 sheepluva translation fail/typo
Sat, 10 Sep 2011 14:10:14 +0200 sheepluva some sniper training improvements and few german lua translations
Sat, 10 Sep 2011 04:08:15 +0200 sheepluva actual rope fix for hogs getting stuck on walls
Sat, 10 Sep 2011 03:27:47 +0200 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
Sat, 10 Sep 2011 01:05:01 +0200 sheepluva Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
Fri, 09 Sep 2011 18:30:40 -0400 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
Fri, 09 Sep 2011 21:31:39 +0200 sheepluva monkey task: always log to userpath
Fri, 09 Sep 2011 20:17:50 +0200 sheepluva move hedgehogs out of walls
Fri, 09 Sep 2011 22:04:40 +0400 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
Fri, 16 Sep 2011 17:36:05 +0200 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
Fri, 09 Sep 2011 15:52:59 +0200 sheepluva we don't need trailing whitespaces... I guess :P
Wed, 14 Sep 2011 18:43:16 +0200 Xeli Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
Fri, 09 Sep 2011 15:36:30 +0200 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Fri, 09 Sep 2011 03:57:45 +0200 mikade merge
Fri, 09 Sep 2011 03:22:08 +0200 mikade merge
Fri, 09 Sep 2011 03:21:16 +0200 mikade Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
Thu, 08 Sep 2011 21:20:12 -0400 nemo er. let's reference the right gear, shall we?
Fri, 09 Sep 2011 03:00:03 +0200 mikade Add support for more players.
Thu, 08 Sep 2011 21:18:44 -0400 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
Fri, 09 Sep 2011 02:11:51 +0200 mikade For now, don't spawn anything other than health crates.
Fri, 09 Sep 2011 03:04:15 +0200 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
Fri, 09 Sep 2011 01:25:21 +0200 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
Fri, 09 Sep 2011 00:22:48 +0200 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
Thu, 08 Sep 2011 13:03:58 -0400 nemo oops
Thu, 08 Sep 2011 13:01:20 -0400 nemo Restore hog on team gone
Thu, 08 Sep 2011 17:44:51 +0200 sheepluva fix knight hat
Thu, 08 Sep 2011 17:59:19 +0400 unc0rr Fix loading from save desync
Thu, 08 Sep 2011 15:39:30 +0400 unc0rr Remove unnecessary and wrong check
Wed, 07 Sep 2011 11:19:10 +0400 unc0rr Replace tab with space
Thu, 08 Sep 2011 08:44:17 -0400 nemo Define 2 script callbacks to notify of hog vanishment
Thu, 08 Sep 2011 00:29:01 -0400 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
Wed, 07 Sep 2011 20:54:32 -0400 nemo Add flickery ghost grave
Wed, 07 Sep 2011 20:53:45 -0400 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
Wed, 07 Sep 2011 20:35:24 -0400 nemo Revert camera shake. Now to make sure we don't desync anymore.
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