2011-03-28 unc0rr More creation of sender thread to the reciever thread
2011-03-28 unc0rr Some improvements in test programs
2011-03-28 sheepluva Beach-Theme: reduce visible square height for sand castle
2011-03-28 sheepluva Beach-Theme: fix+crop horizon and sky
2011-03-28 sheepluva Beach-Theme: theme.cfg conversion+fix
2011-03-28 Miguelac Beach Theme (as for .15)
2011-03-27 koda this should help people hacking the cmake files
2011-03-26 koda fix a couple of loose ends
2011-03-26 nemo merge and remove QDebug
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-25 nemo Delay portal gun a bit, reduce mudball
2011-03-25 unc0rr That game has renamed
2011-03-24 koda merge
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-23 Colin Rice (clr_) I changed r. Still not a perfect fix.
2011-03-23 koda glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23 nemo Fix endianness
2011-03-22 unc0rr Fix straight lines drawing issues
2011-03-22 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22 nemo tweak to crosshair
2011-03-21 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21 unc0rr merge
2011-03-20 nikin nikin just wants to get commit count up
2011-03-20 nikin Remove floating point to avoid desync
2011-03-20 nemo remove ammo if you suicide in the middle of uses
2011-03-20 EJ Replaced bs2packs.
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-25 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-20 shreyasbp This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20 inu portuguese updates
2011-03-20 nikin percentage modifier for get away time
2011-03-19 nemo Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-19 nemo Remove stray pixels
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2011-03-19 Henek redone tag team to work and be beautifully coded
2011-03-17 koda merge
2011-03-17 koda allows for building hedgewars with SDL-1.3
2011-03-17 koda and or is not or and is not and
2011-03-17 koda update headers a bit
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-17 koda my bad
2011-03-16 Henek should probably fix broken flakes, my bad
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-14 unc0rr No unblock needed
2011-03-14 unc0rr I must have been on drugs when wrote it
2011-03-13 unc0rr merge
2011-03-13 unc0rr Store bans in .ini file
2011-03-13 unc0rr Don't add ip ban with new timestamp when user gets kicked due to ban
2011-03-13 unc0rr Get rid of lastLogins, implement bans system
2011-03-13 unc0rr - Remove not needed Show instances
2011-03-13 unc0rr Oops
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-13 unc0rr Implement Store truncating, so the memory even gets freed sometimes
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-12 unc0rr Better quit message
2011-03-12 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
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