Sat, 05 Nov 2011 09:38:07 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
|
changeset |
files
|
Sat, 05 Nov 2011 06:02:32 +0100 |
koda |
ooops :D
|
changeset |
files
|
Sat, 05 Nov 2011 05:25:04 +0100 |
koda |
fix signedness of sdl bindings
|
changeset |
files
|
Sat, 05 Nov 2011 04:58:22 +0100 |
koda |
oops, fix the size of a few event structs i just added
|
changeset |
files
|
Sat, 05 Nov 2011 03:05:37 +0100 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
|
changeset |
files
|
Sat, 05 Nov 2011 01:25:11 +0100 |
koda |
avoid linking compatible code from sdl library, let's provide our own
|
changeset |
files
|
Fri, 04 Nov 2011 19:00:41 -0400 |
nemo |
Avoid overflowing event
|
changeset |
files
|
Fri, 04 Nov 2011 21:44:57 +0100 |
sheepluva |
I hope this helps...
|
changeset |
files
|
Fri, 04 Nov 2011 12:50:37 +0100 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
|
changeset |
files
|
Sat, 05 Nov 2011 09:37:17 +0300 |
unc0rr |
A try to improve parser move (has regressions)
|
changeset |
files
|
Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
|
changeset |
files
|
Fri, 04 Nov 2011 14:10:27 +0300 |
unc0rr |
Many improvements to the parser
|
changeset |
files
|
Thu, 03 Nov 2011 23:16:26 +0300 |
unc0rr |
Better 'else' part
|
changeset |
files
|
Thu, 03 Nov 2011 23:12:22 +0300 |
unc0rr |
Starting pas2C using library called 'pretty'
|
changeset |
files
|
Thu, 03 Nov 2011 22:11:35 +0300 |
unc0rr |
- Update to compile with parsec 3.*
|
changeset |
files
|
Thu, 03 Nov 2011 10:36:10 -0400 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
|
changeset |
files
|
Thu, 03 Nov 2011 17:15:54 +0400 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
|
changeset |
files
|
Thu, 03 Nov 2011 05:15:39 +0100 |
koda |
small tweak to ingamemenu class
|
changeset |
files
|
Thu, 03 Nov 2011 05:09:05 +0100 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
|
changeset |
files
|
Thu, 03 Nov 2011 03:58:24 +0100 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
|
changeset |
files
|
Thu, 03 Nov 2011 01:10:25 +0100 |
koda |
convert gameinterfacebridge in simple-to-use class methods
|
changeset |
files
|
Thu, 03 Nov 2011 00:56:44 +0100 |
koda |
aaand remove also ipcport from the class interface as well
|
changeset |
files
|
Wed, 02 Nov 2011 19:17:07 +0100 |
koda |
do not forget to keep track of teams here
|
changeset |
files
|