2011-10-04 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
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changeset |
files
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2011-09-25 |
koda |
my qt version needs this to work...
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changeset |
files
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2011-10-04 |
koda |
strip eols and delphi mode
hedgeroid
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changeset |
files
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2011-09-25 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
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changeset |
files
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2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
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changeset |
files
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2011-09-25 |
nemo |
rename to match prior mass hat rename
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changeset |
files
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2011-09-25 |
koda |
code working on ios now
hedgeroid
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changeset |
files
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2011-09-25 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
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changeset |
files
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2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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changeset |
files
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2011-09-25 |
sheepluva |
some more cleanups and refactoring.
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changeset |
files
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2011-09-25 |
Xeli |
merge
hedgeroid
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changeset |
files
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2011-09-25 |
sheepluva |
fix somebody's sed-oops
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changeset |
files
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2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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changeset |
files
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2011-09-25 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
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changeset |
files
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2011-09-24 |
koda |
warnings round also for ios
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changeset |
files
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2011-09-24 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
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changeset |
files
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2011-09-24 |
koda |
better memory cleanup for audiomanager and position of lower stats button
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changeset |
files
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2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
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changeset |
files
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2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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changeset |
files
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2011-09-24 |
unc0rr |
Report long flight archievement
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changeset |
files
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2011-09-24 |
unc0rr |
Fix some warnings
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changeset |
files
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2011-09-24 |
unc0rr |
Store replays for further analysis
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changeset |
files
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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changeset |
files
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2011-09-24 |
sheepluva |
I wanted to move this line, not to delete it heh.
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changeset |
files
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2011-09-24 |
sheepluva |
code cleanup/etc
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changeset |
files
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2011-09-24 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
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changeset |
files
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2012-10-26 |
koda |
close branch
0.9.16
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changeset |
files
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2011-09-24 |
koda |
yeah, fix dates -.-
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changeset |
files
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2011-10-18 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
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changeset |
files
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2011-09-24 |
koda |
use a real button instead of a cellview in statspage
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changeset |
files
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2011-10-16 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
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changeset |
files
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2011-09-23 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
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changeset |
files
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2011-10-16 |
koda |
more details in chCheckProto
0.9.16
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changeset |
files
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2011-09-23 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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changeset |
files
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2011-10-14 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
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changeset |
files
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2011-09-23 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
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changeset |
files
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2011-10-12 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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changeset |
files
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2011-09-23 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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changeset |
files
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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changeset |
files
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2011-09-23 |
koda |
don't rumble while synchronising a demo/save
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changeset |
files
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2011-09-22 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
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changeset |
files
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2011-09-22 |
koda |
prevent screen locking while synching saves (can take some time)
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changeset |
files
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2011-09-22 |
unc0rr |
Fix sheepluva's merge
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changeset |
files
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2011-09-22 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
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changeset |
files
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2011-09-22 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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changeset |
files
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2011-09-22 |
nemo |
Disable clouds
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changeset |
files
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2011-09-21 |
koda |
ios version bump
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changeset |
files
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2011-09-21 |
koda |
apparently the old way was the correct one
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changeset |
files
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2011-09-21 |
koda |
aligned credits and game modes to main release
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changeset |
files
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2011-09-21 |
koda |
create the ios schemes programmatically
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changeset |
files
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2011-09-21 |
koda |
retina images, again
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changeset |
files
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2011-09-21 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
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changeset |
files
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2011-09-21 |
nemo |
Couple of missed changes inu pointed out
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changeset |
files
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2011-09-21 |
koda |
one more
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changeset |
files
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2011-09-21 |
koda |
moar @2x
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changeset |
files
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2011-09-21 |
koda |
another round of retina display images
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changeset |
files
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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files
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2011-09-21 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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changeset |
files
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2011-09-20 |
koda |
let's use the built in events, shall we
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changeset |
files
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2011-09-20 |
nemo |
check for amNothing
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changeset |
files
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