2011-10-04 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
2011-09-25 koda my qt version needs this to work...
2011-10-04 koda strip eols and delphi mode hedgeroid
2011-09-25 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25 koda changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
2011-09-25 nemo rename to match prior mass hat rename
2011-09-25 koda code working on ios now hedgeroid
2011-09-25 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-09-25 sheepluva some more cleanups and refactoring.
2011-09-25 Xeli merge hedgeroid
2011-09-25 sheepluva fix somebody's sed-oops
2011-09-25 koda some hopefully harmless experiments Hedgewars-iOS-1.3.2
2011-09-25 koda this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-24 koda warnings round also for ios
2011-09-24 koda add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24 koda better memory cleanup for audiomanager and position of lower stats button
2011-09-24 koda disable the followgear vertical offset for small screen devices
2011-09-24 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24 unc0rr Report long flight archievement
2011-09-24 unc0rr Fix some warnings
2011-09-24 unc0rr Store replays for further analysis
2011-09-24 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24 sheepluva I wanted to move this line, not to delete it heh.
2011-09-24 sheepluva code cleanup/etc
2011-09-24 koda fix a crash in getting statistics and a glitch that made background music start while in-game
2012-10-26 koda close branch 0.9.16
2011-09-24 koda yeah, fix dates -.-
2011-10-18 sheepluva backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
2011-09-24 koda use a real button instead of a cellview in statspage
2011-10-16 koda fix the config.inc conflict by making the ios one in another folder 0.9.16
2011-09-23 sheepluva rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
2011-10-16 koda more details in chCheckProto 0.9.16
2011-09-23 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-10-14 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
2011-09-23 sheepluva many many netclient/frondent changes (just the beginning though):
2011-10-12 koda because betas are baaaad (also really fix compiling everywhere) 0.9.16
2011-09-23 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-25 nemo merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
2011-09-23 koda don't rumble while synchronising a demo/save
2011-09-22 sheepluva randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22 koda prevent screen locking while synching saves (can take some time)
2011-09-22 unc0rr Fix sheepluva's merge
2011-09-22 sheepluva let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22 nemo Disable clouds
2011-09-21 koda ios version bump
2011-09-21 koda apparently the old way was the correct one
2011-09-21 koda aligned credits and game modes to main release
2011-09-21 koda create the ios schemes programmatically
2011-09-21 koda retina images, again
2011-09-21 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21 nemo Couple of missed changes inu pointed out
2011-09-21 koda one more
2011-09-21 koda moar @2x
2011-09-21 koda another round of retina display images
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-21 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-20 koda let's use the built in events, shall we
2011-09-20 nemo check for amNothing
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