Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
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files
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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files
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Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
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files
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
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files
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Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
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files
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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files
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Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
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files
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Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
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files
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Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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files
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Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
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files
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Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
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files
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Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
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files
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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files
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
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files
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Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
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files
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Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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files
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Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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files
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Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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files
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Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
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files
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Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
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files
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Sun, 16 May 2010 23:43:45 +0000 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
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files
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Sun, 16 May 2010 23:18:23 +0000 |
nemo |
translation update by jose1711
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files
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Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
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files
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Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
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files
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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files
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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files
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Sat, 15 May 2010 09:21:25 +0000 |
sheepluva |
fix multi-round fire
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files
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Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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files
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Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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files
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Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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files
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Mon, 10 May 2010 17:48:06 +0000 |
unc0rr |
Make some more protocol commands work
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files
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Mon, 10 May 2010 15:31:09 +0000 |
unc0rr |
Translation update by igorko
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files
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Mon, 10 May 2010 13:56:20 +0000 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
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files
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Mon, 10 May 2010 04:43:07 +0000 |
mbait |
Reslyling: little fix of previous commit
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files
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Mon, 10 May 2010 04:41:19 +0000 |
mbait |
Code restlyling: experimental restyling of one module
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files
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Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
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files
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Sun, 09 May 2010 18:47:31 +0000 |
unc0rr |
- Enable -O2 optimization for server
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files
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Sun, 09 May 2010 17:53:08 +0000 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
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files
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Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
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files
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Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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files
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Fri, 07 May 2010 20:38:55 +0000 |
smxx |
Graphics:
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files
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Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
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files
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Fri, 07 May 2010 13:04:01 +0000 |
smxx |
Graphics:
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files
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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files
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Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
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files
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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files
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Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
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files
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Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
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files
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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files
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Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
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files
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Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
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files
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Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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files
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Thu, 06 May 2010 17:53:37 +0000 |
unc0rr |
Make server build again (it's still useless though)
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files
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Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
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files
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Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
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files
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Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
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files
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Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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files
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Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
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files
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Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
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changeset |
files
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Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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files
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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files
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Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
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files
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Wed, 05 May 2010 15:40:44 +0000 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
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files
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Wed, 05 May 2010 08:01:37 +0000 |
unc0rr |
Start the server refactoring
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files
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Tue, 04 May 2010 21:30:25 +0000 |
nemo |
Add back in earlier lines, commented out
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files
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Tue, 04 May 2010 19:51:27 +0000 |
nemo |
erase useless junk
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files
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Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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files
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Tue, 04 May 2010 17:03:38 +0000 |
smxx |
Frontend:
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files
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Tue, 04 May 2010 16:31:15 +0000 |
smxx |
Engine:
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files
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Tue, 04 May 2010 16:30:41 +0000 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
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files
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Tue, 04 May 2010 15:43:31 +0000 |
smxx |
Engine:
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files
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Tue, 04 May 2010 03:04:07 +0000 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
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files
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Tue, 04 May 2010 02:46:23 +0000 |
sheepluva |
fix segfault on destroyed portal
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files
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Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
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files
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Tue, 04 May 2010 00:44:32 +0000 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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files
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Mon, 03 May 2010 23:56:18 +0000 |
nemo |
tweak
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files
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Mon, 03 May 2010 22:03:17 +0000 |
nemo |
Palewolf draws a version with easier to manipulate shapes
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files
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Mon, 03 May 2010 18:25:25 +0000 |
sheepluva |
allow kicking of barrels
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files
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Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
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files
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Mon, 03 May 2010 14:44:00 +0000 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
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files
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Mon, 03 May 2010 02:32:17 +0000 |
sheepluva |
tweak land angle detection/portal a bit
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files
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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files
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Sun, 02 May 2010 20:30:23 +0000 |
nemo |
Minor tweak. Still needs a lot of work.
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files
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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files
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Sun, 02 May 2010 18:25:13 +0000 |
nemo |
hax
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files
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Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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files
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Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
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files
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Sun, 02 May 2010 16:24:31 +0000 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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files
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Sun, 02 May 2010 16:16:00 +0000 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
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files
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Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
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files
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Sun, 02 May 2010 04:51:29 +0000 |
nemo |
Avoid checking in log spam.
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files
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Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
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files
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Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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files
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Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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files
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Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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files
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Sat, 01 May 2010 20:48:39 +0000 |
smxx |
Engine:
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files
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