Tue, 27 Nov 2018 17:27:27 +0300 Grigory Ustinov Slightly correct russian translations in ru.txt
Tue, 27 Nov 2018 15:17:32 +0100 Wuzzy Update appdata file
Tue, 27 Nov 2018 14:38:27 +0100 Wuzzy Update locale files in HedgewarsMobile
Tue, 27 Nov 2018 03:08:06 +0100 Wuzzy Swap a few weapons in ammo menu to get a nice 6×10 grid
Mon, 26 Nov 2018 22:48:27 +0100 Wuzzy Remove dead code in uTouch
Mon, 26 Nov 2018 21:13:49 +0100 Wuzzy Touch: Parse pause command when tapping pause button instead of toggling pause directly
Mon, 26 Nov 2018 21:10:33 +0100 Wuzzy Backed out changeset 8d2983ff939b
Mon, 26 Nov 2018 20:40:25 +0100 Wuzzy Touch: Remove pause button in net games
Mon, 26 Nov 2018 19:10:08 +0100 Wuzzy Tweak Construction Mode, HedgeEditor, Space Invasion and Tumbler to support touch interface
Mon, 26 Nov 2018 18:03:39 +0100 Wuzzy Touch: Fix chat rendered on top of turn timer
Mon, 26 Nov 2018 17:59:27 +0100 Wuzzy Add status indicators (low grav / extra dmg) in touch interface
Mon, 26 Nov 2018 14:48:38 +0100 unC0Rr Pass opengl context to engine
Mon, 26 Nov 2018 14:31:36 +0100 Wuzzy Lua API: Change PLATFORM to INTERFACE
Mon, 26 Nov 2018 01:13:10 +0100 Wuzzy Highlander: Fix hogs receiving air strikes in maps with border
Mon, 26 Nov 2018 02:50:54 +0300 alfadur add hwphysics to engine
Sun, 25 Nov 2018 22:32:49 +0100 unc0rr Add advance_simulation() function to engine lib, some WIP on frontend
Sun, 25 Nov 2018 05:52:06 +0300 alfadur add gfx setup ffi
Sun, 25 Nov 2018 00:23:32 +0100 Wuzzy Clear gstHHJumping and gstHHHJump when hog was hurt by explosion
Sat, 24 Nov 2018 23:54:32 +0100 unc0rr Format team.* code
Sat, 24 Nov 2018 23:51:45 +0100 unc0rr Prepare to have possibility to pass opengl context to engine
Sat, 24 Nov 2018 21:57:01 +0100 Wuzzy Remove OFFICIAL_SERVER-only dependencies from INSTALL.md
Sat, 24 Nov 2018 19:08:52 +0100 unc0rr Fix build
Sat, 24 Nov 2018 20:55:42 +0300 unC0Rr Cut dependency on yaml for non-official server builds
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 16:38:47 -0500 nemo these need casting too, but overall switching type is a win.
Fri, 23 Nov 2018 16:20:55 -0500 nemo more uninitialised values
Fri, 23 Nov 2018 16:03:10 -0500 nemo uninitialised values
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Fri, 23 Nov 2018 21:22:26 +0100 unc0rr Fix weWrap camera in pas2c (and if applies, 32 bit fpc)
Thu, 22 Nov 2018 22:18:21 +0100 Wuzzy Backed out changeset 084af6d2685f
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