Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
|
changeset |
files
|
Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
|
changeset |
files
|
Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
|
changeset |
files
|
Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
|
changeset |
files
|
Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
|
changeset |
files
|
Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
|
changeset |
files
|
Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
|
changeset |
files
|
Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
|
changeset |
files
|
Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
|
changeset |
files
|
Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
|
changeset |
files
|
Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
changeset |
files
|
Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
|
changeset |
files
|
Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
|
changeset |
files
|
Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
|
changeset |
files
|