Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Fri, 21 Oct 2011 04:11:26 +0200 sheepluva change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
Fri, 21 Oct 2011 01:47:53 +0200 sheepluva oops and good night
Fri, 21 Oct 2011 01:36:13 +0200 sheepluva comment fixes
Fri, 21 Oct 2011 00:02:11 +0200 sheepluva comments
Thu, 20 Oct 2011 23:25:16 +0200 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
Thu, 20 Oct 2011 13:10:24 +0200 sheepluva introduce HWDataManager util for transparent access to [user-]data files
Thu, 20 Oct 2011 05:52:11 +0200 sheepluva comment typo
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
Wed, 19 Oct 2011 22:32:26 -0400 nemo lolwut
Wed, 19 Oct 2011 21:53:39 -0400 nemo Fix sticky mine/mine activation bug
Wed, 19 Oct 2011 21:50:03 -0400 nemo Fix birdy flight bug
Wed, 19 Oct 2011 21:55:42 +0200 sheepluva allow changing number of hogs or weapons with mousewheel
Wed, 19 Oct 2011 21:14:21 +0200 sheepluva make this transparent so that people can actually see /what/ they have disabled...
Wed, 19 Oct 2011 16:10:18 +0200 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
Wed, 19 Oct 2011 02:10:27 +0200 sheepluva frontend chat input history, use arrow keys UP/DOWN
Tue, 18 Oct 2011 15:34:40 +0200 sheepluva + don't suggest ignored nicknames
Tue, 18 Oct 2011 09:09:49 -0400 Guillaume Englert Fix repeat on SkyL, remove SkyR
Tue, 18 Oct 2011 14:28:50 +0200 sheepluva feature-pimpin'-up the chat input line in frontend:
Tue, 18 Oct 2011 00:13:50 +0200 sheepluva server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
Tue, 18 Oct 2011 00:01:26 +0200 sheepluva don't hoard empty friends/ignore-lists on the HDD
Mon, 17 Oct 2011 22:48:11 +0200 sheepluva fix overlapping pixel in stormtrooper hat
Mon, 17 Oct 2011 20:40:15 +0200 sheepluva fix outline of rcplane
Mon, 17 Oct 2011 14:05:34 -0400 nemo never doing any graphics stuff when I can't test, again :(
Mon, 17 Oct 2011 14:00:15 -0400 nemo :(
Mon, 17 Oct 2011 13:49:55 -0400 nemo Not being able to test sucks :(
Mon, 17 Oct 2011 13:29:54 -0400 nemo Riiight. Let's try this instead
Mon, 17 Oct 2011 13:03:39 -0400 nemo tint RC plane with team colour. untested.
Mon, 17 Oct 2011 13:01:08 -0400 mikade graphic for team coloured RC planes
Mon, 17 Oct 2011 12:09:04 -0400 nemo Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
Mon, 17 Oct 2011 11:21:08 -0400 nemo Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
Mon, 17 Oct 2011 02:07:58 +0200 sheepluva add tiara hat
Sun, 16 Oct 2011 21:21:43 +0200 koda missed a compiler option from previous merge
Sun, 16 Oct 2011 15:09:26 -0400 nemo tweak. constrain to full opacity
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Sun, 16 Oct 2011 11:45:46 -0400 nemo Blend the outter side too
Fri, 14 Oct 2011 11:36:46 -0400 Florian Fabre Hide focus outline on buttons.
Thu, 13 Oct 2011 13:50:41 -0400 nemo oops
Thu, 13 Oct 2011 11:15:07 -0400 Guillaume Englert Add SkyL/SkyR to avoid repeating the cave entrance
Wed, 12 Oct 2011 21:00:12 -0400 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
Tue, 11 Oct 2011 10:44:27 -0400 Guillaume Englert another crystal, spray and landtex tweaks.
Tue, 11 Oct 2011 01:07:37 +0200 sheepluva something for nemo to play around with
Tue, 11 Oct 2011 00:06:46 +0200 sheepluva make slope calcs skip small gaps
Mon, 10 Oct 2011 16:36:35 -0400 nemo tidier
Mon, 10 Oct 2011 16:23:08 -0400 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
Mon, 10 Oct 2011 15:45:19 -0400 nemo set followgear to cluster/melon/gascloud
Mon, 10 Oct 2011 15:25:59 -0400 nemo Make a few more things be impacted by explosions nearby
Mon, 10 Oct 2011 14:37:19 -0400 nemo tweak (still a hack)
Mon, 10 Oct 2011 14:13:35 -0400 nemo Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
Sun, 09 Oct 2011 21:47:47 -0400 nemo Aaaand another flag that used to be cleared here...
Mon, 10 Oct 2011 02:50:01 +0200 koda HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
Sun, 09 Oct 2011 20:03:04 -0400 nemo expose border color to lua
Sun, 09 Oct 2011 19:48:13 -0400 nemo oops
Sun, 09 Oct 2011 19:36:09 -0400 nemo Restrict slipperiness to girders and bridges. Make girders more obviously ice.
Sat, 08 Oct 2011 23:36:52 -0400 nemo Fix a few masks. The one that needed it the most was trophyrace.
Sat, 08 Oct 2011 22:52:51 -0400 nemo add a couple more
Sun, 09 Oct 2011 03:04:45 +0200 koda finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
Sun, 09 Oct 2011 01:45:12 +0200 koda refreshed the ipad interface with some white
Sun, 09 Oct 2011 00:24:58 +0200 koda some code refactoring of the ios game config
Sat, 08 Oct 2011 23:23:25 +0200 koda ooops
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